hwapi: Add API handlers to deal with some heavy lifting code

Makes our life easier when actually dealing with hardware encoding.
This commit is contained in:
Michael Fabian 'Xaymar' Dirks
2019-09-29 19:15:45 +02:00
parent fe71944199
commit b3a6dbb1b4
5 changed files with 375 additions and 1 deletions
+9 -1
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@@ -280,6 +280,8 @@ set(PROJECT_PRIVATE
"${PROJECT_SOURCE_DIR}/source/ffmpeg/swscale.cpp" "${PROJECT_SOURCE_DIR}/source/ffmpeg/swscale.cpp"
"${PROJECT_SOURCE_DIR}/source/ffmpeg/tools.hpp" "${PROJECT_SOURCE_DIR}/source/ffmpeg/tools.hpp"
"${PROJECT_SOURCE_DIR}/source/ffmpeg/tools.cpp" "${PROJECT_SOURCE_DIR}/source/ffmpeg/tools.cpp"
"${PROJECT_SOURCE_DIR}/source/hwapi/base.hpp"
"${PROJECT_SOURCE_DIR}/source/hwapi/base.cpp"
"${PROJECT_SOURCE_DIR}/source/ui/handler.hpp" "${PROJECT_SOURCE_DIR}/source/ui/handler.hpp"
"${PROJECT_SOURCE_DIR}/source/ui/handler.cpp" "${PROJECT_SOURCE_DIR}/source/ui/handler.cpp"
"${PROJECT_SOURCE_DIR}/source/ui/debug_handler.hpp" "${PROJECT_SOURCE_DIR}/source/ui/debug_handler.hpp"
@@ -293,6 +295,12 @@ set(PROJECT_PRIVATE
"${PROJECT_SOURCE_DIR}/source/ui/nvenc_hevc_handler.hpp" "${PROJECT_SOURCE_DIR}/source/ui/nvenc_hevc_handler.hpp"
"${PROJECT_SOURCE_DIR}/source/ui/nvenc_hevc_handler.cpp" "${PROJECT_SOURCE_DIR}/source/ui/nvenc_hevc_handler.cpp"
) )
if(WIN32)
list(APPEND PROJECT_PRIVATE
"${PROJECT_SOURCE_DIR}/source/hwapi/d3d11.hpp"
"${PROJECT_SOURCE_DIR}/source/hwapi/d3d11.cpp"
)
endif()
# Source Grouping # Source Grouping
source_group(TREE "${PROJECT_SOURCE_DIR}" PREFIX "Data Files" FILES ${PROJECT_DATA}) source_group(TREE "${PROJECT_SOURCE_DIR}" PREFIX "Data Files" FILES ${PROJECT_DATA})
@@ -357,7 +365,7 @@ endif()
# Link Libraries # Link Libraries
target_link_libraries(${PROJECT_NAME} target_link_libraries(${PROJECT_NAME}
"${PROJECT_LIBRARIES}" ${PROJECT_LIBRARIES}
${FFMPEG_LIBRARIES} ${FFMPEG_LIBRARIES}
) )
+22
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@@ -0,0 +1,22 @@
// FFMPEG Video Encoder Integration for OBS Studio
// Copyright (c) 2019 Michael Fabian Dirks <info@xaymar.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "base.hpp"
+61
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@@ -0,0 +1,61 @@
// FFMPEG Video Encoder Integration for OBS Studio
// Copyright (c) 2019 Michael Fabian Dirks <info@xaymar.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#pragma once
#include <cinttypes>
#include <list>
#include <string>
#include <utility>
extern "C" {
#pragma warning(push)
#pragma warning(disable : 4244)
#include <libavutil/frame.h>
#include <libavutil/hwcontext.h>
#pragma warning(pop)
}
namespace obsffmpeg {
namespace hwapi {
struct device {
std::pair<int64_t, int64_t> id;
std::string name;
};
class instance;
class base {
public:
virtual std::list<obsffmpeg::hwapi::device> enumerate_adapters() = 0;
virtual std::shared_ptr<obsffmpeg::hwapi::instance> create(obsffmpeg::hwapi::device target) = 0;
};
class instance {
public:
virtual AVBufferRef* create_device_context() = 0;
virtual std::shared_ptr<AVFrame> avframe_from_obs(AVBufferRef* frames, uint32_t handle, uint64_t lock_key,
uint64_t* next_lock_key) = 0;
};
} // namespace hwapi
} // namespace obsffmpeg
+210
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@@ -0,0 +1,210 @@
// FFMPEG Video Encoder Integration for OBS Studio
// Copyright (c) 2019 Michael Fabian Dirks <info@xaymar.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "d3d11.hpp"
#include <sstream>
#include <vector>
extern "C" {
#pragma warning(push)
#pragma warning(disable : 4244)
#include <libavutil/hwcontext_d3d11va.h>
#pragma warning(pop)
}
obsffmpeg::hwapi::d3d11::d3d11() : _dxgi_module(0), _d3d11_module(0)
{
_dxgi_module = LoadLibraryW(L"dxgi.dll");
if (!_dxgi_module)
throw std::runtime_error("Unable to load DXGI");
_d3d11_module = LoadLibraryW(L"d3d11.dll");
if (!_d3d11_module)
throw std::runtime_error("Unable to load D3D11");
_CreateDXGIFactory = reinterpret_cast<CreateDXGIFactory_t>(GetProcAddress(_dxgi_module, "CreateDXGIFactory"));
_CreateDXGIFactory1 =
reinterpret_cast<CreateDXGIFactory1_t>(GetProcAddress(_dxgi_module, "CreateDXGIFactory1"));
_D3D11CreateDevice = reinterpret_cast<D3D11CreateDevice_t>(GetProcAddress(_d3d11_module, "D3D11CreateDevice"));
if (!_CreateDXGIFactory && !_CreateDXGIFactory1)
throw std::runtime_error("DXGI not supported");
if (!_D3D11CreateDevice)
throw std::runtime_error("D3D11 not supported");
HRESULT hr = _CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&_dxgifactory);
if (FAILED(hr)) {
std::stringstream sstr;
sstr << "Failed to create DXGI Factory (" << hr << ")";
throw std::runtime_error(sstr.str());
}
}
obsffmpeg::hwapi::d3d11::~d3d11()
{
FreeLibrary(_dxgi_module);
FreeLibrary(_d3d11_module);
}
std::list<obsffmpeg::hwapi::device> obsffmpeg::hwapi::d3d11::enumerate_adapters()
{
std::list<device> adapters;
// Enumerate Adapters
IDXGIAdapter1* dxgi_adapter = nullptr;
for (UINT idx = 0; !FAILED(_dxgifactory->EnumAdapters1(idx, &dxgi_adapter)); idx++) {
DXGI_ADAPTER_DESC1 desc = DXGI_ADAPTER_DESC1();
dxgi_adapter->GetDesc1(&desc);
std::vector<char> buf(1024);
size_t len = snprintf(buf.data(), buf.size(), "%ls (VEN_%04x/DEV_%04x/SUB_%04x/REV_%04x)",
desc.Description, desc.VendorId, desc.DeviceId, desc.SubSysId, desc.Revision);
device dev;
dev.name = std::string(buf.data(), buf.data() + len);
dev.id.first = desc.AdapterLuid.HighPart;
dev.id.second = desc.AdapterLuid.LowPart;
adapters.push_back(dev);
}
return std::move(adapters);
}
std::shared_ptr<obsffmpeg::hwapi::instance> obsffmpeg::hwapi::d3d11::create(obsffmpeg::hwapi::device target)
{
std::shared_ptr<d3d11_instance> inst;
ATL::CComPtr<ID3D11Device> device;
ATL::CComPtr<ID3D11DeviceContext> context;
IDXGIAdapter1* adapter = nullptr;
// Find the correct "Adapter" (device).
IDXGIAdapter1* dxgi_adapter = nullptr;
for (UINT idx = 0; !FAILED(_dxgifactory->EnumAdapters1(idx, &dxgi_adapter)); idx++) {
DXGI_ADAPTER_DESC1 desc = DXGI_ADAPTER_DESC1();
dxgi_adapter->GetDesc1(&desc);
if ((desc.AdapterLuid.LowPart == target.id.second) && (desc.AdapterLuid.HighPart == target.id.first)) {
adapter = dxgi_adapter;
break;
}
}
// Create a D3D11 Device
UINT device_flags = D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
std::vector<D3D_FEATURE_LEVEL> feature_levels = {D3D_FEATURE_LEVEL_12_1, D3D_FEATURE_LEVEL_12_0,
D3D_FEATURE_LEVEL_11_1};
if (FAILED(_D3D11CreateDevice(adapter, D3D_DRIVER_TYPE_HARDWARE, NULL, device_flags, feature_levels.data(),
static_cast<UINT>(feature_levels.size()), D3D11_SDK_VERSION, &device, NULL,
&context))) {
throw std::runtime_error("Failed to create D3D11 device for target.");
}
return std::make_shared<d3d11_instance>(device, context);
}
struct D3D11AVFrame {
ATL::CComPtr<ID3D11Texture2D> handle;
};
obsffmpeg::hwapi::d3d11_instance::d3d11_instance(ATL::CComPtr<ID3D11Device> device,
ATL::CComPtr<ID3D11DeviceContext> context)
{
_device = device;
_context = context;
}
obsffmpeg::hwapi::d3d11_instance::~d3d11_instance() {}
AVBufferRef* obsffmpeg::hwapi::d3d11_instance::create_device_context()
{
AVBufferRef* dctx_ref = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_D3D11VA);
if (!dctx_ref)
throw std::runtime_error("Failed to allocate AVHWDeviceContext.");
AVHWDeviceContext* dctx = reinterpret_cast<AVHWDeviceContext*>(dctx_ref->data);
AVD3D11VADeviceContext* d3d11va = reinterpret_cast<AVD3D11VADeviceContext*>(dctx->hwctx);
// TODO: Determine if these need an additional reference.
d3d11va->device = _device;
d3d11va->device->AddRef();
d3d11va->device_context = _context;
d3d11va->device_context->AddRef();
if (av_hwdevice_ctx_init(dctx_ref) < 0)
throw std::runtime_error("Failed to initialize AVHWDeviceContext.");
return dctx_ref;
}
std::shared_ptr<AVFrame> obsffmpeg::hwapi::d3d11_instance::avframe_from_obs(AVBufferRef* frames, uint32_t handle,
uint64_t lock_key, uint64_t* next_lock_key)
{
AVFrame* frame = av_frame_alloc();
ATL::CComPtr<IDXGIKeyedMutex> mutex;
ATL::CComPtr<ID3D11Texture2D> input;
D3D11_TEXTURE2D_DESC input_desc;
D3D11_TEXTURE2D_DESC output_desc;
//ATL::CComPtr<ID3D11Texture2D> output;
if (FAILED(_device->OpenSharedResource(reinterpret_cast<HANDLE>(static_cast<uintptr_t>(handle)),
__uuidof(ID3D11Texture2D), reinterpret_cast<void**>(&input)))) {
throw std::runtime_error("Failed to open shared texture resource.");
}
if (FAILED(input->QueryInterface(__uuidof(IDXGIKeyedMutex), reinterpret_cast<void**>(&mutex)))) {
throw std::runtime_error("Failed to retrieve mutex for texture resource.");
}
if (FAILED(mutex->AcquireSync(lock_key, 1000))) {
throw std::runtime_error("Failed to acquire lock on input texture.");
}
// Set some parameters on the input texture, and get its description.
UINT evict = input->GetEvictionPriority();
input->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM);
input->GetDesc(&input_desc);
if (av_hwframe_get_buffer(frames, frame, 0) < 0) {
throw std::runtime_error("Failed to create AVFrame.");
}
reinterpret_cast<ID3D11Texture2D*>(frame->data[0])->GetDesc(&output_desc);
// Clone the content of the input texture.
_context->CopyResource(reinterpret_cast<ID3D11Texture2D*>(frame->data[0]), input);
// Restore original parameters on input.
input->SetEvictionPriority(evict);
if (FAILED(mutex->ReleaseSync(lock_key))) {
throw std::runtime_error("Failed to release lock on input texture.");
}
// TODO: Determine if this is necessary.
mutex->ReleaseSync(*next_lock_key);
return std::shared_ptr<AVFrame>(frame, [](AVFrame* frame) {
av_frame_unref(frame);
av_frame_free(&frame);
});
}
+73
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@@ -0,0 +1,73 @@
// FFMPEG Video Encoder Integration for OBS Studio
// Copyright (c) 2019 Michael Fabian Dirks <info@xaymar.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include <atlutil.h>
#include <d3d11.h>
#include <dxgi.h>
#include <windows.h>
#include "base.hpp"
namespace obsffmpeg {
namespace hwapi {
class d3d11 : public base {
typedef HRESULT(__stdcall* CreateDXGIFactory_t)(REFIID, void**);
typedef HRESULT(__stdcall* CreateDXGIFactory1_t)(REFIID, void**);
typedef HRESULT(__stdcall* D3D11CreateDevice_t)(_In_opt_ IDXGIAdapter*, D3D_DRIVER_TYPE,
HMODULE, UINT, CONST D3D_FEATURE_LEVEL*, UINT,
UINT, _Out_opt_ ID3D11Device**,
_Out_opt_ D3D_FEATURE_LEVEL*,
_Out_opt_ ID3D11DeviceContext**);
HMODULE _dxgi_module;
CreateDXGIFactory_t _CreateDXGIFactory;
CreateDXGIFactory1_t _CreateDXGIFactory1;
HMODULE _d3d11_module;
D3D11CreateDevice_t _D3D11CreateDevice;
ATL::CComPtr<IDXGIFactory1> _dxgifactory;
public:
d3d11();
virtual ~d3d11();
virtual std::list<obsffmpeg::hwapi::device> enumerate_adapters() override;
virtual std::shared_ptr<obsffmpeg::hwapi::instance>
create(obsffmpeg::hwapi::device target) override;
};
class d3d11_instance : public instance {
ATL::CComPtr<ID3D11Device> _device;
ATL::CComPtr<ID3D11DeviceContext> _context;
public:
d3d11_instance(ATL::CComPtr<ID3D11Device> device, ATL::CComPtr<ID3D11DeviceContext> context);
virtual ~d3d11_instance();
virtual AVBufferRef* create_device_context() override;
virtual std::shared_ptr<AVFrame> avframe_from_obs(AVBufferRef* frames, uint32_t handle,
uint64_t lock_key,
uint64_t* next_lock_key) override;
};
} // namespace hwapi
} // namespace obsffmpeg