Fix bad table design

This commit is contained in:
Michael Fabian 'Xaymar' Dirks
2023-01-11 12:11:36 +01:00
parent 63bb5a3d23
commit 9ef542fae1
@@ -62,14 +62,14 @@ date: "2022-02-18"
</tr> </tr>
<tr> <tr>
<td>Psycho-Visual Tuning</td> <td>Psycho-Visual Tuning</td>
<td> <td colspan=6>
Disabled <small><i>or</i></small> Enabled<br/> Disabled <small><i>or</i></small> Enabled<br/>
<small><i>Enables Spatial Adaptive Quantization at Strength 8 and Temporal Adaptive Quantization.</i></small> <small><i>Enables Spatial Adaptive Quantization at Strength 8 and Temporal Adaptive Quantization.</i></small>
</td> </td>
</tr> </tr>
<tr> <tr>
<td>Max B-frames</td> <td>Max B-frames</td>
<td> <td colspan=6>
0 <small><i>to</i></small> 4<br/> 0 <small><i>to</i></small> 4<br/>
<small><i>May improve quality or reduce quality, depending on the situation. Most gaming content only uses up to 2, while most real world content can use much more. Look-ahead should always be enabled for more intelligent B-Frame placement.</i></small> <small><i>May improve quality or reduce quality, depending on the situation. Most gaming content only uses up to 2, while most real world content can use much more. Look-ahead should always be enabled for more intelligent B-Frame placement.</i></small>
</td> </td>