{% capture content %}With {% include inline/link.liquid url="https://streamfx.xaymar.com/" content="StreamFX" %}'s NVENC you can achieve the quality targets in one of two ways: Constant Quantization Parameters (CQP) or Variable Bitrate with Constant Quality (VBR-CQ). Both have their own advantages and downsides, and it depends entirely on your requirements which one you should use. Modern {% include inline/link.liquid url="https://developer.nvidia.com/video-encode-and-decode-gpu-support-matrix-new" content="NVIDIA GPUs (Pascal and newer)" %} also all support 4:4:4 and 4:2:0 encoding at most of the quality levels shown here.{% endcapture %}{% include blocks/paragraph.liquid content=content %}
{% include blocks/heading.liquid level=2 content="Constant Quantization Parameter (CQP)" %}
{% capture content %}Of the two methods available, CQP is by far the faster method, with hardly any noticable impact on other parts of the GPU. It also supports vastly higher framerates compared to the alternative method, thanks to NVIDIA optimizing their presets further. With the "Fastest (P1)" preset it is now possible to record 1920x1080 NV12 at nearly 460 FPS on an RTX 3080 or higher. Unfortunately none of my PCI-E SSDs, not even the PCI-E 4.0 from Samsung, managed to withstand the amount of data requested at once, so the exact upper limit is unknown.{% endcapture %}{% include blocks/paragraph.liquid content=content %}
{% include blocks/heading.liquid level=2 content="Variable Bitrate with Constant Quality (VBR-CQ)" %}
{% capture content %}The second method for recording is VBR-CQ, which is similar to x264's CRF but not a perfect match. While x264's CRF will improve with higher presets and lower CRF values, NVENC's VBR-CQ has a flat ceiling that simply can't be bypassed, no matter what settings are applied. Still, it has its uses for Indistinguishable, High quality and Acceptable Quality recordings. Performance wise it is far slower and has much more impact on the machine, so it should not be used for Single-PC setups.{% endcapture %}{% include blocks/paragraph.liquid content=content %}
<li><i>Multi-Pass</i> at Full Resolution is a new option, and has measurably increased quality in VBR-CQ. However, it is very expensive and should be the first option changed if performance is a problem.</li>
<li><i>Look Ahead</i> in VBR-CQ can be freely adjusted as needed, as long as it is not lower than the number of B-Frames and Reference Frames.</li>
<li><i>Adaptive B-Frames</i> is required for VBR-CQ, as B-Frames can both increase and decrease quality if used in the wrong place. </li>
<li>Stronger <i>Spatial Adaptive Quantization</i> will focus more bitrate towards visually complex areas, but may starve smoother areas of the bitrate it needs.</li>
<li>The Key Frames <i>Interval</i> can be freely adjusted for anything but Lossless, as I-only encoding is required to guarantee the least data loss.</li>
<li>The old presets were deprecated by NVIDIA and now map to the new P1-P7 presets, which come with massive performance or quality boosts. <i>High Quality</i> is now <i>Medium (P4)</i>, while <i>High Performance</i> is closer to <i>Faster (P2)</i>.</li>
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{% capture content %}{% include inline/link.liquid url="../" content="Back to the Guide" %}{% endcapture %}{% include blocks/paragraph.liquid align="center" content=content %}