8f3114e377
Signed-off-by: Michael Fabian Dirks <michael.dirks@project-kube.de>
2029 lines
118 KiB
XML
2029 lines
118 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE RENDER_MONKEY [
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<!ELEMENT RENDER_MONKEY
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(
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RmEffectWorkspace |
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RmRegistryBranch |
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RmClipboardNode
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)?>
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<!ELEMENT RmEffectWorkspace
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(
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RmRegistryBranch?,
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RmPlugInData?,
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RmStringVariable*,
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(
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( RmDirectXEffect, RmOpenGLEffect?, RmOpenGLESEffect? ) |
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( RmOpenGLEffect, RmDirectXEffect?, RmOpenGLESEffect? ) |
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( RmOpenGLESEffect, RmDirectXEffect?, RmOpenGLEffect? )
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)?,
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(
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RmBooleanVariable |
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RmIntegerVariable |
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RmFloatVariable |
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RmVectorVariable |
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RmMatrixVariable |
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RmDynamicVariable |
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RmColorVariable |
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Rm2DTextureVariable |
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RmCubemapVariable |
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Rm3DTextureVariable |
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RmLightVariable |
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RmMaterialVariable |
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RmRenderableTexture |
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RmStreamMap |
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RmModelData |
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RmEffectGroup
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)*
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)>
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<!ELEMENT RmEffectGroup
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(
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RmPlugInData?,
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(
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RmStringVariable |
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RmDirectXEffect |
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RmOpenGLEffect |
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RmOpenGLESEffect |
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RmBooleanVariable |
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RmIntegerVariable |
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RmFloatVariable |
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RmVectorVariable |
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RmMatrixVariable |
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RmDynamicVariable |
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RmColorVariable |
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Rm2DTextureVariable |
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RmCubemapVariable |
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Rm3DTextureVariable |
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RmLightVariable |
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RmMaterialVariable |
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RmRenderableTexture |
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RmStreamMap |
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RmModelData
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)*
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)>
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<!ELEMENT RmDirectXEffect
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(
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RmPlugInData?,
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(
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RmStringVariable |
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RmCamera |
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RmBooleanVariable |
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RmIntegerVariable |
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RmFloatVariable |
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RmVectorVariable |
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RmMatrixVariable |
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RmDynamicVariable |
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RmColorVariable |
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Rm2DTextureVariable |
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RmCubemapVariable |
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Rm3DTextureVariable |
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RmLightVariable |
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RmMaterialVariable |
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RmRenderableTexture |
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RmStreamMap |
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RmModelData |
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RmPass
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)*
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)>
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<!ELEMENT RmOpenGLEffect
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(
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RmPlugInData?,
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(
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RmStringVariable |
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RmCamera |
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RmBooleanVariable |
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RmIntegerVariable |
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RmFloatVariable |
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RmVectorVariable |
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RmMatrixVariable |
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RmDynamicVariable |
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RmColorVariable |
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Rm2DTextureVariable |
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RmCubemapVariable |
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Rm3DTextureVariable |
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RmLightVariable |
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RmMaterialVariable |
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RmRenderableTexture |
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RmStreamMap |
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RmModelData |
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RmGLPass
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)*
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)>
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<!ELEMENT RmOpenGLESEffect
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(
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RmPlugInData?,
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(
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RmStringVariable |
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RmCamera |
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RmBooleanVariable |
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RmIntegerVariable |
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RmFloatVariable |
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RmVectorVariable |
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RmMatrixVariable |
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RmDynamicVariable |
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RmColorVariable |
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Rm2DTextureVariable |
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RmCubemapVariable |
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Rm3DTextureVariable |
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RmLightVariable |
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RmMaterialVariable |
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RmRenderableTexture |
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RmStreamMap |
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RmModelData |
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RmGLESPass
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)*
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)>
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<!ELEMENT RmPass
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(
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RmPlugInData?,
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RmStringVariable*,
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RmCameraReference?,
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RmModelReference?,
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RmRenderStateBlock?,
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(
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(
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( RmHLSLShader | RmShader ),
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( RmShader | RmHLSLShader )?
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)
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)?,
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RmRenderTarget*,
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RmTessellationNode?,
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RmStreamMapReference?,
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(
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RmBooleanVariable |
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RmIntegerVariable |
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RmFloatVariable |
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RmVectorVariable |
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RmMatrixVariable |
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RmDynamicVariable |
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RmColorVariable |
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Rm2DTextureVariable |
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RmCubemapVariable |
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Rm3DTextureVariable |
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RmLightVariable |
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RmMaterialVariable |
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RmTextureObject |
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RmLightObject |
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RmMaterialObject
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)*
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)>
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<!ELEMENT RmGLPass
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(
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RmPlugInData?,
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RmStringVariable*,
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RmCameraReference?,
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RmModelReference?,
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RmRenderStateBlock?,
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(
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( RmGLShader, RmGLShader? )
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)?,
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RmRenderTarget?,
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RmStreamMapReference?,
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(
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RmBooleanVariable |
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RmIntegerVariable |
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RmFloatVariable |
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RmVectorVariable |
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RmMatrixVariable |
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RmDynamicVariable |
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RmColorVariable |
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Rm2DTextureVariable |
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RmCubemapVariable |
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Rm3DTextureVariable |
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RmLightVariable |
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RmMaterialVariable |
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RmTextureObject |
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RmLightObject |
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RmMaterialObject |
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RmShaderConstant |
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RmSampler
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)*
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)>
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<!ELEMENT RmGLESPass
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(
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RmPlugInData?,
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RmStringVariable*,
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RmCameraReference?,
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RmModelReference?,
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RmRenderStateBlock?,
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(
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( RmGLESShader, RmGLESShader? )
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)?,
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RmRenderTarget?,
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RmStreamMapReference?,
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(
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RmBooleanVariable |
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RmIntegerVariable |
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RmFloatVariable |
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RmVectorVariable |
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RmMatrixVariable |
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RmDynamicVariable |
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RmColorVariable |
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Rm2DTextureVariable |
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RmCubemapVariable |
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Rm3DTextureVariable |
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RmLightVariable |
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RmMaterialVariable |
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RmTextureObject |
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RmLightObject |
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RmMaterialObject |
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RmShaderConstant |
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RmSampler
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)*
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)>
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<!ELEMENT RmShader
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(
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RmShaderCode,
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RmPlugInData?,
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(
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RmStringVariable |
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RmShaderConstant
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)*
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)>
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<!ELEMENT RmHLSLShader
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(
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RmShaderCode,
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RmPlugInData?,
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(
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RmStringVariable |
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RmShaderConstant |
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RmSampler
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)*
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)>
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<!ELEMENT RmGLShader
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(
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RmShaderCode,
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RmPlugInData?,
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(
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RmStringVariable
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)*
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)>
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<!ELEMENT RmGLESShader
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(
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RmShaderCode,
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RmPlugInData?,
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(
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RmStringVariable
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)*
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)>
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<!ELEMENT RmTextureObject
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(
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RmPlugInData?,
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RmStringVariable*,
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RmTextureReference?,
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RmState*
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)>
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<!ELEMENT RmLightObject
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(
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RmPlugInData?,
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RmStringVariable*,
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RmLightReference?
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)>
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<!ELEMENT RmMaterialObject
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(
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RmPlugInData?,
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RmStringVariable*,
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RmMaterialReference?
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)>
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<!ELEMENT RmRenderStateBlock
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(
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RmPlugInData?,
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(
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RmStringVariable |
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RmState
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)*
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)>
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<!ELEMENT RmTessellationNode
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(
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RmPlugInData?,
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RmStringVariable*
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)>
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<!ELEMENT RmStreamMap
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(
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RmPlugInData?,
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(
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RmStringVariable |
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RmStream
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)*
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)>
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<!ELEMENT RmStream ( RmPlugInData?, RmStreamChannel* )>
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<!ELEMENT RmModelData ( RmPlugInData?, RmStringVariable* )>
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<!ELEMENT RmTextureReference ( RmPlugInData?, RmStringVariable* )>
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<!ELEMENT RmLightReference ( RmPlugInData?, RmStringVariable* )>
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<!ELEMENT RmMaterialReference ( RmPlugInData?, RmStringVariable* )>
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<!ELEMENT RmCameraReference ( RmPlugInData?, RmStringVariable* )>
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<!ELEMENT RmModelReference ( RmPlugInData?, RmStringVariable* )>
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<!ELEMENT RmStreamMapReference ( RmPlugInData?, RmStringVariable* )>
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<!ELEMENT RmRenderableTexture ( RmPlugInData?, RmStringVariable* )>
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<!ELEMENT RmRenderTarget ( RmPlugInData?, RmStringVariable* )>
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<!ELEMENT RmBooleanVariable ( RmPlugInData?, RmStringVariable? )>
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<!ELEMENT RmFloatVariable ( RmPlugInData?, RmStringVariable? )>
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<!ELEMENT RmVectorVariable ( RmPlugInData?, RmStringVariable? )>
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<!ELEMENT RmMatrixVariable ( RmPlugInData?, RmStringVariable? )>
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<!ELEMENT RmColorVariable ( RmPlugInData?, RmStringVariable? )>
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<!ELEMENT RmIntegerVariable ( RmPlugInData?, RmStringVariable? )>
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<!ELEMENT Rm2DTextureVariable ( RmPlugInData?, RmStringVariable? )>
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<!ELEMENT RmCubemapVariable ( RmPlugInData?, RmStringVariable? )>
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<!ELEMENT Rm3DTextureVariable ( RmPlugInData?, RmStringVariable? )>
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<!ELEMENT RmLightVariable ( RmPlugInData?, RmStringVariable? )>
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<!ELEMENT RmMaterialVariable ( RmPlugInData?, RmStringVariable? )>
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<!ELEMENT RmCamera ( RmPlugInData?, RmStringVariable* )>
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<!ELEMENT RmStringVariable ( RmTextDataBlock, RmPlugInData? )>
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<!ELEMENT RmDynamicVariable
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(
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RmDynamicVariableValueContainer,
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RmPlugInData?,
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RmStringVariable?
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)>
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<!ELEMENT RmDynamicVariableValueContainer
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(
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RmPlugInData?,
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RmDynamicVariableValue*
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)>
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<!ELEMENT RmTextDataBlock ( #PCDATA ) >
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<!ELEMENT RmRegistryBranch
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(
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RmTextDataBlock?,
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(
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RmRegistryBranch |
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|
RmStringVariable |
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RmIntegerVariable |
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RmBooleanVariable |
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RmFloatVariable
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)*
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)>
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<!ELEMENT RmPlugInData
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(
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RmTextDataBlock?,
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(
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RmStringVariable |
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RmIntegerVariable |
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RmBooleanVariable |
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RmFloatVariable |
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RmVectorVariable
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)*
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)>
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<!ELEMENT RmClipboardNode
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(
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RmTextDataBlock?,
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(
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RmEffectWorkspace |
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RmEffectGroup |
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RmDirectXEffect |
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RmOpenGLEffect |
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RmOpenGLESEffect |
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RmPass |
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RmGLPass |
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RmGLESPass |
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RmShader |
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RmHLSLShader |
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RmGLShader |
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RmGLESShader |
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RmShaderConstant |
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RmSampler |
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RmTextureObject |
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RmLightObject |
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RmMaterialObject |
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RmRenderStateBlock |
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RmState |
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RmStreamMap |
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RmStream |
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RmStreamChannel |
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RmModelData |
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RmTextureReference |
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RmLightReference |
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RmMaterialReference |
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RmModelReference |
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RmStreamMapReference |
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RmRenderableTexture |
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RmRenderTarget |
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RmBooleanVariable |
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RmFloatVariable |
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RmVectorVariable |
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RmMatrixVariable |
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RmDynamicVariable |
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RmDynamicVariableValue |
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RmColorVariable |
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RmIntegerVariable |
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RmStringVariable |
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Rm2DTextureVariable |
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RmCubemapVariable |
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Rm3DTextureVariable |
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RmLightVariable |
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RmMaterialVariable |
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RmRegistryBranch |
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RmPlugInData |
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RmCamera |
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RmCameraReference
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)*
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)>
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<!ELEMENT RmStreamChannel ( RmPlugInData? ) >
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<!ELEMENT RmShaderConstant ( RmPlugInData? ) >
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<!ELEMENT RmSampler ( RmPlugInData? ) >
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<!ELEMENT RmState ( RmPlugInData? ) >
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<!ELEMENT RmDynamicVariableValue ( RmPlugInData? ) >
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<!ELEMENT RmShaderCode ( #PCDATA ) >
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<!ATTLIST RmEffectWorkspace
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NAME CDATA #REQUIRED
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API CDATA #REQUIRED
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ACTIVE_EFFECT CDATA #REQUIRED
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VALIDATION_STRING CDATA #REQUIRED
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XML_VERSION CDATA #REQUIRED
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>
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<!ATTLIST RmEffectGroup
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NAME CDATA #REQUIRED
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API CDATA #REQUIRED
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>
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<!ATTLIST RmDirectXEffect
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NAME CDATA #REQUIRED
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API CDATA #REQUIRED
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ACTIVE_CAMERA CDATA #REQUIRED
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>
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<!ATTLIST RmOpenGLEffect
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|
NAME CDATA #REQUIRED
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API CDATA #REQUIRED
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ACTIVE_CAMERA CDATA #REQUIRED
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>
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<!ATTLIST RmOpenGLESEffect
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NAME CDATA #REQUIRED
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API CDATA #REQUIRED
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ACTIVE_CAMERA CDATA #REQUIRED
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>
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<!ATTLIST RmPass
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NAME CDATA #REQUIRED
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API CDATA #REQUIRED
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PASS_INDEX CDATA #REQUIRED
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|
ENABLED ( TRUE | FALSE ) #REQUIRED
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>
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<!ATTLIST RmGLPass
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|
NAME CDATA #REQUIRED
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|
API CDATA #REQUIRED
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PASS_INDEX CDATA #REQUIRED
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|
ENABLED ( TRUE | FALSE ) #REQUIRED
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>
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<!ATTLIST RmGLESPass
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|
NAME CDATA #REQUIRED
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|
API CDATA #REQUIRED
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PASS_INDEX CDATA #REQUIRED
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ENABLED ( TRUE | FALSE ) #REQUIRED
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>
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<!ATTLIST RmShader
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|
NAME CDATA #REQUIRED
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|
API CDATA #REQUIRED
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|
PIXEL_SHADER CDATA #REQUIRED
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|
>
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|
<!ATTLIST RmHLSLShader
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|
NAME CDATA #REQUIRED
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|
API CDATA #REQUIRED
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|
PIXEL_SHADER ( TRUE | FALSE ) #REQUIRED
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|
TARGET CDATA #REQUIRED
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ENTRY_POINT CDATA #REQUIRED
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COMPILER_FLAGS CDATA #REQUIRED
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>
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|
<!ATTLIST RmGLShader
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|
NAME CDATA #REQUIRED
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|
API CDATA #REQUIRED
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|
PIXEL_SHADER ( TRUE | FALSE ) #REQUIRED
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|
>
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|
<!ATTLIST RmGLESShader
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NAME CDATA #REQUIRED
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|
API CDATA #REQUIRED
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|
PIXEL_SHADER ( TRUE | FALSE ) #REQUIRED
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|
>
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|
<!ATTLIST RmShaderConstant
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|
NAME CDATA #REQUIRED
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|
API CDATA #REQUIRED
|
|
REGISTER CDATA #REQUIRED
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>
|
|
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|
<!ATTLIST RmSampler
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|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
REGISTER CDATA #REQUIRED
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|
>
|
|
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|
<!ATTLIST RmTextureObject
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|
NAME CDATA #REQUIRED
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|
API CDATA #REQUIRED
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|
STATE_INDEX CDATA #REQUIRED
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|
VERTEX_TEXTURE ( TRUE | FALSE ) #REQUIRED
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>
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<!ATTLIST RmLightObject
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|
NAME CDATA #REQUIRED
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API CDATA #REQUIRED
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INDEX CDATA #REQUIRED
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>
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<!ATTLIST RmMaterialObject
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NAME CDATA #REQUIRED
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API CDATA #REQUIRED
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|
INDEX CDATA #REQUIRED
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>
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<!ATTLIST RmRenderStateBlock
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|
NAME CDATA #REQUIRED
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|
API CDATA #REQUIRED
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>
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|
<!ATTLIST RmState
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|
NAME CDATA #REQUIRED
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API CDATA #REQUIRED
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STATE CDATA #REQUIRED
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VALUE CDATA #REQUIRED
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USAGE CDATA #REQUIRED
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>
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<!ATTLIST RmStreamMap
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|
NAME CDATA #REQUIRED
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|
API CDATA #REQUIRED
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|
>
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|
<!ATTLIST RmStream
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|
NAME CDATA #REQUIRED
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API CDATA #REQUIRED
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|
STRIDE CDATA #REQUIRED
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>
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|
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<!ATTLIST RmStreamChannel
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|
NAME CDATA #REQUIRED
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|
API CDATA #REQUIRED
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|
DATA_SIZE CDATA #REQUIRED
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|
DATA_TYPE CDATA #REQUIRED
|
|
REGISTER CDATA #REQUIRED
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|
USAGE CDATA #REQUIRED
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|
USAGE_INDEX CDATA #REQUIRED
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|
ATTRIBUTE_NAME CDATA #REQUIRED
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|
>
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<!ATTLIST RmModelData
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|
NAME CDATA #REQUIRED
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|
API CDATA #REQUIRED
|
|
FILE_NAME CDATA #REQUIRED
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|
ORIENTATION CDATA #REQUIRED
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|
>
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|
<!ATTLIST RmTextureReference
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmLightReference
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmMaterialReference
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmModelReference
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmStreamMapReference
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmRenderableTexture
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
FILE_NAME CDATA #REQUIRED
|
|
ORIGIN CDATA #REQUIRED
|
|
WIDTH CDATA #REQUIRED
|
|
HEIGHT CDATA #REQUIRED
|
|
FORMAT CDATA #REQUIRED
|
|
USE_VIEWPORT_DIMENSIONS ( TRUE | FALSE ) #REQUIRED
|
|
GENERATE_MIPMAPS ( TRUE | FALSE ) #REQUIRED
|
|
WIDTH_RATIO CDATA #REQUIRED
|
|
HEIGHT_RATIO CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmRenderTarget
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
INDEX CDATA #REQUIRED
|
|
RENDER_TO_SCREEN ( TRUE | FALSE ) #REQUIRED
|
|
COLOR_CLEAR ( TRUE | FALSE ) #REQUIRED
|
|
DEPTH_CLEAR ( TRUE | FALSE ) #REQUIRED
|
|
CLEAR_COLOR_VALUE CDATA #REQUIRED
|
|
DEPTH_CLEAR_VALUE CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmBooleanVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
VALUE CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmFloatVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
VALUE CDATA #REQUIRED
|
|
MIN CDATA #REQUIRED
|
|
MAX CDATA #REQUIRED
|
|
CLAMP ( TRUE | FALSE ) #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmVectorVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
VALUE_0 CDATA #REQUIRED
|
|
VALUE_1 CDATA #REQUIRED
|
|
VALUE_2 CDATA #REQUIRED
|
|
VALUE_3 CDATA #REQUIRED
|
|
MIN CDATA #REQUIRED
|
|
MAX CDATA #REQUIRED
|
|
CLAMP ( TRUE | FALSE ) #REQUIRED
|
|
NORMALIZE ( TRUE | FALSE ) #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmMatrixVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
VALUE_0 CDATA #REQUIRED
|
|
VALUE_1 CDATA #REQUIRED
|
|
VALUE_2 CDATA #REQUIRED
|
|
VALUE_3 CDATA #REQUIRED
|
|
VALUE_4 CDATA #REQUIRED
|
|
VALUE_5 CDATA #REQUIRED
|
|
VALUE_6 CDATA #REQUIRED
|
|
VALUE_7 CDATA #REQUIRED
|
|
VALUE_8 CDATA #REQUIRED
|
|
VALUE_9 CDATA #REQUIRED
|
|
VALUE_10 CDATA #REQUIRED
|
|
VALUE_11 CDATA #REQUIRED
|
|
VALUE_12 CDATA #REQUIRED
|
|
VALUE_13 CDATA #REQUIRED
|
|
VALUE_14 CDATA #REQUIRED
|
|
VALUE_15 CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmDynamicVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
VARIABLE_TYPE ( FLOAT | INTEGER | BOOLEAN ) #REQUIRED
|
|
ROWS CDATA #REQUIRED
|
|
COLUMNS CDATA #REQUIRED
|
|
FIXED_SIZE ( TRUE | FALSE ) #REQUIRED
|
|
MIN CDATA #REQUIRED
|
|
MAX CDATA #REQUIRED
|
|
CLAMP ( TRUE | FALSE ) #REQUIRED
|
|
NORMALIZE ( TRUE | FALSE ) #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmDynamicVariableValue
|
|
ROW_INDEX CDATA #REQUIRED
|
|
COLUMN_INDEX CDATA #REQUIRED
|
|
VALUE CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmColorVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
VALUE_0 CDATA #REQUIRED
|
|
VALUE_1 CDATA #REQUIRED
|
|
VALUE_2 CDATA #REQUIRED
|
|
VALUE_3 CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmIntegerVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
VALUE CDATA #REQUIRED
|
|
MIN CDATA #REQUIRED
|
|
MAX CDATA #REQUIRED
|
|
CLAMP ( TRUE | FALSE ) #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmStringVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST Rm2DTextureVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
FILE_NAME CDATA #REQUIRED
|
|
ORIGIN CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmCubemapVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
FILE_NAME CDATA #REQUIRED
|
|
ORIGIN CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST Rm3DTextureVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
FILE_NAME CDATA #REQUIRED
|
|
ORIGIN CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmLightVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
LIGHT_ENABLED ( TRUE | FALSE ) #REQUIRED
|
|
LIGHT_TYPE ( POSITIONAL | DIRECTIONAL | SPOTLIGHT ) #REQUIRED
|
|
AMBIENT_0 CDATA #REQUIRED
|
|
AMBIENT_1 CDATA #REQUIRED
|
|
AMBIENT_2 CDATA #REQUIRED
|
|
AMBIENT_3 CDATA #REQUIRED
|
|
DIFFUSE_0 CDATA #REQUIRED
|
|
DIFFUSE_1 CDATA #REQUIRED
|
|
DIFFUSE_2 CDATA #REQUIRED
|
|
DIFFUSE_3 CDATA #REQUIRED
|
|
SPECULAR_0 CDATA #REQUIRED
|
|
SPECULAR_1 CDATA #REQUIRED
|
|
SPECULAR_2 CDATA #REQUIRED
|
|
SPECULAR_3 CDATA #REQUIRED
|
|
POSITION_0 CDATA #REQUIRED
|
|
POSITION_1 CDATA #REQUIRED
|
|
POSITION_2 CDATA #REQUIRED
|
|
DIRECTION_0 CDATA #REQUIRED
|
|
DIRECTION_1 CDATA #REQUIRED
|
|
DIRECTION_2 CDATA #REQUIRED
|
|
ATTENUATION_0 CDATA #REQUIRED
|
|
ATTENUATION_1 CDATA #REQUIRED
|
|
ATTENUATION_2 CDATA #REQUIRED
|
|
SPOTLIGHT_THETA CDATA #REQUIRED
|
|
SPOTLIGHT_PHI CDATA #REQUIRED
|
|
RANGE CDATA #REQUIRED
|
|
FALLOFF CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmMaterialVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
AMBIENT_0 CDATA #REQUIRED
|
|
AMBIENT_1 CDATA #REQUIRED
|
|
AMBIENT_2 CDATA #REQUIRED
|
|
AMBIENT_3 CDATA #REQUIRED
|
|
DIFFUSE_0 CDATA #REQUIRED
|
|
DIFFUSE_1 CDATA #REQUIRED
|
|
DIFFUSE_2 CDATA #REQUIRED
|
|
DIFFUSE_3 CDATA #REQUIRED
|
|
SPECULAR_0 CDATA #REQUIRED
|
|
SPECULAR_1 CDATA #REQUIRED
|
|
SPECULAR_2 CDATA #REQUIRED
|
|
SPECULAR_3 CDATA #REQUIRED
|
|
EMISSIVE_0 CDATA #REQUIRED
|
|
EMISSIVE_1 CDATA #REQUIRED
|
|
EMISSIVE_2 CDATA #REQUIRED
|
|
EMISSIVE_3 CDATA #REQUIRED
|
|
SPECULAR_POWER CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmRegistryBranch
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
XML_VERSION CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmPlugInData
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
PLUGIN_GUID CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmClipboardNode
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
XML_VERSION CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmCamera
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
CAMERA_POSITION_X CDATA #REQUIRED
|
|
CAMERA_POSITION_Y CDATA #REQUIRED
|
|
CAMERA_POSITION_Z CDATA #REQUIRED
|
|
LOOK_AT_VECTOR_X CDATA #REQUIRED
|
|
LOOK_AT_VECTOR_Y CDATA #REQUIRED
|
|
LOOK_AT_VECTOR_Z CDATA #REQUIRED
|
|
UP_VECTOR_X CDATA #REQUIRED
|
|
UP_VECTOR_Y CDATA #REQUIRED
|
|
UP_VECTOR_Z CDATA #REQUIRED
|
|
FOV CDATA #REQUIRED
|
|
NEAR_CLIP_PLANE CDATA #REQUIRED
|
|
FAR_CLIP_PLANE CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmCameraReference
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
USE_ACTIVE_CAMERA ( TRUE | FALSE ) #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmShaderCode
|
|
TYPE ( TEXT ) #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmTextDataBlock
|
|
TYPE ( TEXT ) #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmTessellationNode
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
MIN_TESSELLATION_LEVEL CDATA #REQUIRED
|
|
MAX_TESSELLATION_LEVEL CDATA #REQUIRED
|
|
>
|
|
]>
|
|
<RENDER_MONKEY>
|
|
<RmEffectWorkspace NAME="Water Shaders" API="" ACTIVE_EFFECT="Water Shaders.Using Flowmap.Flowmap" VALIDATION_STRING="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmRegistryBranch NAME="RM_REGISTRY" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmRegistryBranch NAME="RM_LOCAL" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmRegistryBranch NAME="RM_PLUGIN" API="" XML_VERSION="RenderMonkey 1.71"><RmTextDataBlock TYPE="TEXT"><![CDATA[
|
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<RmStringVariable NAME="Editing Pass" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
|
|
Pass: Water]]></RmTextDataBlock></RmStringVariable>
|
|
<RmIntegerVariable NAME="Y" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="0" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="Width" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="740" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="Height" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="746" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="ShowStatus" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="1" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="Visible" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="1" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="Minimized X" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="160" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="Minimized Y" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="719" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="X" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="0" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
</RmRegistryBranch>
|
|
</RmRegistryBranch>
|
|
<RmRegistryBranch NAME="RmScalarEditor" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmRegistryBranch NAME="NodeRepository" API="" XML_VERSION="RenderMonkey 1.71"/>
|
|
</RmRegistryBranch>
|
|
<RmRegistryBranch NAME="RmColorEditor" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmRegistryBranch NAME="NodeRepository" API="" XML_VERSION="RenderMonkey 1.71"/>
|
|
</RmRegistryBranch>
|
|
<RmRegistryBranch NAME="RmDynamicVariableEditor" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmRegistryBranch NAME="NodeRepository" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmRegistryBranch NAME="Water Shaders.Using Flowmap.Flowmap.v2ReflectSize" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmIntegerVariable NAME="DockPaneID" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="1108" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmBooleanVariable NAME="ShowSetup" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="TRUE"/>
|
|
</RmRegistryBranch>
|
|
<RmRegistryBranch NAME="Water Shaders.Using Flowmap.Flowmap.v2RefractSize" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmIntegerVariable NAME="DockPaneID" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="1109" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmBooleanVariable NAME="ShowSetup" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="TRUE"/>
|
|
</RmRegistryBranch>
|
|
<RmRegistryBranch NAME="Water Shaders.Using Flowmap.Flowmap.v2DepthSize" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmIntegerVariable NAME="DockPaneID" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="1111" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmBooleanVariable NAME="ShowSetup" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="TRUE"/>
|
|
</RmRegistryBranch>
|
|
</RmRegistryBranch>
|
|
</RmRegistryBranch>
|
|
</RmRegistryBranch>
|
|
<RmRegistryBranch NAME="WORKSPACE" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmStringVariable NAME="LAST_SAVE" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
|
|
28/8/2013 2:11:34]]></RmTextDataBlock></RmStringVariable>
|
|
<RmStringVariable NAME="VERSION" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
|
|
RenderMonkey Version 1.82 (build 322)]]></RmTextDataBlock></RmStringVariable>
|
|
<RmStringVariable NAME="XML_VERSION" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
|
|
RenderMonkey 1.71]]></RmTextDataBlock></RmStringVariable>
|
|
<RmStringVariable NAME="BASE_WORKSPACE_PATH" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
|
|
D:\Projekte\Shader - Water\]]></RmTextDataBlock></RmStringVariable>
|
|
</RmRegistryBranch>
|
|
</RmRegistryBranch>
|
|
</RmRegistryBranch>
|
|
<RmEffectGroup NAME="Using Flowmap" API="">
|
|
<RmOpenGLEffect NAME="Flowmap" API="OpenGL" ACTIVE_CAMERA="Camera">
|
|
<RmCamera NAME="Camera" API="" CAMERA_POSITION_X="-13.061480" CAMERA_POSITION_Y="92.142799" CAMERA_POSITION_Z="7.920703" LOOK_AT_VECTOR_X="-13.061480" LOOK_AT_VECTOR_Y="0.000000" LOOK_AT_VECTOR_Z="7.920703" UP_VECTOR_X="0.000000" UP_VECTOR_Y="0.000000" UP_VECTOR_Z="1.000000" FOV="90.000000" NEAR_CLIP_PLANE="0.100000" FAR_CLIP_PLANE="1024.000000"/>
|
|
<RmFloatVariable NAME="fTime" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SEMANTIC="Time0_X" VALUE="109.979927" MIN="0.000000" MAX="60.000000" CLAMP="TRUE"/>
|
|
<RmDynamicVariable NAME="v2ReflectSize" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SEMANTIC="" VARIABLE_TYPE="FLOAT" ROWS="2" COLUMNS="1" FIXED_SIZE="TRUE" MIN="0.000000" MAX="2048.000000" CLAMP="TRUE" NORMALIZE="FALSE">
|
|
<RmDynamicVariableValueContainer>
|
|
<RmDynamicVariableValue ROW_INDEX="0" COLUMN_INDEX="0" VALUE="1024.000000"/>
|
|
<RmDynamicVariableValue ROW_INDEX="1" COLUMN_INDEX="0" VALUE="1024.000000"/>
|
|
</RmDynamicVariableValueContainer>
|
|
</RmDynamicVariable>
|
|
<RmDynamicVariable NAME="v2RefractSize" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SEMANTIC="" VARIABLE_TYPE="FLOAT" ROWS="2" COLUMNS="1" FIXED_SIZE="TRUE" MIN="0.000000" MAX="2048.000000" CLAMP="TRUE" NORMALIZE="FALSE">
|
|
<RmDynamicVariableValueContainer>
|
|
<RmDynamicVariableValue ROW_INDEX="0" COLUMN_INDEX="0" VALUE="1024.000000"/>
|
|
<RmDynamicVariableValue ROW_INDEX="1" COLUMN_INDEX="0" VALUE="1024.000000"/>
|
|
</RmDynamicVariableValueContainer>
|
|
</RmDynamicVariable>
|
|
<RmDynamicVariable NAME="v3Animation" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SEMANTIC="" VARIABLE_TYPE="FLOAT" ROWS="3" COLUMNS="1" FIXED_SIZE="TRUE" MIN="-1.000000" MAX="1.000000" CLAMP="FALSE" NORMALIZE="FALSE">
|
|
<RmDynamicVariableValueContainer>
|
|
<RmDynamicVariableValue ROW_INDEX="0" COLUMN_INDEX="0" VALUE="1.000000"/>
|
|
<RmDynamicVariableValue ROW_INDEX="1" COLUMN_INDEX="0" VALUE="1.000000"/>
|
|
<RmDynamicVariableValue ROW_INDEX="2" COLUMN_INDEX="0" VALUE="1.000000"/>
|
|
</RmDynamicVariableValueContainer>
|
|
</RmDynamicVariable>
|
|
<RmDynamicVariable NAME="v2Density" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SEMANTIC="" VARIABLE_TYPE="FLOAT" ROWS="2" COLUMNS="1" FIXED_SIZE="TRUE" MIN="0.000000" MAX="8.000000" CLAMP="FALSE" NORMALIZE="FALSE">
|
|
<RmDynamicVariableValueContainer>
|
|
<RmDynamicVariableValue ROW_INDEX="0" COLUMN_INDEX="0" VALUE="0.060000"/>
|
|
<RmDynamicVariableValue ROW_INDEX="1" COLUMN_INDEX="0" VALUE="0.000000"/>
|
|
</RmDynamicVariableValueContainer>
|
|
</RmDynamicVariable>
|
|
<RmDynamicVariable NAME="v2DepthSize" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SEMANTIC="" VARIABLE_TYPE="FLOAT" ROWS="2" COLUMNS="1" FIXED_SIZE="TRUE" MIN="0.000000" MAX="2048.000000" CLAMP="TRUE" NORMALIZE="FALSE">
|
|
<RmDynamicVariableValueContainer>
|
|
<RmDynamicVariableValue ROW_INDEX="0" COLUMN_INDEX="0" VALUE="1024.000000"/>
|
|
<RmDynamicVariableValue ROW_INDEX="1" COLUMN_INDEX="0" VALUE="1024.000000"/>
|
|
</RmDynamicVariableValueContainer>
|
|
</RmDynamicVariable>
|
|
<RmDynamicVariable NAME="v3NormalScale" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SEMANTIC="" VARIABLE_TYPE="FLOAT" ROWS="3" COLUMNS="1" FIXED_SIZE="TRUE" MIN="-1.000000" MAX="1.000000" CLAMP="FALSE" NORMALIZE="FALSE">
|
|
<RmDynamicVariableValueContainer>
|
|
<RmDynamicVariableValue ROW_INDEX="0" COLUMN_INDEX="0" VALUE="0.250000"/>
|
|
<RmDynamicVariableValue ROW_INDEX="1" COLUMN_INDEX="0" VALUE="0.250000"/>
|
|
<RmDynamicVariableValue ROW_INDEX="2" COLUMN_INDEX="0" VALUE="1.000000"/>
|
|
</RmDynamicVariableValueContainer>
|
|
</RmDynamicVariable>
|
|
<RmVectorVariable NAME="v4Color" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SEMANTIC="" VALUE_0="0.450000" VALUE_1="0.570000" VALUE_2="0.490000" VALUE_3="0.480000" MIN="0.000000" MAX="1.000000" CLAMP="TRUE" NORMALIZE="FALSE"/>
|
|
<Rm2DTextureVariable NAME="s2NormalMap" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SEMANTIC="" FILE_NAME=".\NormalMap_01.jpg" ORIGIN="0"/>
|
|
<Rm2DTextureVariable NAME="s2FlowMap" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SEMANTIC="" FILE_NAME=".\Flowmap_01.fw.png" ORIGIN="0"/>
|
|
<Rm2DTextureVariable NAME="s2DiffuseMap" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SEMANTIC="" FILE_NAME=".\DiffuseMap_01.png" ORIGIN="0"/>
|
|
<RmCubemapVariable NAME="sCSkybox" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SEMANTIC="" FILE_NAME="D:\Program Files (x86)\AMD\RenderMonkey 1.82\Examples\Media\Textures\Snow.dds" ORIGIN="0"/>
|
|
<RmRenderableTexture NAME="s2Refract" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" FILE_NAME="" ORIGIN="0" WIDTH="1024" HEIGHT="1024" FORMAT="21" USE_VIEWPORT_DIMENSIONS="FALSE" GENERATE_MIPMAPS="FALSE" WIDTH_RATIO="1.000000" HEIGHT_RATIO="1.000000"/>
|
|
<RmRenderableTexture NAME="s2Reflect" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" FILE_NAME="" ORIGIN="0" WIDTH="1024" HEIGHT="1024" FORMAT="20" USE_VIEWPORT_DIMENSIONS="FALSE" GENERATE_MIPMAPS="FALSE" WIDTH_RATIO="1.000000" HEIGHT_RATIO="1.000000"/>
|
|
<RmRenderableTexture NAME="s2Depth" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" FILE_NAME="" ORIGIN="0" WIDTH="1024" HEIGHT="1024" FORMAT="21" USE_VIEWPORT_DIMENSIONS="FALSE" GENERATE_MIPMAPS="FALSE" WIDTH_RATIO="1.000000" HEIGHT_RATIO="1.000000"/>
|
|
<RmStreamMap NAME="Water (Stream Mapping)" API="">
|
|
<RmStream NAME="Stream 0" API="" STRIDE="32">
|
|
<RmStreamChannel NAME="Position_0" API="" DATA_SIZE="12" DATA_TYPE="2" REGISTER="0" USAGE="0" USAGE_INDEX="0" ATTRIBUTE_NAME="rm_Vertex"/>
|
|
<RmStreamChannel NAME="Normal_0" API="" DATA_SIZE="12" DATA_TYPE="2" REGISTER="0" USAGE="3" USAGE_INDEX="0" ATTRIBUTE_NAME="rm_Normal"/>
|
|
<RmStreamChannel NAME="TexCoord_0" API="" DATA_SIZE="8" DATA_TYPE="1" REGISTER="0" USAGE="5" USAGE_INDEX="0" ATTRIBUTE_NAME="rm_TexCoord0"/>
|
|
</RmStream>
|
|
</RmStreamMap>
|
|
<RmStreamMap NAME="World (Stream Mapping)" API="">
|
|
<RmStream NAME="Stream" API="" STRIDE="32">
|
|
<RmStreamChannel NAME="Position_0" API="" DATA_SIZE="12" DATA_TYPE="2" REGISTER="0" USAGE="0" USAGE_INDEX="0" ATTRIBUTE_NAME="rm_Vertex"/>
|
|
<RmStreamChannel NAME="Normal_0" API="" DATA_SIZE="12" DATA_TYPE="2" REGISTER="0" USAGE="3" USAGE_INDEX="0" ATTRIBUTE_NAME="rm_Normal"/>
|
|
<RmStreamChannel NAME="TexCoord_0" API="" DATA_SIZE="8" DATA_TYPE="1" REGISTER="0" USAGE="5" USAGE_INDEX="0" ATTRIBUTE_NAME="rm_TexCoord0"/>
|
|
</RmStream>
|
|
</RmStreamMap>
|
|
<RmModelData NAME="Skybox" API="" FILE_NAME="" ORIENTATION="0">
|
|
<RmPlugInData NAME="BoxData" API="" PLUGIN_GUID="35ea14d9-fc6d-4bbd-9fe5-159accd679ab"><RmTextDataBlock TYPE="TEXT"><![CDATA[
|
|
Generated box model with parameters: width = 512.000000, height = 512.000000, depth = 512.000000]]></RmTextDataBlock></RmPlugInData>
|
|
</RmModelData>
|
|
<RmModelData NAME="Plane / Flat Surface" API="" FILE_NAME=".\Plane.obj" ORIENTATION="0"/>
|
|
<RmModelData NAME="Terrain" API="" FILE_NAME="..\..\Program Files (x86)\AMD\RenderMonkey 1.82\Examples\Media\Models\Terrain.3ds" ORIENTATION="0"/>
|
|
<RmModelData NAME="Screen-Aligned Quad" API="" FILE_NAME="..\..\Program Files (x86)\AMD\RenderMonkey 1.82\Examples\Advanced\HeatHaze\ScreenAlignedQuad.3ds" ORIENTATION="0"/>
|
|
<RmGLPass NAME="Pass: Reflect / Terrain" API="OpenGL" PASS_INDEX="3" ENABLED="TRUE">
|
|
<RmCameraReference NAME="Camera" API="" USE_ACTIVE_CAMERA="FALSE"/>
|
|
<RmModelReference NAME="Terrain" API=""/>
|
|
<RmRenderStateBlock NAME="Render State" API="OpenGL">
|
|
<RmState NAME="GL_EdgeFlag" API="OpenGL" STATE="9" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_DepthEnable" API="OpenGL" STATE="44" VALUE="1" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_CullMode" API="OpenGL" STATE="8" VALUE="2" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_BlendEnable" API="OpenGL" STATE="46" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_AlphaEnable" API="OpenGL" STATE="41" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_ShadeModel" API="OpenGL" STATE="6" VALUE="2" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_WriteMaskColor" API="OpenGL" STATE="53" VALUE="15" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_WriteMaskDepth" API="OpenGL" STATE="54" VALUE="1" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_VertexProgramTwoSideARB" API="OpenGL" STATE="55" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_DepthFunction" API="OpenGL" STATE="45" VALUE="2" USAGE="RENDER_STATE"/>
|
|
</RmRenderStateBlock>
|
|
<RmGLShader NAME="Vertex Program" API="OpenGL" PIXEL_SHADER="FALSE"><RmShaderCode TYPE="TEXT"><![CDATA[
|
|
#version 100
|
|
|
|
out vec2 v2TextureCoord0;
|
|
out vec4 v4VertexPosition;
|
|
|
|
void main(void) {
|
|
v2TextureCoord0 = gl_MultiTexCoord0.xy;
|
|
|
|
v4VertexPosition = gl_Vertex;
|
|
v4VertexPosition.y = -gl_Vertex.y;
|
|
v4VertexPosition.xyz -= vec3(0, 48, 0);
|
|
|
|
gl_Position = gl_ModelViewProjectionMatrix * v4VertexPosition;
|
|
}]]></RmShaderCode></RmGLShader>
|
|
<RmGLShader NAME="Fragment Program" API="OpenGL" PIXEL_SHADER="TRUE"><RmShaderCode TYPE="TEXT"><![CDATA[
|
|
#version 100
|
|
|
|
uniform sampler2D s2Diffuse;
|
|
|
|
in vec4 v4VertexPosition;
|
|
in vec2 v2TextureCoord0;
|
|
|
|
void main(void) {
|
|
if (v4VertexPosition.y > 0.0) {
|
|
discard;
|
|
}
|
|
|
|
gl_FragColor = texture(s2Diffuse, v2TextureCoord0);
|
|
}]]></RmShaderCode></RmGLShader>
|
|
<RmRenderTarget NAME="s2Reflect" API="" INDEX="0" RENDER_TO_SCREEN="FALSE" COLOR_CLEAR="FALSE" DEPTH_CLEAR="TRUE" CLEAR_COLOR_VALUE="-16777216" DEPTH_CLEAR_VALUE="1.000000"/>
|
|
<RmStreamMapReference NAME="World (Stream Mapping)" API=""/>
|
|
<Rm2DTextureVariable NAME="s2Diffuse" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" FILE_NAME="..\..\Program Files (x86)\AMD\RenderMonkey 1.82\Examples\Media\Textures\Terrain.tga" ORIGIN="0"/>
|
|
<RmTextureObject NAME="s2Diffuse" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
|
|
<RmTextureReference NAME="s2Diffuse" API=""/>
|
|
</RmTextureObject>
|
|
<RmTextureObject NAME="s2Buffer" API="OpenGL" STATE_INDEX="1" VERTEX_TEXTURE="FALSE">
|
|
<RmTextureReference NAME="s2Reflect" API=""/>
|
|
</RmTextureObject>
|
|
<RmSampler NAME="s2Diffuse" API="" REGISTER="-1"/>
|
|
</RmGLPass>
|
|
<RmGLPass NAME="Pass: Refract / Skybox" API="OpenGL" PASS_INDEX="4" ENABLED="TRUE">
|
|
<RmCameraReference NAME="Camera" API="" USE_ACTIVE_CAMERA="FALSE"/>
|
|
<RmModelReference NAME="Skybox" API=""/>
|
|
<RmRenderStateBlock NAME="Render State" API="OpenGL">
|
|
<RmState NAME="GL_AlphaEnable" API="OpenGL" STATE="41" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_BlendEnable" API="OpenGL" STATE="46" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_CullMode" API="OpenGL" STATE="8" VALUE="2" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_DepthEnable" API="OpenGL" STATE="44" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_EdgeFlag" API="OpenGL" STATE="9" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_ShadeModel" API="OpenGL" STATE="6" VALUE="2" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_StencilEnable" API="OpenGL" STATE="56" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_VertexProgramTwoSideARB" API="OpenGL" STATE="55" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_WriteMaskColor" API="OpenGL" STATE="53" VALUE="15" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_WriteMaskDepth" API="OpenGL" STATE="54" VALUE="1" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_DepthFunction" API="OpenGL" STATE="45" VALUE="8" USAGE="RENDER_STATE"/>
|
|
</RmRenderStateBlock>
|
|
<RmGLShader NAME="Vertex Program" API="OpenGL" PIXEL_SHADER="FALSE"><RmShaderCode TYPE="TEXT"><![CDATA[
|
|
#version 100
|
|
|
|
out vec4 v4VertexPosition;
|
|
|
|
void main( void ) {
|
|
v4VertexPosition = gl_Vertex;
|
|
|
|
gl_Position = gl_ModelViewProjectionMatrix * vec4(gl_Vertex.xyz + gl_ModelViewMatrixInverse[3].xyz, 1.0);
|
|
}]]></RmShaderCode></RmGLShader>
|
|
<RmGLShader NAME="Fragment Program" API="OpenGL" PIXEL_SHADER="TRUE"><RmShaderCode TYPE="TEXT"><![CDATA[
|
|
#version 100
|
|
|
|
uniform samplerCube sCSkybox;
|
|
in vec4 v4VertexPosition;
|
|
|
|
void main(void) {
|
|
gl_FragColor = texture(sCSkybox, v4VertexPosition.xyz);
|
|
gl_FragColor.a = 1.0;
|
|
}]]></RmShaderCode></RmGLShader>
|
|
<RmRenderTarget NAME="s2Refract" API="" INDEX="0" RENDER_TO_SCREEN="FALSE" COLOR_CLEAR="TRUE" DEPTH_CLEAR="TRUE" CLEAR_COLOR_VALUE="-16777216" DEPTH_CLEAR_VALUE="1.000000"/>
|
|
<RmStreamMapReference NAME="World (Stream Mapping)" API=""/>
|
|
<RmTextureObject NAME="sCSkybox" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
|
|
<RmTextureReference NAME="sCSkybox" API=""/>
|
|
<RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="6" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureWrapT" API="OpenGL" STATE="2" VALUE="2" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureWrapR" API="OpenGL" STATE="3" VALUE="2" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureWrapS" API="OpenGL" STATE="1" VALUE="2" USAGE="SAMPLER_STATE"/>
|
|
</RmTextureObject>
|
|
<RmSampler NAME="sCSkybox" API="" REGISTER="-1"/>
|
|
</RmGLPass>
|
|
<RmGLPass NAME="Pass: Refract / Terrain" API="OpenGL" PASS_INDEX="5" ENABLED="TRUE">
|
|
<RmCameraReference NAME="Camera" API="" USE_ACTIVE_CAMERA="FALSE"/>
|
|
<RmModelReference NAME="Terrain" API=""/>
|
|
<RmRenderStateBlock NAME="Render State" API="OpenGL">
|
|
<RmState NAME="GL_EdgeFlag" API="OpenGL" STATE="9" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_DepthEnable" API="OpenGL" STATE="44" VALUE="1" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_CullMode" API="OpenGL" STATE="8" VALUE="3" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_BlendEnable" API="OpenGL" STATE="46" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_AlphaEnable" API="OpenGL" STATE="41" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_ShadeModel" API="OpenGL" STATE="6" VALUE="2" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_StencilEnable" API="OpenGL" STATE="56" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_WriteMaskColor" API="OpenGL" STATE="53" VALUE="15" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_WriteMaskDepth" API="OpenGL" STATE="54" VALUE="1" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_VertexProgramTwoSideARB" API="OpenGL" STATE="55" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_DepthFunction" API="OpenGL" STATE="45" VALUE="2" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_DepthFar" API="OpenGL" STATE="15" VALUE="1149239296" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_DepthNear" API="OpenGL" STATE="14" VALUE="1036831949" USAGE="RENDER_STATE"/>
|
|
</RmRenderStateBlock>
|
|
<RmGLShader NAME="Vertex Program" API="OpenGL" PIXEL_SHADER="FALSE"><RmShaderCode TYPE="TEXT"><![CDATA[
|
|
#version 100
|
|
|
|
uniform float fFarClipPlane;
|
|
out vec2 v2TextureCoord0;
|
|
out vec4 v4VertexPosition;
|
|
|
|
void main(void) {
|
|
v2TextureCoord0 = gl_MultiTexCoord0.xy;
|
|
|
|
v4VertexPosition = (gl_Vertex + vec4(0, 48, 0, 0));
|
|
gl_Position = gl_ModelViewProjectionMatrix * v4VertexPosition;
|
|
}]]></RmShaderCode></RmGLShader>
|
|
<RmGLShader NAME="Fragment Program" API="OpenGL" PIXEL_SHADER="TRUE"><RmShaderCode TYPE="TEXT"><![CDATA[
|
|
#version 100
|
|
|
|
uniform sampler2D terrainDiffuse;
|
|
in vec2 v2TextureCoord0;
|
|
in vec4 v4VertexPosition;
|
|
|
|
void main(void) {
|
|
gl_FragColor = texture(terrainDiffuse, v2TextureCoord0);
|
|
gl_FragColor.a = distance(v4VertexPosition.xyz, gl_ModelViewMatrixInverse[3].xyz) / gl_DepthRange.far;
|
|
}]]></RmShaderCode></RmGLShader>
|
|
<RmRenderTarget NAME="s2Refract" API="" INDEX="0" RENDER_TO_SCREEN="FALSE" COLOR_CLEAR="FALSE" DEPTH_CLEAR="TRUE" CLEAR_COLOR_VALUE="-16777216" DEPTH_CLEAR_VALUE="1.000000"/>
|
|
<RmStreamMapReference NAME="World (Stream Mapping)" API=""/>
|
|
<Rm2DTextureVariable NAME="terrainDiffuse" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" FILE_NAME="..\..\Program Files (x86)\AMD\RenderMonkey 1.82\Examples\Media\Textures\Terrain.tga" ORIGIN="0"/>
|
|
<RmTextureObject NAME="terrainDiffuse" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
|
|
<RmTextureReference NAME="terrainDiffuse" API=""/>
|
|
</RmTextureObject>
|
|
<RmSampler NAME="terrainDiffuse" API="" REGISTER="-1"/>
|
|
</RmGLPass>
|
|
<RmGLPass NAME="Pass: Render To Screen" API="OpenGL" PASS_INDEX="7" ENABLED="TRUE">
|
|
<RmModelReference NAME="Screen-Aligned Quad" API=""/>
|
|
<RmRenderStateBlock NAME="Render State" API="OpenGL">
|
|
<RmState NAME="GL_BlendEnable" API="OpenGL" STATE="46" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_AlphaEnable" API="OpenGL" STATE="41" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_CullMode" API="OpenGL" STATE="8" VALUE="3" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_DepthEnable" API="OpenGL" STATE="44" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_EdgeFlag" API="OpenGL" STATE="9" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_ShadeModel" API="OpenGL" STATE="6" VALUE="1" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_StencilEnable" API="OpenGL" STATE="56" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_VertexProgramTwoSideARB" API="OpenGL" STATE="55" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_WriteMaskColor" API="OpenGL" STATE="53" VALUE="15" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_WriteMaskDepth" API="OpenGL" STATE="54" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_DepthFunction" API="OpenGL" STATE="45" VALUE="8" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_PolySmooth" API="OpenGL" STATE="30" VALUE="0" USAGE="RENDER_STATE"/>
|
|
</RmRenderStateBlock>
|
|
<RmGLShader NAME="Fragment Program" API="OpenGL" PIXEL_SHADER="TRUE"><RmShaderCode TYPE="TEXT"><![CDATA[
|
|
uniform sampler2D rtBuffer;
|
|
|
|
varying vec2 v2TextureCoord;
|
|
|
|
void main(void) {
|
|
gl_FragColor = texture2D(rtBuffer, v2TextureCoord);
|
|
}]]></RmShaderCode></RmGLShader>
|
|
<RmGLShader NAME="Vertex Program" API="OpenGL" PIXEL_SHADER="FALSE"><RmShaderCode TYPE="TEXT"><![CDATA[
|
|
varying vec2 v2TextureCoord;
|
|
|
|
void main(void)
|
|
{
|
|
gl_Position = vec4( gl_Vertex.xy, 0.0, 1.0 );
|
|
gl_Position = sign( gl_Position );
|
|
|
|
// Texture coordinate for screen aligned (in correct range):
|
|
v2TextureCoord = (vec2( gl_Position.x, gl_Position.y ) + vec2( 1.0 ) ) / vec2( 2.0 );
|
|
}]]></RmShaderCode></RmGLShader>
|
|
<RmStreamMapReference NAME="World (Stream Mapping)" API=""/>
|
|
<RmTextureObject NAME="rtBuffer" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
|
|
<RmTextureReference NAME="s2Refract" API=""/>
|
|
<RmState NAME="GL_TextureWrapS" API="OpenGL" STATE="1" VALUE="2" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureWrapT" API="OpenGL" STATE="2" VALUE="2" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureWrapR" API="OpenGL" STATE="3" VALUE="2" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="1" USAGE="SAMPLER_STATE"/>
|
|
</RmTextureObject>
|
|
<RmSampler NAME="rtBuffer" API="" REGISTER="-1"/>
|
|
</RmGLPass>
|
|
<RmGLPass NAME="Pass: Depth / Water" API="OpenGL" PASS_INDEX="0" ENABLED="FALSE">
|
|
<RmCameraReference NAME="Camera" API="" USE_ACTIVE_CAMERA="FALSE"/>
|
|
<RmModelReference NAME="Plane / Flat Surface" API=""/>
|
|
<RmRenderStateBlock NAME="Render State" API="OpenGL">
|
|
<RmState NAME="GL_BlendEnable" API="OpenGL" STATE="46" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_AlphaEnable" API="OpenGL" STATE="41" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_CullMode" API="OpenGL" STATE="8" VALUE="3" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_DepthEnable" API="OpenGL" STATE="44" VALUE="1" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_EdgeFlag" API="OpenGL" STATE="9" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_ShadeModel" API="OpenGL" STATE="6" VALUE="2" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_VertexProgramTwoSideARB" API="OpenGL" STATE="55" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_WriteMaskDepth" API="OpenGL" STATE="54" VALUE="1" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_WriteMaskColor" API="OpenGL" STATE="53" VALUE="15" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_DepthFunction" API="OpenGL" STATE="45" VALUE="4" USAGE="RENDER_STATE"/>
|
|
</RmRenderStateBlock>
|
|
<RmGLShader NAME="Vertex Program" API="OpenGL" PIXEL_SHADER="FALSE"><RmShaderCode TYPE="TEXT"><![CDATA[
|
|
#version 100
|
|
|
|
out vec4 v4VertexPosition;
|
|
|
|
void main( void ) {
|
|
v4VertexPosition = gl_Vertex;
|
|
|
|
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
|
|
}]]></RmShaderCode></RmGLShader>
|
|
<RmGLShader NAME="Fragment Program" API="OpenGL" PIXEL_SHADER="TRUE"><RmShaderCode TYPE="TEXT"><![CDATA[
|
|
#version 100
|
|
|
|
in vec4 v4VertexPosition;
|
|
|
|
const vec4 v4DepthConstants = vec4(1.0, 255.0, 65535.0, 16777215.0);
|
|
|
|
void main(void) {
|
|
float fDepth = (length(v4VertexPosition - gl_ModelViewMatrixInverse[3]) - gl_DepthRange.near) / gl_DepthRange.far;
|
|
|
|
vec4 v4Packed = vec4(fDepth, fDepth, fDepth, fDepth) / v4DepthConstants;
|
|
gl_FragColor.rgba = mod(v4Packed, 1.0);
|
|
}]]></RmShaderCode></RmGLShader>
|
|
<RmRenderTarget NAME="s2Depth" API="" INDEX="0" RENDER_TO_SCREEN="FALSE" COLOR_CLEAR="TRUE" DEPTH_CLEAR="TRUE" CLEAR_COLOR_VALUE="-16777216" DEPTH_CLEAR_VALUE="1.000000"/>
|
|
<RmStreamMapReference NAME="World (Stream Mapping)" API=""/>
|
|
</RmGLPass>
|
|
<RmGLPass NAME="Pass: Depth / Terrain" API="OpenGL" PASS_INDEX="1" ENABLED="FALSE">
|
|
<RmCameraReference NAME="Camera" API="" USE_ACTIVE_CAMERA="FALSE"/>
|
|
<RmModelReference NAME="Terrain" API=""/>
|
|
<RmRenderStateBlock NAME="Render State" API="OpenGL">
|
|
<RmState NAME="GL_BlendEnable" API="OpenGL" STATE="46" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_AlphaEnable" API="OpenGL" STATE="41" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_CullMode" API="OpenGL" STATE="8" VALUE="3" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_DepthEnable" API="OpenGL" STATE="44" VALUE="1" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_EdgeFlag" API="OpenGL" STATE="9" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_ShadeModel" API="OpenGL" STATE="6" VALUE="2" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_VertexProgramTwoSideARB" API="OpenGL" STATE="55" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_WriteMaskDepth" API="OpenGL" STATE="54" VALUE="1" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_DepthFunction" API="OpenGL" STATE="45" VALUE="4" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_WriteMaskColor" API="OpenGL" STATE="53" VALUE="15" USAGE="RENDER_STATE"/>
|
|
</RmRenderStateBlock>
|
|
<RmGLShader NAME="Vertex Program" API="OpenGL" PIXEL_SHADER="FALSE"><RmShaderCode TYPE="TEXT"><![CDATA[
|
|
#version 100
|
|
|
|
out vec4 v4VertexPosition;
|
|
|
|
void main( void ) {
|
|
v4VertexPosition = (gl_Vertex + vec4(0, 48, 0, 0));
|
|
|
|
gl_Position = gl_ModelViewProjectionMatrix * v4VertexPosition;
|
|
}]]></RmShaderCode></RmGLShader>
|
|
<RmGLShader NAME="Fragment Program" API="OpenGL" PIXEL_SHADER="TRUE"><RmShaderCode TYPE="TEXT"><![CDATA[
|
|
#version 100
|
|
|
|
uniform sampler2D s2DepthMap;
|
|
uniform vec2 v2DepthSize;
|
|
|
|
in vec4 v4VertexPosition;
|
|
const vec4 v4DepthConstants = vec4(1.0, 255.0, 65535.0, 16777215.0);
|
|
|
|
void main(void) {
|
|
vec4 v4InDepth = texture(s2DepthMap, gl_FragCoord.xy / v2DepthSize);
|
|
float fInDepth = v4InDepth.a + v4InDepth.b + v4InDepth.g + v4InDepth.r;
|
|
|
|
float fDepth = (length(v4VertexPosition - gl_ModelViewMatrixInverse[3]) - gl_DepthRange.near) / gl_DepthRange.far;
|
|
|
|
|
|
|
|
gl_FragColor = v4InDepth.a;
|
|
|
|
//vec4 v4Packed = vec4(fDepth, fDepth, fDepth, fDepth) / v4DepthConstants;
|
|
//gl_FragColor.rgba = mod(v4Packed, 1.0);
|
|
}]]></RmShaderCode></RmGLShader>
|
|
<RmRenderTarget NAME="s2Depth" API="" INDEX="0" RENDER_TO_SCREEN="FALSE" COLOR_CLEAR="FALSE" DEPTH_CLEAR="FALSE" CLEAR_COLOR_VALUE="-16777216" DEPTH_CLEAR_VALUE="1.000000"/>
|
|
<RmStreamMapReference NAME="World (Stream Mapping)" API=""/>
|
|
<RmTextureObject NAME="s2DepthMap" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
|
|
<RmTextureReference NAME="s2Depth" API=""/>
|
|
</RmTextureObject>
|
|
<RmSampler NAME="s2DepthMap" API="" REGISTER="-1"/>
|
|
<RmShaderConstant NAME="v2DepthSize" API="" REGISTER="-1"/>
|
|
</RmGLPass>
|
|
<RmGLPass NAME="Pass: Water" API="OpenGL" PASS_INDEX="6" ENABLED="TRUE">
|
|
<RmCameraReference NAME="Camera" API="" USE_ACTIVE_CAMERA="TRUE"/>
|
|
<RmModelReference NAME="Plane / Flat Surface" API=""/>
|
|
<RmRenderStateBlock NAME="Render State" API="OpenGL">
|
|
<RmState NAME="GL_CullMode" API="OpenGL" STATE="8" VALUE="3" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_DepthEnable" API="OpenGL" STATE="44" VALUE="1" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_ShadeModel" API="OpenGL" STATE="6" VALUE="2" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_StencilEnable" API="OpenGL" STATE="56" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_VertexProgramTwoSideARB" API="OpenGL" STATE="55" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_WriteMaskColor" API="OpenGL" STATE="53" VALUE="15" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_WriteMaskDepth" API="OpenGL" STATE="54" VALUE="1" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_EdgeFlag" API="OpenGL" STATE="9" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_BlendEnable" API="OpenGL" STATE="46" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_AlphaEnable" API="OpenGL" STATE="41" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_DepthFunction" API="OpenGL" STATE="45" VALUE="2" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_DepthFar" API="OpenGL" STATE="15" VALUE="1149239296" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_DepthNear" API="OpenGL" STATE="14" VALUE="1036831949" USAGE="RENDER_STATE"/>
|
|
</RmRenderStateBlock>
|
|
<RmGLShader NAME="Vertex Program" API="OpenGL" PIXEL_SHADER="FALSE"><RmShaderCode TYPE="TEXT"><![CDATA[
|
|
#version 420
|
|
|
|
out vec2 v2TextureCoord0;
|
|
out highp vec4 v4VertexPosition;
|
|
|
|
void main(void) {
|
|
v2TextureCoord0 = gl_MultiTexCoord0.xy;
|
|
v4VertexPosition = gl_Vertex;
|
|
|
|
gl_Position = gl_ModelViewProjectionMatrix * v4VertexPosition;
|
|
}]]></RmShaderCode></RmGLShader>
|
|
<RmGLShader NAME="Fragment Program" API="OpenGL" PIXEL_SHADER="TRUE"><RmShaderCode TYPE="TEXT"><![CDATA[
|
|
#version 420
|
|
|
|
/* Animated Water using Flow Maps
|
|
* Shader By: Xaymar
|
|
*
|
|
* Usage:
|
|
* s2FlowMap - FlowMap for the Water, see below on the color components
|
|
* s2DiffuseMap - DiffuseMap (Used for <Foam>)
|
|
* s2NormalMap - NormalMap (Used for refracting the <Reflection> and <Objects in Water>)
|
|
* s2Reflect - Reflection Texture (RGB = Color)
|
|
* s2Refract - Refraction Texture (RGB = Color, A = Depth)
|
|
* v2Density - Thickness Settings: Density, MinimumDepth
|
|
* v3Color - Tinting of Refraction and color of Fog
|
|
* v3Animation - Animation Settings: Length, SpeedMul, OffsetMul
|
|
* v2ReflectSize - Size of 's2Reflect'
|
|
* v2RefractSize - Size of 's2Refract'
|
|
*
|
|
* Components of the Flow map:
|
|
* Red - X-Direction (Normalized with Y-Direction to create movement Vector)
|
|
* Green - Y-Direction (Normalized with X-Direction to create movement Vector)
|
|
* Blue - Speed (0.125 = Half, 0.25 = Normal, 0.5 = Double, 1.0 = Quadruple)
|
|
*
|
|
* NormalMap Color Components:
|
|
* RGB - Normal
|
|
* Alpha - Height
|
|
*/
|
|
|
|
/* Which Fading technique to use for each Texture.
|
|
* Defaults to RGB fading if none is defined.
|
|
*/
|
|
// YUV based fading
|
|
//#define FADE_DIFFUSEMAP_YUV
|
|
//#define FADE_NORMALMAP_YUV
|
|
|
|
// YIQ based fading
|
|
//#define FADE_DIFFUSEMAP_YIQ
|
|
//#define FADE_NORMALMAP_YIQ
|
|
|
|
// HSL based fading
|
|
//#define FADE_DIFFUSEMAP_HSL
|
|
//#define FADE_NORMALMAP_HSL
|
|
|
|
// HSV based fading
|
|
//#define FADE_DIFFUSEMAP_HSV
|
|
//#define FADE_NORMALMAP_HSV
|
|
|
|
/* Enable Debug Modes */
|
|
//#define DEBUG_FLOW
|
|
//#define DEBUG_TESTDIFFUSE
|
|
//#define DEBUG_DIFFUSE
|
|
//#define DEBUG_NORMAL
|
|
//#define DEBUG_REFRACT
|
|
//#define DEBUG_REFLECT
|
|
|
|
/* Constants */
|
|
const float LOG2 = 1.442695;
|
|
|
|
/* Water Variables */
|
|
uniform sampler2D s2DiffuseMap;
|
|
uniform sampler2D s2NormalMap;
|
|
uniform sampler2D s2FlowMap;
|
|
uniform vec2 v2Density;
|
|
uniform vec4 v4Color;
|
|
uniform vec3 v3Animation;
|
|
|
|
/* Reflection and Refraction */
|
|
uniform sampler2D s2Reflect;
|
|
uniform vec2 v2ReflectSize;
|
|
uniform sampler2D s2Refract;
|
|
uniform vec2 v2RefractSize;
|
|
uniform vec3 v3NormalScale; // Tex-X, Tex-Y, Strength
|
|
|
|
/* Other Things */
|
|
uniform float fTime;
|
|
|
|
// Variables from Vertex Program
|
|
in vec2 v2TextureCoord0;
|
|
in highp vec4 v4VertexPosition;
|
|
|
|
/* Function pre-definitions */
|
|
vec3 RGB2YUV(in vec3 RGB);
|
|
vec3 YUV2RGB(in vec3 YUV);
|
|
vec3 RGB2YIQ(in vec3 RGB);
|
|
vec3 YIQ2RGB(in vec3 YIQ);
|
|
vec3 RGB2HSL(in vec3 RGB);
|
|
vec3 HSL2RGB(in vec3 HSL);
|
|
vec3 RGB2HSV(in vec3 RGB);
|
|
vec3 HSV2RGB(in vec3 HSV);
|
|
vec4 getNormal(in sampler2D s2NormalMap, in vec2 v2TexCoord, in float fTime) {
|
|
vec4 v4Normal = texture(s2NormalMap, v2TexCoord);
|
|
|
|
return v4Normal;
|
|
}
|
|
|
|
// Main Loop
|
|
void main(void) {
|
|
// Read and convert the flowmap color into useable values.
|
|
vec4 v4FlowData = texture(s2FlowMap, v2TextureCoord0);
|
|
vec2 v2Offset = normalize(vec2(-1.0 + v4FlowData.r * 2.0, -1.0 + v4FlowData.g * 2.0));
|
|
float fSpeed = max(v3Animation.y * (v4FlowData.b * 4.0), 0.00001);
|
|
float fTimeOffset = dot(v2Offset, v2TextureCoord0) * v3Animation.z;
|
|
|
|
// Since the water can flow at different speeds, the same repeat time is not always appropriate.
|
|
float fAnimTime = max(v3Animation.x / fSpeed, 0.00001);
|
|
float fRealTime = mod(fTime + fTimeOffset, fAnimTime);
|
|
float fProgress = fRealTime / fAnimTime;
|
|
// Calculate the fade value from how far the time has progressed.
|
|
float fFade = sin(radians(fProgress * 90));
|
|
|
|
// Calculate the new Texture Coords using direction, speed and time.
|
|
vec2 v2Coord1 = v2TextureCoord0 + v2Offset * fSpeed * fRealTime;
|
|
vec2 v2Coord2 = v2Coord1 - v2Offset * fSpeed * fAnimTime;
|
|
|
|
// Normal: Gather Texels and combine them.
|
|
vec4 v4Normal;
|
|
vec4 v4Normal1 = getNormal(s2NormalMap, v2Coord1 * v3NormalScale.xy, fTime);
|
|
vec4 v4Normal2 = getNormal(s2NormalMap, v2Coord2 * v3NormalScale.xy, fTime);
|
|
|
|
// Normal: Fade between Normal1 and Normal2.
|
|
#ifdef FADE_NORMALMAP_YUV
|
|
v4Normal.rgb = YUV2RGB(mix(RGB2YUV(v4Normal1.rgb), RGB2YUV(v4Normal2.rgb), fFade));
|
|
#else
|
|
#ifdef FADE_NORMALMAP_YIQ
|
|
v4Normal.rgb = YIQ2RGB(mix(RGB2YIQ(v4Normal1.rgb), RGB2YIQ(v4Normal2.rgb), fFade));
|
|
#else
|
|
#ifdef FADE_NORMALMAP_HSL
|
|
v4Normal.rgb = HSL2RGB(mix(RGB2HSL(v4Normal1.rgb), RGB2HSL(v4Normal2.rgb), fFade));
|
|
#else
|
|
#ifdef FADE_NORMALMAP_HSV
|
|
v4Normal.rgb = HSV2RGB(mix(RGB2HSV(v4Normal1.rgb), RGB2HSV(v4Normal2.rgb), fFade));
|
|
#else //Default to RGB mixing
|
|
v4Normal.rgb = mix(v4Normal1.rgb, v4Normal2.rgb, fFade);
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#endif
|
|
v4Normal.a = mix(v4Normal1.a, v4Normal2.a, fFade);
|
|
|
|
// Normal: Adjust XYZ Vector.
|
|
v4Normal.xyz = (vec3(-1.0, -1.0, -1.0) + (2.0 * v4Normal.xyz)) * v3NormalScale.z;
|
|
v4Normal.xy *= 0.075;
|
|
|
|
// Geometry/Depth: Retrieve Color and Depth from Refraction buffer.
|
|
vec4 v4Geometry = texture(s2Refract, (gl_FragCoord.xy / v2RefractSize));
|
|
float fGeometryDepth = gl_DepthRange.near + v4Geometry.a * gl_DepthRange.diff;
|
|
|
|
// Reflect/Refraction: Difference in Depth determines transparency
|
|
float fWaterDepth = clamp(length(v4VertexPosition - gl_ModelViewMatrixInverse[3]), 0.0, gl_DepthRange.far);
|
|
float fDepth = clamp((fGeometryDepth - fWaterDepth) - v2Density.y, 0.0, gl_DepthRange.far);
|
|
float fTransparency = clamp(exp2(-v2Density.x * v2Density.x * fDepth * fDepth * 2.0 * LOG2), 0.0, 1.0);
|
|
|
|
// Fix for cutoff: Smoothly fade Transparency to 0 after we reach half of fFarClipPlane
|
|
fTransparency = mix(fTransparency, 0.0, clamp((fWaterDepth / gl_DepthRange.far) * 4.0 - 2.7, 0.0, 1.0));
|
|
|
|
// Calculate color tint intensity
|
|
float fThickness = 1.0 - clamp(fTransparency / v4Color.a, 0.0, 1.0);
|
|
|
|
// Adjust Normal strength by depth.
|
|
v4Normal.xy = v4Normal.xy * fThickness;
|
|
|
|
// Reflect/Refraction: Use NormalMap scaled by depth to distort.
|
|
vec3 v3Refract = texture(s2Refract, (gl_FragCoord.xy / v2RefractSize) + v4Normal.xy).rgb;
|
|
vec3 v3Reflect = texture(s2Reflect, (gl_FragCoord.xy / v2ReflectSize) + v4Normal.xy).rgb;
|
|
|
|
vec3 v3RefractColor = mix(v3Refract, v3Refract * v4Color.rgb, fThickness);
|
|
vec3 v3ReflectColor = mix(v3Reflect, v4Color.rgb, 0.0);
|
|
vec3 v3Output = mix(v3ReflectColor, v3RefractColor, fTransparency);
|
|
|
|
// Diffuse/Foam: Add foam to the top of the waves.
|
|
vec4 v4Diffuse;
|
|
vec4 v4Diffuse1 = texture(s2DiffuseMap, v2Coord1);
|
|
vec4 v4Diffuse2 = texture(s2DiffuseMap, v2Coord2);
|
|
|
|
// Diffuse/Foam: Fade between Diffuse1 and Diffuse2.
|
|
#ifdef FADE_DIFFUSEMAP_YUV
|
|
v4Diffuse.rgb = YUV2RGB(mix(RGB2YUV(v4Diffuse1.rgb), RGB2YUV(v4Diffuse2.rgb), fFade));
|
|
#else
|
|
#ifdef FADE_DIFFUSEMAP_YIQ
|
|
v4Diffuse.rgb = YIQ2RGB(mix(RGB2YIQ(v4Diffuse1.rgb), RGB2YIQ(v4Diffuse2.rgb), fFade));
|
|
#else
|
|
#ifdef FADE_DIFFUSEMAP_HSL
|
|
v4Diffuse.rgb = HSL2RGB(mix(RGB2HSL(v4Diffuse1.rgb), RGB2HSL(v4Diffuse2.rgb), fFade));
|
|
#else
|
|
#ifdef FADE_DIFFUSEMAP_HSV
|
|
v4Diffuse.rgb = HSV2RGB(mix(RGB2HSV(v4Diffuse1.rgb), RGB2HSV(v4Diffuse2.rgb), fFade));
|
|
#else //Default to RGB mixing
|
|
v4Diffuse.rgb = mix(v4Diffuse1.rgb, v4Diffuse2.rgb, fFade);
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#endif
|
|
v4Diffuse.a = mix(v4Diffuse1.a, v4Diffuse2.a, fFade);
|
|
|
|
// Output the result.
|
|
#ifdef DEBUG_FLOW
|
|
gl_FragColor.rgb = v4FlowData.rgb;
|
|
#else
|
|
#ifdef DEBUG_DIFFUSE
|
|
gl_FragColor.rgb = v4Diffuse.rgb;
|
|
#else
|
|
#ifdef DEBUG_NORMAL
|
|
gl_FragColor.rgb = v3Normal;
|
|
#else
|
|
#ifdef DEBUG_REFRACT
|
|
gl_FragColor.rgb = v3Refract;
|
|
#else
|
|
#ifdef DEBUG_REFLECT
|
|
gl_FragColor.rgb = v3Reflect;
|
|
#else
|
|
gl_FragColor.rgb = v3Output;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
/* --- --- RGB Conversion Functions --- ---*/
|
|
// RGB <-> YUV
|
|
const vec3 yuv_Y = vec3(0.299000, 0.587000, 0.114000);
|
|
const vec3 yuv_U = vec3(0.595716, -0.274453, -0.321263);
|
|
const vec3 yuv_V = vec3(0.211456, -0.522591, 0.311135);
|
|
const vec3 yuv_R = vec3(1.0, 0.9562, 0.6210);
|
|
const vec3 yuv_G = vec3(1.0, -0.2721, -0.6474);
|
|
const vec3 yuv_B = vec3(1.0, -1.1070, 1.7046);
|
|
|
|
vec3 RGB2YUV(in vec3 RGB) {
|
|
return RGB;
|
|
}
|
|
|
|
vec3 YUV2RGB(in vec3 YUV) {
|
|
return YUV;
|
|
}
|
|
|
|
// RGB <-> YIQ
|
|
const vec3 yiq_Y = vec3(0.299000, 0.587000, 0.114000);
|
|
const vec3 yiq_I = vec3(0.595716, -0.274453, -0.321263);
|
|
const vec3 yiq_Q = vec3(0.211456, -0.522591, 0.311135);
|
|
const vec3 yiq_R = vec3(1.0, 0.9562, 0.6210);
|
|
const vec3 yiq_G = vec3(1.0, -0.2721, -0.6474);
|
|
const vec3 yiq_B = vec3(1.0, -1.1070, 1.7046);
|
|
|
|
#define dRGB2YIQ(RGB) vec3(dot(RGB, yiq_Y), dot(RGB, yiq_I), dot(RGB, yiq_Q))
|
|
#define dYIQ2RGB(YIQ) vec3(dot(YIQ, yiq_R), dot(YIQ, yiq_G), dot(YIQ, yiq_B))
|
|
vec3 RGB2YIQ(in vec3 RGB) {
|
|
return vec3(dot(RGB, yiq_Y), dot(RGB, yiq_I), dot(RGB, yiq_Q));
|
|
}
|
|
|
|
vec3 YIQ2RGB(in vec3 YIQ) {
|
|
return vec3(dot(YIQ, yiq_R), dot(YIQ, yiq_G), dot(YIQ, yiq_B));
|
|
}
|
|
|
|
// RGB <-> HSL
|
|
vec3 RGB2HSL(in vec3 RGB) {
|
|
return RGB;
|
|
}
|
|
|
|
vec3 HSL2RGB(in vec3 HSL) {
|
|
return HSL;
|
|
}
|
|
|
|
// RGB <-> HSV
|
|
const vec4 hsv_From = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
const vec4 hsv_To = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
|
|
|
vec3 RGB2HSV(in vec3 RGB) {
|
|
vec4 p = mix(vec4(RGB.bg, hsv_From.wz), vec4(RGB.gb, hsv_From.xy), step(RGB.b, RGB.g));
|
|
vec4 q = mix(vec4(p.xyw, RGB.r), vec4(RGB.r, p.yzx), step(p.x, RGB.r));
|
|
|
|
float d = q.x - min(q.w, q.y);
|
|
float e = 1.0e-10;
|
|
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
|
}
|
|
|
|
vec3 HSV2RGB(in vec3 HSV) {
|
|
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
|
vec3 p = abs(fract(HSV.xxx + hsv_To.xyz) * 6.0 - hsv_To.www);
|
|
return HSV.z * mix(hsv_To.xxx, clamp(p - K.xxx, 0.0, 1.0), HSV.y);
|
|
}
|
|
/* --- --- End Of: RGB Conversion Functions --- --- */]]></RmShaderCode></RmGLShader>
|
|
<RmRenderTarget NAME="s2Refract" API="" INDEX="0" RENDER_TO_SCREEN="FALSE" COLOR_CLEAR="FALSE" DEPTH_CLEAR="FALSE" CLEAR_COLOR_VALUE="-16777216" DEPTH_CLEAR_VALUE="1.000000"/>
|
|
<RmStreamMapReference NAME="Water (Stream Mapping)" API=""/>
|
|
<RmTextureObject NAME="s2NormalMap" API="OpenGL" STATE_INDEX="1" VERTEX_TEXTURE="FALSE">
|
|
<RmTextureReference NAME="s2NormalMap" API=""/>
|
|
<RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="1" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureWrapR" API="OpenGL" STATE="3" VALUE="3" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureWrapS" API="OpenGL" STATE="1" VALUE="3" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureWrapT" API="OpenGL" STATE="2" VALUE="3" USAGE="SAMPLER_STATE"/>
|
|
</RmTextureObject>
|
|
<RmTextureObject NAME="s2Refract" API="OpenGL" STATE_INDEX="3" VERTEX_TEXTURE="FALSE">
|
|
<RmTextureReference NAME="s2Refract" API=""/>
|
|
<RmState NAME="GL_TextureWrapT" API="OpenGL" STATE="2" VALUE="2" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="1" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureWrapR" API="OpenGL" STATE="3" VALUE="2" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureWrapS" API="OpenGL" STATE="1" VALUE="2" USAGE="SAMPLER_STATE"/>
|
|
</RmTextureObject>
|
|
<RmTextureObject NAME="s2Reflect" API="OpenGL" STATE_INDEX="4" VERTEX_TEXTURE="FALSE">
|
|
<RmTextureReference NAME="s2Reflect" API=""/>
|
|
<RmState NAME="GL_TextureWrapS" API="OpenGL" STATE="1" VALUE="2" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureWrapT" API="OpenGL" STATE="2" VALUE="2" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="1" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureWrapR" API="OpenGL" STATE="3" VALUE="2" USAGE="SAMPLER_STATE"/>
|
|
</RmTextureObject>
|
|
<RmTextureObject NAME="s2FlowMap" API="OpenGL" STATE_INDEX="2" VERTEX_TEXTURE="FALSE">
|
|
<RmTextureReference NAME="s2FlowMap" API=""/>
|
|
<RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="1" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureWrapS" API="OpenGL" STATE="1" VALUE="2" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureWrapT" API="OpenGL" STATE="2" VALUE="2" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureWrapR" API="OpenGL" STATE="3" VALUE="2" USAGE="SAMPLER_STATE"/>
|
|
</RmTextureObject>
|
|
<RmTextureObject NAME="s2DiffuseMap" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
|
|
<RmTextureReference NAME="s2DiffuseMap" API=""/>
|
|
<RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="6" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureWrapS" API="OpenGL" STATE="1" VALUE="3" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureWrapT" API="OpenGL" STATE="2" VALUE="3" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureWrapR" API="OpenGL" STATE="3" VALUE="3" USAGE="SAMPLER_STATE"/>
|
|
</RmTextureObject>
|
|
<RmSampler NAME="s2FlowMap" API="" REGISTER="-1"/>
|
|
<RmSampler NAME="s2NormalMap" API="" REGISTER="-1"/>
|
|
<RmSampler NAME="s2Reflect" API="" REGISTER="-1"/>
|
|
<RmSampler NAME="s2Refract" API="" REGISTER="-1"/>
|
|
<RmShaderConstant NAME="v3Animation" API="" REGISTER="-1"/>
|
|
<RmShaderConstant NAME="v3NormalScale" API="" REGISTER="-1"/>
|
|
<RmShaderConstant NAME="v4Color" API="" REGISTER="-1"/>
|
|
<RmShaderConstant NAME="fTime" API="" REGISTER="-1"/>
|
|
<RmShaderConstant NAME="v2Density" API="" REGISTER="-1"/>
|
|
<RmShaderConstant NAME="v2ReflectSize" API="" REGISTER="-1"/>
|
|
<RmShaderConstant NAME="v2RefractSize" API="" REGISTER="-1"/>
|
|
</RmGLPass>
|
|
<RmGLPass NAME="Pass: Reflect / Skybox" API="OpenGL" PASS_INDEX="2" ENABLED="TRUE">
|
|
<RmCameraReference NAME="Camera" API="" USE_ACTIVE_CAMERA="FALSE"/>
|
|
<RmModelReference NAME="Skybox" API=""/>
|
|
<RmRenderStateBlock NAME="Render State" API="OpenGL">
|
|
<RmState NAME="GL_BlendEnable" API="OpenGL" STATE="46" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_AlphaEnable" API="OpenGL" STATE="41" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_CullMode" API="OpenGL" STATE="8" VALUE="3" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_DepthEnable" API="OpenGL" STATE="44" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_EdgeFlag" API="OpenGL" STATE="9" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_ShadeModel" API="OpenGL" STATE="6" VALUE="2" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_VertexProgramTwoSideARB" API="OpenGL" STATE="55" VALUE="0" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_WriteMaskDepth" API="OpenGL" STATE="54" VALUE="1" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_WriteMaskColor" API="OpenGL" STATE="53" VALUE="15" USAGE="RENDER_STATE"/>
|
|
<RmState NAME="GL_DepthFunction" API="OpenGL" STATE="45" VALUE="8" USAGE="RENDER_STATE"/>
|
|
</RmRenderStateBlock>
|
|
<RmGLShader NAME="Vertex Program" API="OpenGL" PIXEL_SHADER="FALSE"><RmShaderCode TYPE="TEXT"><![CDATA[
|
|
#version 100
|
|
|
|
out vec4 v4VertexPosition;
|
|
|
|
void main( void ) {
|
|
v4VertexPosition = gl_Vertex;
|
|
|
|
vec4 v4NewVertexPosition = v4VertexPosition;
|
|
v4NewVertexPosition.y = -gl_Vertex.y;
|
|
v4NewVertexPosition.xyz += gl_ModelViewMatrixInverse[3].xyz;
|
|
gl_Position = gl_ModelViewProjectionMatrix * v4NewVertexPosition;
|
|
}]]></RmShaderCode></RmGLShader>
|
|
<RmGLShader NAME="Fragment Program" API="OpenGL" PIXEL_SHADER="TRUE"><RmShaderCode TYPE="TEXT"><![CDATA[
|
|
#version 100
|
|
|
|
uniform samplerCube sCSkybox;
|
|
in vec4 v4VertexPosition;
|
|
|
|
void main(void) {
|
|
gl_FragColor = texture(sCSkybox, v4VertexPosition.xyz);
|
|
}]]></RmShaderCode></RmGLShader>
|
|
<RmRenderTarget NAME="s2Reflect" API="" INDEX="0" RENDER_TO_SCREEN="FALSE" COLOR_CLEAR="TRUE" DEPTH_CLEAR="TRUE" CLEAR_COLOR_VALUE="-16777216" DEPTH_CLEAR_VALUE="1.000000"/>
|
|
<RmStreamMapReference NAME="World (Stream Mapping)" API=""/>
|
|
<RmTextureObject NAME="sCSkybox" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
|
|
<RmTextureReference NAME="sCSkybox" API=""/>
|
|
</RmTextureObject>
|
|
<RmSampler NAME="sCSkybox" API="" REGISTER="-1"/>
|
|
</RmGLPass>
|
|
</RmOpenGLEffect>
|
|
</RmEffectGroup>
|
|
<RmEffectGroup NAME="Basic Stuff" API="">
|
|
<RmOpenGLEffect NAME="Skybox" API="OpenGL" ACTIVE_CAMERA="">
|
|
<RmCubemapVariable NAME="Skybox" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" FILE_NAME="D:\Program Files (x86)\AMD\RenderMonkey 1.82\Examples\Media\Textures\Snow.dds" ORIGIN="0"/>
|
|
<RmStreamMap NAME="Stream Mapping" API="">
|
|
<RmStream NAME="Stream" API="" STRIDE="20">
|
|
<RmStreamChannel NAME="Position_0" API="" DATA_SIZE="12" DATA_TYPE="2" REGISTER="0" USAGE="0" USAGE_INDEX="0" ATTRIBUTE_NAME="rm_Vertex"/>
|
|
<RmStreamChannel NAME="TexCoord_0" API="" DATA_SIZE="8" DATA_TYPE="1" REGISTER="0" USAGE="5" USAGE_INDEX="0" ATTRIBUTE_NAME="rm_TexCoord0"/>
|
|
</RmStream>
|
|
</RmStreamMap>
|
|
<RmModelData NAME="Skybox" API="" FILE_NAME="" ORIENTATION="0">
|
|
<RmPlugInData NAME="SphereData" API="" PLUGIN_GUID="35ea14d9-fc6d-4bbd-9fe5-159accd679ab"><RmTextDataBlock TYPE="TEXT"><![CDATA[
|
|
Generated sphere model with parameters: radius in X = 512.000000, radius in y = 512.000000, radius in z = 512.000000,
|
|
horizontal segments = 64, vertical segments = 64
|
|
]]></RmTextDataBlock></RmPlugInData>
|
|
</RmModelData>
|
|
<RmGLPass NAME="Pass: Skybox" API="OpenGL" PASS_INDEX="0" ENABLED="TRUE">
|
|
<RmModelReference NAME="Skybox" API=""/>
|
|
<RmGLShader NAME="Vertex Program" API="OpenGL" PIXEL_SHADER="FALSE"><RmShaderCode TYPE="TEXT"><![CDATA[
|
|
#version 420
|
|
|
|
out vec3 v3VertexPosition;
|
|
|
|
void main( void ) {
|
|
v3VertexPosition = gl_Vertex.xyz;
|
|
|
|
gl_Position = gl_ModelViewProjectionMatrix * vec4(-v3VertexPosition,1.0);
|
|
}]]></RmShaderCode></RmGLShader>
|
|
<RmGLShader NAME="Fragment Program" API="OpenGL" PIXEL_SHADER="TRUE"><RmShaderCode TYPE="TEXT"><![CDATA[
|
|
#version 420
|
|
|
|
uniform samplerCube sSkybox;
|
|
in vec3 v3VertexPosition;
|
|
|
|
void main(void) {
|
|
gl_FragColor = texture(sSkybox, -v3VertexPosition);
|
|
}]]></RmShaderCode></RmGLShader>
|
|
<RmStreamMapReference NAME="Stream Mapping" API=""/>
|
|
<RmTextureObject NAME="sSkybox" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
|
|
<RmTextureReference NAME="Skybox" API=""/>
|
|
<RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="6" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
|
|
</RmTextureObject>
|
|
<RmSampler NAME="sSkybox" API="" REGISTER="-1"/>
|
|
</RmGLPass>
|
|
</RmOpenGLEffect>
|
|
</RmEffectGroup>
|
|
</RmEffectWorkspace>
|
|
</RENDER_MONKEY>
|