Include "LevelOfDetail.bb" Graphics3D 1024, 768, 0, 2 SetBuffer BackBuffer() SeedRnd MilliSecs() Timer = CreateTimer(60) Local eCamera = CreateCamera() LoD_Initialize() Local L0 = CreateSphere(16):HideEntity L0 Local L1 = CreateSphere(8):HideEntity L1 Local L2 = CreateSphere(4):HideEntity L2 Local L3 = CreateSphere(2):HideEntity L3 Local L4 = CreateSprite():HideEntity L4 For X = -10 To 10 For Y = -10 To 10 For Z = -10 To 10 Local tEnt.LoDEntity = LoD_Create(L0, L1, L2, L3, L4) PositionEntity tEnt\Pivot, X*3, Y*3, Z*3 LoD_EntityColor tEnt, Rand(0, 255), Rand(0, 255), Rand(0, 255) Next Next Next While Not KeyHit(1) MoveEntity eCamera, KeyDown(32) - KeyDown(30), 0, KeyDown(17) - KeyDown(31) If MouseDown(1) Then RotateEntity eCamera, EntityPitch(eCamera) + MouseYSpeed()/4.0, EntityYaw(eCamera) -MouseXSpeed()/4.0, 0:MoveMouse 512,384 WireFrame MouseDown(2) RenderWorld LoD_Update(eCamera) Text 0, 0, TrisRendered() Flip False ; WaitTimer(Timer) Wend