Add projects including README.md(s), .gitignore(s) and the actual project files.
Signed-off-by: Michael Fabian Dirks <michael.dirks@project-kube.de>
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Include "LevelOfDetail.bb"
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Graphics3D 1024, 768, 0, 2
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SetBuffer BackBuffer()
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SeedRnd MilliSecs()
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Timer = CreateTimer(60)
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Local eCamera = CreateCamera()
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LoD_Initialize()
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Local L0 = CreateSphere(16):HideEntity L0
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Local L1 = CreateSphere(8):HideEntity L1
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Local L2 = CreateSphere(4):HideEntity L2
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Local L3 = CreateSphere(2):HideEntity L3
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Local L4 = CreateSprite():HideEntity L4
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For X = -10 To 10
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For Y = -10 To 10
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For Z = -10 To 10
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Local tEnt.LoDEntity = LoD_Create(L0, L1, L2, L3, L4)
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PositionEntity tEnt\Pivot, X*3, Y*3, Z*3
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LoD_EntityColor tEnt, Rand(0, 255), Rand(0, 255), Rand(0, 255)
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Next
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Next
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Next
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While Not KeyHit(1)
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MoveEntity eCamera, KeyDown(32) - KeyDown(30), 0, KeyDown(17) - KeyDown(31)
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If MouseDown(1) Then RotateEntity eCamera, EntityPitch(eCamera) + MouseYSpeed()/4.0, EntityYaw(eCamera) -MouseXSpeed()/4.0, 0:MoveMouse 512,384
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WireFrame MouseDown(2)
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RenderWorld
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LoD_Update(eCamera)
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Text 0, 0, TrisRendered()
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Flip False
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; WaitTimer(Timer)
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Wend
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