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Legacy-Projects/BlitzBasic/Blitz3D/Motion Blur/Version 1 - Render to Screen/01 Moving and Rotating Cube.bb
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BlitzBasic
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AppTitle "TrueMotion"
Include "TrueMotion.bb"
Graphics3D 1024,768,0,2
SetBuffer BackBuffer()
SeedRnd MilliSecs()
Local eCamera = CreateCamera()
Local tCube = CreateTexture(128,128)
SetBuffer TextureBuffer(tCube)
Color 255, 255, 0
Rect 0, 0, 64, 64
Rect 64, 64, 64, 64
Color 0, 127, 255
Rect 64, 0, 64, 64
Rect 0, 64, 64, 64
SetBuffer BackBuffer()
Local eCube = CreateCube()
PositionEntity eCube, 0, 0, 3
EntityTexture eCube, tCube
Local tInstance.TrueMotion = TrueMotion_Create(eCamera)
Timer = CreateTimer(60)
Global Msec
While Not KeyHit(1)
Cls
Msec = Msec + 10
RotateEntity eCube, Cos(Msec/4.0)*30, 0, EntityRoll(eCube) + 16
PositionEntity eCube, 0, Sin(Msec/4.0)*2, 4
TrueMotion_RenderWorld(tInstance, 32)
Flip
WaitTimer(Timer)
Wend
End