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Legacy-Projects/BlitzBasic/Blitz3D/Level of Detail/01 Small Test.bb
T

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BlitzBasic
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Include "LevelOfDetail.bb"
Graphics3D 1024, 768, 0, 2
SetBuffer BackBuffer()
SeedRnd MilliSecs()
Timer = CreateTimer(60)
Local eCamera = CreateCamera()
LoD_Initialize()
Local L0 = CreateSphere(16):HideEntity L0
Local L1 = CreateSphere(8):HideEntity L1
Local L2 = CreateSphere(4):HideEntity L2
Local L3 = CreateSphere(2):HideEntity L3
Local L4 = CreateSprite():HideEntity L4
For X = -10 To 10
For Y = -10 To 10
For Z = -10 To 10
Local tEnt.LoDEntity = LoD_Create(L0, L1, L2, L3, L4)
PositionEntity tEnt\Pivot, X*3, Y*3, Z*3
LoD_EntityColor tEnt, Rand(0, 255), Rand(0, 255), Rand(0, 255)
Next
Next
Next
While Not KeyHit(1)
MoveEntity eCamera, KeyDown(32) - KeyDown(30), 0, KeyDown(17) - KeyDown(31)
If MouseDown(1) Then RotateEntity eCamera, EntityPitch(eCamera) + MouseYSpeed()/4.0, EntityYaw(eCamera) -MouseXSpeed()/4.0, 0:MoveMouse 512,384
WireFrame MouseDown(2)
RenderWorld
LoD_Update(eCamera)
Text 0, 0, TrisRendered()
Flip False
; WaitTimer(Timer)
Wend