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Legacy-Projects/BlitzBasic/Blitz3D/Impostor/FreeImage.bb
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;FreeImage Module for B3D/B+
;Author: markcw, edited 29 Nov 08
;Site: freeimage.sourceforge.net/
;Load and save image functions
Function FiLoadImage(filename$)
;Loads an image from filename$
;Returns an image or False if fails
;Uses FiLoad and FiRead
Local dib, image
dib = FiLoad(filename$)
image = FiRead(dib)
FreeImage_Unload(dib)
Return image
End Function
Function FiSaveImage(image, filename$)
;Saves an image as filename$
;Returns True if succeeds or False if fails
;Uses FiWrite and FiSave
Local dib, bool
dib = FiWrite(image)
bool = FiSave(dib, filename$)
FreeImage_Unload(dib)
Return bool
End Function
Function FiLoad(filename$)
;Loads a FreeImage bitmap from filename$
;Returns a FreeImage bitmap or False if fails
Local fif, dib
fif = FreeImage_GetFIFFromFilename(filename$) ;Format from extension
If fif >= 0 ;Format is valid
dib = FreeImage_Load(fif, filename$, 0)
EndIf
Return dib
End Function
Function FiRead(dib)
;Reads a FreeImage bitmap and writes an image
;Returns an image or False if fails
Local dib24, pixel, width, height, image, buffer, ix, iy
dib24 = FreeImage_ConvertTo24Bits(dib) ;Copy to 24 bit, no palette
If dib24 = 0 Then Return 0 ;Unknown format
pixel = CreateBank(4) ;Temp bank
width = FreeImage_GetWidth(dib)
height = FreeImage_GetHeight(dib)
image = CreateImage(width, height)
buffer = GraphicsBuffer()
LockBuffer(ImageBuffer(image))
For iy = 0 To height - 1
For ix = 0 To width - 1
FreeImage_GetPixelColor(dib24, ix, height - 1 - iy, pixel) ;Invert
WritePixelFast ix, iy, PeekInt(pixel, 0), ImageBuffer(image)
Next
Next
UnlockBuffer(ImageBuffer(image))
SetBuffer buffer
FreeImage_Unload(dib24)
FreeBank pixel
Return image
End Function
Function FiSave(dib, filename$)
;Saves a FreeImage bitmap as filename$
;Returns True if succeeds or False if fails
Local fif, bpp, dib8, dib24, bool
If dib = 0 Then Return 0 ;No image
fif = FreeImage_GetFIFFromFilename(filename$) ;Format from extension
bpp = FreeImage_GetBPP(dib) ;bpp will be one of 1/4/8/16/24/32
dib8 = dib ;8 bit or other, variable passed to FreeImage_Save
dib24 = dib ;24 bit
If fif >= 0 ;Format is valid
If fif = 11 ;Check pgm format, pgm=11/pgmraw=12
dib8 = FreeImage_ConvertToGreyscale(dib) ;8 bit greyscale
ElseIf fif = 25 ;Gif format, gif=25
If bpp <> 24 ;Dib not 24 bits
dib24 = FreeImage_ConvertTo24Bits(dib)
EndIf
dib8 = FreeImage_ColorQuantize(dib24, 0) ;8 bit paletted
If dib24 <> dib ;24 bit conversion was required
FreeImage_Unload(dib24)
EndIf
EndIf
bool = FreeImage_Save(fif, dib8, filename$, 0)
If dib8 <> dib ;8 bit conversion was required
FreeImage_Unload(dib8)
EndIf
EndIf
Return bool
End Function
Function FiWrite(image)
;Reads an image and writes a FreeImage bitmap
;Returns a FreeImage bitmap or False if fails
Local pixel, width, height, dib, buffer, ix, iy
If image = 0 Then Return 0 ;No image
pixel = CreateBank(4) ;Temp bank
width = ImageWidth(image)
height = ImageHeight(image)
dib = FreeImage_Allocate(width, height, 24, $ff0000, $00ff00, $0000ff)
buffer = GraphicsBuffer()
LockBuffer(ImageBuffer(image))
For iy = 0 To height - 1
For ix = 0 To width - 1
PokeInt pixel, 0, ReadPixelFast(ix, iy, ImageBuffer(image))
FreeImage_SetPixelColor(dib, ix, height - 1 - iy, pixel) ;Invert
Next
Next
UnlockBuffer(ImageBuffer(image))
SetBuffer buffer
FreeBank pixel
Return dib
End Function
Function FiUnload(dib)
;Frees a FreeImage bitmap, a wrapper function
;Returns nothing
FreeImage_Unload(dib)
End Function
;Load and save anim image functions
Function FiLoadAnimImage(filename$, index = 0, frames = 0)
;Loads an anim image from a FreeImage multipage bitmap
;index -> first frame, 0=first, frames -> number of frames, 0=all
;Returns an image or False if fails
;Uses FiOpenAnim
Local dib, count, pixel, page, width, height
Local image, graphic, buffer, dib24, ix, iy, dst
dib = FiOpenAnim(filename$, 1) ;Load read-only
If dib = 0 Then Return 0 ;No dib
count = FreeImage_GetPageCount(dib) ;Number of frames
If index < 0 Or index > count - 1 Then index = count - 1
If frames < 1 Or frames > count Then frames = count
If frames + index > count Then frames = count - index
pixel = CreateBank(4)
page = FreeImage_LockPage(dib, 0) ;Lock first page
width = FreeImage_GetWidth(page) ;Get the width/height
height = FreeImage_GetHeight(page)
FreeImage_UnlockPage(dib, page, 0) ;Unlock
image = CreateImage(width, height, frames)
graphic = CreateImage(width, height)
buffer = GraphicsBuffer()
For count = 0 To index + frames - 1
page = FreeImage_LockPage(dib, count) ;Lock next page
dib24 = FreeImage_ConvertTo24Bits(page) ;Copy to 24 bits, no palette
FreeImage_UnlockPage(dib, page, 0) ;Unlock
LockBuffer(ImageBuffer(graphic))
For iy = 0 To height - 1
For ix = 0 To width - 1
FreeImage_GetPixelColor(dib24, ix, height - 1 - iy, pixel) ;Invert
WritePixelFast ix, iy, PeekInt(pixel, 0), ImageBuffer(graphic)
Next
Next
UnlockBuffer(ImageBuffer(graphic))
If count - index >= 0 ;Frame is valid
dst = ImageBuffer(image, count - index) ;Copy graphic to frame
CopyRect 0, 0, width, height, 0, 0, ImageBuffer(graphic), dst
EndIf
FreeImage_Unload(dib24) ;Free dib
Next
SetBuffer buffer
FreeImage graphic
FreeBank pixel
FreeImage_CloseMultiBitmap(dib, 0)
Return image
End Function
Function FiSaveAnimImage(image, filename$, frames, index = 0)
;Saves an anim image as filename$
;frames -> number of frames, index -> first frame, 0=first
;Returns True if succeeds or False if fails
;Uses FiOpenAnim
Local dib, fif, pixel, width, height, dib24
Local buffer, count, ix, iy, page
If image = 0 Then Return 0 ;No image
dib = FiOpenAnim(filename$, 2, 0) ;2=create new
fif = FreeImage_GetFIFFromFilename(filename$) ;format from extension
frames = frames + index
If frames < 1 Then frames = 1 ;Limit
If index < 0 Or index > frames - 1 Then index = frames - 1
pixel = CreateBank(4) ;Temp bank
width = ImageWidth(image)
height = ImageHeight(image)
dib24 = FreeImage_Allocate(width, height, 24, $ff0000, $00ff00, $0000ff)
buffer = GraphicsBuffer()
For count = index To frames - 1
LockBuffer(ImageBuffer(image, count))
For iy = 0 To height - 1
For ix = 0 To width - 1
PokeInt pixel, 0, ReadPixelFast(ix, iy, ImageBuffer(image, count))
FreeImage_SetPixelColor(dib24, ix, height - 1 - iy, pixel) ;Invert
Next
Next
UnlockBuffer(ImageBuffer(image, count))
If fif = 25 ;Gif format
page = FreeImage_ColorQuantize(dib24, 0) ;8 bit palette
Else ;Other format, ico=1/tif=18
page = FreeImage_ConvertTo24Bits(dib24) ;24 bits
EndIf
FreeImage_AppendPage(dib, page) ;Add next page
FreeImage_Unload(page)
Next
SetBuffer buffer
FreeBank pixel
FreeImage_Unload(dib24)
FreeImage_CloseMultiBitmap(dib, 0)
Return 1
End Function
Function FiAnimFrames(filename$, index = 0, frames = 0)
;Returns the number of frames in a FreeImage multipage bitmap
;index -> first frame, 0=first, frames -> number of frames, 0=all
;Uses FiOpenAnim
Local dib, count
dib = FiOpenAnim(filename$, 1) ;Load as read-only
count = FreeImage_GetPageCount(dib)
If index < 0 Or index > count - 1 Then index = count - 1
If frames < 1 Or frames > count Then frames = count
If frames + index > count Then frames = count - index
FreeImage_CloseMultiBitmap(dib, 0)
Return frames
End Function
Function FiOpenAnim(filename$, opentype = 0, flags = 0)
;Opens a FreeImage multipage bitmap from filename$
;opentype -> 0=open read/write, 1=open read-only, 2=create new
;Returns a FreeImage multipage bitmap or False if fails
Local fif, dib, isnew, isread
If opentype = 1 Then isread = 1
If opentype = 2 Then isnew = 1
fif = FreeImage_GetFIFFromFilename(filename$) ;Format from extension
If fif >= 0 ;Format is valid
dib = FreeImage_OpenMultiBitmap(fif, filename$, isnew, isread, 0, flags)
EndIf
Return dib
End Function
Function FiCloseAnim(dib, flags = 0)
;Closes a FreeImage multipage bitmap, a wrapper function
;Returns nothing
FreeImage_CloseMultiBitmap(dib, flags)
End Function
;Image manipulation functions
Function FiRescale(dib, scale, filter = 0)
;Rescales a FreeImage bitmap
;scale -> scale as percentage, filter -> scale algorithm 0..5
;Returns a rescaled FreeImage bitmap or False if fails
Local width, height
width = (scale * FreeImage_GetWidth(dib)) / 100
height = (scale * FreeImage_GetHeight(dib)) / 100
Return FreeImage_Rescale(dib, width, height, filter)
End Function
Function FiRotateClassic(dib, angle#)
;Rotates a FreeImage bitmap by a degree, 0..360
;Returns a rotated FreeImage bitmap
Local dlo, dhi
angle# = -angle# ;Invert angle
dlo = FiFloatToDouble(angle#, 0)
dhi = FiFloatToDouble(angle#, 1)
Return FreeImage_RotateClassic(dib, dlo, dhi)
End Function
Function FiRotateClassicEx(dib, angle#, bgcolor = 0)
;Rotates a FreeImage bitmap by a degree, 0..360
;bgcolor -> RGB background color
;Returns a rotated FreeImage bitmap
;From FreeImage source by Hervé Drolon
;NB: sub-functions need 16/24/32 bits per pixel
Local bpp, hsrc, hdst
bpp = FreeImage_GetBPP(dib)
hsrc = dib ;Init source
If bpp < 16 ;Image is 1/4/8 bits per pixel
hsrc = FreeImage_ConvertTo24Bits(dib) ;Copy to 24 bits
EndIf
hdst = FiRotateAny(hsrc, angle#, bgcolor)
If hsrc <> dib ;Conversion required
FreeImage_Unload(hsrc) ;Free from memory
EndIf
Return hdst
End Function
Function FiAdjustGamma(dib, gamma#)
;Adjust gamma correction on a 8/24/32-bit FreeImage bitmap, 0.1..10.0
;A value of 1.0 leaves the image alone
;less than one darkens it, and greater than one lightens it
;Returns True if succeeds or False if fails
Local dlo, dhi
dlo = FiFloatToDouble(gamma#, 0)
dhi = FiFloatToDouble(gamma#, 1)
Return FreeImage_AdjustGamma(dib, dlo, dhi)
End Function
Function FiAdjustBrightness(dib, brightness#)
;Adjusts the brightness of a 8/24/32-bit FreeImage bitmap, -100..100
;A value 0 means no change, less than 0 will make the image darker
;and greater than 0 will make the image brighter
;Note: FreeImage_AdjustBrightness is actually an intensity algorithm
;Adapted from FreeImage source by Hervé Drolon
Local plut, i, value#, bool
plut = CreateBank(256) ;Lookup table
If brightness# > 100 Then brightness# = 100 ;-100..100
If brightness# < -100 Then brightness# = -100
For i = 0 To 255 ;Build the lut
value# = i + (255 * brightness# / 100) ;Calc brightness
If value# > 255 Then value# = 255 ;value 0..255
If value# < 0 Then value# = 0
PokeByte plut, i, Floor(value# + 0.5)
Next
bool = FreeImage_AdjustCurve(dib, plut, 0) ;Apply lut
FreeBank plut ;Free from memory
Return bool
End Function
Function FiAdjustIntensity(dib, intensity#)
;Adjusts the intensity of a 8/24/32-bit FreeImage bitmap, -100..100
;A value 0 means no change, less than 0 will decrease the contrast
;and greater than 0 will increase the contrast
;Note: FreeImage_AdjustBrightness is actually an intensity algorithm
;From FreeImage source by Hervé Drolon
Local plut, i, value#, bool
plut = CreateBank(256) ;Lookup table
If intensity# > 100 Then intensity# = 100 ;-100..100
If intensity# < -100 Then intensity# = -100
For i = 0 To 255 ;Build the lut
value# = i * (100 + intensity#) / 100 ;Calc intensity
If value# > 255 Then value# = 255 ;value 0..255
If value# < 0 Then value# = 0
PokeByte plut, i, Floor(value# + 0.5)
Next
bool = FreeImage_AdjustCurve(dib, plut, 0) ;Apply lut
FreeBank plut ;Free from memory
Return bool
End Function
Function FiAdjustContrast(dib, contrast#)
;Adjusts the contrast of a 8/24/32-bit FreeImage bitmap, -100..100
;A value 0 means no change, less than 0 will decrease the contrast
;and greater than 0 will increase the contrast
;Returns True if succeeds or False if fails
Local dlo, dhi
dlo = FiFloatToDouble(contrast#, 0)
dhi = FiFloatToDouble(contrast#, 1)
Return FreeImage_AdjustContrast(dib, dlo, dhi)
End Function
;Information functions
Function FiGetWidth(dib)
;Returns the width of a FreeImage bitmap, a wrapper function
Return FreeImage_GetWidth(dib) ;Get bitmap info
End Function
Function FiGetHeight(dib)
;Returns the height of a FreeImage bitmap, a wrapper function
Return FreeImage_GetHeight(dib)
End Function
Function FiGetBPP(dib)
;Returns the bits per pixel of a FreeImage bitmap, a wrapper function
Return FreeImage_GetBPP(dib)
End Function
;Clipboard functions
Function FiCopyToClipboard(dib)
;Copies a FreeImage bitmap to the clipboard
;Returns True is succeeds or False if fails
;Uses User32.dll And Kernel32.dll
;From: Copying a DIB to the clipboard, by John Simmons
;Site: www.codeproject.com
Local phdr, ppal, pbits, sdib, sbits, bank, shdr, spal, hmem
phdr = FreeImage_GetInfoHeader(dib) ;Pointer to info header
ppal = FreeImage_GetPalette(dib) ;Pointer to palette
pbits = FreeImage_GetBits(dib) ;Pointer to bits
;Calc bits, DWORD-aligned scanline (Pitch) * Height
sbits = FreeImage_GetPitch(dib) * FreeImage_GetHeight(dib)
sdib = FreeImage_GetDIBSize(dib) ;total size
bank = CreateBank(sdib) ;Bank to store dib
FiApiMemoryToBank(bank, phdr, 40) ;Move info header to bank
shdr = PeekInt(bank, 0) ;biSize
;Calc palette, FreeImage bitmaps use the BITMAPINFO struct
spal = PeekInt(bank, 32) ;biClrUsed
If Not spal
If PeekShort(bank, 14) <> 24 ;No color table for 24-bit
spal = 1 Shl PeekShort(bank, 14) ;biBitCount, colors=2/16/256
EndIf
EndIf
spal = spal * 4 ;sizeof(RGBQUAD)
;Move bits, palette and header separately for proper alignment
FiApiMemoryToBank(bank, pbits, sbits) ;Move bits to bank
CopyBank bank, 0, bank, shdr + spal, sbits ;Move bits up
FiApiMemoryToBank(bank, ppal, spal) ;Move palette to bank
CopyBank bank, 0, bank, shdr, spal ;Move palette up
FiApiMemoryToBank(bank, phdr, shdr) ;Move info header to bank
;Alloc memory block to store our dib
hmem = FiApiGlobalAlloc(66, sdib) ;GHND=66, MOVEABLE=2|ZEROINIT=64
If Not hmem ;Major bummer if we couldn't get memory block
FreeBank bank
Return False ;Fail
EndIf
phdr = FiApiGlobalLock(hmem) ;Lock memory and get pointer to it
FiApiBankToMemory(phdr, bank, sdib) ;Move dib to memory
FiApiGlobalUnlock(hmem) ;Unlock the dib
;Send the dib to the clipboard
If FiApiOpenClipboard(0) ;hwnd
FiApiEmptyClipboard() ;Free last data
FiApiSetClipboardData(8, hmem) ;CF_DIB=8, hdata[bitmap]
FiApiCloseClipboard()
EndIf
FreeBank bank
Return True ;Success
End Function
Function FiPasteFromClipboard()
;Pastes the clipboard to a new FreeImage bitmap
;Returns a FreeImage bitmap or dummy bitmap if fails
;Uses User32.dll And Kernel32.dll
;From: Copying a DIB to the clipboard, by John Simmons
;Site: www.codeproject.com
Local hmem, dib, phdr, bank, shdr, spal, bw, bh
Local bpp, sbits, sdib, ppal, pbits
;Receive the bitmap from the clipboard as a dib
If FiApiOpenClipboard(0) ;hwnd
hmem = FiApiGetClipboardData(8) ;CF_DIB=8
FiApiCloseClipboard()
EndIf
If Not hmem ;If we didn't get a dib, return a dummy bitmap
dib = FreeImage_Allocate(1, 1, 24, $ff0000, $00ff00, $0000ff)
Return dib ;Fail
EndIf
phdr = FiApiGlobalLock(hmem) ;Lock memory and get pointer to it
bank = CreateBank(40) ;Init bank, we will resize it later
FiApiMemoryToBank(bank, phdr, 40) ;Move info header to bank
shdr = PeekInt(bank, 0) ;biSize
;Calc palette, Clipboard dibs use the BITMAPINFO struct
spal = PeekInt(bank, 32) ;biClrUsed
If Not spal
If PeekShort(bank, 14) <> 24 ;No color table for 24-bit
spal=1 Shl PeekShort(bank, 14) ;biBitCount, colors=2/16/256
EndIf
EndIf
spal = spal * 4 ;sizeof(RGBQUAD)
bw = PeekInt(bank, 4) ;biWidth
bh = PeekInt(bank, 8) ;biHeight
bpp = PeekShort(bank, 14) ;biBitCount
;Calc bits, DWORD-aligned scanline (Width * BitCount) * Height
sbits = ((bw * bpp + 31) / 32 * 4) * bh
sdib = shdr + spal + sbits ;Total size
ResizeBank bank, sdib ;Resize bank to store dib
FiApiMemoryToBank(bank, phdr, sdib) ;Move dib to bank
FiApiGlobalUnlock(hmem) ;Unlock the dib
;Alloc FreeImage bitmap, this has its own info header
dib = FreeImage_Allocate(bw, bh, bpp, $ff0000, $00ff00, $0000ff)
ppal = FreeImage_GetPalette(dib) ;Pointer to palette
pbits = FreeImage_GetBits(dib) ;Pointer to bits
;Move palette and bits (not header) separately for proper alignment
CopyBank bank, shdr, bank, 0, spal ;Move palette down
FiApiBankToMemory(ppal, bank, spal) ;Move palette to memory
CopyBank bank, shdr + spal, bank, 0, sbits ;Move bits down
FiApiBankToMemory(pbits, bank, sbits) ;Move bits to memory
FreeBank bank
Return dib ;Success
End Function
;Bank functions
Function FiBankFromFile(filename$, size = 0, pos = 0)
;Creates and reads a bank from filename$
;size -> file size, pos -> file position
;Returns a bank
Local bank, file
If size = 0 Then size = FileSize(filename$)
bank = CreateBank(size)
file = ReadFile(filename$)
If file
SeekFile(file, pos)
ReadBytes(bank, file, 0, size)
CloseFile(file)
EndIf
Return bank
End Function
Function FiBankToFile(bank, filename$, size = 0, pos = 0)
;Appends a bank to filename$
;size -> file size, pos -> file position
;Returns True if succeeds or False if fails
Local file
If bank = 0 Then Return 0 ;No bank
If size = 0 Then size = FileSize(filename$)
file = OpenFile(filename$) ;Existing file
If file = 0 Then file = WriteFile(filename$) ;New file
If file
SeekFile(file, pos)
WriteBytes(bank, file, 0, size)
CloseFile(file)
file = 1
EndIf
Return file
End Function
Function FiLoadFromBank(bank)
;Loads a FreeImage bitmap from a bank
;Returns a FreeImage bitmap or False if fails
Local stream, fif, dib
If bank = 0 Then Return 0 ;No bank
stream = FreeImage_OpenMemory(bank, BankSize(bank)) ;Attach to memory
fif = FreeImage_GetFileTypeFromMemory(stream, 0) ;Format from filetype
If fif >= 0 ;Format is valid
dib = FreeImage_LoadFromMemory(fif, stream, 0) ;Load from memory
EndIf
FreeImage_CloseMemory(stream) ;Close memory
Return dib
End Function
;Zlib functions
Function FiZlibLoadImage(filename$, datafile$)
;Loads an image from a zlib compressed file stored in datafile$
;Returns an image
;Uses FiZlibUnpack, FiLoadFromBank and FiRead
Local bank, dib, image
bank = FiZlibUnpack(filename$, datafile$)
dib = FiLoadFromBank(bank)
image = FiRead(dib)
FreeBank bank
FreeImage_Unload(dib)
Return image
End Function
Function FiZlibPack(filename$, datafile$)
;Compresses a file with zlib and appends it to datafile$
;Returns True if succeeds or False if fails
;Uses FiBankFromFile and FiBankToFile
Local file, hdrsize, pos, dstsize, srcsize
Local dataname$, count, srcbank, dstbank
file = ReadFile(datafile$)
If file ;Check if file exists
hdrsize = ReadInt(file) ;"zlib" file type header
While Not Eof(file)
pos = FilePos(file)
dstsize = ReadInt(file)
srcsize = ReadInt(file)
dataname$ = ""
For count = 1 To Len(filename$)
dataname$ = dataname$ + Chr(ReadByte(file))
Next
If filename$ = dataname$ Then count = -1 : Exit ;Found file
SeekFile(file, pos + dstsize) ;Next file block
Wend
CloseFile(file)
If count < 0 Then Return 1 ;File exists, don't save
EndIf
srcsize = FileSize(filename$) ;Load uncompressed file
hdrsize = Len(filename$) + 9
dstsize = srcsize + Int(srcsize * 0.1) + 12
srcbank = FiBankFromFile(filename$, dstsize + hdrsize)
dstbank = CreateBank(dstsize + hdrsize) ;Compress file
dstsize = FreeImage_ZLibCompress(dstbank, dstsize, srcbank, srcsize)
CopyBank dstbank, 0, srcbank, hdrsize, dstsize ;Room for header
PokeInt srcbank, 0, dstsize + hdrsize ;Compressed + header size
PokeInt srcbank, 4, srcsize ;Uncompressed size
For count = 1 To Len(filename$) ;Filename
PokeByte srcbank, count + 7, Asc(Mid(filename$, count, 1))
Next
PokeByte srcbank, hdrsize - 1, 0 ;Null terminator
If FileType(datafile$) = 0 ;File doesn't exist
file = WriteFile(datafile$)
WriteInt file, $62696c7a ;"zlib" file type header
CloseFile(file)
EndIf
srcsize = FileSize(datafile$) ;Save compressed file
FiBankToFile(srcbank, datafile$, dstsize + hdrsize, srcsize)
FreeBank dstbank
FreeBank srcbank
Return file
End Function
Function FiZlibUnpack(filename$, datafile$)
;Uncompresses a zlib compressed file stored in datafile$
;Returns a bank or False if fails
;Uses FiBankFromFile
Local file, hdrsize, pos, dstsize, srcsize
Local dataname$, count, srcbank, dstbank
file = ReadFile(datafile$)
If file ;Check if file exists
hdrsize = ReadInt(file) ;"zlib" file type header
While Not Eof(file)
pos = FilePos(file)
dstsize = ReadInt(file)
srcsize = ReadInt(file)
dataname$ = ""
For count = 1 To Len(filename$)
dataname$ = dataname$ + Chr(ReadByte(file))
Next
If filename$ = dataname$ Then count = -1 : Exit ;Found file
SeekFile(file, pos + dstsize) ;Next file block
Wend
CloseFile(file)
If count >= 0 Then Return 0 ;File doesn't exist, don't load
EndIf
hdrsize = Len(filename$) + 9 ;Load compressed file
dstsize = dstsize - hdrsize
srcbank = FiBankFromFile(datafile$, srcsize, pos + hdrsize)
dstbank = CreateBank(srcsize) ;Uncompress file
dstsize = FreeImage_ZLibUncompress(dstbank, srcsize, srcbank, dstsize)
FreeBank srcbank
Return dstbank
End Function
Function FiGZipLoadImage(filename$, datafile$)
;Loads an image from a gzip compressed file stored in datafile$
;Returns an image
;Uses FiGUnzip, FiLoadFromBank and FiRead
Local bank, dib, image
bank = FiGUnzip(filename$, datafile$)
dib = FiLoadFromBank(bank)
image = FiRead(dib)
FreeBank bank
FreeImage_Unload(dib)
Return image
End Function
Function FiGZip(filename$, datafile$)
;Compresses a file with gzip and appends it to datafile$
;Returns True if succeeds or False if fails
;Uses FiBankFromFile and FiBankToFile
Local file, hdrsize, pos, dstsize, srcsize
Local dataname$, count, srcbank, dstbank
file = ReadFile(datafile$)
If file ;Check if file exists
hdrsize = ReadInt(file) ;"gzip" file type header
While Not Eof(file)
pos = FilePos(file)
dstsize = ReadInt(file)
srcsize = ReadInt(file)
dataname$ = ""
For count = 1 To Len(filename$)
dataname$ = dataname$ + Chr(ReadByte(file))
Next
If filename$ = dataname$ Then count = -1 : Exit ;Found file
SeekFile(file, pos + dstsize) ;Next file block
Wend
CloseFile(file)
If count < 0 Then Return 1 ;File exists, don't save
EndIf
srcsize = FileSize(filename$) ;Load uncompressed file
hdrsize = Len(filename$) + 9
dstsize = srcsize + Int(srcsize * 0.1) + 24
srcbank = FiBankFromFile(filename$, dstsize + hdrsize)
dstbank = CreateBank(dstsize + hdrsize) ;Compress file
dstsize = FreeImage_ZLibGZip(dstbank, dstsize, srcbank, srcsize)
CopyBank dstbank, 0, srcbank, hdrsize, dstsize ;Room for header
PokeInt srcbank, 0, dstsize + hdrsize ;Compressed + header size
PokeInt srcbank, 4, srcsize ;Uncompressed size
For count = 1 To Len(filename$) ;Filename
PokeByte srcbank, count + 7, Asc(Mid(filename$, count, 1))
Next
PokeByte srcbank, hdrsize - 1, 0 ;Null terminator
If FileType(datafile$) = 0 ;File doesn't exist
file = WriteFile(datafile$)
WriteInt file, $70697a67 ;"gzip" file type header
CloseFile(file)
EndIf
srcsize = FileSize(datafile$) ;Save compressed file
FiBankToFile(srcbank, datafile$, dstsize + hdrsize, srcsize)
FreeBank dstbank
FreeBank srcbank
Return file
End Function
Function FiGUnzip(filename$, datafile$)
;Uncompresses a gzip compressed file stored in datafile$
;Returns a bank or False if fails
;Uses FiBankFromFile
Local file, hdrsize, pos, dstsize, srcsize
Local dataname$, count, srcbank, dstbank
file = ReadFile(datafile$)
If file ;Check if file exists
hdrsize = ReadInt(file) ;"gzip" file type header
While Not Eof(file)
pos = FilePos(file)
dstsize = ReadInt(file)
srcsize = ReadInt(file)
dataname$ = ""
For count = 1 To Len(filename$)
dataname$ = dataname$ + Chr(ReadByte(file))
Next
If filename$ = dataname$ Then count = -1 : Exit ;Found file
SeekFile(file, pos + dstsize) ;Next file block
Wend
CloseFile(file)
If count >= 0 Then Return 0 ;File doesn't exist, don't load
EndIf
hdrsize = Len(filename$) + 9 ;Load compressed file
dstsize = dstsize - hdrsize
srcbank = FiBankFromFile(datafile$, srcsize, pos + hdrsize)
dstbank = CreateBank(srcsize) ;Uncompress file
dstsize = FreeImage_ZLibGUnzip(dstbank, srcsize, srcbank, dstsize)
FreeBank srcbank
Return dstbank
End Function
;Memory stream functions
Function FiSaveToMemory(filename$)
;Loads a FreeImage bitmap and saves it to a memory stream
;Returns a FreeImage memory stream or False if fails
Local fif, dib, stream
fif = FreeImage_GetFileType(filename$, 0) ;Format from filetype
If fif >= 0 ;Format is valid
dib = FreeImage_Load(fif, filename$, 0)
stream = FreeImage_OpenMemory(dib, 0) ;Attach to memory
FreeImage_SaveToMemory(fif, dib, stream, 0) ;Save to memory
FreeImage_Unload(dib)
EndIf
Return stream
End Function
Function FiLoadFromMemory(stream)
;Loads a FreeImage bitmap from a memory stream
;Returns a FreeImage bitmap or False if fails
Local fif, dib
FreeImage_SeekMemory(stream, 0, 0) ;Seek to memory start
fif = FreeImage_GetFileTypeFromMemory(stream, 0) ;Format from memory
If fif >= 0 ;Format is valid
dib = FreeImage_LoadFromMemory(fif, stream, 0)
EndIf
Return dib
End Function
Function FiMemoryToFile(stream, filename$)
;Saves a memory stream as filename$
;Assumes the file extension is known
;Returns True if succeeds or False if fails
;Uses Kernel32.dll
Local buf, size, bank, file
buf = CreateBank(4) ;Memory buffer
size = CreateBank(4) ;Size of buffer
FreeImage_AcquireMemory(stream, buf, size) ;Get buffer from stream
bank = CreateBank(PeekInt(size, 0)) ;Bank for bitmap
FiApiMemoryToBank(bank, PeekInt(buf, 0), PeekInt(size, 0)) ;Move to bank
file = WriteFile(filename$)
If file ;Check if file opened
WriteBytes bank, file, 0, PeekInt(size, 0)
CloseFile(file)
EndIf
FreeBank buf ;Free banks
FreeBank size
FreeBank bank
If file Then file = 1
Return file
End Function
Function FiMemorySize(stream)
;Returns the size of a FreeImage bitmap in a memory stream
Local size
FreeImage_SeekMemory(stream, 0, 2) ;Seek to memory end
size = FreeImage_TellMemory(stream) ;Memory position is file size
Return size
End Function
Function FiCloseMemory(stream)
;Frees a FreeImage bitmap in a memory stream, a wrapper function
;Returns nothing
FreeImage_CloseMemory(stream)
End Function
;FiRotateClassicEx functions
Function FiRotateAny(hsrc, angle#, bgcolor)
;Rotates an image by a degree. Angle is unlimited
;Used by FiRotateClassicEx
;From FreeImage source by Hervé Drolon
Local hmid, hdst
hmid = hsrc ;Init middle
While angle# < 0 : angle# = angle# + 360 : Wend ;Wrap angle to 0..360
While angle# >= 360 : angle# = angle# - 360 : Wend
If angle# > 45 And angle# <= 135 ;Angle in range 45..135
hmid = FiRotate90(hsrc)
angle# = angle# - 90
ElseIf angle# > 135 And angle# <= 225 ;Angle in range 135..225
hmid = FiRotate180(hsrc)
angle# = angle# - 180
ElseIf angle# > 225 And angle# <= 315 ;Angle in range 225..315
hmid = FiRotate270(hsrc)
angle# = angle# - 270
EndIf
If angle# = 0 ;Angle is 0
If hmid = hsrc ;Nothing to do
Return FreeImage_Clone(hsrc) ;Clone handle
Else ;No more rotation needed
Return hmid ;Rotated handle, multiple of 90
EndIf
Else ;Last rotation, angle in range -45..45
hdst = FiRotate45(hmid, angle#, bgcolor)
If hmid <> hsrc ;Middle conversion required
FreeImage_Unload(hmid) ;Free from memory
EndIf
Return hdst ;Rotated handle, sheared
EndIf
End Function
Function FiRotate45(hsrc, angle#, bgcolor)
;Rotates an image by a degree in range -45..45 (counter clockwise)
;Using the 3-shear technique
;Used by FiRotateClassicEx
;From FreeImage source by Hervé Drolon
Local bpp, sinv#, tanv#, srcw, srch, i, shear#, offset, weight
Local w1, h1, hdst1, w2, h2, hdst2, w3, h3, hdst3
bpp = FreeImage_GetBPP(hsrc) ;Init values
sinv# = Sin(angle#)
tanv# = Tan(angle# / 2)
srcw = FreeImage_GetWidth(hsrc)
srch = FreeImage_GetHeight(hsrc)
h1 = srch ;Calc 1st shear destination image dimensions
w1 = srcw + Int(Float(srch) * Abs(tanv#) + 0.5)
hdst1 = FreeImage_Allocate(w1, h1, bpp, 0, 0, 0)
For i = 0 To h1 - 1 ;Perform 1st shear (horizontal)
If tanv# >= 0 ;Positive angle
shear# = (Float(i) + 0.5) * tanv#
Else ;Negative angle
shear# = (Float(Int(i) - h1) + 0.5) * tanv#
EndIf
offset = Int(Floor(shear#))
weight = 255 * (shear# - Float(offset)) ;Was weight+1
While weight < 0 : weight = weight + 256 : Wend ;Wrap byte to 0..255
While weight > 255 : weight = weight - 256 : Wend
FiHorizontalSkew(hsrc, hdst1, i, offset, weight, bgcolor)
Next
w2 = w1 ;Calc 2nd shear destination image dimensions
h2 = Float(srcw) * Abs(sinv#) + Float(srch) * Cos(angle#) + 0.5
hdst2 = FreeImage_Allocate(w2, h2, bpp, 0, 0, 0)
If sinv# >= 0 ;Positive angle
shear# = Float(srcw - 1) * sinv#
Else ;Negative angle
shear# = -sinv# * Float(srcw - w2)
EndIf
For i = 0 To w2 - 1 ;Perform 2nd shear (vertical)
shear# = shear# - sinv#
offset = Int(Floor(shear#))
weight = 255 * (shear# - Float(offset)) ;Was weight+1
While weight < 0 : weight = weight + 256 : Wend ;Wrap byte to 0..255
While weight > 255 : weight = weight - 256 : Wend
offset = offset + 1 ;Was offset
FiVerticalSkew(hdst1, hdst2, i, offset, weight, bgcolor)
Next
FreeImage_Unload(hdst1) ;Free 1st shear
h3 = h2 ;Calc 3rd shear destination image dimensions
w3 = Float(srch) * Abs(sinv#) + Float(srcw) * Cos(angle#) + 0.5
hdst3 = FreeImage_Allocate(w3, h3, bpp, 0, 0, 0)
If sinv# >= 0 ;Positive angle
shear# = Float(srcw - 1) * sinv#* - tanv#
Else ;Negative angle
shear# = tanv#*(Float(srcw - 1) * -sinv# + Float(1 - h3))
EndIf
For i = 0 To h3 - 1 ;Perform 3rd shear (horizontal)
shear# = shear# + tanv#
offset = Int(Floor(shear#))
weight = 255 * (shear# - Float(offset)) ;Was weight+1
While weight < 0 : weight = weight + 256 : Wend ;Wrap byte to 0..255
While weight > 255 : weight = weight - 256 : Wend
FiHorizontalSkew(hdst2, hdst3, i, offset, weight, bgcolor)
Next
FreeImage_Unload(hdst2) ;Free 2nd shear
Return hdst3 ;3rd shear handle
End Function
Function FiHorizontalSkew(hsrc, hdst, row, offset, weight, bgcolor)
;Skews a row horizontally (with filtered weights)
;Limited to 45 degree skewing only. Filters two adjacent pixels
;Used by FiRotateClassicEx
;From FreeImage source by Hervé Drolon
Local pxlsrc, pxlleft, pxloldleft, srcw, dstw, bytespp, i, j, ix, byte
pxlsrc = CreateBank(12) ;4 byte arrays, for 32bit max
pxlleft = 4 ;2nd array offset
pxloldleft = 8 ;3rd array offset
srcw = FreeImage_GetWidth(hsrc) + 2 ;Was srcw
dstw = FreeImage_GetWidth(hdst)
bytespp = FreeImage_GetLine(hsrc) / FreeImage_GetWidth(hsrc)
For i = 0 To srcw - 1 ;Loop through row pixels
PokeInt pxlsrc, 0, bgcolor ;Get background color
If i > 0 And i < srcw - 1 ;Source in bounds
FreeImage_GetPixelColor(hsrc, i - 1, row, pxlsrc) ;Was i
EndIf
For j = 0 To bytespp - 1 ;Calc weights
PokeByte pxlsrc, j + pxlleft, PeekByte(pxlsrc, j) * weight / 256
Next
ix = i + offset - 1 ;Was offset
If ix >= 0 And ix < dstw ;Check boundaries
For j = 0 To bytespp - 1 ;Update left over on source
byte=PeekByte(pxlsrc, j + pxlleft) - PeekByte(pxlsrc, j + pxloldleft)
PokeByte pxlsrc, j, PeekByte(pxlsrc, j) - byte
Next
FreeImage_SetPixelColor(hdst, ix, row, pxlsrc)
EndIf
For j = 0 To bytespp - 1 ;Save leftover for next pixel in scan
PokeByte pxlsrc, j + pxloldleft, PeekByte(pxlsrc, j + pxlleft)
Next
Next
PokeInt pxlsrc, 0, bgcolor ;Get background color
ix = srcw + offset - 1 ;Go to rightmost point of skew, nb: offset
While ix < dstw ;Fill gap right of skew with background
FreeImage_SetPixelColor(hdst, ix, row, pxlsrc)
ix = ix + 1 ;Was ix
Wend
If offset > 0
For j = 0 To offset - 1 ;Fill gap left of skew with background
FreeImage_SetPixelColor(hdst, j, row, pxlsrc)
Next
EndIf
FreeBank pxlsrc ;Free from memory
End Function
Function FiVerticalSkew(hsrc, hdst, col, offset, weight, bgcolor)
;Skews a column vertically (with filtered weights)
;Limited to 45 degree skewing only. Filters two adjacent pixels
;Used by FiRotateClassicEx
;From FreeImage source by Hervé Drolon
Local pxlsrc, pxlleft, pxloldleft, srch, dsth, bytespp, i, j, iy, byte
pxlsrc = CreateBank(12) ;4 byte arrays, for 32bit max
pxlleft = 4 ;2nd array offset
pxloldleft = 8 ;3rd array offset
srch = FreeImage_GetHeight(hsrc) + 2 ;Was srch
dsth = FreeImage_GetHeight(hdst)
bytespp = FreeImage_GetLine(hsrc) / FreeImage_GetWidth(hsrc)
For i = 0 To srch - 1 ;Loop through column pixels
PokeInt pxlsrc, 0, bgcolor ;Get background color
If i > 0 And i < srch - 1 ;Source in bounds
FreeImage_GetPixelColor(hsrc, col, i - 1, pxlsrc) ;Was i
EndIf
For j = 0 To bytespp - 1 ;Calc weights
PokeByte pxlsrc, j + pxlleft, PeekByte(pxlsrc, j) * weight / 256
Next
iy = i + offset - 1 ;Was offset
If iy >= 0 And iy < dsth ;Check boundaries
For j = 0 To bytespp - 1 ;Update left over on source
byte = PeekByte(pxlsrc, j + pxlleft) - PeekByte(pxlsrc, j + pxloldleft)
PokeByte pxlsrc, j, PeekByte(pxlsrc, j) - byte
Next
FreeImage_SetPixelColor(hdst, col, iy, pxlsrc)
EndIf
For j = 0 To bytespp - 1 ;Save leftover for next pixel in scan
PokeByte pxlsrc, j + pxloldleft, PeekByte(pxlsrc, j + pxlleft)
Next
Next
PokeInt pxlsrc, 0, bgcolor ;Get background color
iy = srch + offset - 1 ;Go to bottom point of skew, nb: offset
While iy < dsth ;Fill gap below skew with background
FreeImage_SetPixelColor(hdst, col, iy, pxlsrc)
iy = iy + 1 ;Was iy
Wend
If offset > 0
For i = 0 To offset - 1 ;Fill gap above skew with background
FreeImage_SetPixelColor(hdst, col, i, pxlsrc)
Next
EndIf
FreeBank pxlsrc ;Free from memory
End Function
Function FiRotate90(hsrc)
;Rotates an image by 90 degrees (counter clockwise)
;Used by FiRotateClassicEx
;From FreeImage source by Hervé Drolon
;Code adapted from CxImage: www.xdp.it/cximage.htm
Local pcolor, bpp, width, height, hdst, xs, ys, minw, minh, x, y, y2
pcolor = CreateBank(4) ;Bank structure, for 32 bit max
bpp = FreeImage_GetBPP(hsrc)
width = FreeImage_GetHeight(hsrc)
height = FreeImage_GetWidth(hsrc)
hdst = FreeImage_Allocate(width, height, bpp, 0, 0, 0)
For ys = 0 To height - 1 Step 64 ;Loop for x-segment and y-segment
For xs = 0 To width - 1 Step 64 ;64=rblock, size of image blocks
minh = height : If ys + 64 < height Then minh = ys + 64
For y = ys To minh - 1 ;Do rotation
y2 = height - y - 1
minw = width : If xs + 64 < width Then minw = xs + 64
For x = xs To minw - 1
FreeImage_GetPixelColor(hsrc, y2, x, pcolor)
FreeImage_SetPixelColor(hdst, x, y, pcolor)
Next
Next
Next
Next
FreeBank pcolor ;Free from memory
Return hdst ;Rotated handle
End Function
Function FiRotate180(hsrc)
;Rotates an image by 180 degrees (counter clockwise)
;Used by FiRotateClassicEx
;From FreeImage source by Hervé Drolon
Local pcolor, bpp, width, height, hdst, x, y
pcolor = CreateBank(4) ;Bank structure, for 32 bit max
bpp = FreeImage_GetBPP(hsrc)
width = FreeImage_GetWidth(hsrc)
height = FreeImage_GetHeight(hsrc)
hdst = FreeImage_Allocate(width, height, bpp, 0, 0, 0)
For y = 0 To height - 1
For x = 0 To width - 1
FreeImage_GetPixelColor(hsrc, x, y, pcolor)
FreeImage_SetPixelColor(hdst, width - x - 1, height - y - 1, pcolor)
Next
Next
FreeBank pcolor ;Free from memory
Return hdst ;Rotated handle
End Function
Function FiRotate270(hsrc)
;Rotates an image by 270 degrees (counter clockwise)
;Used by FiRotateClassicEx
;From FreeImage source by Hervé Drolon
;Code adapted from CxImage: www.xdp.it/cximage.htm
Local pcolor, bpp, width, height, hdst, xs, ys, minw, minh, x, y, x2
pcolor = CreateBank(4) ;Bank structure, for 32 bit max
bpp = FreeImage_GetBPP(hsrc)
width = FreeImage_GetHeight(hsrc)
height = FreeImage_GetWidth(hsrc)
hdst = FreeImage_Allocate(width, height, bpp, 0, 0, 0)
For ys = 0 To height - 1 Step 64 ;Loop for x-segment and y-segment
For xs = 0 To width - 1 Step 64 ;rblock=64, size of image blocks
minw = width : If xs + 64 < width Then minw = xs + 64
For x = xs To minw - 1 ;Do rotation
x2 = width - x - 1
minh = height : If ys + 64 < height Then minh = ys + 64
For y = ys To minh - 1
FreeImage_GetPixelColor(hsrc, y, x2, pcolor)
FreeImage_SetPixelColor(hdst, x, y, pcolor)
Next
Next
Next
Next
FreeBank pcolor ;Free from memory
Return hdst ;Rotated handle
End Function
;FloatToDouble functions
Function FiFloatToDouble(value#, dpart = 0)
;Converts a float into a double as 2 integers
;dpart -> Double flag indicating which part to return, 0=dlo, 1=dhi
;Returns a low or high double integer - decimal equivalent of the float
;Site: techsupt.winbatch.com/TS/T000001034F21.html
Local integer, sign, exponent, fraction, dexp, dlo, dhi
integer = FiFloatToInt(value#)
sign = integer And $80000000 ;Sign bit
exponent = integer And $7F800000 ;8-bit exponent
fraction = integer And $007FFFFF ;23-bit mantissa
dexp = ((exponent Shr 23) - 127 + 1023) Shl 20 ;Double exponent
dlo = (fraction And 7) Shl 29
dhi = sign Or dexp Or (fraction Shr 3)
If dpart = 0 Then Return dlo
Return dhi
End Function
Function FiDoubleToFloat#(dlo, dhi)
;Converts a double as 2 integers into a float
;dlo -> Low double integer, dhi -> High double integer
;Returns a float - decimal equivalent of the double as 2 integers
;Site: techsupt.winbatch.com/TS/T000001034F21.html
Local dsgn, sign, dexp, exponent, fraction
dsgn = Abs(dhi Shr 31) ;Double sign
sign = dsgn Shl 31 ;Sign bit
dexp = Abs((dhi Shr 20) - (dsgn Shl 11)) ;Double exponent
exponent = (dexp + 127 - 1023) Shl 23 ;8-bit exponent
fraction = ((dhi And $000FFFFF) Shl 3) + (dlo Shr 29) ;23-bit mantissa
Return FiIntToFloat(sign Or exponent Or fraction)
End Function
Function FiFloatToInt(value#)
;Converts a float into a float as an integer
;Returns an integer that is the binary equivalent of the float
;Site: wiki.tcl.tk/756
Local sign, exponent, fraction#
Local f1f#, f2f#, f3f#, se1, e2f1, f1, f2, f3
If value# > 0 Then sign = 0 Else sign = 1
value# = Abs(value#)
exponent = Int(Floor(Log(value#) / 0.69314718055994529)) + 127
fraction# = (value# / (2 ^ (exponent - 127))) - 1
If exponent < 0 Then exponent = 0 : fraction# = 0.0 ;Round off to zero
If exponent > 255 Then exponent = 255 ;Outside legal range for a float
fraction# = fraction# * 128.0
f1f# = Floor(fraction#)
fraction# = (fraction# - f1f#) * 256.0
f2f# = Floor(fraction#)
fraction# = (fraction# - f2f#) * 256.0
f3f# = Floor(fraction#)
f1 = Int(f1f#) : f2 = Int(f2f#) : f3 = Int(f3f#)
se1 = (sign Shl 7) Or (exponent Shr 1) ;Sign and Exponent1
e2f1 = ((exponent And 1) Shl 7) Or f1 ;Exponent2 and Fraction1
Return (se1 Shl 24) Or (e2f1 Shl 16) Or (f2 Shl 8) Or f3
End Function
Function FiIntToFloat#(value)
;Converts a float as an integer into a float
;Returns a float that is the binary equivalent of the integer
;Site: www.cs.princeton.edu/introcs/91float/
Local sign, exponent, fraction
sign = (value And $80000000) Shr 31
exponent = (value And $7F800000) Shr 23
fraction = value And $007FFFFF
Return (-1 ^ sign) * (2 ^ (exponent - 127)) * (1 + (fraction / (2 ^ 23)))
End Function
;End of FreeImage Module
;~IDEal Editor Parameters:
;~C#Blitz3D