Files
Legacy-Projects/BlitzBasic/Blitz3D/Impostor/Example01_Cube.bb
T

47 lines
1.0 KiB
BlitzBasic
Raw Normal View History

Include "Impostor.bb"
Graphics3D 1024, 768, 32, 2
SetBuffer BackBuffer()
Local Timer = CreateTimer(60)
;Camera
Local CamPivot = CreatePivot()
Local Cam = CreateCamera(CamPivot)
MoveEntity Cam, 0, 0, -20
; Impostor
Local MyImp.Impostor = Impostor_Load("Cube.imp")
;EntityFX MyImp\Mesh, 16
MoveEntity MyImp\Mesh, 0, 0, 0
ScaleEntity MyImp\Mesh, 10, 10, 10
; Base Cube
Local Flr = CreateCube()
MoveEntity Flr, 0, -10, 0
ScaleEntity Flr, 10, .001, 10
EntityColor Flr, 51, 51, 51
While Not KeyHit(1)
Cls
WireFrame KeyDown(2)
If MouseDown(1) And MouseHit(1)
MoveMouse 512, 384
ElseIf MouseDown(1)
RotateEntity CamPivot, EntityPitch(CamPivot) + MouseYSpeed() / 15.0, EntityYaw(CamPivot) + MouseXSpeed() / 15.0, 0, 1
MoveMouse 512, 384
EndIf
If MouseDown(2) And MouseHit(2)
MoveMouse 512, 384
ElseIf MouseDown(2)
MoveEntity Cam, 0, 0, (MouseXSpeed() - MouseYSpeed()) / 15.0
MoveMouse 512, 384
EndIf
Impostor_Update(Cam)
RenderWorld
Flip 0:WaitTimer Timer
Wend
;~IDEal Editor Parameters:
;~C#Blitz3D