Files
Gmod-PropHuntExtended/source_/gamemodes/prophuntextended/gamemode/server/states/state_seek.lua
T
Michael Fabian 'Xaymar' Dirks e8454d4d27 Adjust paths to be lowercase
2017-11-24 01:58:31 +01:00

95 lines
3.3 KiB
Lua

--[[
The MIT License (MIT)
Copyright (c) 2015 Xaymar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
--]]
StateSeek = {}
function StateSeek:OnEnter(OldState)
if GAMEMODE.Config:DebugLog() then print("StateSeek: OnEnter") end
GAMEMODE:SetRoundState(GAMEMODE.States.Seek)
-- Round Data
GAMEMODE.Data.RoundTime = GAMEMODE.Config.Round:Time()
-- Unfreeze Seekers
for i, ply in ipairs(team.GetPlayers(GAMEMODE.Teams.Seekers)) do
ply:Freeze(false)
ply:UnLock()
ply:ScreenFade(SCREENFADE.PURGE, color_black, 0, 0)
ply:ScreenFade(SCREENFADE.IN, color_black, 1, 0)
end
end
function StateSeek:Tick()
-- Update Game Time
GAMEMODE.Data.RoundTime = GAMEMODE.Config.Round:Time() - (CurTime() - GAMEMODE.Data.RoundStartTime)
GAMEMODE:SetRoundTime(GAMEMODE.Data.RoundTime)
-- Victory Conditions
local hiders, seekers = team.GetPlayers(GAMEMODE.Teams.Hiders), team.GetPlayers(GAMEMODE.Teams.Seekers)
local hiderAlive, seekerAlive = false, false
if GAMEMODE.Config:Debug() then
hiderAlive = true;seekerAlive = true
end
for i,ply in ipairs(hiders) do
if (ply.Data.Alive) then
hiderAlive = true
end
end
for i,ply in ipairs(seekers) do
if (ply.Data.Alive) then
seekerAlive = true
end
end
if (hiderAlive == false) then
if (seekerAlive == false) then -- Draw, both teams dead.
GAMEMODE:SetRoundWinner(GAMEMODE.Teams.Spectators)
GAMEMODE.RoundManager:SetState(StatePostRound)
else -- Seeker victory, Hiders dead
GAMEMODE:SetRoundWinner(GAMEMODE.Teams.Seekers)
GAMEMODE.RoundManager:SetState(StatePostRound)
end
else
if (seekerAlive == false) then -- Hider Victory, Seeker dead.
GAMEMODE:SetRoundWinner(GAMEMODE.Teams.Hiders)
GAMEMODE.RoundManager:SetState(StatePostRound)
else
if (GAMEMODE.Data.RoundTime <= 0) then -- No Time remaining
GAMEMODE:SetRoundWinner(GAMEMODE.Teams.Hiders)
GAMEMODE.RoundManager:SetState(StatePostRound)
end
end
end
end
function StateSeek:OnLeave(NewState)
if GAMEMODE.Config:DebugLog() then print("StateSeek: OnLeave") end
if GAMEMODE:GetRoundWinner() == GAMEMODE.Teams.Seekers then
hook.Run("RoundVictorySeeker")
elseif GAMEMODE:GetRoundWinner() == GAMEMODE.Teams.Hiders then
hook.Run("RoundVictoryHider")
else
hook.Run("RoundVictoryDraw")
end
end