"prophuntextended" { "base" "base" "title" "Prop Hunt Extended" "maps" "^ph_" "menusystem" "1" "workshopid" "468149739" "settings" { // Debug Settings 1 { "name" "ph_debug" "text" "Enable Debug Mode" "type" "CheckBox" "default" "0" "help" "Prop Hunt: Enable Debug Mode" } 2 { "name" "ph_debug_log" "text" "Enable Debug Logging" "type" "CheckBox" "default" "1" "help" "Prop Hunt: Enable Debug Logging" } // Basic Settings 100 { "name" "ph_gametype" "text" "Game Type to use" "type" "Numeric" "default" "0" "help" "Prop Hunt: Which Game Type should be played?" } 101 { "name" "mp_timelimit" "text" "Map Time Limit" "type" "Numeric" "default" "0" "help" "Map Time Limit (in Minutes)" } 102 { "name" "mp_friendlyfire" "text" "Friendly fire" "type" "Numeric" "default" "0" "help" "Allow friendly fire? (0 = No, 1 = Yes, 2 = Reflect)" } // Round Settings 200 { "name" "ph_round_limit" "text" "Maximum Rounds Played" "type" "Numeric" "default" "10" "help" "Round Manager: Maximum Rounds to Play on a single Map" } 201 { "name" "ph_round_timelimit" "text" "Time Limit per Round" "type" "Numeric" "default" "180" "help" "Round Manager: Time Limit per Round (in Seconds)" } 202 { "name" "ph_round_blindtime" "text" "Seeker Blind time per Round" "type" "Numeric" "default" "-30" "help" "Round Manager: Blind Time for Seekers (in Seconds, positive takes away from ph_round_timelimit, negative adds extra time to ph_round_timelimit)" } // Team Settings 300 { "name" "ph_teams_randomize" "text" "Randomize Teams" "type" "CheckBox" "default" "1" "help" "Teams: Randomize Teams instead of swapping each round" } 301 { "name" "ph_teams_weighted" "text" "Randomize with weighted Score" "type" "CheckBox" "default" "1" "help" "Teams: Use Weighted Randomization" } 302 { "name" "ph_teams_seekerpct" "text" "Pct of Pl. becoming Seeker" "type" "Numeric" "default" "25" "help" "Teams: Initial percentage of Seekers in Dead Hunt Game Type" } // Seeker Settings 400 { "name" "ph_seeker_health" "text" "Seeker Health" "type" "Numeric" "default" "100" "help" "Seekers: Initial Health" } 401 { "name" "ph_seeker_health_max" "text" "Seeker Max Health" "type" "Numeric" "default" "100" "help" "Seekers: Maximum Health" } 402 { "name" "ph_seeker_health_bonus" "text" "Seeker Health Kill-Bonus" "type" "Numeric" "default" "20" "help" "Seekers: Health Bonus per Kill" } 403 { "name" "ph_seeker_health_penalty" "text" "Seeker Health Penalty" "type" "Numeric" "default" "5" "help" "Seekers: Health Penalty per wrong Shot" } 404 { "name" "ph_seeker_weapons" "text" "Seeker Weapons" "type" "Text" "default" "weapon_crowbar,weapon_pistol,weapon_ph_smg,weapon_shotgun" "help" "Seekers: Initial Weapons (Weapon,Weapon,...)" } 405 { "name" "ph_seeker_ammo" "text" "Seeker Ammo" "type" "Text" "default" "Pistol:100,SMG1:300,SMG1_Grenade:1,Buckshot:64" "help" "Seekers: Initial Ammo (Ammo:Amount,Ammo:Amount,...)" } 406 { "name" "ph_seeker_walk_speed" "text" "Seeker Walk Speed" "type" "Numeric" "default" "250" "help" "Seekers: Walk Speed" } 407 { "name" "ph_seeker_sprint" "text" "Seeker Sprint Allowed" "type" "CheckBox" "default" "1" "help" "Seekers: Allow Sprinting" } 408 { "name" "ph_seeker_sprint_speed" "text" "Seeker Sprint Speed" "type" "Numeric" "default" "500" "help" "Seekers: Sprint Speed" } 409 { "name" "ph_seeker_jump_power" "text" "Seeker Jump Power" "type" "Numeric" "default" "200" "help" "Seekers: Jump Power" } // Hider Settings 500 { "name" "ph_hider_health" "text" "Hider Health" "type" "Numeric" "default" "100" "help" "Hiders: Initial Health" } 501 { "name" "ph_hider_health_max" "text" "Hider Max Health" "type" "Numeric" "default" "100" "help" "Hiders: Maximum Health" } 502 { "name" "ph_hider_health_scaling" "text" "Hider Enable Health Scaling" "type" "CheckBox" "default" "1" "help" "Hiders: Enable Health Scaling" } 503 { "name" "ph_hider_health_scaling_max" "text" "Hider Scaled Max Health" "type" "Numeric" "default" "200" "help" "Hiders: Maximum scaled Health" } 504 { "name" "ph_hider_allow_full_rotation" "text" "Hider 3-Dimensional Rotation" "type" "CheckBox" "default" "0" "help" "Hiders: Enable full 3D Rotation" } 505 { "name" "ph_hider_walk_speed" "text" "Hider Walk Speed" "type" "Numeric" "default" "250" "help" "Hiders: Walk Speed" } 506 { "name" "ph_hider_sprint" "text" "Hider Sprint Allowed" "type" "CheckBox" "default" "0" "help" "Hiders: Allow Sprinting" } 507 { "name" "ph_hider_sprint_speed" "text" "Hider Sprint Speed" "type" "Numeric" "default" "500" "help" "Hiders: Sprint Speed" } 507 { "name" "ph_hider_jump_power" "text" "Hider Jump Power" "type" "Numeric" "default" "200" "help" "Hiders: Jump Power" } // Whitelist & Blacklist 600 { "name" "ph_list_class_whitelist" "text" "Allowed Entity Classes" "type" "Text" "default" "ph_prop,prop_physics,prop_physics_multiplayer,prop_physics_respawnable" "help" "Anti-Cheat: Whitelisted Hider Classes" } 601 { "name" "ph_list_abuse_blacklist" "text" "Abuse Blacklist" "type" "Text" "default" "func_button,func_door,func_door_rotation,prop_door_rotation,func_tracktrain,func_tanktrain,func_breakable" "help" "Anti-Cheat: Entity Abuse Blacklist" } 602 { "name" "ph_list_model_blacklist" "text" "Model Blacklist" "type" "Text" "default" "models/props/cs_assault/dollar.mdl,models/props/cs_assault/money.mdl,models/props/cs_office/snowman_arm.mdl,models/props/cs_office/projector_remote.mdl" "help" "Anti-Cheat: Model Abuse Blacklist" } // Taunts 700 { "name" "ph_taunt_cooldown" "text" "Cooldown for Taunts" "type" "Numeric" "default" "5" "help" "Prop Hunt: Cooldown between Taunts" } 701 { "name" "ph_taunt_seekers" "text" "Seeker Taunts" "type" "Text" "default" "bot/a_bunch_of_them.wav,bot/come_out_and_fight_like_a_man.wav,bot/come_out_wherever_you_are.wav,bot/come_to_papa.wav,bot/dont_worry_hell_get_it.wav,bot/hang_on_i_heard_something.wav,bot/hang_on_im_coming.wav,bot/i_dont_think_so.wav,bot/i_have_the_hostages.wav,bot/i_see_our_target.wav,bot/im_waiting_here.wav,bot/keeping_an_eye_on_the_hostages.wav,bot/nnno_sir.wav,bot/spotted_the_delivery_boy.wav,bot/target_acquired.wav,bot/target_spotted.wav,bot/you_heard_the_man_lets_go.wav" "help" "Prop Hunt: Seeker Taunts" } 702 { "name" "ph_taunt_hiders" "text" "Hider Taunts" "type" "Text" "default" "ambient/alarms/apc_alarm_pass1.wav,ambient/alarms/manhack_alert_pass1.wav,ambient/alarms/razortrain_horn1.wav,ambient/alarms/scanner_alert_pass1.wav,ambient/alarms/train_horn2.wav,ambient/alarms/train_horn_distant1.wav,ambient/alarms/warningbell1.wav,ambient/energy/whiteflash.wav,ambient/intro/alyxremove.wav,ambient/intro/logosfx.wav,ambient/levels/launch/1stfiringwarning.wav,ambient/levels/launch/rockettakeoffblast.wav,ambient/misc/ambulance1.wav,ambient/misc/carhonk1.wav,ambient/misc/carhonk2.wav,ambient/misc/carhonk3.wav,ambient/outro/gunshipcrash.wav,ambient/3dmeagle.wav,beams/beamstart5.wav,buttons/bell1.wav,buttons/weapon_cant_buy.wav,common/bass.wav,common/bugreporter_failed.wav,common/warning.wav,doors/door_squeek1.wav,friends/friend_join.wav,friends/friend_online.wav,friends/message.wav,hostage/hunuse/comeback.wav,hostage/hunuse/dontleaveme.wav,hostage/hunuse/yeahillstay.wav,items/gift_drop.wav,music/radio1.mp3,phx/eggcrack.wav,plats/elevbell1.wav,player/headshot1.wav,player/headshot2.wav,player/sprayer.wav,radio/enemydown.wav,radio/go.wav,radio/locknload.wav,radio/negative.wav,radio/rounddraw.wav,radio/takepoint.wav,resource/warning.wav,ui/achievement_earned.wav,ui/freeze_cam.wav,vehicles/junker/radar_ping_friendly1.wav,weapons/c4/c4_beep1.wav,weapons/c4/c4_click.wav,weapons/awp/awp1.wav,vo/canals/female01/gunboat_giveemhell.wav,vo/canals/female01/gunboat_justintime.wav,vo/canals/female01/stn6_incoming.wav,vo/canals/male01/gunboat_giveemhell.wav,vo/canals/male01/gunboat_justintime.wav,vo/canals/male01/stn6_incoming.wav,vo/canals/al_radio_stn6.wav,vo/canals/arrest_getgoing.wav,vo/canals/arrest_helpme.wav,vo/canals/arrest_lookingforyou.wav,vo/canals/boxcar_lethimhelp.wav,vo/canals/matt_closecall.wav,vo/canals/premassacre.wav,vo/ravenholm/aimforhead.wav,vo/ravenholm/bucket_patience.wav,vo/ravenholm/madlaugh01.wav,vo/ravenholm/madlaugh02.wav,vo/ravenholm/madlaugh03.wav,vo/ravenholm/madlaugh04.wav,weapons/strider_buster/ol12_stickybombcreator.wav,weapons/c4/c4_explode1.wav,weapons/357/357_fire2.wav,weapons/357/357_fire3.wav,weapons/scout/scout_fire-1.wav,weapons/smokegrenade/sg_explode.wav,weapons/grenade_launcher1.wav,weapons/explode3.wav,weapons/underwater_explode3.wav,items/nvg_on.wav,hostage/huse/letsdoit.wav,hostage/huse/illfollow.wav,hostage/huse/getouttahere.wav,doors/door_screen_move1.wav,doors/heavy_metal_stop1.wav,doors/default_move.wav,common/stuck2.wav,ambient/water_splash1.wav,ambient/water_splash2.wav,ambient/water_splash3.wav,ambient/weather/thunder1.wav,ambient/weather/thunder2.wav,ambient/weather/thunder3.wav,ambient/weather/thunder4.wav,ambient/weather/thunder5.wav,ambient/weather/thunder6.wav,ambient/outro/thunder7.wav,ambient/voices/crying_loop1.wav,ambient/voices/playground_memory.wav,ambient/voices/f_scream1.wav,ambient/voices/m_scream1.wav,ambient/voices/cough1.wav,ambient/voices/cough2.wav,ambient/voices/cough3.wav,ambient/voices/cough4.wav,ambient/overhead/plane1.wav,ambient/overhead/plane2.wav,ambient/overhead/plane3.wav,ambient/overhead/hel1.wav,ambient/overhead/hel2.wav,ambient/misc/truck_backup1.wav,ambient/misc/truck_drive1.wav,ambient/misc/truck_drive2.wav,ambient/machines/pneumatic_drill_1.wav,ambient/machines/pneumatic_drill_2.wav,ambient/machines/pneumatic_drill_3.wav,ambient/machines/pneumatic_drill_4.wav,ambient/machines/station_train_squeel.wav,ambient/machines/ticktock.wav,ambient/creatures/teddy.wav,ambient/creatures/town_child_scream1.wav,ambient/creatures/town_moan1.wav,ambient/creatures/town_muffled_cry1.wav,ambient/creatures/town_scared_breathing1.wav,ambient/creatures/town_scared_breathing2.wav,ambient/creatures/town_scared_sob1.wav,ambient/creatures/town_scared_sob2.wav,ambient/creatures/town_zombie_call1.wav" "help" "Prop Hunt: Hider Taunts" } // Camera 800 { "name" "ph_camera_allow_noclip" "text" "Camera Noclip Allowed" "type" "CheckBox" "default" "0" "help" "Camera: Allow clients to disable camera collision" } 801 { "name" "ph_camera_distance_max" "text" "Camera Distance Max." "type" "Numeric" "default" "150" "help" "Camera: Maximum allowed distance to player." } 802 { "name" "ph_camera_distance_min" "text" "Camera Distance Min." "type" "Numeric" "default" "30" "help" "Camera: Minimum allowed distance to player." } 803 { "name" "ph_camera_distance_right_range" "text" "Camera Horizontal Offset Range" "type" "Numeric" "default" "20" "help" "Camera: Horizontal allowed camera distance range." } 803 { "name" "ph_camera_distance_up_range" "text" "Camera Vertical Offset Range" "type" "Numeric" "default" "20" "help" "Camera: Vertical allowed camera distance range." } 803 { "name" "ph_camera_lag_min" "text" "Camera Lag Min." "type" "Numeric" "default" "0" "help" "Camera: Minimum Camera Lag." } 803 { "name" "ph_camera_lag_max" "text" "Camera Lag Max." "type" "Numeric" "default" "0.95" "help" "Camera: Maximum Camera Lag." } // Selection Halo 900 { "name" "ph_selectionhalo_allow" "text" "Selection Halo Allowed" "type" "CheckBox" "default" "1" "help" "Selection Halo: Allow clients to enable halo around the currently looked at prop?" } 901 { "name" "ph_selectionhalo_approximate" "text" "Selection Approximate Mode" "type" "CheckBox" "default" "1" "help" "Selection Halo: Enable approximate selection halo, which only checks the forward vector on the client." } 902 { "name" "ph_selectionhalo_interval" "text" "Selection Halo Allowed" "type" "Numeric" "default" "0.05" "help" "Selection Halo: Interval for updates of the accuracte selection halo in seconds." } } }