--[[ The MIT License (MIT) Copyright (c) 2015 Xaymar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] DEFINE_BASECLASS( "Default" ) local CLASS = {} CLASS.DisplayName = "Hider" CLASS.DuckSpeed = 0.0 -- How fast to go from not ducking, to ducking CLASS.UnDuckSpeed = 0.0 -- How fast to go from ducking, to not ducking CLASS.CanUseFlashlight = false -- Can we use the flashlight CLASS.UseVMHands = false -- Uses viewmodel hands -- ------------------------------------------------------------------------- -- --! Server-Side -- ------------------------------------------------------------------------- -- -- Spawn function CLASS:Spawn() if GAMEMODE.Config:DebugLog() then print("Prop Hunt: Hider '"..self.Player:GetName().."' (SteamID: "..self.Player:SteamID()..") spawned.") end BaseClass.Spawn(self, self.Player) -- Settings self.Player:SetMaxHealth(GAMEMODE.Config.Hider:HealthMax()) self.Player:SetHealth(GAMEMODE.Config.Hider:Health()) self.Player:SetRenderMode(RENDERMODE_TRANSALPHA) self.Player:SetColor(Color(0,0,0,0)) -- Speed and Jump Power self.Player:SetWalkSpeed(GAMEMODE.Config.Hider:WalkSpeed()) if (GAMEMODE.Config.Hider:Sprint()) then self.Player:SetRunSpeed(GAMEMODE.Config.Hider:SprintSpeed()) else self.Player:SetRunSpeed(GAMEMODE.Config.Hider:WalkSpeed()) end self.Player:SetJumpPower(GAMEMODE.Config.Hider:JumpPower()) -- Hull & View Offset GAMEMODE:PlayerHullFromEntity(self.Player, nil) GAMEMODE:PlayerSetViewOffset(self.Player, Vector(0,0,72), Vector(0,0,72)) -- Collision Group self.Player:SetCollisionGroup(COLLISION_GROUP_PLAYER) self.Player:SetSolid(SOLID_VPHYSICS) -- Prop Stuff self.Player.Data.Prop = ents.Create("ph_prop") self.Player.Data.Prop:SetOwner(self.Player) self.Player.Data.Prop:Spawn() self.Player:DeleteOnRemove(self.Player.Data.Prop) -- Assign Hands (Auto Networked Sync!) local oldhands = self.Player:GetHands() if (IsValid(oldhands)) then oldhands:Remove() end self.Player:SetHands(self.Player.Data.Prop) end -- Death function CLASS:PostDeath(attacker, dmginfo) if GAMEMODE.Config:DebugLog() then print("Prop Hunt: Hider '"..self.Player:GetName().."' (SteamID: "..self.Player:SteamID()..") died.") end BaseClass.PostDeath(self, inflictor, attacker) -- Delete Hands Model if IsValid(self.Player:GetHands()) then self.Player:GetHands():Remove() end if IsValid(self.Player.Data.Prop) then self.Player.Data.Prop:Remove() end -- Collision Group self.Player:SetCollisionGroup(COLLISION_GROUP_PLAYER) -- Hull GAMEMODE:PlayerHullFromEntity(self.Player, nil) -- Rendering self.Player:SetRenderMode(RENDERMODE_NORMAL) self.Player:SetColor(Color(255,255,255,255)) end function CLASS:CanSuicide() return true end function CLASS:DeathThink() if 1 > (CurTime() - self.Player.Data.AliveTime) then return false end self.Player:Spawn() return true end -- Visible Stuff function CLASS:SetModel() self.Player:SetModel("models/Gibs/Antlion_gib_small_3.mdl") end -- does "" even work? -- Interaction function CLASS:Use(ent) if (!(BaseClass.Use(self, ent))) then return false end -- Allow interacting while crouched instead of turning into the prop. if (self.Player:Crouching()) then return true end -- Check Lists and other Parameters if (!table.HasValue(GAMEMODE.Config.Lists:ClassWhitelist(), ent:GetClass())) -- Class is not Whitelisted || (table.HasValue(GAMEMODE.Config.Lists:ModelBlacklist(), ent:GetModel())) -- Model is Blacklisted || !((ent:GetPhysicsObject()) && (ent:GetPhysicsObject():IsValid())) -- Entity doesn't have Physics then if GAMEMODE.Config:DebugLog() then print("Prop Hunt: Hider '"..self.Player:GetName().."' (SteamID: "..self.Player:SteamID()..") attempted to turn into "..ent:GetClass().." ("..ent:GetModel()..").") end return true -- Use instead of erroring. end -- Turn into the prop local eProp = self.Player:GetHands() util.PrecacheModel(ent:GetModel()) eProp:SetModel(ent:GetModel()) eProp:SetSkin(ent:GetSkin()) eProp:SetHealth(100) eProp:SetMaxHealth(100) eProp:SetRenderMode(RENDERMODE_TRANSALPHA) -- Hull (Optimize into single function? Code is repeated often) local hull = GAMEMODE:PlayerHullFromEntity(self.Player, ent) -- View Offset local vo = Vector(0, 0, hull[2].z) GAMEMODE:PlayerSetViewOffset(self.Player, vo, vo) -- Health Scaling if (GAMEMODE.Config.Hider:HealthScaling()) then local prc = math.Clamp(self.Player:Health() / self.Player:GetMaxHealth(), 0, 1) local maxhealth = math.Clamp(ent:GetPhysicsObject():GetVolume() / 250, 1, GAMEMODE.Config.Hider:HealthScalingMax()) local health = math.Clamp(maxhealth * prc, 1, maxhealth) -- Set Health self.Player:SetHealth(health) self.Player:SetMaxHealth(maxhealth) end if GAMEMODE.Config:DebugLog() then print("Prop Hunt: Hider '"..self.Player:GetName().."' (SteamID: "..self.Player:SteamID()..") turned into "..ent:GetClass().." ("..ent:GetModel()..").") end end function CLASS:AllowPickup(ent) return true end -- Menu Buttons function CLASS:ShowSpare1() if BaseClass.ShowSpare1(self) then return end -- Play a taunt local tauntList = GAMEMODE.Config.Taunt:Hiders() local index = math.random(#tauntList) self.Player:EmitSound(tauntList[index], SNDLVL_NORM, 100, 1, CHAN_VOICE) if GAMEMODE.Config:DebugLog() then print("Prop Hunt: Hider '"..self.Player:GetName().."' (SteamID: "..self.Player:SteamID()..") taunted with sound '"..tauntList[index].."'.") end end -- ------------------------------------------------------------------------- -- --! Shared -- ------------------------------------------------------------------------- -- if SERVER then function CLASS:FindUseEntity(defEnt) return self.Player:FindUseEntity() end function CLASS:Tick(mv) if (self.Player.Data == nil) then return end -- Selection Halo if (GAMEMODE.Config.SelectionHalo:Allow()) && (!GAMEMODE.Config.SelectionHalo:Approximate()) then if (self.Player.Data.SelectionHaloTime == nil) then self.Player.Data.SelectionHaloTime = CurTime() elseif ((CurTime() - self.Player.Data.SelectionHaloTime) > GAMEMODE.Config.SelectionHalo:Interval()) then self.Player.Data.SelectionHaloTime = CurTime() local ent = self.Player:FindUseEntity() if (IsValid(ent) && table.HasValue(GAMEMODE.Config.Lists:ClassWhitelist(), ent:GetClass()) && !table.HasValue(GAMEMODE.Config.Lists:ModelBlacklist(), ent:GetModel())) then self.Player:SetNWEntity("SelectionHalo", ent) else self.Player:SetNWBool("SelectionHalo", false) end end end end end -- ------------------------------------------------------------------------- -- --! Client-Side -- ------------------------------------------------------------------------- -- function CLASS:ClientSpawn() if GAMEMODE.Config:DebugLog() then print("Prop Hunt CL: Hider '"..self.Player:GetName().."' (SteamID: "..self.Player:SteamID()..") spawned.") end BaseClass.ClientSpawn(self, self.Player) self.Player:SetRenderMode(RENDERMODE_TRANSALPHA) end function CLASS:ShouldDrawLocal() if (self.Player.Data.ViewDistance or 0) >= 10 then if (IsValid(self.Player:GetHands())) then self.Player:GetHands():SetRenderMode(RENDERMODE_TRANSALPHA) self.Player:GetHands():SetColor(Color(255, 255, 255, 127)) end else if (IsValid(self.Player:GetHands())) then self.Player:GetHands():SetRenderMode(RENDERMODE_TRANSALPHA) self.Player:GetHands():SetColor(Color(255, 255, 255, 0)) end end return (self.Player.Data.ViewDistance or 0) >= 10 end -- Register player_manager.RegisterClass("Hider", CLASS, "Default")