"prophuntextended" { "base" "base" "title" "Prop Hunt Extended" "maps" "^ph_" "menusystem" "1" "workshopid" "468149739" "settings" { // Basic Settings 100 { "name" "mp_timelimit" "text" "Core: Time Limit for the entire Map" "type" "Numeric" "default" "0" "help" "Map Time Limit (in Minutes)" } 101 { "name" "mp_friendlyfire" "text" "Core: Friendly fire" "type" "Numeric" "default" "0" "help" "Allow friendly fire? (0 = No, 1 = Yes, 2 = Reflect)" } // Round Settings 200 { "name" "ph_round_limit" "text" "Rounds: Limit" "type" "Numeric" "default" "10" "help" "Round Manager: Maximum Rounds to Play on a single Map" } 201 { "name" "ph_round_timelimit" "text" "Rounds: Time Limit per Round" "type" "Numeric" "default" "180" "help" "Round Manager: Time Limit per Round (in Seconds)" } 202 { "name" "ph_round_blindtime" "text" "Rounds: Blind Time per Round" "type" "Numeric" "default" "-30" "help" "Round Manager: Blind Time for Seekers (in Seconds, positive takes away from ph_round_timelimit, negative adds extra time to ph_round_timelimit)" } // Team Settings 300 { "name" "ph_teams_randomize" "text" "Teams: Randomize instead of Swap" "type" "CheckBox" "default" "0" "help" "Teams: Randomize Teams instead of swapping each round" } 301 { "name" "ph_teams_weighted" "text" "Teams: Weighted Randomization" "type" "CheckBox" "default" "0" "help" "Teams: Use Weighted Randomization, which may seem more fair towards players." } // Taunts 700 { "name" "ph_taunt_cooldown" "text" "Cooldown for Taunts" "type" "Numeric" "default" "5" "help" "Prop Hunt: Cooldown between Taunts" } } }