-- Sounds played by members of the losing team at the end of the round. LOSS_SOUNDS = { "bot/aw_hell.wav", "bot/aww_man.wav", "bot/anyone_see_anything.wav", "bot/anyone_see_them.wav", "bot/come_out_and_fight_like_a_man.wav", "bot/come_out_wherever_you_are.wav", "bot/he_got_away.wav", "bot/he_got_away2.wav", "bot/i_dont_know_where_he_went.wav", "bot/i_got_nothing.wav", "bot/nothing_happening_over_here.wav", "bot/nothing_here.wav", "bot/nothing_moving_over_here.wav", "bot/thats_not_good.wav", "bot/theres_too_many.wav", "bot/theres_too_many_of_them.wav", "bot/theyre_all_over_the_place2.wav", "bot/theyre_everywhere2.wav", "bot/too_many2.wav", "bot/what_happened.wav", "bot/what_have_you_done.wav", "bot/where_are_they.wav", "bot/where_are_you_hiding.wav" } -- Sounds played by members of the winning team at the end of the round. VICTORY_SOUNDS = { "bot/and_thats_how_its_done.wav", "bot/come_to_papa.wav", "bot/do_not_mess_with_me.wav", "bot/dropped_him.wav", "bot/enemy_down.wav", "bot/enemy_down2.wav", "bot/good_job_team.wav", "bot/got_him.wav", "bot/hes_broken.wav", "bot/hes_dead.wav", "bot/hes_done.wav", "bot/hes_down.wav", "bot/its_a_party.wav", "bot/i_am_dangerous.wav", "bot/i_am_on_fire.wav", "bot/i_got_more_where_that_came_from.wav", "bot/i_wasnt_worried_for_a_minute.wav", "bot/killed_him.wav", "bot/look_out_brag.wav", "bot/made_him_cry.wav", "bot/oh_yea.wav", "bot/oh_yea2.wav", "bot/owned.wav", "bot/ruined_his_day.wav", "bot/tag_them_and_bag_them.wav", "bot/thats_the_way_this_is_done.wav", "bot/that_was_a_close_one.wav", "bot/that_was_it.wav", "bot/that_was_the_last_guy.wav", "bot/that_was_the_last_one.wav", "bot/they_never_knew_what_hit_them.wav", "bot/they_will_not_escape.wav", "bot/they_wont_get_away.wav", "bot/they_wont_get_away2.wav", "bot/this_is_my_house.wav", "bot/took_him_down.wav", "bot/took_him_out.wav", "bot/took_him_out2.wav", "bot/wasted_him.wav", "bot/way_to_be_team.wav", "bot/well_done.wav", "bot/we_owned_them.wav", "bot/whew_that_was_close.wav", "bot/whoo.wav", "bot/whoo2.wav", "bot/whos_the_man.wav", "bot/who_wants_some_more.wav", "bot/yesss.wav", "bot/yesss2.wav" } -- Taunts played when Hunters hit their Spare1 binding. HUNTER_TAUNTS = { "bot/a_bunch_of_them.wav", "bot/come_out_and_fight_like_a_man.wav", "bot/come_out_wherever_you_are.wav", "bot/come_to_papa.wav", "bot/dont_worry_hell_get_it.wav", "bot/hang_on_i_heard_something.wav", "bot/hang_on_im_coming.wav", "bot/i_dont_think_so.wav", "bot/i_have_the_hostages.wav", "bot/i_see_our_target.wav", "bot/im_waiting_here.wav", "bot/keeping_an_eye_on_the_hostages.wav", "bot/nnno_sir.wav", "bot/spotted_the_delivery_boy.wav", "bot/target_acquired.wav", "bot/target_spotted.wav", "bot/you_heard_the_man_lets_go.wav" } -- Taunts played when Props hit their Spare1 binding. PROP_TAUNTS = { -- "ambient/alarms/apc_alarm_loop1.wav", "ambient/alarms/apc_alarm_pass1.wav", -- "ambient/alarms/citadel_alert_loop2.wav", -- "ambient/alarms/city_firebell_loop1.wav", -- "ambient/alarms/city_siren_loop2.wav", -- "ambient/alarms/combine_bank_alarm_loop1.wav", -- "ambient/alarms/combine_bank_alarm_loop4.wav", -- "ambient/alarms/klaxon1.wav", "ambient/alarms/manhack_alert_pass1.wav", "ambient/alarms/razortrain_horn1.wav", "ambient/alarms/scanner_alert_pass1.wav", -- "ambient/alarms/siren.wav", -- "ambient/alarms/train_crossing_bell_loop1.wav", "ambient/alarms/train_horn2.wav", "ambient/alarms/train_horn_distant1.wav", "ambient/alarms/warningbell1.wav", -- "ambient/chatter/cb_radio_chatter_1.wav", -- "ambient/chatter/cb_radio_chatter_2.wav", -- "ambient/chatter/cb_radio_chatter_3.wav", "ambient/energy/whiteflash.wav", "ambient/intro/alyxremove.wav", "ambient/intro/logosfx.wav", -- "ambient/levels/labs/teleport_alarm_loop1.wav", "ambient/levels/launch/1stfiringwarning.wav", "ambient/levels/launch/rockettakeoffblast.wav", -- "ambient/levels/outland/basealarmloop.wav", -- "ambient/machines/60hzhum.wav", "ambient/misc/ambulance1.wav", "ambient/misc/carhonk1.wav", "ambient/misc/carhonk2.wav", "ambient/misc/carhonk3.wav", -- "ambient/music/bongo.wav", -- "ambient/music/country_rock_am_radio_loop.wav", -- "ambient/music/cubanmusic1.wav", -- "ambient/music/dustmusic1.wav", -- "ambient/music/dustmusic2.wav", -- "ambient/music/dustmusic3.wav", -- "ambient/music/flamenco.wav", -- "ambient/music/latin.wav", -- "ambient/music/mirame_radio_thru_wall.wav", -- "ambient/music/piano1.wav", -- "ambient/music/piano2.wav", "ambient/outro/gunshipcrash.wav", "ambient/3dmeagle.wav", -- "ambient/guit1.wav", -- "ambient/opera.wav", -- "ambient/sheep.wav", "beams/beamstart5.wav", "buttons/bell1.wav", "buttons/weapon_cant_buy.wav", "common/bass.wav", "common/bugreporter_failed.wav", "common/warning.wav", "doors/door_squeek1.wav", "friends/friend_join.wav", "friends/friend_online.wav", "friends/message.wav", "hostage/hunuse/comeback.wav", "hostage/hunuse/dontleaveme.wav", "hostage/hunuse/yeahillstay.wav", "items/gift_drop.wav", "music/radio1.mp3", "phx/eggcrack.wav", "plats/elevbell1.wav", "player/headshot1.wav", "player/headshot2.wav", "player/sprayer.wav", "radio/enemydown.wav", "radio/go.wav", "radio/locknload.wav", "radio/negative.wav", "radio/rounddraw.wav", "radio/takepoint.wav", "resource/warning.wav", -- "test/temp/soundscape_test/tv_music.wav", "ui/achievement_earned.wav", "ui/freeze_cam.wav", "vehicles/junker/radar_ping_friendly1.wav", "weapons/c4/c4_beep1.wav", "weapons/c4/c4_click.wav", "weapons/awp/awp1.wav", "vo/canals/female01/gunboat_giveemhell.wav", "vo/canals/female01/gunboat_justintime.wav", "vo/canals/female01/stn6_incoming.wav", "vo/canals/male01/gunboat_giveemhell.wav", "vo/canals/male01/gunboat_justintime.wav", "vo/canals/male01/stn6_incoming.wav", "vo/canals/al_radio_stn6.wav", "vo/canals/arrest_getgoing.wav", "vo/canals/arrest_helpme.wav", "vo/canals/arrest_lookingforyou.wav", "vo/canals/boxcar_lethimhelp.wav", "vo/canals/matt_closecall.wav", "vo/canals/premassacre.wav", "vo/ravenholm/aimforhead.wav", "vo/ravenholm/bucket_patience.wav", "vo/ravenholm/madlaugh01.wav", "vo/ravenholm/madlaugh02.wav", "vo/ravenholm/madlaugh03.wav", "vo/ravenholm/madlaugh04.wav", "weapons/strider_buster/ol12_stickybombcreator.wav", "weapons/c4/c4_explode1.wav", "weapons/357/357_fire2.wav", "weapons/357/357_fire3.wav", "weapons/scout/scout_fire-1.wav", "weapons/smokegrenade/sg_explode.wav", "weapons/grenade_launcher1.wav", "weapons/explode3.wav", "weapons/underwater_explode3.wav", "items/nvg_on.wav", "hostage/huse/letsdoit.wav", "hostage/huse/illfollow.wav", "hostage/huse/getouttahere.wav", "doors/door_screen_move1.wav", "doors/heavy_metal_stop1.wav", "doors/default_move.wav", "common/stuck2.wav", "ambient/water_splash1.wav", "ambient/water_splash2.wav", "ambient/water_splash3.wav", "ambient/weather/thunder1.wav", "ambient/weather/thunder2.wav", "ambient/weather/thunder3.wav", "ambient/weather/thunder4.wav", "ambient/weather/thunder5.wav", "ambient/weather/thunder6.wav", "ambient/outro/thunder7.wav", "ambient/voices/crying_loop1.wav", "ambient/voices/playground_memory.wav", "ambient/voices/f_scream1.wav", "ambient/voices/m_scream1.wav", "ambient/voices/cough1.wav", "ambient/voices/cough2.wav", "ambient/voices/cough3.wav", "ambient/voices/cough4.wav", "ambient/overhead/plane1.wav", "ambient/overhead/plane2.wav", "ambient/overhead/plane3.wav", "ambient/overhead/hel1.wav", "ambient/overhead/hel2.wav", "ambient/misc/truck_backup1.wav", "ambient/misc/truck_drive1.wav", "ambient/misc/truck_drive2.wav", "ambient/machines/pneumatic_drill_1.wav", "ambient/machines/pneumatic_drill_2.wav", "ambient/machines/pneumatic_drill_3.wav", "ambient/machines/pneumatic_drill_4.wav", "ambient/machines/station_train_squeel.wav", "ambient/machines/ticktock.wav", "ambient/creatures/teddy.wav", "ambient/creatures/town_child_scream1.wav", "ambient/creatures/town_moan1.wav", "ambient/creatures/town_muffled_cry1.wav", "ambient/creatures/town_scared_breathing1.wav", "ambient/creatures/town_scared_breathing2.wav", "ambient/creatures/town_scared_sob1.wav", "ambient/creatures/town_scared_sob2.wav", "ambient/creatures/town_zombie_call1.wav" }