--[[ The MIT License (MIT) Copyright (c) 2015 Xaymar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] StateSeek = {} function StateSeek:OnEnter(OldState) if GAMEMODE.Config:DebugLog() then print("StateSeek: OnEnter") end GAMEMODE:SetRoundState(GAMEMODE.States.Seek) -- Round Data GAMEMODE.Data.RoundTime = GAMEMODE.Config.Round:Time() -- Unfreeze Seekers for i, ply in ipairs(team.GetPlayers(GAMEMODE.Teams.Seekers)) do ply:Freeze(false) ply:UnLock() ply:ScreenFade(SCREENFADE.PURGE, color_black, 0, 0) ply:ScreenFade(SCREENFADE.IN, color_black, 1, 0) end end function StateSeek:Tick() -- Update Game Time GAMEMODE.Data.RoundTime = GAMEMODE.Config.Round:Time() - (CurTime() - GAMEMODE.Data.RoundStartTime) GAMEMODE:SetRoundTime(GAMEMODE.Data.RoundTime) -- Victory Conditions local hiders, seekers = team.GetPlayers(GAMEMODE.Teams.Hiders), team.GetPlayers(GAMEMODE.Teams.Seekers) local hiderAlive, seekerAlive = false, false if GAMEMODE.Config:Debug() then hiderAlive = true;seekerAlive = true end for i,ply in ipairs(hiders) do if (ply.Data.Alive) then hiderAlive = true end end for i,ply in ipairs(seekers) do if (ply.Data.Alive) then seekerAlive = true end end if (hiderAlive == false) then if (seekerAlive == false) then -- Draw, both teams dead. GAMEMODE:SetRoundWinner(GAMEMODE.Teams.Spectators) GAMEMODE.RoundManager:SetState(StatePostRound) else -- Seeker victory, Hiders dead GAMEMODE:SetRoundWinner(GAMEMODE.Teams.Seekers) GAMEMODE.RoundManager:SetState(StatePostRound) end else if (seekerAlive == false) then -- Hider Victory, Seeker dead. GAMEMODE:SetRoundWinner(GAMEMODE.Teams.Hiders) GAMEMODE.RoundManager:SetState(StatePostRound) else if (GAMEMODE.Data.RoundTime <= 0) then -- No Time remaining GAMEMODE:SetRoundWinner(GAMEMODE.Teams.Hiders) GAMEMODE.RoundManager:SetState(StatePostRound) end end end end function StateSeek:OnLeave(NewState) if GAMEMODE.Config:DebugLog() then print("StateSeek: OnLeave") end if GAMEMODE:GetRoundWinner() == GAMEMODE.Teams.Seekers then hook.Run("RoundVictorySeeker") elseif GAMEMODE:GetRoundWinner() == GAMEMODE.Teams.Hiders then hook.Run("RoundVictoryHider") else hook.Run("RoundVictoryDraw") end end