--[[ The MIT License (MIT) Copyright (c) 2015-2018 Xaymar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] include "base.lua" StateSeek = {} StateSeek.Name = "Seek" function StateSeek:OnEnter(OldState) if GAMEMODE.Config:DebugLog() then print("StateSeek: OnEnter") end GAMEMODE:SetRoundState(GAMEMODE.States.Seek) -- Unfreeze Seekers for i, ply in ipairs(team.GetPlayers(GAMEMODE.Teams.Seekers)) do ply:Freeze(false) ply:UnLock() ply:ScreenFade(SCREENFADE.PURGE, color_black, 0, 0) ply:ScreenFade(SCREENFADE.IN, color_black, 1, 0) end end function StateSeek:Tick() -- Update Game Time local deltaTime = (CurTime() - GAMEMODE.Data.RoundStartTime) GAMEMODE.Data.RoundTime = GAMEMODE.Config.Round:Time() - deltaTime GAMEMODE.Data.StateTime = GAMEMODE.Config.Round:Time() - deltaTime GAMEMODE:SetRoundTime(GAMEMODE.Data.RoundTime) GAMEMODE:SetRoundStateTime(GAMEMODE.Data.StateTime) -- Victory Conditions local hiders, seekers = team.GetPlayers(GAMEMODE.Teams.Hiders), team.GetPlayers(GAMEMODE.Teams.Seekers) local hiderAlive, seekerAlive = false, false if GAMEMODE.Config:Debug() then hiderAlive = true;seekerAlive = true end for i,ply in ipairs(hiders) do if (ply.Data.Alive) then hiderAlive = true end end for i,ply in ipairs(seekers) do if (ply.Data.Alive) then seekerAlive = truew end end if (hiderAlive == false) then if (seekerAlive == false) then -- Draw, both teams dead. GAMEMODE:SetRoundWinner(GAMEMODE.Teams.Spectators) GAMEMODE.RoundManager:SetState(StatePostRound) else -- Seeker victory, Hiders dead GAMEMODE:SetRoundWinner(GAMEMODE.Teams.Seekers) GAMEMODE.RoundManager:SetState(StatePostRound) end else if (seekerAlive == false) then -- Hider Victory, Seeker dead. GAMEMODE:SetRoundWinner(GAMEMODE.Teams.Hiders) GAMEMODE.RoundManager:SetState(StatePostRound) else if (GAMEMODE.Data.StateTime <= 0) then -- No Time remaining GAMEMODE:SetRoundWinner(GAMEMODE.Teams.Hiders) GAMEMODE.RoundManager:SetState(StatePostRound) end end end end function StateSeek:OnLeave(NewState) if GAMEMODE.Config:DebugLog() then print("StateSeek: OnLeave") end if GAMEMODE:GetRoundWinner() == GAMEMODE.Teams.Seekers then -- Run external Hooks hook.Run("RoundVictorySeeker") -- Assign Team Points team.SetScore(GAMEMODE.Teams.Seekers, team.GetScore(GAMEMODE.Teams.Seekers) + 1) elseif GAMEMODE:GetRoundWinner() == GAMEMODE.Teams.Hiders then -- Run external Hooks hook.Run("RoundVictoryHider") -- Assign Team Points team.SetScore(GAMEMODE.Teams.Hiders, team.GetScore(GAMEMODE.Teams.Hiders) + 1) else -- Run external Hooks hook.Run("RoundVictoryDraw") end end