This is a Derma version of the manually drawn Default Player Class HUD Element which is now gone. It integrates with the UIManager and FontManager and scales with the ScreenSize instead of being a fixed small size.
Like with states, allows reuse and prevents missing elements and uses the Lua engine to do the lookup instead of the Lua parser. Slightly faster, but may not be directly obvious in use.
The original game mode had a Scoreboard and now Prop Hunt Extended also has one. As usual, it has separation by team (Spectator, Hider, Seeker) and has the game mode logo in the top left. This score board is kept very simple and is non-interactive.
Media: https://drive.google.com/uc?id=12uVh2-BSC3p_aPgRSWNRdz3M0zbBj2BZ
Garry's Mod registers lua files in the order they appear, and will immediately run cl_init.lua once it is registered. This occasionally caused includes to error.
The meta object is extended by some commonly used functionality that Garry's Mod does not expose directly. Some of these are Server only and will produce wrong results on the Client, also due to Garry's Mod not exposing things properly.
Even though git internally knows the difference between upper and lower case, all of it's commands rely on the file system to do so as well. This results in incorrect behavior when renaming A to a for example, as the source and destination is identical on the file system according to git. Windows does support such renames, but git seems to shit itself.