Commit Graph

10 Commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks 7f3ba60b40 gamemode: Fix Suicide and Team Killing increasing Frags 2017-11-26 13:49:20 +01:00
Michael Fabian 'Xaymar' Dirks 863f099f31 gamemode: Implement Scoreboard support
The game mode will now assign points to teams as well as increment frags and deaths. This paves the way for a proper scoreboard to be added.
2017-11-26 12:54:57 +01:00
Michael Fabian 'Xaymar' Dirks 73a587085c gamemode: Remove the NoCollide constraint on player death 2017-11-26 12:46:02 +01:00
Michael Fabian 'Xaymar' Dirks 7349a96603 gamemode: Implement Alive() function in player classes
This allows checking if the player is actually alive according to the current player class. Some classes are alive to the game, but not to the actual game mode, for example Spectators are alive, but not really.
2017-11-26 12:40:28 +01:00
Michael Fabian 'Xaymar' Dirks be017d3d55 gamemode: Fix Hiders getting stuck on themselves
It seems that the physics engine allows the parent to collide with childs, but childs not with the parent. This doesn't make any sense at all.
2017-11-26 09:30:15 +01:00
Michael Fabian 'Xaymar' Dirks eb3b7f3aef gamemode: Add new 'Selection Halo' feature
This feature allows Hiders to easily tell which prop they will turn into if they press Use. As always, it can be fully configured and even turned off. By default it is enabled and set to Approximate mode.

In Approximate mode, the client is responsible for guessing the best match to the Use key, but does not have any actual influence on what they will really turn into. This will in most cases be enough, as the internal Use test relies on the forward vector, which is checked by this mode. For those requiring more accuracy, there is the Accurate mode.

In Accurate mode, the server is responsible for exactly knowing the best match to the Use key and sending this to the user. This has a server performance impact that scales with the player base and the rate at which these updates are performed can be configured. This mode is affected by lag and packet loss, so only really useful for high performance LAN servers or testing.
2017-11-25 13:25:29 +01:00
Michael Fabian 'Xaymar' Dirks 8413d8e08e gamemode: Add support for FindUseEntity hook 2017-11-25 09:18:59 +01:00
Michael Fabian 'Xaymar' Dirks 74d77b5269 class/seeker: Ignore damage done to ragdolls 2017-11-24 03:10:50 +01:00
Michael Fabian 'Xaymar' Dirks 14e32383c4 class/seeker: Properly respect mp_friendlyfire 2
Support for the reflect setting (mp_friendlyfire 2) now properly works and will no longer spew lua errors into the console, while also logging who damaged who with how much damage. This info is critical to server owners that want to know what exactly went down in a match with this option enabled.
2017-11-24 03:10:30 +01:00
Michael Fabian 'Xaymar' Dirks 6ad75df85d Adjust paths to be lowercase (part 2)
Even though git internally knows the difference between upper and lower case, all of it's commands rely on the file system to do so as well. This results in incorrect behavior when renaming A to a for example, as the source and destination is identical on the file system according to git. Windows does support such renames, but git seems to shit itself.
2017-11-24 02:00:08 +01:00