shared/config: Remove unsupported gametype option
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@@ -65,12 +65,6 @@ end
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-- ------------------------------------------------------------------------- --
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-- ------------------------------------------------------------------------- --
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--! Basic Settings
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--! Basic Settings
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-- ------------------------------------------------------------------------- --
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-- ------------------------------------------------------------------------- --
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-- Game Mode (See sh_init.lua)
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GM.Config.ConVars.GameType = CreateConVarIfNotExists("ph_gametype", GM.Types.Original, FCVAR_REPLICATED, "Prop Hunt: Which Game Type should be played? ("..GM.Types.Original.." = Original Prop Hunt, "..GM.Types.TheDeadHunt.." = The Dead Hunt Mode)")
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function GM.Config:GameType()
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return self.ConVars.GameType:GetInt()
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end
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-- Timelimit in minutes
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-- Timelimit in minutes
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GM.Config.ConVars.TimeLimit = CreateConVarIfNotExists("mp_timelimit", "20", FCVAR_REPLICATED, "Map Time Limit (in Minutes)")
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GM.Config.ConVars.TimeLimit = CreateConVarIfNotExists("mp_timelimit", "20", FCVAR_REPLICATED, "Map Time Limit (in Minutes)")
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function GM.Config:TimeLimit()
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function GM.Config:TimeLimit()
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@@ -46,11 +46,6 @@ GM.States.Seek = 3
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GM.States.PostRound = 4
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GM.States.PostRound = 4
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GM.States.PostMatch = 5
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GM.States.PostMatch = 5
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-- Game Modes
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GM.Types = {}
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GM.Types.Original = 0
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GM.Types.TheDeadHunt = 1 -- Deprecated: One Hunter, Dead Prop become Hunter, Props can't see each other.
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-- Teams
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-- Teams
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GM.Teams = {}
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GM.Teams = {}
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GM.Teams.Spectators = 0
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GM.Teams.Spectators = 0
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@@ -138,6 +133,9 @@ end
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-- Meta
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-- Meta
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include "meta/player.lua"
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include "meta/player.lua"
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-- Defines
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include "sh_defines.lua"
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-- Configuration
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-- Configuration
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include "sh_config.lua"
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include "sh_config.lua"
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