gamemode: Add new and update existing cvars with help text

The command 'cvarlist ph_' should now actually be much more descriptive than before.
This commit is contained in:
Michael Fabian 'Xaymar' Dirks
2017-11-25 00:45:35 +01:00
parent e8f5fc4b92
commit cc820a89d3
2 changed files with 189 additions and 57 deletions
@@ -85,7 +85,7 @@ function GM.Config.Round:Time()
end end
-- For how many seconds are the Seekers blinded? (Seconds) -- For how many seconds are the Seekers blinded? (Seconds)
GM.Config.Round.ConVars.BlindTime = CreateConVarIfNotExists("ph_round_blindtime", "-30", FCVAR_REPLICATED, "Round Manager: Blind Time for Seekers (in Seconds, positive takes away from ph_round_timelimit, negative adds extra time to ph_round_timelimit") GM.Config.Round.ConVars.BlindTime = CreateConVarIfNotExists("ph_round_blindtime", "-30", FCVAR_REPLICATED, "Round Manager: Blind Time for Seekers (in Seconds, positive takes away from ph_round_timelimit, negative adds extra time to ph_round_timelimit)")
function GM.Config.Round:BlindTime() function GM.Config.Round:BlindTime()
return self.ConVars.BlindTime:GetFloat() return self.ConVars.BlindTime:GetFloat()
end end
@@ -97,7 +97,7 @@ GM.Config.Teams = {}
GM.Config.Teams.ConVars = {} GM.Config.Teams.ConVars = {}
-- Should teams be ranomized each round? -- Should teams be ranomized each round?
GM.Config.Teams.ConVars.Randomize = CreateConVarIfNotExists("ph_teams_randomize", "0", FCVAR_REPLICATED, "Teams: Randomize Each Round") GM.Config.Teams.ConVars.Randomize = CreateConVarIfNotExists("ph_teams_randomize", "0", FCVAR_REPLICATED, "Teams: Randomize Teams instead of swapping each round")
function GM.Config.Teams:Randomize() function GM.Config.Teams:Randomize()
return self.ConVars.Randomize:GetBool() return self.ConVars.Randomize:GetBool()
end end
@@ -15,6 +15,7 @@
"text" "Enable Debug Mode" "text" "Enable Debug Mode"
"type" "CheckBox" "type" "CheckBox"
"default" "0" "default" "0"
"help" "Prop Hunt: Enable Debug Mode"
} }
2 2
@@ -23,221 +24,352 @@
"text" "Enable Debug Logging" "text" "Enable Debug Logging"
"type" "CheckBox" "type" "CheckBox"
"default" "1" "default" "1"
"help" "Prop Hunt: Enable Debug Logging"
} }
// Basic Settings // Basic Settings
11 100
{ {
"name" "ph_gametype" "name" "ph_gametype"
"text" "Game Type to use" "text" "Game Type to use"
"type" "Numeric" "type" "Numeric"
"default" "0" "default" "0"
"help" "Prop Hunt: Which Game Type should be played?"
} }
101
12
{ {
"name" "mp_timelimit" "name" "mp_timelimit"
"text" "Map Time Limit" "text" "Map Time Limit"
"type" "Numeric" "type" "Numeric"
"default" "0" "default" "0"
"help" "Map Time Limit (in Minutes)"
} }
102
13
{ {
"name" "ph_sprinting" "name" "mp_friendlyfire"
"text" "Enable Sprinting" "text" "Friendly fire"
"type" "CheckBox" "type" "Numeric"
"default" "0" "default" "0"
"help" "Allow friendly fire? (0 = No, 1 = Yes, 2 = Reflect)"
} }
// Round Settings // Round Settings
21 200
{ {
"name" "ph_round_limit" "name" "ph_round_limit"
"text" "Maximum Rounds Played" "text" "Maximum Rounds Played"
"type" "Numeric" "type" "Numeric"
"default" "10" "default" "10"
"help" "Round Manager: Maximum Rounds to Play on a single Map"
} }
201
22
{ {
"name" "ph_round_timelimit" "name" "ph_round_timelimit"
"text" "Time Limit per Round" "text" "Time Limit per Round"
"type" "Numeric" "type" "Numeric"
"default" "180" "default" "180"
"help" "Round Manager: Time Limit per Round (in Seconds)"
} }
202
23
{ {
"name" "ph_round_blindtime" "name" "ph_round_blindtime"
"text" "Seeker Blind time per Round" "text" "Seeker Blind time per Round"
"type" "Numeric" "type" "Numeric"
"default" "-30" "default" "-30"
"help" "Round Manager: Blind Time for Seekers (in Seconds, positive takes away from ph_round_timelimit, negative adds extra time to ph_round_timelimit)"
} }
// Team Settings // Team Settings
31 300
{ {
"name" "ph_teams_randomize" "name" "ph_teams_randomize"
"text" "Randomize Teams" "text" "Randomize Teams"
"type" "CheckBox" "type" "CheckBox"
"default" "1" "default" "1"
"help" "Teams: Randomize Teams instead of swapping each round"
} }
301
32
{ {
"name" "ph_teams_weighted" "name" "ph_teams_weighted"
"text" "Randomize with weighted Score" "text" "Randomize with weighted Score"
"type" "CheckBox" "type" "CheckBox"
"default" "1" "default" "1"
"help" "Teams: Use Weighted Randomization"
} }
302
33
{ {
"name" "ph_teams_seekerpct" "name" "ph_teams_seekerpct"
"text" "Pct of Pl. becoming Seeker" "text" "Pct of Pl. becoming Seeker"
"type" "Numeric" "type" "Numeric"
"default" "25" "default" "25"
"help" "Teams: Initial percentage of Seekers in Dead Hunt Game Type"
} }
// Seeker Settings // Seeker Settings
41 400
{ {
"name" "ph_seeker_health" "name" "ph_seeker_health"
"text" "Seeker Health" "text" "Seeker Health"
"type" "Numeric" "type" "Numeric"
"default" "100" "default" "100"
"help" "Seekers: Initial Health"
} }
401
42
{ {
"name" "ph_seeker_health_max" "name" "ph_seeker_health_max"
"text" "Seeker Max Health" "text" "Seeker Max Health"
"type" "Numeric" "type" "Numeric"
"default" "100" "default" "100"
"help" "Seekers: Maximum Health"
} }
402
43
{ {
"name" "ph_seeker_health_bonus" "name" "ph_seeker_health_bonus"
"text" "Seeker Health Kill-Bonus" "text" "Seeker Health Kill-Bonus"
"type" "Numeric" "type" "Numeric"
"default" "20" "default" "20"
"help" "Seekers: Health Bonus per Kill"
} }
403
44
{ {
"name" "ph_seeker_health_penalty" "name" "ph_seeker_health_penalty"
"text" "Seeker Health Penalty" "text" "Seeker Health Penalty"
"type" "Numeric" "type" "Numeric"
"default" "5" "default" "5"
"help" "Seekers: Health Penalty per wrong Shot"
} }
404
45
{ {
"name" "ph_seeker_weapons" "name" "ph_seeker_weapons"
"text" "Seeker Weapons" "text" "Seeker Weapons"
"type" "Text" "type" "Text"
"default" "weapon_crowbar,weapon_pistol,weapon_ph_smg,weapon_shotgun" "default" "weapon_crowbar,weapon_pistol,weapon_ph_smg,weapon_shotgun"
"help" "Seekers: Initial Weapons (Weapon,Weapon,...)"
} }
405
46
{ {
"name" "ph_seeker_ammo" "name" "ph_seeker_ammo"
"text" "Seeker Ammo" "text" "Seeker Ammo"
"type" "Text" "type" "Text"
"default" "Pistol:100,SMG1:300,SMG1_Grenade:1,Buckshot:64" "default" "Pistol:100,SMG1:300,SMG1_Grenade:1,Buckshot:64"
"help" "Seekers: Initial Ammo (Ammo:Amount,Ammo:Amount,...)"
}
406
{
"name" "ph_seeker_walk_speed"
"text" "Seeker Walk Speed"
"type" "Numeric"
"default" "250"
"help" "Seekers: Walk Speed"
}
407
{
"name" "ph_seeker_sprint"
"text" "Seeker Sprint Allowed"
"type" "CheckBox"
"default" "1"
"help" "Seekers: Allow Sprinting"
}
408
{
"name" "ph_seeker_sprint_speed"
"text" "Seeker Sprint Speed"
"type" "Numeric"
"default" "500"
"help" "Seekers: Sprint Speed"
}
409
{
"name" "ph_seeker_jump_power"
"text" "Seeker Jump Power"
"type" "Numeric"
"default" "200"
"help" "Seekers: Jump Power"
} }
// Hider Settings // Hider Settings
51 500
{ {
"name" "ph_hider_health" "name" "ph_hider_health"
"text" "Hider Health" "text" "Hider Health"
"type" "Numeric" "type" "Numeric"
"default" "100" "default" "100"
"help" "Hiders: Initial Health"
} }
501
52
{ {
"name" "ph_hider_health_max" "name" "ph_hider_health_max"
"text" "Hider Max Health" "text" "Hider Max Health"
"type" "Numeric" "type" "Numeric"
"default" "100" "default" "100"
"help" "Hiders: Maximum Health"
} }
502
53
{ {
"name" "ph_hider_health_scaling" "name" "ph_hider_health_scaling"
"text" "Hider Enable Health Scaling" "text" "Hider Enable Health Scaling"
"type" "CheckBox" "type" "CheckBox"
"default" "1" "default" "1"
"help" "Hiders: Enable Health Scaling"
} }
503
54
{ {
"name" "ph_hider_health_scaling_max" "name" "ph_hider_health_scaling_max"
"text" "Hider Scaled Max Health" "text" "Hider Scaled Max Health"
"type" "Numeric" "type" "Numeric"
"default" "200" "default" "200"
"help" "Hiders: Maximum scaled Health"
} }
504
55
{ {
"name" "ph_hider_allow_full_rotation" "name" "ph_hider_allow_full_rotation"
"text" "Hider 3-Dimensional Rotation" "text" "Hider 3-Dimensional Rotation"
"type" "CheckBox" "type" "CheckBox"
"default" "0" "default" "0"
"help" "Hiders: Enable full 3D Rotation"
}
505
{
"name" "ph_hider_walk_speed"
"text" "Hider Walk Speed"
"type" "Numeric"
"default" "250"
"help" "Hiders: Walk Speed"
}
506
{
"name" "ph_hider_sprint"
"text" "Hider Sprint Allowed"
"type" "CheckBox"
"default" "0"
"help" "Hiders: Allow Sprinting"
}
507
{
"name" "ph_hider_sprint_speed"
"text" "Hider Sprint Speed"
"type" "Numeric"
"default" "500"
"help" "Hiders: Sprint Speed"
}
507
{
"name" "ph_hider_jump_power"
"text" "Hider Jump Power"
"type" "Numeric"
"default" "200"
"help" "Hiders: Jump Power"
} }
// Whitelist & Blacklist // Whitelist & Blacklist
61 600
{ {
"name" "ph_list_class_whitelist" "name" "ph_list_class_whitelist"
"text" "Allowed Entity Classes" "text" "Allowed Entity Classes"
"type" "Text" "type" "Text"
"default" "ph_prop,prop_physics,prop_physics_multiplayer,prop_physics_respawnable" "default" "ph_prop,prop_physics,prop_physics_multiplayer,prop_physics_respawnable"
"help" "Anti-Cheat: Whitelisted Hider Classes"
} }
601
62
{ {
"name" "ph_list_abuse_blacklist" "name" "ph_list_abuse_blacklist"
"text" "Abuse Blacklist" "text" "Abuse Blacklist"
"type" "Text" "type" "Text"
"default" "func_button,func_door,func_door_rotation,prop_door_rotation,func_tracktrain,func_tanktrain,func_breakable" "default" "func_button,func_door,func_door_rotation,prop_door_rotation,func_tracktrain,func_tanktrain,func_breakable"
"help" "Anti-Cheat: Entity Abuse Blacklist"
} }
602
63
{ {
"name" "ph_list_model_blacklist" "name" "ph_list_model_blacklist"
"text" "Model Blacklist" "text" "Model Blacklist"
"type" "Text" "type" "Text"
"default" "models/props/cs_assault/dollar.mdl,models/props/cs_assault/money.mdl,models/props/cs_office/snowman_arm.mdl,models/props/cs_office/projector_remote.mdl" "default" "models/props/cs_assault/dollar.mdl,models/props/cs_assault/money.mdl,models/props/cs_office/snowman_arm.mdl,models/props/cs_office/projector_remote.mdl"
"help" "Anti-Cheat: Model Abuse Blacklist"
} }
// Taunts // Taunts
71 700
{ {
"name" "ph_taunt_cooldown" "name" "ph_taunt_cooldown"
"text" "Cooldown for Taunts" "text" "Cooldown for Taunts"
"type" "Numeric" "type" "Numeric"
"default" "5" "default" "5"
"help" "Prop Hunt: Cooldown between Taunts"
} }
701
72
{ {
"name" "ph_taunt_seekers" "name" "ph_taunt_seekers"
"text" "Seeker Taunts" "text" "Seeker Taunts"
"type" "Text" "type" "Text"
"default" "bot/a_bunch_of_them.wav,bot/come_out_and_fight_like_a_man.wav,bot/come_out_wherever_you_are.wav,bot/come_to_papa.wav,bot/dont_worry_hell_get_it.wav,bot/hang_on_i_heard_something.wav,bot/hang_on_im_coming.wav,bot/i_dont_think_so.wav,bot/i_have_the_hostages.wav,bot/i_see_our_target.wav,bot/im_waiting_here.wav,bot/keeping_an_eye_on_the_hostages.wav,bot/nnno_sir.wav,bot/spotted_the_delivery_boy.wav,bot/target_acquired.wav,bot/target_spotted.wav,bot/you_heard_the_man_lets_go.wav" "default" "bot/a_bunch_of_them.wav,bot/come_out_and_fight_like_a_man.wav,bot/come_out_wherever_you_are.wav,bot/come_to_papa.wav,bot/dont_worry_hell_get_it.wav,bot/hang_on_i_heard_something.wav,bot/hang_on_im_coming.wav,bot/i_dont_think_so.wav,bot/i_have_the_hostages.wav,bot/i_see_our_target.wav,bot/im_waiting_here.wav,bot/keeping_an_eye_on_the_hostages.wav,bot/nnno_sir.wav,bot/spotted_the_delivery_boy.wav,bot/target_acquired.wav,bot/target_spotted.wav,bot/you_heard_the_man_lets_go.wav"
"help" "Prop Hunt: Seeker Taunts"
} }
702
73
{ {
"name" "ph_taunt_hiders" "name" "ph_taunt_hiders"
"text" "Hider Taunts" "text" "Hider Taunts"
"type" "Text" "type" "Text"
"default" "ambient/alarms/apc_alarm_pass1.wav,ambient/alarms/manhack_alert_pass1.wav,ambient/alarms/razortrain_horn1.wav,ambient/alarms/scanner_alert_pass1.wav,ambient/alarms/train_horn2.wav,ambient/alarms/train_horn_distant1.wav,ambient/alarms/warningbell1.wav,ambient/energy/whiteflash.wav,ambient/intro/alyxremove.wav,ambient/intro/logosfx.wav,ambient/levels/launch/1stfiringwarning.wav,ambient/levels/launch/rockettakeoffblast.wav,ambient/misc/ambulance1.wav,ambient/misc/carhonk1.wav,ambient/misc/carhonk2.wav,ambient/misc/carhonk3.wav,ambient/outro/gunshipcrash.wav,ambient/3dmeagle.wav,beams/beamstart5.wav,buttons/bell1.wav,buttons/weapon_cant_buy.wav,common/bass.wav,common/bugreporter_failed.wav,common/warning.wav,doors/door_squeek1.wav,friends/friend_join.wav,friends/friend_online.wav,friends/message.wav,hostage/hunuse/comeback.wav,hostage/hunuse/dontleaveme.wav,hostage/hunuse/yeahillstay.wav,items/gift_drop.wav,music/radio1.mp3,phx/eggcrack.wav,plats/elevbell1.wav,player/headshot1.wav,player/headshot2.wav,player/sprayer.wav,radio/enemydown.wav,radio/go.wav,radio/locknload.wav,radio/negative.wav,radio/rounddraw.wav,radio/takepoint.wav,resource/warning.wav,ui/achievement_earned.wav,ui/freeze_cam.wav,vehicles/junker/radar_ping_friendly1.wav,weapons/c4/c4_beep1.wav,weapons/c4/c4_click.wav,weapons/awp/awp1.wav,vo/canals/female01/gunboat_giveemhell.wav,vo/canals/female01/gunboat_justintime.wav,vo/canals/female01/stn6_incoming.wav,vo/canals/male01/gunboat_giveemhell.wav,vo/canals/male01/gunboat_justintime.wav,vo/canals/male01/stn6_incoming.wav,vo/canals/al_radio_stn6.wav,vo/canals/arrest_getgoing.wav,vo/canals/arrest_helpme.wav,vo/canals/arrest_lookingforyou.wav,vo/canals/boxcar_lethimhelp.wav,vo/canals/matt_closecall.wav,vo/canals/premassacre.wav,vo/ravenholm/aimforhead.wav,vo/ravenholm/bucket_patience.wav,vo/ravenholm/madlaugh01.wav,vo/ravenholm/madlaugh02.wav,vo/ravenholm/madlaugh03.wav,vo/ravenholm/madlaugh04.wav,weapons/strider_buster/ol12_stickybombcreator.wav,weapons/c4/c4_explode1.wav,weapons/357/357_fire2.wav,weapons/357/357_fire3.wav,weapons/scout/scout_fire-1.wav,weapons/smokegrenade/sg_explode.wav,weapons/grenade_launcher1.wav,weapons/explode3.wav,weapons/underwater_explode3.wav,items/nvg_on.wav,hostage/huse/letsdoit.wav,hostage/huse/illfollow.wav,hostage/huse/getouttahere.wav,doors/door_screen_move1.wav,doors/heavy_metal_stop1.wav,doors/default_move.wav,common/stuck2.wav,ambient/water_splash1.wav,ambient/water_splash2.wav,ambient/water_splash3.wav,ambient/weather/thunder1.wav,ambient/weather/thunder2.wav,ambient/weather/thunder3.wav,ambient/weather/thunder4.wav,ambient/weather/thunder5.wav,ambient/weather/thunder6.wav,ambient/outro/thunder7.wav,ambient/voices/crying_loop1.wav,ambient/voices/playground_memory.wav,ambient/voices/f_scream1.wav,ambient/voices/m_scream1.wav,ambient/voices/cough1.wav,ambient/voices/cough2.wav,ambient/voices/cough3.wav,ambient/voices/cough4.wav,ambient/overhead/plane1.wav,ambient/overhead/plane2.wav,ambient/overhead/plane3.wav,ambient/overhead/hel1.wav,ambient/overhead/hel2.wav,ambient/misc/truck_backup1.wav,ambient/misc/truck_drive1.wav,ambient/misc/truck_drive2.wav,ambient/machines/pneumatic_drill_1.wav,ambient/machines/pneumatic_drill_2.wav,ambient/machines/pneumatic_drill_3.wav,ambient/machines/pneumatic_drill_4.wav,ambient/machines/station_train_squeel.wav,ambient/machines/ticktock.wav,ambient/creatures/teddy.wav,ambient/creatures/town_child_scream1.wav,ambient/creatures/town_moan1.wav,ambient/creatures/town_muffled_cry1.wav,ambient/creatures/town_scared_breathing1.wav,ambient/creatures/town_scared_breathing2.wav,ambient/creatures/town_scared_sob1.wav,ambient/creatures/town_scared_sob2.wav,ambient/creatures/town_zombie_call1.wav" "default" "ambient/alarms/apc_alarm_pass1.wav,ambient/alarms/manhack_alert_pass1.wav,ambient/alarms/razortrain_horn1.wav,ambient/alarms/scanner_alert_pass1.wav,ambient/alarms/train_horn2.wav,ambient/alarms/train_horn_distant1.wav,ambient/alarms/warningbell1.wav,ambient/energy/whiteflash.wav,ambient/intro/alyxremove.wav,ambient/intro/logosfx.wav,ambient/levels/launch/1stfiringwarning.wav,ambient/levels/launch/rockettakeoffblast.wav,ambient/misc/ambulance1.wav,ambient/misc/carhonk1.wav,ambient/misc/carhonk2.wav,ambient/misc/carhonk3.wav,ambient/outro/gunshipcrash.wav,ambient/3dmeagle.wav,beams/beamstart5.wav,buttons/bell1.wav,buttons/weapon_cant_buy.wav,common/bass.wav,common/bugreporter_failed.wav,common/warning.wav,doors/door_squeek1.wav,friends/friend_join.wav,friends/friend_online.wav,friends/message.wav,hostage/hunuse/comeback.wav,hostage/hunuse/dontleaveme.wav,hostage/hunuse/yeahillstay.wav,items/gift_drop.wav,music/radio1.mp3,phx/eggcrack.wav,plats/elevbell1.wav,player/headshot1.wav,player/headshot2.wav,player/sprayer.wav,radio/enemydown.wav,radio/go.wav,radio/locknload.wav,radio/negative.wav,radio/rounddraw.wav,radio/takepoint.wav,resource/warning.wav,ui/achievement_earned.wav,ui/freeze_cam.wav,vehicles/junker/radar_ping_friendly1.wav,weapons/c4/c4_beep1.wav,weapons/c4/c4_click.wav,weapons/awp/awp1.wav,vo/canals/female01/gunboat_giveemhell.wav,vo/canals/female01/gunboat_justintime.wav,vo/canals/female01/stn6_incoming.wav,vo/canals/male01/gunboat_giveemhell.wav,vo/canals/male01/gunboat_justintime.wav,vo/canals/male01/stn6_incoming.wav,vo/canals/al_radio_stn6.wav,vo/canals/arrest_getgoing.wav,vo/canals/arrest_helpme.wav,vo/canals/arrest_lookingforyou.wav,vo/canals/boxcar_lethimhelp.wav,vo/canals/matt_closecall.wav,vo/canals/premassacre.wav,vo/ravenholm/aimforhead.wav,vo/ravenholm/bucket_patience.wav,vo/ravenholm/madlaugh01.wav,vo/ravenholm/madlaugh02.wav,vo/ravenholm/madlaugh03.wav,vo/ravenholm/madlaugh04.wav,weapons/strider_buster/ol12_stickybombcreator.wav,weapons/c4/c4_explode1.wav,weapons/357/357_fire2.wav,weapons/357/357_fire3.wav,weapons/scout/scout_fire-1.wav,weapons/smokegrenade/sg_explode.wav,weapons/grenade_launcher1.wav,weapons/explode3.wav,weapons/underwater_explode3.wav,items/nvg_on.wav,hostage/huse/letsdoit.wav,hostage/huse/illfollow.wav,hostage/huse/getouttahere.wav,doors/door_screen_move1.wav,doors/heavy_metal_stop1.wav,doors/default_move.wav,common/stuck2.wav,ambient/water_splash1.wav,ambient/water_splash2.wav,ambient/water_splash3.wav,ambient/weather/thunder1.wav,ambient/weather/thunder2.wav,ambient/weather/thunder3.wav,ambient/weather/thunder4.wav,ambient/weather/thunder5.wav,ambient/weather/thunder6.wav,ambient/outro/thunder7.wav,ambient/voices/crying_loop1.wav,ambient/voices/playground_memory.wav,ambient/voices/f_scream1.wav,ambient/voices/m_scream1.wav,ambient/voices/cough1.wav,ambient/voices/cough2.wav,ambient/voices/cough3.wav,ambient/voices/cough4.wav,ambient/overhead/plane1.wav,ambient/overhead/plane2.wav,ambient/overhead/plane3.wav,ambient/overhead/hel1.wav,ambient/overhead/hel2.wav,ambient/misc/truck_backup1.wav,ambient/misc/truck_drive1.wav,ambient/misc/truck_drive2.wav,ambient/machines/pneumatic_drill_1.wav,ambient/machines/pneumatic_drill_2.wav,ambient/machines/pneumatic_drill_3.wav,ambient/machines/pneumatic_drill_4.wav,ambient/machines/station_train_squeel.wav,ambient/machines/ticktock.wav,ambient/creatures/teddy.wav,ambient/creatures/town_child_scream1.wav,ambient/creatures/town_moan1.wav,ambient/creatures/town_muffled_cry1.wav,ambient/creatures/town_scared_breathing1.wav,ambient/creatures/town_scared_breathing2.wav,ambient/creatures/town_scared_sob1.wav,ambient/creatures/town_scared_sob2.wav,ambient/creatures/town_zombie_call1.wav"
} "help" "Prop Hunt: Hider Taunts"
}
// Camera
800
{
"name" "ph_camera_allow_noclip"
"text" "Camera Noclip Allowed"
"type" "CheckBox"
"default" "0"
"help" "Camera: Allow clients to disable camera collision"
}
801
{
"name" "ph_camera_distance_max"
"text" "Camera Distance Max."
"type" "Numeric"
"default" "150"
"help" "Camera: Maximum allowed distance to player."
}
802
{
"name" "ph_camera_distance_min"
"text" "Camera Distance Min."
"type" "Numeric"
"default" "30"
"help" "Camera: Minimum allowed distance to player."
}
803
{
"name" "ph_camera_distance_right_range"
"text" "Camera Horizontal Offset Range"
"type" "Numeric"
"default" "20"
"help" "Camera: Horizontal allowed camera distance range."
}
803
{
"name" "ph_camera_distance_up_range"
"text" "Camera Vertical Offset Range"
"type" "Numeric"
"default" "20"
"help" "Camera: Vertical allowed camera distance range."
}
803
{
"name" "ph_camera_lag_min"
"text" "Camera Lag Min."
"type" "Numeric"
"default" "0"
"help" "Camera: Minimum Camera Lag."
}
803
{
"name" "ph_camera_lag_max"
"text" "Camera Lag Max."
"type" "Numeric"
"default" "0.95"
"help" "Camera: Maximum Camera Lag."
}
} }
} }