diff --git a/source/gamemodes/prophuntextended/gamemode/player_class/class_default.lua b/source/gamemodes/prophuntextended/gamemode/player_class/class_default.lua index 312aa47..c373c01 100644 --- a/source/gamemodes/prophuntextended/gamemode/player_class/class_default.lua +++ b/source/gamemodes/prophuntextended/gamemode/player_class/class_default.lua @@ -91,14 +91,14 @@ function CLASS:SetModel() BaseClass.SetModel( self ) end -- Interaction function CLASS:Use(ent) -- Entity must be valid and not a player. - if (!ent) || (!ent:IsValid()) || (ent:IsPlayer()) then + if (!ent || !ent:IsValid()) then return false end -- Cool Down if (self.Player.Data.UseTime) then local timeSinceUse = (CurTime() - self.Player.Data.UseTime) - if (0.2 > timeSinceUse) then + if (0.5 > timeSinceUse) then return false end