vgui: Global UI and Font managers
Drastically simplifies the logic required to use these and no longer relies on the GAMEMODE/GM object.
This commit is contained in:
@@ -1,55 +0,0 @@
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--[[
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The MIT License (MIT)
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Copyright (c) 2015-2018 Xaymar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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--]]
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local FontManagerMeta = {}
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FontManagerMeta.__index = FontManagerMeta
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-- Global Constructor
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function FontManager()
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local obj = {}
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obj.__index = obj
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setmetatable(obj, FontManagerMeta)
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obj:__construct()
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return obj
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end
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-- Constructor
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function FontManagerMeta:__construct()
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self.fonts = {}
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end
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function FontManagerMeta:Exists(name)
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return (self.fonts[name] != nil)
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end
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function FontManagerMeta:Request(name, settings)
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if (self.fonts[name] != nil) then
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print("[Prop Hunt Font Manager] Request for font '"..name.."' received and cached.")
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return name
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end
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print("[Prop Hunt Font Manager] Request for font '"..name.."' received and fulfilled.")
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self.fonts[name] = surface.CreateFont(name, settings)
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return name
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end
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@@ -0,0 +1,103 @@
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--[[
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The MIT License (MIT)
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Copyright (c) 2015-2018 Xaymar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
|
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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--]]
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local FontManagerMeta = {}
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FontManagerMeta.__index = FontManagerMeta
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-- Global Constructor
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function FontManager()
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local obj = {}
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obj.__index = obj
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setmetatable(obj, FontManagerMeta)
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obj:__construct()
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return obj
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end
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-- Constructor
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function FontManagerMeta:__construct()
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self.fonts = {}
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end
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function FontManagerMeta:Exists(name)
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return (self.fonts[name] != nil)
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end
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function FontManagerMeta:CreateFontData(settings)
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local base = {}
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base.font = "Roboto"
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base.extended = true
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base.size = 13
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base.weight = 500
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base.blursize = 0
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base.scanlines = 0
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base.antialias = true
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base.underline = false
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base.italic = false
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base.strikeout = false
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base.symbol = false
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base.rotary = false
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base.shadow = false
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base.additive = false
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base.outline = false
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local final = table.Merge(base, settings)
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return final
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end
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function FontManagerMeta:CreateFont(settings)
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local final = self:CreateFontData(settings)
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local name = self:ToName(final)
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return self:Request(name, final)
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end
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function FontManagerMeta:ToName(settings)
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local name = settings.font
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name = name .. "[S" .. settings.size
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name = name .. "W" .. settings.weight
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if (settings.blursize > 0) then name = name .. "B" .. settings.blursize end
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if (settings.scanlines > 0) then name = name .. "L" .. settings.scanlines end
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if (settings.antialias) then name = name .. "A" end
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if (settings.extended) then name = name .. "E" end
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if (settings.underline) then name = name .. "U" end
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if (settings.italic) then name = name .. "I" end
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if (settings.strikeout) then name = name .. "-" end
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if (settings.shadow) then name = name .. "S" end
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if (settings.outline) then name = name .. "O" end
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if (settings.additive) then name = name .. "+" end
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if (settings.rotary) then name = name .. "R" end
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if (settings.symbol) then name = name .. "#" end
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name = name .. "]"
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return name
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end
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function FontManagerMeta:Request(name, settings)
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if self:Exists(name) then
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--print("[Prop Hunt Font Manager] Request for font '"..name.."' received and cached.")
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return name
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end
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print("[Font Manager] Creating new Font '"..name.."'...")
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self.fonts[name] = surface.CreateFont(name, settings)
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return name
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end
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_G["FontManager"] = FontManager()
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+7
-8
@@ -134,12 +134,12 @@ function UIManagerMeta:InitializeDPI()
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self.dpi = {}
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-- Calculate DPI using these base sizes.
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self.dpi.base = {}
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self.dpi.base.width = 1280
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self.dpi.base.height = 720
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self.dpi.base.width = 1920
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self.dpi.base.height = 1080
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-- Limits
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self.dpi.limits = {}
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self.dpi.limits.min = 25
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self.dpi.limits.max = 400
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self.dpi.limits.min = 0.25
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self.dpi.limits.max = 4.00
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-- Final Value
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self.dpi.override = nil
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self.dpi.calculated = self:CalculateDPI()
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@@ -169,11 +169,10 @@ function UIManagerMeta:GetDPIScale()
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end
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function UIManagerMeta:SetDPIScale(newDPIScale)
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if (newDPIScale == nil) then
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self.dpi.override = nil
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self.dpi.override = newDPIScale
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if (self.dpi.override == nil) then
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self:Call("UpdateDPI", self.dpi.calculated)
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else
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self.dpi.override = newDPIScale
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if (self.dpi.override < self.dpi.limits.min) then
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self.dpi.override = self.dpi.limits.min
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end
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@@ -184,4 +183,4 @@ function UIManagerMeta:SetDPIScale(newDPIScale)
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end
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end
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_G["UIManager"] = UIManager()
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