From 87be085030488f3f0675c784dac6e619551c34d0 Mon Sep 17 00:00:00 2001 From: Michael Fabian 'Xaymar' Dirks Date: Tue, 7 Aug 2018 00:17:00 +0200 Subject: [PATCH] gamemode/player_class/class_seeker: Log killed players in the debug log --- .../gamemode/player_class/class_seeker.lua | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/source/gamemodes/prophuntextended/gamemode/player_class/class_seeker.lua b/source/gamemodes/prophuntextended/gamemode/player_class/class_seeker.lua index ab5f9e6..1e865ba 100644 --- a/source/gamemodes/prophuntextended/gamemode/player_class/class_seeker.lua +++ b/source/gamemodes/prophuntextended/gamemode/player_class/class_seeker.lua @@ -146,8 +146,13 @@ function CLASS:DamageEntity(ent, att, dmg) end -- Death -function CLASS:Death(inflictor, attacker) - BaseClass.Death(self, inflictor, attacker) +function CLASS:DoDeath(attacker, dmginfo) + BaseClass.DoDeath(self, attacker, dmginfo) + if GAMEMODE.Config:DebugLog() then + if (IsValid(attacker) && attacker:IsPlayer() && attacker != self.Player) then + print("Prop Hunt: Seeker '"..self.Player:GetName().."' (SteamID: "..self.Player:SteamID()..") killed by '"..attacker:GetName().."' (SteamID: "..attacker:SteamID()..").") + end + end if SERVER then self.Player:SetShouldServerRagdoll(true)