From 74d77b5269e86270716fd712b9c9b3eb2e03f4f5 Mon Sep 17 00:00:00 2001 From: Michael Fabian 'Xaymar' Dirks Date: Fri, 24 Nov 2017 03:10:50 +0100 Subject: [PATCH] class/seeker: Ignore damage done to ragdolls --- .../prophuntextended/gamemode/player_class/class_seeker.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/source/gamemodes/prophuntextended/gamemode/player_class/class_seeker.lua b/source/gamemodes/prophuntextended/gamemode/player_class/class_seeker.lua index c93dffc..056dc1d 100644 --- a/source/gamemodes/prophuntextended/gamemode/player_class/class_seeker.lua +++ b/source/gamemodes/prophuntextended/gamemode/player_class/class_seeker.lua @@ -138,6 +138,7 @@ function CLASS:DamageEntity(ent, att, dmg) ent:GetOwner():TakeDamageInfo(dmg) self.Player.Data.RandomWeight = self.Player.Data.RandomWeight - 1 elseif (ent:GetClass() == "func_breakable") then + elseif (ent:GetClass() == "prop_ragdoll") then else att:TakeDamage(GAMEMODE.Config.Seeker:HealthPenalty(), ent, ent) end