From 73a587085c7147f9fb4a1e2aa633e4812fac58b8 Mon Sep 17 00:00:00 2001 From: Michael Fabian 'Xaymar' Dirks Date: Sun, 26 Nov 2017 12:46:02 +0100 Subject: [PATCH] gamemode: Remove the NoCollide constraint on player death --- .../prophuntextended/gamemode/player_class/class_hider.lua | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/source/gamemodes/prophuntextended/gamemode/player_class/class_hider.lua b/source/gamemodes/prophuntextended/gamemode/player_class/class_hider.lua index b41d298..b7d6aae 100644 --- a/source/gamemodes/prophuntextended/gamemode/player_class/class_hider.lua +++ b/source/gamemodes/prophuntextended/gamemode/player_class/class_hider.lua @@ -80,6 +80,9 @@ function CLASS:PostDeath(attacker, dmginfo) BaseClass.PostDeath(self, inflictor, attacker) -- Delete Hands Model + if IsValid(self.Player.Data.PropConstraint) then + self.Player.Data.PropConstraint:Remove() + end if IsValid(self.Player:GetHands()) then self.Player:GetHands():Remove() end @@ -112,7 +115,9 @@ function CLASS:DeathThink() end -- Visible Stuff -function CLASS:SetModel() self.Player:SetModel("models/Gibs/Antlion_gib_small_3.mdl") end -- does "" even work? +function CLASS:SetModel() + self.Player:SetModel("models/Gibs/Antlion_gib_small_3.mdl") +end -- Interaction function CLASS:Use(ent)