Version 1.4.0

This commit is contained in:
Michael Fabian 'Xaymar' Dirks
2018-08-07 02:35:48 +02:00
parent 87be085030
commit 69d22a0a20
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[h1]Version: 1.3.1 (Hotfix 1)[/h1] [h1]Version: 1.4.0[/h1]
With this update Prop Hunt Extended now has the last core gameplay feature implemented: Scoreboards! You will no longer have to install any other addon just to have a scoreboard that shows who is in what team. But if you do install an external scoreboard, the gamemode now also properly tracks player kills and deaths, as well as team points. The round manager has been rewritten to improve code quality and reusability and is now using meta-classes, which slightly improves overall performance. For addons that hook into the gamemode, this means that GAMEMODE.RoundManager is only valid after GM:Initialize() has been run.
Two other minor fixes were also implemented. You can now play an infinite amount of rounds (ph_round_limit 0) and Hiders should no longer get stuck on themselves. Additionally the Prop Hunt SMG has been slightly changed and now fires at a rate of 0.075 (from 0.1), but deals only 4 damage (from 5), which makes it near identical to the standard Half Life 2 SMG. It will now deal 53.33 DPS instead of 50 DPS like before, while keeping the accuracy and extra features as is.
[b]Changelog:[/b] [b]Changelog:[/b]
[list][*]Added support for Scoreboards by properly tracking player kills, deaths and team points. [list][*]Changed Prop Hunt SMD Refire Time from 0.1 to 0.075.
[*]Implemented basic Scoreboard which shows players separated by teams plus their kills and deaths. [*]Fixed Seekers not gaining health back after killing a Hider.
[*]Fixed Hiders occasionally getting stuck on their own prop. [*]Fixed some debug log messages by Prop Rotation appearing without debug log being enabled.
[*]Added player class function Alive(), which can be used to tell apart alive and dead players (Note: Player:Alive() is different from this!). [*]Rewrote the round manager to use a class based system.
[*]Hotfix: Fixed lua errors caused by indexing wrong ConVar in SeekerPercentage(). [list]
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