client/hud/gamestatedisplay: Improved HUD Game State Display

This is a Derma version of the manually drawn Default Player Class HUD Element which is now gone. It integrates with the UIManager and FontManager and scales with the ScreenSize instead of being a fixed small size.
This commit is contained in:
Michael Fabian 'Xaymar' Dirks
2019-01-12 21:19:11 +01:00
parent 4a8b95bdb4
commit 629b921341
4 changed files with 241 additions and 63 deletions
@@ -0,0 +1,238 @@
--[[
The MIT License (MIT)
Copyright (c) 2015-2018 Xaymar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
--]]
local DHUDGameStateDisplay = {}
function DHUDGameStateDisplay:Init()
self.time = CurTime() - 0.5
self.colors = {}
self.colors.background = Color(0, 0, 0, 204)
self.colors.title = Color(204, 204, 204, 255)
self.colors.content = Color(255, 255, 255, 255)
self.colors.team = team.GetColor(self.team)
self.text = {}
self.text.title = "Initializing..."
self.text.content = "Initializing..."
self.round = {}
self.round.num = GAMEMODE:GetRound()
self.round.state = GAMEMODE:GetRoundState()
self.round.time = GAMEMODE:GetRoundTime()
self.team = GAMEMODE.Teams.Spectators
-- Set up VGUI
self.sizes = {}
self.sizes.area = Vector(420, 48)
self.sizes.smallFont = 18
self.sizes.largeFont = 24
self.sizes.scaledFont = 4
self.ui = {}
self.ui.container = vgui.Create("Panel", self)
self.ui.teamBar = vgui.Create("DShape", self.ui.container)
self.ui.teamBar:SetType("Rect")
self.ui.teamBar:SetSize(0, 5)
self.ui.teamBar:Dock(TOP)
self.ui.timeContainer = vgui.Create("Panel", self.ui.container)
self.ui.timeContainer:Dock(LEFT)
self.ui.timeTitle = vgui.Create("DLabel", self.ui.timeContainer)
self.ui.timeTitle:SetText("N/A")
self.ui.timeTitle:SetFont("Default")
self.ui.timeTitle:SetContentAlignment(2)
self.ui.timeTitle:Dock(TOP)
self.ui.timeContent = vgui.Create("DLabel", self.ui.timeContainer)
self.ui.timeContent:SetText("N/A")
self.ui.timeContent:SetFont("Default")
self.ui.timeContent:SetContentAlignment(8)
self.ui.timeContent:Dock(FILL)
self.ui.mainContainer = vgui.Create("Panel", self.ui.container)
self.ui.mainContainer:Dock(FILL)
self.ui.mainTitle = vgui.Create("DLabel", self.ui.mainContainer)
self.ui.mainTitle:SetText("N/A")
self.ui.mainTitle:SetFont("Default")
self.ui.mainTitle:SetContentAlignment(2)
self.ui.mainTitle:Dock(TOP)
self.ui.mainContent = vgui.Create("DLabel", self.ui.mainContainer)
self.ui.mainContent:SetText("N/A")
self.ui.mainContent:SetFont("Default")
self.ui.mainContent:SetContentAlignment(8)
self.ui.mainContent:Dock(FILL)
self.ui.roundContainer = vgui.Create("Panel", self.ui.container)
self.ui.roundContainer:Dock(RIGHT)
self.ui.roundTitle = vgui.Create("DLabel", self.ui.roundContainer)
self.ui.roundTitle:SetText("N/A")
self.ui.roundTitle:SetFont("Default")
self.ui.roundTitle:SetContentAlignment(2)
self.ui.roundTitle:Dock(TOP)
self.ui.roundContent = vgui.Create("DLabel", self.ui.roundContainer)
self.ui.roundContent:SetText("N/A")
self.ui.roundContent:SetFont("Default")
self.ui.roundContent:SetContentAlignment(8)
self.ui.roundContent:Dock(FILL)
self.ui.timeContent:InvalidateParent()
self.ui.timeTitle:InvalidateParent()
self.ui.mainContent:InvalidateParent()
self.ui.mainTitle:InvalidateParent()
self.ui.roundContent:InvalidateParent()
self.ui.roundTitle:InvalidateParent()
self.ui.mainContainer:InvalidateParent()
self.ui.timeContainer:InvalidateParent()
self.ui.roundContainer:InvalidateParent()
self.ui.container:Dock(FILL)
self.ui.container:InvalidateParent()
GAMEMODE.UIManager:Listen("UpdateDPI", self, function(dpi) self:UpdateDPI(dpi) end)
self:UpdateDPI(GAMEMODE.UIManager:GetDPIScale())
end
function DHUDGameStateDisplay:OnRemove()
GAMEMODE.UIManager:Silence("UpdateDPI", self)
end
function DHUDGameStateDisplay:Think()
-- Only update once every 0.1 seconds.
if ((CurTime() - self.time) < 0.1) then
return
end
self.time = CurTime()
-- Update Information
if (LocalPlayer() && LocalPlayer():IsPlayer()) then
self.team = LocalPlayer():Team()
end
self.round.num = GAMEMODE:GetRound()
self.round.state = GAMEMODE:GetRoundState()
self.round.time = GAMEMODE:GetRoundTime()
self.round.winner = GAMEMODE:GetRoundWinner()
self.round.statetime = GAMEMODE:GetRoundStateTime()
-- Update Colors
self.colors.team = team.GetColor(self.team)
-- Generate text
if (self.round.state == GAMEMODE.States.PreMatch) then
self.text.title = "Waiting for Players"
self.text.content = tostring(team.NumPlayers(GAMEMODE.Teams.Seekers)) .. " " .. team.GetName(GAMEMODE.Teams.Seekers) .. ", " .. tostring(team.NumPlayers(GAMEMODE.Teams.Hiders)) .. " " .. team.GetName(GAMEMODE.Teams.Hiders)
elseif (self.round.state == GAMEMODE.States.PreRound) then
self.text.title = "Preparing Round"
self.text.content = ""
elseif (self.round.state == GAMEMODE.States.Hide) then
self.text.title = "Hide! Seekers are unblinded in..."
self.text.content = string.format("%d:%02d", math.floor(self.round.statetime / 60), math.ceil(self.round.statetime % 60))
elseif (self.round.state == GAMEMODE.States.Seek) then
self.text.title = "Seek! Hiders survive for..."
self.text.content = string.format("%d:%02d", math.floor(self.round.statetime / 60), math.ceil(self.round.statetime % 60))
elseif (self.round.state == GAMEMODE.States.PostRound) then
self.text.title = "Round Result:"
if (self.round.winner == GAMEMODE.Teams.Spectator) then
self.text.content = "Draw"
elseif (self.round.winner == GAMEMODE.Teams.Hiders) then
self.text.content = "Hiders Win!"
elseif (self.round.winner == GAMEMODE.Teams.Seekers) then
self.text.content = "Seekers Win!"
end
--self.colors.content = team.GetColor(self.round.winner)
elseif (self.round.state == GAMEMODE.States.PostMatch) then
self.text.title = "Match Complete"
end
-- Update UI
self.ui.teamBar:SetColor(self.colors.team)
self.ui.mainTitle:SetText(self.text.title)
self.ui.mainTitle:SetColor(self.colors.title)
self.ui.mainTitle:SizeToContents()
self.ui.mainContent:SetText(self.text.content)
self.ui.mainContent:SetColor(self.colors.content)
self.ui.timeTitle:SetText("Time")
self.ui.timeTitle:SetColor(self.colors.title)
self.ui.timeTitle:SizeToContents()
self.ui.timeContent:SetText(string.format("%02d:%02d", math.floor(self.round.time / 60), math.ceil(self.round.time % 60)))
self.ui.timeContent:SetColor(self.colors.content)
self.ui.roundTitle:SetText("Round")
self.ui.roundTitle:SetColor(self.colors.title)
self.ui.roundTitle:SizeToContents()
if (GAMEMODE.Config.Round:Limit() > 0) then
self.ui.roundContent:SetText(string.format("%d of %d", self.round.num, GAMEMODE.Config.Round:Limit()))
else
self.ui.roundContent:SetText(string.format("%d of ∞", self.round.num))
end
self.ui.roundContent:SetColor(self.colors.content)
end
function DHUDGameStateDisplay:Paint()
local w,h = self:GetSize()
draw.RoundedBox(0, 0, 0, w, h, self.colors.background)
end
function DHUDGameStateDisplay:UpdateDPI(dpi)
local titleFontSize = math.floor(self.sizes.smallFont*dpi)
local contentFontSize = math.floor(titleFontSize+4)
local titleFont = "Roboto"..titleFontSize
local contentFont = "Roboto"..contentFontSize
GAMEMODE.FontManager:Request(titleFont, {font="Roboto", extended=true, size=titleFontSize, weight=500, antialias=true})
GAMEMODE.FontManager:Request(contentFont, {font="Roboto", extended=true, size=contentFontSize, weight=500, antialias=true})
self.ui.timeTitle:SetFont(titleFont)
self.ui.mainTitle:SetFont(titleFont)
self.ui.roundTitle:SetFont(titleFont)
self.ui.timeContent:SetFont(contentFont)
self.ui.mainContent:SetFont(contentFont)
self.ui.roundContent:SetFont(contentFont)
local paddingH = math.floor(10*dpi)
local paddingV = math.floor(2*dpi)
self.ui.timeContainer:DockPadding(paddingH, paddingV, paddingH, paddingV)
self.ui.roundContainer:DockPadding(paddingH, paddingV, paddingH, paddingV)
self.ui.mainContainer:DockPadding(paddingH, paddingV, paddingH, paddingV)
local newSize = self.sizes.area * dpi
self.ui.teamBar:SetSize(newSize.x, paddingV)
self.ui.timeContainer:SetSize(newSize.x / 5, newSize.y)
self.ui.roundContainer:SetSize(newSize.x / 5, newSize.y)
self:SetSize(newSize.x, newSize.y)
self.ui.teamBar:InvalidateParent()
self.ui.mainTitle:InvalidateParent()
self.ui.timeTitle:InvalidateParent()
self.ui.roundTitle:InvalidateParent()
self.ui.timeContainer:InvalidateParent()
self.ui.mainContainer:InvalidateParent()
self.ui.roundContainer:InvalidateParent()
self:AlignBottom()
self:CenterHorizontal()
end
vgui.Register("PHEHUDGameStateDisplay", DHUDGameStateDisplay, "Panel")