diff --git a/source/gamemodes/prophuntextended/gamemode/cl_init.lua b/source/gamemodes/prophuntextended/gamemode/cl_init.lua index 68495a0..1df1506 100644 --- a/source/gamemodes/prophuntextended/gamemode/cl_init.lua +++ b/source/gamemodes/prophuntextended/gamemode/cl_init.lua @@ -208,21 +208,23 @@ function DrawNamePlates(bDrawingDepth, bDrawingSkybox) for i,v in ipairs(pls) do if (v:Alive() && v != LocalPlayer()) then - local color = HSVToColor(GAMEMODE.Config.NamePlates:TintHue(), - GAMEMODE.Config.NamePlates:TintSaturation(), - GAMEMODE.Config.NamePlates:TintValue()) - if GAMEMODE.Config.NamePlates:TintHealth() then - local healthPrc = v:Health() / v:GetMaxHealth() - color = HSVToColor(120 * healthPrc, 1.0, 1.0) - elseif GAMEMODE.Config.NamePlates:TintTeam() then - color = team.GetColor(v:Team()) - end - - local pos = v:GetPos() + v:GetViewOffset() + Vector(0, 0, GAMEMODE.Config.NamePlates:Height()) - local ang = Angle(0, LocalPlayer():EyeAngles().y - 90, 90 - LocalPlayer():EyeAngles().x) - cam.Start3D2D(pos, ang, scale) - draw.DrawText(v:GetName(), "RobotoBoldCondensed160", 0, -draw.GetFontHeight("RobotoBoldCondensed160") / 2, color, TEXT_ALIGN_CENTER) - cam.End3D2D() + if (player_manager.GetPlayerClass(v) != "Spectator") then + local color = HSVToColor(GAMEMODE.Config.NamePlates:TintHue(), + GAMEMODE.Config.NamePlates:TintSaturation(), + GAMEMODE.Config.NamePlates:TintValue()) + if GAMEMODE.Config.NamePlates:TintHealth() then + local healthPrc = v:Health() / v:GetMaxHealth() + color = HSVToColor(120 * healthPrc, 1.0, 1.0) + elseif GAMEMODE.Config.NamePlates:TintTeam() then + color = team.GetColor(v:Team()) + end + + local pos = v:GetPos() + v:GetViewOffset() + Vector(0, 0, GAMEMODE.Config.NamePlates:Height()) + local ang = Angle(0, LocalPlayer():EyeAngles().y - 90, 90 - LocalPlayer():EyeAngles().x) + cam.Start3D2D(pos, ang, scale) + draw.DrawText(v:GetName(), "RobotoBoldCondensed160", 0, -draw.GetFontHeight("RobotoBoldCondensed160") / 2, color, TEXT_ALIGN_CENTER) + cam.End3D2D() + end end end end