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"prophuntextended"
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{
"base" "base"
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"title" "Prop Hunt Extended"
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"maps" "^ph_"
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"menusystem" "1"
"workshopid" "468149739"
"settings"
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{
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// Basic Settings
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100
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{
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"name" "mp_timelimit"
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"text" "Core: Time Limit for the entire Map"
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"type" "Numeric"
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"default" "0"
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"help" "Map Time Limit (in Minutes)"
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}
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101
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{
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"name" "mp_friendlyfire"
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"text" "Core: Friendly fire"
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"type" "Numeric"
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"default" "0"
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"help" "Allow friendly fire? (0 = No, 1 = Yes, 2 = Reflect)"
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}
// Round Settings
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200
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{
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"name" "ph_round_limit"
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"text" "Rounds: Limit"
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"type" "Numeric"
"default" "10"
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"help" "Round Manager: Maximum Rounds to Play on a single Map"
}
201
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{
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"name" "ph_round_timelimit"
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"text" "Rounds: Time Limit per Round"
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"type" "Numeric"
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"default" "180"
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"help" "Round Manager: Time Limit per Round (in Seconds)"
}
202
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{
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"name" "ph_round_blindtime"
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"text" "Rounds: Blind Time per Round"
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"type" "Numeric"
"default" "-30"
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"help" "Round Manager: Blind Time for Seekers (in Seconds, positive takes away from ph_round_timelimit, negative adds extra time to ph_round_timelimit)"
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}
// Team Settings
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300
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{
"name" "ph_teams_randomize"
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"text" "Teams: Randomize instead of Swap"
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"type" "CheckBox"
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"default" "0"
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"help" "Teams: Randomize Teams instead of swapping each round"
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}
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301
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{
"name" "ph_teams_weighted"
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"text" "Teams: Weighted Randomization"
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"type" "CheckBox"
"default" "0"
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"help" "Teams: Use Weighted Randomization, which may seem more fair towards players."
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}
// Taunts
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700
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{
"name" "ph_taunt_cooldown"
"text" "Cooldown for Taunts"
"type" "Numeric"
"default" "5"
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"help" "Prop Hunt: Cooldown between Taunts"
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}
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}
}