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Gmod-PropHuntExtended/source/gamemodes/prophuntextended/gamemode/client/ui/fontmanager.lua
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--[[
The MIT License (MIT)
Copyright (c) 2015-2018 Xaymar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
--]]
local FontManagerMeta = {}
FontManagerMeta.__index = FontManagerMeta
-- Global Constructor
function FontManager()
local obj = {}
obj.__index = obj
setmetatable(obj, FontManagerMeta)
obj:__construct()
return obj
end
-- Constructor
function FontManagerMeta:__construct()
self.fonts = {}
end
function FontManagerMeta:Exists(name)
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if (self.fonts[name] != nil) then
return true
end
return false
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end
function FontManagerMeta:CreateFontData(settings)
local base = {}
base.font = "Roboto"
base.extended = true
base.size = 13
base.weight = 500
base.blursize = 0
base.scanlines = 0
base.antialias = true
base.underline = false
base.italic = false
base.strikeout = false
base.symbol = false
base.rotary = false
base.shadow = false
base.additive = false
base.outline = false
local final = table.Merge(base, settings)
return final
end
function FontManagerMeta:CreateFont(settings)
local final = self:CreateFontData(settings)
local name = self:ToName(final)
return self:Request(name, final)
end
function FontManagerMeta:ToName(settings)
local name = settings.font
name = name .. "[S" .. settings.size
name = name .. "W" .. settings.weight
if (settings.blursize > 0) then name = name .. "B" .. settings.blursize end
if (settings.scanlines > 0) then name = name .. "L" .. settings.scanlines end
if (settings.antialias) then name = name .. "A" end
if (settings.extended) then name = name .. "E" end
if (settings.underline) then name = name .. "U" end
if (settings.italic) then name = name .. "I" end
if (settings.strikeout) then name = name .. "-" end
if (settings.shadow) then name = name .. "S" end
if (settings.outline) then name = name .. "O" end
if (settings.additive) then name = name .. "+" end
if (settings.rotary) then name = name .. "R" end
if (settings.symbol) then name = name .. "#" end
name = name .. "]"
return name
end
function FontManagerMeta:Request(name, settings)
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if (self.fonts[name] != nil) then
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--print("[Prop Hunt Font Manager] Request for font '"..name.."' received and cached.")
return name
end
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print("[Font Manager] Creating new Font '"..name.."'...")
self.fonts[name] = surface.CreateFont(name, settings)
return name
end
_G["FontManager"] = FontManager()