2016-06-14 07:28:36 +02:00
|
|
|
--[[
|
|
|
|
|
The MIT License (MIT)
|
|
|
|
|
|
|
|
|
|
Copyright (c) 2015 Xaymar
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
|
|
|
copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
|
|
|
SOFTWARE.
|
|
|
|
|
--]]
|
|
|
|
|
|
|
|
|
|
-- ------------------------------------------------------------------------- --
|
|
|
|
|
--! Includes
|
|
|
|
|
-- ------------------------------------------------------------------------- --
|
|
|
|
|
include("sh_init.lua")
|
|
|
|
|
|
2016-06-15 11:58:55 +02:00
|
|
|
GM.UI = {}
|
|
|
|
|
include("client/cl_ui_help.lua")
|
2016-06-14 07:28:36 +02:00
|
|
|
include("client/cl_ui_teamselection.lua")
|
|
|
|
|
|
|
|
|
|
-- ------------------------------------------------------------------------- --
|
|
|
|
|
--! Code
|
|
|
|
|
-- ------------------------------------------------------------------------- --
|
|
|
|
|
function GM:Initialize()
|
|
|
|
|
print("-------------------------------------------------------------------------")
|
|
|
|
|
print("Prop Hunt CL: Initializing...")
|
|
|
|
|
|
|
|
|
|
print("Prop Hunt CL: Initializing Gamemode Data...")
|
|
|
|
|
self.Data = {}
|
|
|
|
|
|
2017-11-24 01:22:18 +01:00
|
|
|
print("Prop Hunt CL: Creating Fonts...")
|
|
|
|
|
surface.CreateFont("RobotoBoldCondensed160", {font="Roboto Bold Condensed", extended=true, size=160, weight=800, antialias=true})
|
2016-06-14 07:28:36 +02:00
|
|
|
|
|
|
|
|
print("Prop Hunt CL: Complete.")
|
|
|
|
|
print("-------------------------------------------------------------------------")
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function GM:Think() end
|
|
|
|
|
|
|
|
|
|
function GM:InitialPlayerSpawn()
|
2017-11-19 21:12:58 +01:00
|
|
|
if GAMEMODE.Config:DebugLog() then print("Prop Hunt CL: InitialPlayerSpawn") end
|
2016-06-14 07:28:36 +02:00
|
|
|
|
|
|
|
|
-- Delay execution until LocalPlayer() is valid.
|
|
|
|
|
if (!LocalPlayer()) || (!IsValid(LocalPlayer())) then
|
|
|
|
|
timer.Simple(.1, function() GAMEMODE:InitialPlayerSpawn() end)
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
2017-11-19 21:12:58 +01:00
|
|
|
if GAMEMODE.Config:DebugLog() then print("Prop Hunt CL: InitialPlayerSpawn Valid") end
|
2016-06-14 07:28:36 +02:00
|
|
|
|
|
|
|
|
player_manager.RunClass(LocalPlayer(), "InitialClientSpawn")
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function GM:PlayerSpawn()
|
2017-11-19 21:12:58 +01:00
|
|
|
if GAMEMODE.Config:DebugLog() then print("Prop Hunt CL: PlayerSpawn") end
|
2016-06-14 07:28:36 +02:00
|
|
|
|
|
|
|
|
-- Delay execution until LocalPlayer() is valid.
|
|
|
|
|
if (!LocalPlayer()) || (!IsValid(LocalPlayer())) then
|
|
|
|
|
timer.Simple(.1, function() GAMEMODE:PlayerSpawn() end)
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
2017-11-19 21:12:58 +01:00
|
|
|
if GAMEMODE.Config:DebugLog() then print("Prop Hunt CL: PlayerSpawn Valid") end
|
2016-06-14 07:28:36 +02:00
|
|
|
|
|
|
|
|
if !(LocalPlayer().Data) then
|
|
|
|
|
LocalPlayer().Data = {}
|
|
|
|
|
LocalPlayer().Data.ThirdPerson = true
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
player_manager.RunClass(LocalPlayer(), "ClientSpawn")
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function GM:PostDrawViewModel( vm, ply, weapon )
|
|
|
|
|
if ( weapon.UseHands || !weapon:IsScripted() ) then
|
|
|
|
|
local hands = LocalPlayer():GetHands()
|
|
|
|
|
if ( IsValid( hands ) ) then hands:DrawModel() end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- ------------------------------------------------------------------------- --
|
|
|
|
|
--! Player Manager Binding
|
|
|
|
|
-- ------------------------------------------------------------------------- --
|
2016-06-15 11:58:55 +02:00
|
|
|
function GM:HUDPaint() player_manager.RunClass(LocalPlayer(), "HUDPaint") end
|
|
|
|
|
function GM:CalcView(ply, pos, ang, fov, nearZ, farZ) return player_manager.RunClass(LocalPlayer(), "CalcView", {origin = pos, angles = ang, fov = fov, znear = nearZ, zfar = farZ}) end
|
|
|
|
|
function GM:GetHandsModel() return player_manager.RunClass(LocalPlayer(), "GetHandsModel") end
|
2016-06-14 07:28:36 +02:00
|
|
|
|
|
|
|
|
-- ------------------------------------------------------------------------- --
|
|
|
|
|
--! Gamemode Functionality
|
|
|
|
|
-- ------------------------------------------------------------------------- --
|
|
|
|
|
function GM:PlayerSetViewOffset(vo, voduck)
|
|
|
|
|
-- Delay execution until LocalPlayer() is valid.
|
|
|
|
|
if (!LocalPlayer()) || (!IsValid(LocalPlayer())) then
|
|
|
|
|
if !(GAMEMODE.TempData) then GAMEMODE.TempData = {} end
|
|
|
|
|
GAMEMODE.TempData.ViewOffset = vo
|
|
|
|
|
GAMEMODE.TempData.ViewOffsetDuck = voduck
|
2017-11-19 21:12:58 +01:00
|
|
|
timer.Simple(.1, function()
|
|
|
|
|
GAMEMODE:PlayerSetViewOffset(GAMEMODE.TempData.ViewOffset, GAMEMODE.TempData.ViewOffsetDuck)
|
|
|
|
|
end)
|
2016-06-14 07:28:36 +02:00
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
LocalPlayer():SetViewOffset(vo)
|
|
|
|
|
LocalPlayer():SetViewOffsetDucked(voduck)
|
|
|
|
|
if LocalPlayer():Crouching() then
|
|
|
|
|
LocalPlayer():SetCurrentViewOffset(voduck)
|
|
|
|
|
else
|
|
|
|
|
LocalPlayer():SetCurrentViewOffset(vo)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function GM:PlayerSetHull(hullMin, hullMax)
|
|
|
|
|
-- Delay execution until LocalPlayer() is valid.
|
|
|
|
|
if (!LocalPlayer()) || (!IsValid(LocalPlayer())) then
|
|
|
|
|
if !(GAMEMODE.TempData) then GAMEMODE.TempData = {} end
|
|
|
|
|
GAMEMODE.TempData.HullMin = hullMin
|
|
|
|
|
GAMEMODE.TempData.HullMax = hullMax
|
2017-11-19 21:12:58 +01:00
|
|
|
timer.Simple(.1, function()
|
|
|
|
|
GAMEMODE:PlayerSetHull(GAMEMODE.TempData.HullMin, GAMEMODE.TempData.HullMax) end)
|
2016-06-14 07:28:36 +02:00
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if (hullMin == hullMax) && (hullMin == nil) then
|
|
|
|
|
LocalPlayer():ResetHull()
|
|
|
|
|
else
|
|
|
|
|
LocalPlayer():SetHull(hullMin, hullMax)
|
|
|
|
|
LocalPlayer():SetHullDuck(hullMin, hullMax)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- ------------------------------------------------------------------------- --
|
|
|
|
|
--! Commands
|
|
|
|
|
-- ------------------------------------------------------------------------- --
|
|
|
|
|
function GM:OnContextMenuOpen()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function GM:OnContextMenuClose()
|
2017-11-19 21:12:58 +01:00
|
|
|
if GAMEMODE.Config:DebugLog() then print("Prop Hunt CL: Toggled View Mode") end
|
2016-06-14 07:28:36 +02:00
|
|
|
LocalPlayer().Data.ThirdPerson = !LocalPlayer().Data.ThirdPerson
|
|
|
|
|
end
|
|
|
|
|
|
2016-06-15 11:58:55 +02:00
|
|
|
function GM:OnSpawnMenuOpen()
|
2017-11-19 21:12:58 +01:00
|
|
|
if GAMEMODE.Config:DebugLog() then print("Prop Hunt CL: Enabling Prop Rotation") end
|
2016-06-15 11:58:55 +02:00
|
|
|
LocalPlayer():SetNWBool("PropRotation", true)
|
2017-11-19 21:12:58 +01:00
|
|
|
net.Start("PlayerEnablePropRotation")
|
|
|
|
|
net.WriteAngle(LocalPlayer():EyeAngles())
|
|
|
|
|
net.SendToServer()
|
2016-06-15 11:58:55 +02:00
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function GM:OnSpawnMenuClose()
|
2017-11-19 21:12:58 +01:00
|
|
|
if GAMEMODE.Config:DebugLog() then print("Prop Hunt CL: Disabling Prop Rotation") end
|
2016-06-15 11:58:55 +02:00
|
|
|
LocalPlayer():SetNWBool("PropRotation", false)
|
2017-11-19 21:12:58 +01:00
|
|
|
net.Start("PlayerDisablePropRotation")
|
|
|
|
|
net.WriteAngle(LocalPlayer():EyeAngles())
|
|
|
|
|
net.SendToServer()
|
2016-06-15 11:58:55 +02:00
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function GM:ShowHelpUI()
|
|
|
|
|
self.UI.Help:Show()
|
|
|
|
|
end
|
|
|
|
|
concommand.Add("ph_show_help", function() GAMEMODE:ShowHelpUI() end)
|
|
|
|
|
|
|
|
|
|
function GM:ShowTeamSelection()
|
|
|
|
|
TeamSelectionUI:Show()
|
|
|
|
|
end
|
|
|
|
|
concommand.Add("ph_select_team", function() GAMEMODE:ShowTeamSelection() end)
|
|
|
|
|
|
2016-06-14 07:28:36 +02:00
|
|
|
-- ------------------------------------------------------------------------- --
|
|
|
|
|
--! Network Messages
|
|
|
|
|
-- ------------------------------------------------------------------------- --
|
|
|
|
|
net.Receive("PlayerManagerInitialClientSpawn", function(len, pl) GAMEMODE:InitialPlayerSpawn() end)
|
|
|
|
|
net.Receive("PlayerManagerClientSpawn", function(len, pl) GAMEMODE:PlayerSpawn() end)
|
|
|
|
|
net.Receive( "PlayerSetHull", function(len, pl)
|
|
|
|
|
local hullMin, hullMax = net.ReadVector(), net.ReadVector();
|
|
|
|
|
GAMEMODE:PlayerSetHull(hullMin, hullMax)
|
|
|
|
|
end)
|
|
|
|
|
net.Receive( "PlayerResetHull", function(len, pl) GAMEMODE:PlayerSetHull(nil, nil) end)
|
|
|
|
|
net.Receive( "PlayerViewOffset", function(len, pl)
|
|
|
|
|
local vo, voduck = net.ReadVector(), net.ReadVector()
|
|
|
|
|
GAMEMODE:PlayerSetViewOffset(vo, voduck)
|
|
|
|
|
end)
|
|
|
|
|
|
|
|
|
|
-- ------------------------------------------------------------------------- --
|
2017-11-24 01:22:18 +01:00
|
|
|
--! Special Drawing
|
2016-06-14 07:28:36 +02:00
|
|
|
-- ------------------------------------------------------------------------- --
|
2017-11-24 01:22:18 +01:00
|
|
|
function DrawNamePlates(bDrawingDepth, bDrawingSkybox)
|
|
|
|
|
if (!GAMEMODE.Config.NamePlates:Show()) then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local scale = GAMEMODE.Config.NamePlates:Scale()
|
|
|
|
|
local pls = team.GetPlayers(GAMEMODE.Teams.Seekers)
|
|
|
|
|
if (LocalPlayer():Team() == GAMEMODE.Teams.Hiders) then
|
|
|
|
|
pls = table.Add(pls, team.GetPlayers(GAMEMODE.Teams.Hiders))
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
for i,v in ipairs(pls) do
|
|
|
|
|
if (v:Alive() && v != LocalPlayer()) then
|
2017-11-24 03:53:41 +01:00
|
|
|
if (player_manager.GetPlayerClass(v) != "Spectator") then
|
|
|
|
|
local color = HSVToColor(GAMEMODE.Config.NamePlates:TintHue(),
|
|
|
|
|
GAMEMODE.Config.NamePlates:TintSaturation(),
|
|
|
|
|
GAMEMODE.Config.NamePlates:TintValue())
|
|
|
|
|
if GAMEMODE.Config.NamePlates:TintHealth() then
|
|
|
|
|
local healthPrc = v:Health() / v:GetMaxHealth()
|
|
|
|
|
color = HSVToColor(120 * healthPrc, 1.0, 1.0)
|
|
|
|
|
elseif GAMEMODE.Config.NamePlates:TintTeam() then
|
|
|
|
|
color = team.GetColor(v:Team())
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local pos = v:GetPos() + v:GetViewOffset() + Vector(0, 0, GAMEMODE.Config.NamePlates:Height())
|
|
|
|
|
local ang = Angle(0, LocalPlayer():EyeAngles().y - 90, 90 - LocalPlayer():EyeAngles().x)
|
|
|
|
|
cam.Start3D2D(pos, ang, scale)
|
|
|
|
|
draw.DrawText(v:GetName(), "RobotoBoldCondensed160", 0, -draw.GetFontHeight("RobotoBoldCondensed160") / 2, color, TEXT_ALIGN_CENTER)
|
|
|
|
|
cam.End3D2D()
|
|
|
|
|
end
|
2016-06-14 07:28:36 +02:00
|
|
|
end
|
2017-11-24 01:22:18 +01:00
|
|
|
end
|
2016-06-14 07:28:36 +02:00
|
|
|
end
|
2017-11-24 01:22:18 +01:00
|
|
|
hook.Add("PostDrawTranslucentRenderables", "PHDrawNamePlates", DrawNamePlates)
|
2016-06-14 07:28:36 +02:00
|
|
|
|
2017-11-25 13:23:20 +01:00
|
|
|
function DrawSelectionHalo(bDrawingDepth, bDrawingSkybox)
|
|
|
|
|
if (!GAMEMODE.Config.SelectionHalo:Enabled()) then return end
|
|
|
|
|
local ent = nil
|
|
|
|
|
if (GAMEMODE.Config.SelectionHalo:Approximate()) then
|
|
|
|
|
local trace = {
|
|
|
|
|
start = LocalPlayer():EyePos(),
|
|
|
|
|
endpos = LocalPlayer():EyePos() + LocalPlayer():EyeAngles():Forward() * 80,
|
|
|
|
|
mins = Vector(-16, -16, -16),
|
|
|
|
|
maxs = Vector( 16, 16, 16),
|
|
|
|
|
mask = MASK_SOLID + CONTENTS_DEBRIS + CONTENTS_PLAYERCLIP,
|
|
|
|
|
filter = function(ent)
|
|
|
|
|
-- Ensure that we don't actually hit ourselves by accident, or our "hands" model.
|
|
|
|
|
if (!IsValid(ent)
|
|
|
|
|
|| (ent == LocalPlayer())
|
|
|
|
|
|| (ent == LocalPlayer():GetHands())) then
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
if table.HasValue(GAMEMODE.Config.Lists:ClassWhitelist(), ent:GetClass()) then return true end
|
|
|
|
|
return false
|
|
|
|
|
end,
|
|
|
|
|
output = {}
|
|
|
|
|
}
|
|
|
|
|
util.TraceLine(trace)
|
|
|
|
|
if !IsValid(trace.output.Entity) then util.TraceHull(trace) end
|
|
|
|
|
if IsValid(trace.output.Entity) then
|
|
|
|
|
if (!table.HasValue(GAMEMODE.Config.Lists:ModelBlacklist(), trace.output.Entity:GetModel())) then
|
|
|
|
|
ent = trace.output.Entity
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
ent = LocalPlayer():GetNWEntity("SelectionHalo")
|
|
|
|
|
end
|
|
|
|
|
if IsValid(ent) then
|
|
|
|
|
local color = HSVToColor(
|
|
|
|
|
GAMEMODE.Config.SelectionHalo:TintHue(),
|
|
|
|
|
GAMEMODE.Config.SelectionHalo:TintSaturation(),
|
|
|
|
|
GAMEMODE.Config.SelectionHalo:TintValue()
|
|
|
|
|
)
|
|
|
|
|
halo.Add({ ent }, color,
|
|
|
|
|
GAMEMODE.Config.SelectionHalo:BlurX(), GAMEMODE.Config.SelectionHalo:BlurY(), GAMEMODE.Config.SelectionHalo:Passes(),
|
|
|
|
|
GAMEMODE.Config.SelectionHalo:Additive(), GAMEMODE.Config.SelectionHalo:IgnoreZ())
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
hook.Add("PostDrawEffects", "PHDrawSelectionHalo", DrawSelectionHalo)
|
|
|
|
|
|
2017-11-24 01:22:18 +01:00
|
|
|
-- ------------------------------------------------------------------------- --
|
|
|
|
|
--! Old Code
|
|
|
|
|
-- ------------------------------------------------------------------------- --
|
|
|
|
|
--[[
|
2017-11-25 13:23:20 +01:00
|
|
|
|
2016-06-14 07:28:36 +02:00
|
|
|
]]
|