"prophuntextended"
{
	"base"	"base"
	"title"	"Prop Hunt Extended"
	"maps"	"^ph_"	
	"menusystem"	"1"
	"workshopid"	"468149739"

	"settings"
	{
		// Debug Settings
		1
		{
			"name"		"ph_debug"
			"text"		"Enable Debug Mode"
			"type"		"CheckBox"
			"default"	"0"
			"help"		"Prop Hunt: Enable Debug Mode"
		}
		
		2
		{
			"name"		"ph_debug_log"
			"text"		"Enable Debug Logging"
			"type"		"CheckBox"
			"default"	"1"
			"help"		"Prop Hunt: Enable Debug Logging"
		}
	
		// Basic Settings
		100
		{
			"name"		"ph_gametype"
			"text"		"Game Type to use"
			"type"		"Numeric"
			"default"	"0"
			"help"		"Prop Hunt: Which Game Type should be played?"
		}
		101
		{
			"name"		"mp_timelimit"
			"text"		"Map Time Limit"
			"type"		"Numeric"
			"default"	"0"
			"help"		"Map Time Limit (in Minutes)"
		}
		102
		{
			"name"		"mp_friendlyfire"
			"text"		"Friendly fire"
			"type"		"Numeric"
			"default"	"0"
			"help"		"Allow friendly fire? (0 = No, 1 = Yes, 2 = Reflect)"
		}
		
		// Round Settings
		200
		{
			"name"		"ph_round_limit"
			"text"		"Maximum Rounds Played"
			"type"		"Numeric"
			"default"	"10"
			"help"		"Round Manager: Maximum Rounds to Play on a single Map"
		}		
		201
		{
			"name"		"ph_round_timelimit"
			"text"		"Time Limit per Round"
			"type"		"Numeric"
			"default"	"180"
			"help"		"Round Manager: Time Limit per Round (in Seconds)"
		}		
		202
		{
			"name"		"ph_round_blindtime"
			"text"		"Seeker Blind time per Round"
			"type"		"Numeric"
			"default"	"-30"
			"help"		"Round Manager: Blind Time for Seekers (in Seconds, positive takes away from ph_round_timelimit, negative adds extra time to ph_round_timelimit)"
		}
		
		// Team Settings
		300
		{
			"name"		"ph_teams_randomize"
			"text"		"Randomize Teams"
			"type"		"CheckBox"
			"default"	"1"
			"help"		"Teams: Randomize Teams instead of swapping each round"
		}		
		301
		{
			"name"		"ph_teams_weighted"
			"text"		"Randomize with weighted Score"
			"type"		"CheckBox"
			"default"	"1"
			"help"		"Teams: Use Weighted Randomization"
		}		
		302
		{
			"name"		"ph_teams_seekerpct"
			"text"		"Pct of Pl. becoming Seeker"
			"type"		"Numeric"
			"default"	"25"
			"help"		"Teams: Initial percentage of Seekers in Dead Hunt Game Type"
		}
		
		// Seeker Settings
		400
		{
			"name"		"ph_seeker_health"
			"text"		"Seeker Health"
			"type"		"Numeric"
			"default"	"100"
			"help"		"Seekers: Initial Health"
		}
		401
		{
			"name"		"ph_seeker_health_max"
			"text"		"Seeker Max Health"
			"type"		"Numeric"
			"default"	"100"
			"help"		"Seekers: Maximum Health"
		}
		402
		{
			"name"		"ph_seeker_health_bonus"
			"text"		"Seeker Health Kill-Bonus"
			"type"		"Numeric"
			"default"	"20"
			"help"		"Seekers: Health Bonus per Kill"
		}
		403
		{
			"name"		"ph_seeker_health_penalty"
			"text"		"Seeker Health Penalty"
			"type"		"Numeric"
			"default"	"5"
			"help"		"Seekers: Health Penalty per wrong Shot"
		}
		404
		{
			"name"		"ph_seeker_weapons"
			"text"		"Seeker Weapons"
			"type"		"Text"
			"default"	"weapon_crowbar,weapon_pistol,weapon_ph_smg,weapon_shotgun"
			"help"		"Seekers: Initial Weapons (Weapon,Weapon,...)"
		}
		405
		{
			"name"		"ph_seeker_ammo"
			"text"		"Seeker Ammo"
			"type"		"Text"
			"default"	"Pistol:100,SMG1:300,SMG1_Grenade:1,Buckshot:64"
			"help"		"Seekers: Initial Ammo (Ammo:Amount,Ammo:Amount,...)"
		}
		406
		{
			"name"		"ph_seeker_walk_speed"
			"text"		"Seeker Walk Speed"
			"type"		"Numeric"
			"default"	"250"
			"help"		"Seekers: Walk Speed"
		}
		407
		{
			"name"		"ph_seeker_sprint"
			"text"		"Seeker Sprint Allowed"
			"type"		"CheckBox"
			"default"	"1"
			"help"		"Seekers: Allow Sprinting"
		}
		408
		{
			"name"		"ph_seeker_sprint_speed"
			"text"		"Seeker Sprint Speed"
			"type"		"Numeric"
			"default"	"500"
			"help"		"Seekers: Sprint Speed"
		}
		409
		{
			"name"		"ph_seeker_jump_power"
			"text"		"Seeker Jump Power"
			"type"		"Numeric"
			"default"	"200"
			"help"		"Seekers: Jump Power"
		}
		
		// Hider Settings
		500
		{
			"name"		"ph_hider_health"
			"text"		"Hider Health"
			"type"		"Numeric"
			"default"	"100"
			"help"		"Hiders: Initial Health"
		}
		501
		{
			"name"		"ph_hider_health_max"
			"text"		"Hider Max Health"
			"type"		"Numeric"
			"default"	"100"
			"help"		"Hiders: Maximum Health"
		}
		502
		{
			"name"		"ph_hider_health_scaling"
			"text"		"Hider Enable Health Scaling"
			"type"		"CheckBox"
			"default"	"1"
			"help"		"Hiders: Enable Health Scaling"
		}
		503
		{
			"name"		"ph_hider_health_scaling_max"
			"text"		"Hider Scaled Max Health"
			"type"		"Numeric"
			"default"	"200"
			"help"		"Hiders: Maximum scaled Health"
		}
		504
		{
			"name"		"ph_hider_allow_full_rotation"
			"text"		"Hider 3-Dimensional Rotation"
			"type"		"CheckBox"
			"default"	"0"
			"help"		"Hiders: Enable full 3D Rotation"
		}
		505
		{
			"name"		"ph_hider_walk_speed"
			"text"		"Hider Walk Speed"
			"type"		"Numeric"
			"default"	"250"
			"help"		"Hiders: Walk Speed"
		}
		506
		{
			"name"		"ph_hider_sprint"
			"text"		"Hider Sprint Allowed"
			"type"		"CheckBox"
			"default"	"0"
			"help"		"Hiders: Allow Sprinting"
		}
		507
		{
			"name"		"ph_hider_sprint_speed"
			"text"		"Hider Sprint Speed"
			"type"		"Numeric"
			"default"	"500"
			"help"		"Hiders: Sprint Speed"
		}
		507
		{
			"name"		"ph_hider_jump_power"
			"text"		"Hider Jump Power"
			"type"		"Numeric"
			"default"	"200"
			"help"		"Hiders: Jump Power"
		}
		
		// Whitelist & Blacklist
		600
		{
			"name"		"ph_list_class_whitelist"
			"text"		"Allowed Entity Classes"
			"type"		"Text"
			"default"	"ph_prop,prop_physics,prop_physics_multiplayer,prop_physics_respawnable"
			"help"		"Anti-Cheat: Whitelisted Hider Classes"
		}		
		601
		{
			"name"		"ph_list_abuse_blacklist"
			"text"		"Abuse Blacklist"
			"type"		"Text"
			"default"	"func_button,func_door,func_door_rotation,prop_door_rotation,func_tracktrain,func_tanktrain,func_breakable"
			"help"		"Anti-Cheat: Entity Abuse Blacklist"
		}		
		602
		{
			"name"		"ph_list_model_blacklist"
			"text"		"Model Blacklist"
			"type"		"Text"
			"default"	"models/props/cs_assault/dollar.mdl,models/props/cs_assault/money.mdl,models/props/cs_office/snowman_arm.mdl,models/props/cs_office/projector_remote.mdl"
			"help"		"Anti-Cheat: Model Abuse Blacklist"
		}
		
		// Taunts
		700
		{
			"name"		"ph_taunt_cooldown"
			"text"		"Cooldown for Taunts"
			"type"		"Numeric"
			"default"	"5"
			"help"		"Prop Hunt: Cooldown between Taunts"
		}
		701
		{
			"name"		"ph_taunt_seekers"
			"text"		"Seeker Taunts"
			"type"		"Text"
			"default"	"bot/a_bunch_of_them.wav,bot/come_out_and_fight_like_a_man.wav,bot/come_out_wherever_you_are.wav,bot/come_to_papa.wav,bot/dont_worry_hell_get_it.wav,bot/hang_on_i_heard_something.wav,bot/hang_on_im_coming.wav,bot/i_dont_think_so.wav,bot/i_have_the_hostages.wav,bot/i_see_our_target.wav,bot/im_waiting_here.wav,bot/keeping_an_eye_on_the_hostages.wav,bot/nnno_sir.wav,bot/spotted_the_delivery_boy.wav,bot/target_acquired.wav,bot/target_spotted.wav,bot/you_heard_the_man_lets_go.wav"
			"help"		"Prop Hunt: Seeker Taunts"
		}
		702
		{
			"name"		"ph_taunt_hiders"
			"text"		"Hider Taunts"
			"type"		"Text"
			"default"	"ambient/alarms/apc_alarm_pass1.wav,ambient/alarms/manhack_alert_pass1.wav,ambient/alarms/razortrain_horn1.wav,ambient/alarms/scanner_alert_pass1.wav,ambient/alarms/train_horn2.wav,ambient/alarms/train_horn_distant1.wav,ambient/alarms/warningbell1.wav,ambient/energy/whiteflash.wav,ambient/intro/alyxremove.wav,ambient/intro/logosfx.wav,ambient/levels/launch/1stfiringwarning.wav,ambient/levels/launch/rockettakeoffblast.wav,ambient/misc/ambulance1.wav,ambient/misc/carhonk1.wav,ambient/misc/carhonk2.wav,ambient/misc/carhonk3.wav,ambient/outro/gunshipcrash.wav,ambient/3dmeagle.wav,beams/beamstart5.wav,buttons/bell1.wav,buttons/weapon_cant_buy.wav,common/bass.wav,common/bugreporter_failed.wav,common/warning.wav,doors/door_squeek1.wav,friends/friend_join.wav,friends/friend_online.wav,friends/message.wav,hostage/hunuse/comeback.wav,hostage/hunuse/dontleaveme.wav,hostage/hunuse/yeahillstay.wav,items/gift_drop.wav,music/radio1.mp3,phx/eggcrack.wav,plats/elevbell1.wav,player/headshot1.wav,player/headshot2.wav,player/sprayer.wav,radio/enemydown.wav,radio/go.wav,radio/locknload.wav,radio/negative.wav,radio/rounddraw.wav,radio/takepoint.wav,resource/warning.wav,ui/achievement_earned.wav,ui/freeze_cam.wav,vehicles/junker/radar_ping_friendly1.wav,weapons/c4/c4_beep1.wav,weapons/c4/c4_click.wav,weapons/awp/awp1.wav,vo/canals/female01/gunboat_giveemhell.wav,vo/canals/female01/gunboat_justintime.wav,vo/canals/female01/stn6_incoming.wav,vo/canals/male01/gunboat_giveemhell.wav,vo/canals/male01/gunboat_justintime.wav,vo/canals/male01/stn6_incoming.wav,vo/canals/al_radio_stn6.wav,vo/canals/arrest_getgoing.wav,vo/canals/arrest_helpme.wav,vo/canals/arrest_lookingforyou.wav,vo/canals/boxcar_lethimhelp.wav,vo/canals/matt_closecall.wav,vo/canals/premassacre.wav,vo/ravenholm/aimforhead.wav,vo/ravenholm/bucket_patience.wav,vo/ravenholm/madlaugh01.wav,vo/ravenholm/madlaugh02.wav,vo/ravenholm/madlaugh03.wav,vo/ravenholm/madlaugh04.wav,weapons/strider_buster/ol12_stickybombcreator.wav,weapons/c4/c4_explode1.wav,weapons/357/357_fire2.wav,weapons/357/357_fire3.wav,weapons/scout/scout_fire-1.wav,weapons/smokegrenade/sg_explode.wav,weapons/grenade_launcher1.wav,weapons/explode3.wav,weapons/underwater_explode3.wav,items/nvg_on.wav,hostage/huse/letsdoit.wav,hostage/huse/illfollow.wav,hostage/huse/getouttahere.wav,doors/door_screen_move1.wav,doors/heavy_metal_stop1.wav,doors/default_move.wav,common/stuck2.wav,ambient/water_splash1.wav,ambient/water_splash2.wav,ambient/water_splash3.wav,ambient/weather/thunder1.wav,ambient/weather/thunder2.wav,ambient/weather/thunder3.wav,ambient/weather/thunder4.wav,ambient/weather/thunder5.wav,ambient/weather/thunder6.wav,ambient/outro/thunder7.wav,ambient/voices/crying_loop1.wav,ambient/voices/playground_memory.wav,ambient/voices/f_scream1.wav,ambient/voices/m_scream1.wav,ambient/voices/cough1.wav,ambient/voices/cough2.wav,ambient/voices/cough3.wav,ambient/voices/cough4.wav,ambient/overhead/plane1.wav,ambient/overhead/plane2.wav,ambient/overhead/plane3.wav,ambient/overhead/hel1.wav,ambient/overhead/hel2.wav,ambient/misc/truck_backup1.wav,ambient/misc/truck_drive1.wav,ambient/misc/truck_drive2.wav,ambient/machines/pneumatic_drill_1.wav,ambient/machines/pneumatic_drill_2.wav,ambient/machines/pneumatic_drill_3.wav,ambient/machines/pneumatic_drill_4.wav,ambient/machines/station_train_squeel.wav,ambient/machines/ticktock.wav,ambient/creatures/teddy.wav,ambient/creatures/town_child_scream1.wav,ambient/creatures/town_moan1.wav,ambient/creatures/town_muffled_cry1.wav,ambient/creatures/town_scared_breathing1.wav,ambient/creatures/town_scared_breathing2.wav,ambient/creatures/town_scared_sob1.wav,ambient/creatures/town_scared_sob2.wav,ambient/creatures/town_zombie_call1.wav"
			"help"		"Prop Hunt: Hider Taunts"
		}
		
		// Camera
		800
		{
			"name"		"ph_camera_allow_noclip"
			"text"		"Camera Noclip Allowed"
			"type"		"CheckBox"
			"default"	"0"
			"help"		"Camera: Allow clients to disable camera collision"
		}
		801
		{
			"name"		"ph_camera_distance_max"
			"text"		"Camera Distance Max."
			"type"		"Numeric"
			"default"	"150"
			"help"		"Camera: Maximum allowed distance to player."
		}
		802
		{
			"name"		"ph_camera_distance_min"
			"text"		"Camera Distance Min."
			"type"		"Numeric"
			"default"	"30"
			"help"		"Camera: Minimum allowed distance to player."
		}
		803
		{
			"name"		"ph_camera_distance_right_range"
			"text"		"Camera Horizontal Offset Range"
			"type"		"Numeric"
			"default"	"20"
			"help"		"Camera: Horizontal allowed camera distance range."
		}
		803
		{
			"name"		"ph_camera_distance_up_range"
			"text"		"Camera Vertical Offset Range"
			"type"		"Numeric"
			"default"	"20"
			"help"		"Camera: Vertical allowed camera distance range."
		}
		803
		{
			"name"		"ph_camera_lag_min"
			"text"		"Camera Lag Min."
			"type"		"Numeric"
			"default"	"0"
			"help"		"Camera: Minimum Camera Lag."
		}
		803
		{
			"name"		"ph_camera_lag_max"
			"text"		"Camera Lag Max."
			"type"		"Numeric"
			"default"	"0.95"
			"help"		"Camera: Maximum Camera Lag."
		}
		
		// Selection Halo
		900
		{
			"name"		"ph_selectionhalo_allow"
			"text"		"Selection Halo Allowed"
			"type"		"CheckBox"
			"default"	"1"
			"help"		"Selection Halo: Allow clients to enable halo around the currently looked at prop?"
		}
		901
		{
			"name"		"ph_selectionhalo_approximate"
			"text"		"Selection Approximate Mode"
			"type"		"CheckBox"
			"default"	"1"
			"help"		"Selection Halo: Enable approximate selection halo, which only checks the forward vector on the client."
		}
		902
		{
			"name"		"ph_selectionhalo_interval"
			"text"		"Selection Halo Allowed"
			"type"		"Numeric"
			"default"	"0.05"
			"help"		"Selection Halo: Interval for updates of the accuracte selection halo in seconds."
		}
		
	}
}
