--[[
	The MIT License (MIT)
	
	Copyright (c) 2015 Xaymar

	Permission is hereby granted, free of charge, to any person obtaining a copy
	of this software and associated documentation files (the "Software"), to deal
	in the Software without restriction, including without limitation the rights
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-- This file adds compatability to the older Taunt Pack loader format, which
--  directly modifies the gamemode tables (something that shouldn't be done).

function CompatTauntPackLoader()
	-- Prepare an empty table for the taunts.
	GAMEMODE.Prop_Taunts = {}
	GAMEMODE.Hunter_Taunts = {}
	
	-- Run the old hook name.
	hook.Run("ph_AddTaunts", nil)
	
	-- Insert the taunts into the new structure (cvar).
	Taunts = {}
	for i,t in ipairs(GAMEMODE.Prop_Taunts) do
		ty = type(t)
		if (ty == "string") then
			Taunts[#Taunts+1] = t
		elseif (ty == "table") then
			Taunts[#Taunts+1] = t[1]
		end
	end
	GAMEMODE.Config.Taunt.HidersCacheStatic = Taunts
	Taunts = {}
	for i,t in ipairs(GAMEMODE.Hunter_Taunts) do
		ty = type(t)
		if (ty == "string") then
			Taunts[#Taunts+1] = t
		elseif (ty == "table") then
			Taunts[#Taunts+1] = t[1]
		end
	end
	GAMEMODE.Config.Taunt.SeekersCacheStatic = Taunts
	
	-- Clean up after ourselves
	GAMEMODE.Prop_Taunts = nil
	GAMEMODE.Hunter_Taunts = nil
end
hook.Add("Initialize", "CompatTauntPackLoader", CompatTauntPackLoader)