"prophuntextended"
{
	"base"	"base"
	"title"	"Prop Hunt Extended"
	"maps"	"^ph_|^cs_|^de_|^ttt_"	
	"menusystem"	"1"
	"workshopid"	"468149739"

	"settings"
	{
		// Game Settings
		1
		{
			"name"		"ph_gamemode"
			"text"		"G: Game Mode"
			"help"		"0: Basic, 1: Swizzle Effect (Random Teams), 2: The Dead Hunt (One Hunter, Dead Props become Hunters)"
			"type"		"Numeric"
			"default"	"0"
		}
		
		2
		{
			"name"		"mp_timelimit"
			"text"		"G: Time Limit"
			"help"		"Time Limit in Minutes for how long should we stay on one map. (0 to disable)"
			"type"		"Numeric"
			"default"	"20"
		}
		
		3
		{
			"name"		"ph_sprinting"
			"text"		"G: Enable Sprinting"
			"help"		"Should sprinting be possible?"
			"type"		"CheckBox"
			"default"	"0"
		}
		
		4
		{
			"name"		"ph_tauntcooldown"
			"text"		"G: Taunt Cooldown"
			"help"		"How much time must pass before another taunt may be played."
			"type"		"Numeric"
			"default"	"5"
		}
		
		// Round Settings
		10
		{
			"name"		"ph_round_limit"
			"text"		"R: Rounds per Map"
			"help"		"How many rounds are played per map."
			"type"		"Numeric"
			"default"	"10"
		}
		
		11
		{
			"name"		"ph_round_timelimit"
			"text"		"R: Round Duration (Seconds)"
			"help"		"How long is each round going to last?"
			"type"		"Numeric"
			"default"	"300"
		}
		
		12
		{
			"name"		"ph_round_blindtime"
			"text"		"R: Hiding Time (Seconds)"
			"help"		"How long are hunters blinded? (positive values will be inside the round time limit, negative will add to the round time limit)"
			"type"		"Numeric"
			"default"	"30"
		}

		// Seeker Settings
		20
		{
			"name"		"ph_seeker_health"
			"text"		"S: Health"
			"type"		"Numeric"
			"default"	"100"
		}
		
		21
		{
			"name"		"ph_seeker_health_max"
			"text"		"S: Max Health"
			"type"		"Numeric"
			"default"	"100"
		}
		
		22
		{
			"name"		"ph_seeker_health_bonus"
			"text"		"S: Health Kill-Bonus"
			"help"		"Health gained on kill."
			"type"		"Numeric"
			"default"	"20"
		}
		
		23
		{
			"name"		"ph_seeker_health_penalty"
			"text"		"S: Health Penalty"
			"help"		"Health lost on wrong shot."
			"type"		"Numeric"
			"default"	"5"
		}
		
		24
		{
			"name"		"ph_seeker_weapons"
			"text"		"S: Weapons to be given to Seekers"
			"help"		"Format: Weapon,Weapon,..."
			"type"		"Text"
			"default"	"weapon_crowbar,weapon_pistol,weapon_ph_smg,weapon_shotgun,weapon_physcannon"
		}
		
		25
		{
			"name"		"ph_seeker_ammo"
			"text"		"S: Ammo to give to Seekers"
			"help"		"Format: Name:Amount,Name:Amount,..."
			"type"		"Text"
			"default"	"Pistol:100,SMG1:300,SMG1_Grenade:1,Buckshot:64"
		}
		
		// Hider Settings
		30
		{
			"name"		"ph_hider_health"
			"text"		"H: Health"
			"type"		"Numeric"
			"default"	"100"
		}
		
		31
		{
			"name"		"ph_hider_health_max"
			"text"		"H: Max Health"
			"type"		"Numeric"
			"default"	"100"
		}
		
		32
		{
			"name"		"ph_hider_health_scaling"
			"text"		"H: Enable Health Scaling"
			"help"		"Larger & heavier objects have more health, smaller less."
			"type"		"CheckBox"
			"default"	"1"
		}
		
		33
		{
			"name"		"ph_hider_health_scaling_max"
			"text"		"H: Scaled Max Health"
			"type"		"Numeric"
			"default"	"200"
		}
		
		// Whitelist & Blacklist
		40
		{
			"name"		"ph_list_class_whitelist"
			"text"		"L: Allowed Entity Classes"
			"help"		"Hiders can only use these for changing model and skin."
			"type"		"Text"
			"default"	"ph_prop,prop_physics,prop_physics_multiplayer,prop_physics_respawnable"
		}
		
		41
		{
			"name"		"ph_list_abuse_blacklist"
			"text"		"L: Abuse Blacklist"
			"help"		"Fix interact spam with certain entities so that all areas stay accessible."
			"type"		"Text"
			"default"	""func_button,func_door,func_door_rotation,prop_door_rotation,func_tracktrain,func_tanktrain,func_breakable""
		}
	}
}
