"prophuntextended"
{
	"base"	"base"
	"title"	"Prop Hunt Extended"
	"maps"	"^ph_"	
	"menusystem"	"1"
	"workshopid"	"468149739"

	"settings"
	{	
		// Basic Settings
		100
		{
			"name"		"mp_timelimit"
			"text"		"Core: Time Limit for the entire Map"
			"type"		"Numeric"
			"default"	"0"
			"help"		"Map Time Limit (in Minutes)"
		}

		101
		{
			"name"		"mp_friendlyfire"
			"text"		"Core: Friendly fire"
			"type"		"Numeric"
			"default"	"0"
			"help"		"Allow friendly fire? (0 = No, 1 = Yes, 2 = Reflect)"
		}
		
		// Round Settings
		200
		{
			"name"		"ph_round_limit"
			"text"		"Rounds: Limit"
			"type"		"Numeric"
			"default"	"10"
			"help"		"Round Manager: Maximum Rounds to Play on a single Map"
		}		
		201
		{
			"name"		"ph_round_timelimit"
			"text"		"Rounds: Time Limit per Round"
			"type"		"Numeric"
			"default"	"180"
			"help"		"Round Manager: Time Limit per Round (in Seconds)"
		}		
		202
		{
			"name"		"ph_round_blindtime"
			"text"		"Rounds: Blind Time per Round"
			"type"		"Numeric"
			"default"	"-30"
			"help"		"Round Manager: Blind Time for Seekers (in Seconds, positive takes away from ph_round_timelimit, negative adds extra time to ph_round_timelimit)"
		}
		
		// Team Settings
		300
		{
			"name"		"ph_teams_randomize"
			"text"		"Teams: Randomize instead of Swap"
			"type"		"CheckBox"
			"default"	"0"
			"help"		"Teams: Randomize Teams instead of swapping each round"
		}
		301
		{
			"name"		"ph_teams_weighted"
			"text"		"Teams: Weighted Randomization"
			"type"		"CheckBox"
			"default"	"0"
			"help"		"Teams: Use Weighted Randomization, which may seem more fair towards players."
		}
		
		// Taunts
		700
		{
			"name"		"ph_taunt_cooldown"
			"text"		"Cooldown for Taunts"
			"type"		"Numeric"
			"default"	"5"
			"help"		"Prop Hunt: Cooldown between Taunts"
		}
	}
}
