72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
/*
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Low Latency IPC Library for high-speed traffic
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Copyright (C) 2019 Michael Fabian Dirks <info@xaymar.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published
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by the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <memory>
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#include <thread>
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#include <vector>
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#include "event.hpp"
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#include "isocket.hpp"
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#include "overlapped-queue.hpp"
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#include "overlapped.hpp"
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#include "server.hpp"
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extern "C" {
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#include <Windows.h>
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}
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namespace datapath {
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namespace windows {
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class socket : public isocket, public std::enable_shared_from_this<datapath::windows::socket> {
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bool is_connected;
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HANDLE socket_handle;
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struct {
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std::thread task;
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std::mutex lock;
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bool shutdown = false;
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} watcher;
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protected:
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void _connect(HANDLE handle);
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void _disconnect();
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void _watcher();
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public:
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socket();
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virtual ~socket();
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public /*virtual override*/:
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virtual bool good() override;
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virtual datapath::error close() override;
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virtual datapath::error write(std::shared_ptr<datapath::itask>& task,
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const std::vector<char>& data) override;
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public:
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static datapath::error connect(std::shared_ptr<datapath::isocket>& socket, std::string path);
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friend class datapath::windows::server;
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};
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} // namespace windows
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} // namespace datapath
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