/* Low Latency IPC Library for high-speed traffic Copyright (C) 2019 Michael Fabian Dirks This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ #pragma once #include #include #include #include #include #include #include "server.hpp" #include "windows-overlapped.hpp" extern "C" { #include } // Server is simple with IOCP: // - Create 1 IOCP per Server. // - Create a ThreadPool per IOCP. // - Spawn x Tasks to fill the ThreadPool and wait on IOCP, handler simply calls callbacks in OVERLAPPED. // - Create x Sockets (up to Hardware Concurrency) ahead of time. // - Create x Clients ahead of time (equal to Sockets). // - When a client connects, fill up the free sockets list with a new socket (up to Hardware Concurrency). // - When a client disconnects, return the socket to the free state and reset the client. namespace datapath::windows { class server_socket; class server : public ::datapath::server, public std::enable_shared_from_this { // Data std::mutex _lock; std::atomic_bool _opened; std::wstring _path; std::atomic_size_t _worker_count; // Sockets std::list> _sockets; std::atomic_size_t _sockets_free; // Windows std::shared_ptr _iocp; public: server(); virtual ~server(); // Move/Copy Operator server(const server&) = delete; server& operator=(const server&) = delete; public /* Virtual Implementations */: virtual void set_path(std::string path) override; virtual void open() override; virtual void close() override; virtual bool is_open() override; virtual void work(std::chrono::milliseconds time_limit) override; private: std::shared_ptr<::datapath::windows::server_socket> create_socket(); void on_socket_opened(::datapath::error error, std::shared_ptr<::datapath::socket> socket); void on_socket_closed(::datapath::error error, std::shared_ptr<::datapath::socket> socket); protected /* Socket <-> Server Interface */: std::wstring& path(); std::shared_ptr iocp(); friend class ::datapath::windows::server_socket; }; } // namespace datapath::windows