windows: Fix accidental rename
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@@ -152,7 +152,7 @@ void datapath::windows::server::_watcher()
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std::unique_lock<std::mutex> ul(this->lock);
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std::unique_lock<std::mutex> ul(this->lock);
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std::list<HANDLE> to_kill;
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std::list<HANDLE> to_kill;
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if (this->_on_accept) {
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if (this->on_accept) {
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for (auto itr = this->pending_sockets.begin(); itr != this->pending_sockets.end(); itr++) {
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for (auto itr = this->pending_sockets.begin(); itr != this->pending_sockets.end(); itr++) {
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HANDLE handle = *itr;
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HANDLE handle = *itr;
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bool accept = true;
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bool accept = true;
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@@ -161,7 +161,7 @@ void datapath::windows::server::_watcher()
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sock->_connect(handle);
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sock->_connect(handle);
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auto isock = std::dynamic_pointer_cast<datapath::isocket>(sock);
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auto isock = std::dynamic_pointer_cast<datapath::isocket>(sock);
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this->_on_accept(accept, isock);
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this->on_accept(accept, isock);
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if (accept) {
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if (accept) {
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to_kill.push_back(handle);
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to_kill.push_back(handle);
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@@ -39,8 +39,8 @@ void datapath::windows::socket::_connect(HANDLE handle)
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void datapath::windows::socket::_disconnect()
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void datapath::windows::socket::_disconnect()
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{
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{
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if (this->_on_close) {
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if (this->on_close) {
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this->_on_close();
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this->on_close();
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}
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}
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{
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{
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@@ -96,8 +96,8 @@ void datapath::windows::socket::_watcher()
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});
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});
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read_content_ov->_on_wait_success.add([this, &read_buffer, &state, &waitable](datapath::error ec) {
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read_content_ov->_on_wait_success.add([this, &read_buffer, &state, &waitable](datapath::error ec) {
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// We have content!
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// We have content!
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if (this->_on_message) {
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if (this->on_message) {
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this->_on_message(read_buffer);
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this->on_message(read_buffer);
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state = readstate::Unknown;
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state = readstate::Unknown;
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} else {
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} else {
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// We're buffering the message in read_buffer until there is a hook to on_message.
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// We're buffering the message in read_buffer until there is a hook to on_message.
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@@ -138,8 +138,8 @@ void datapath::windows::socket::_watcher()
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// This logic is in the on_wait_success handler, and continued here.
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// This logic is in the on_wait_success handler, and continued here.
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if (!waitable) {
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if (!waitable) {
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// We currently have a message buffered, but there was no handler last time we checked.
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// We currently have a message buffered, but there was no handler last time we checked.
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if (this->_on_message) {
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if (this->on_message) {
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this->_on_message(read_buffer);
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this->on_message(read_buffer);
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state = readstate::Unknown;
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state = readstate::Unknown;
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}
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}
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}
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}
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