server: Asynchronous Accept events
This detaches accept from the task workflow.
This commit is contained in:
+12
-1
@@ -19,12 +19,23 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <memory>
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#include "error.hpp"
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#include "event.hpp"
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#include "isocket.hpp"
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namespace datapath {
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class iserver {
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virtual datapath::error accept(std::shared_ptr<datapath::isocket>& socket) = 0;
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public /*event*/:
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/** Accepted Connection Event
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* This event is called if a new connection is pending evaluation.
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*
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* @param bool& Set to true to accept, false to decline.
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* @param std::shared_ptr<datapath::isocket> Socket.
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* @return void
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*/
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datapath::event<bool&, std::shared_ptr<datapath::isocket>> on_accept;
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public:
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virtual datapath::error close() = 0;
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};
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} // namespace datapath
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+83
-26
@@ -94,22 +94,18 @@ void datapath::windows::server::_watcher()
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std::map<HANDLE, std::shared_ptr<datapath::windows::overlapped>> ovmap;
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while (!this->watcher.shutdown) {
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// Verify existing connections.
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{
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std::unique_lock<std::mutex> ul(this->lock);
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for (auto itr = this->active_sockets.begin(); itr != this->active_sockets.end(); itr++) {
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if (itr->second.expired()) {
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this->active_sockets.erase(itr);
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this->waiting_sockets.push_back(itr->first);
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continue;
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}
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auto obj = itr->second.lock();
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if (!obj->good()) {
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this->active_sockets.erase(itr);
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this->waiting_sockets.push_back(itr->first);
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continue;
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}
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// Wait for any overlapped objects.
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if (ovmap.size() > 0) {
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// No lock as we aren't touching any list or map yet.
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std::vector<datapath::waitable*> waits;
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waits.reserve(ovmap.size());
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for (auto kv : ovmap) {
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waits.push_back(&(*kv.second));
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}
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size_t index = 0;
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datapath::error ec = datapath::waitable::wait_any(waits, index, std::chrono::milliseconds(1));
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}
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// Update list of overlappeds to track.
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@@ -136,26 +132,87 @@ void datapath::windows::server::_watcher()
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}
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}
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// Wait for any overlapped objects.
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if (ovmap.size() > 0) {
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// No lock as we aren't touching any list or map yet.
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std::vector<datapath::waitable*> waits;
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waits.reserve(ovmap.size());
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// Notify of pending sockets.
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{
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std::unique_lock<std::mutex> ul(this->lock);
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if (this->on_accept) {
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for (auto itr = this->pending_sockets.begin(); itr != this->pending_sockets.end();
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itr++) {
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bool accept = true;
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for (auto kv : ovmap) {
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waits.push_back(&(*kv.second));
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auto sock = std::make_shared<datapath::windows::socket>();
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sock->_connect(*itr);
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auto isock = std::dynamic_pointer_cast<datapath::isocket>(sock);
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this->on_accept(accept, isock);
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if (accept) {
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this->pending_sockets.erase(itr);
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this->active_sockets.insert({*itr, sock});
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if ((this->waiting_sockets.size() + this->pending_sockets.size())
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< WIN_BACKLOG_NUM) {
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if ((this->sockets.size() <= this->max_clients)
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&& (this->max_clients > 0)) {
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HANDLE handle = _create_socket(this->path, false);
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if (handle != INVALID_HANDLE_VALUE) {
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this->sockets.push_back(handle);
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this->waiting_sockets.push_back(handle);
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}
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}
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}
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} else {
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// Force close and return to waiting.
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sock->close();
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this->pending_sockets.erase(itr);
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this->waiting_sockets.push_back(*itr);
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}
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}
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}
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}
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size_t index = 0;
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datapath::error ec = datapath::waitable::wait_any(waits, index, std::chrono::milliseconds(1));
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// Verify existing connections.
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{
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std::unique_lock<std::mutex> ul(this->lock);
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for (auto itr = this->active_sockets.begin(); itr != this->active_sockets.end(); itr++) {
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if (itr->second.expired()) {
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// Enforce backlog size
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if ((this->waiting_sockets.size() + this->pending_sockets.size())
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< WIN_BACKLOG_NUM) {
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this->waiting_sockets.push_back(itr->first);
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} else {
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DisconnectNamedPipe(itr->first);
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CloseHandle(itr->first);
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this->sockets.remove(itr->first);
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}
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this->active_sockets.erase(itr);
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continue;
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}
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auto obj = itr->second.lock();
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if (!obj->good()) {
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// Enforce backlog size
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if ((this->waiting_sockets.size() + this->pending_sockets.size())
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< WIN_BACKLOG_NUM) {
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this->waiting_sockets.push_back(itr->first);
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} else {
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DisconnectNamedPipe(itr->first);
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CloseHandle(itr->first);
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this->sockets.remove(itr->first);
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}
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this->active_sockets.erase(itr);
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continue;
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}
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}
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}
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if (ovmap.size() == 0) {
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// Just sleep 1ms to not use too much CPU.
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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}
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}
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}
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datapath::error datapath::windows::server::accept(std::shared_ptr<datapath::isocket>& socket)
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/*datapath::error datapath::windows::server::accept(std::shared_ptr<datapath::isocket>& socket)
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{
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std::unique_lock<std::mutex> ul(this->lock);
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if (this->pending_sockets.size() == 0) {
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@@ -185,7 +242,7 @@ datapath::error datapath::windows::server::accept(std::shared_ptr<datapath::isoc
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this->active_sockets.insert({handle, socket});
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return datapath::error::Success;
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}
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}*/
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datapath::error datapath::windows::server::close()
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{
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@@ -31,7 +31,7 @@ extern "C" {
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namespace datapath {
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namespace windows {
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class server : public iserver {
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class server : public iserver, public std::enable_shared_from_this<datapath::windows::server> {
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bool is_created = false;
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size_t max_clients = -1;
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std::string path;
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@@ -61,8 +61,6 @@ namespace datapath {
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void _watcher();
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public /*virtual override*/:
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virtual datapath::error accept(std::shared_ptr<datapath::isocket>& socket) override;
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virtual datapath::error close() override;
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public:
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