Files
BlitzUtility/BlitzUtility.vcxproj
T
2015-12-30 06:41:50 +01:00

194 lines
9.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{C08C5F9A-0C63-4798-A93F-FE96C014074B}</ProjectGuid>
<RootNamespace>BlitzUtility</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)\#Build\$(ProjectName)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)\#Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)\#Build\$(ProjectName)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)\#Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>
</SDLCheck>
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<StructMemberAlignment>4Bytes</StructMemberAlignment>
<BufferSecurityCheck>false</BufferSecurityCheck>
<ForcedIncludeFiles>
</ForcedIncludeFiles>
<OpenMPSupport>false</OpenMPSupport>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<CreateHotpatchableImage>false</CreateHotpatchableImage>
<FunctionLevelLinking>false</FunctionLevelLinking>
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<CompileAsManaged>false</CompileAsManaged>
<MinimalRebuild>false</MinimalRebuild>
<CompileAsWinRT>false</CompileAsWinRT>
<CallingConvention>Cdecl</CallingConvention>
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
<IntrinsicFunctions>false</IntrinsicFunctions>
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
<StringPooling>true</StringPooling>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<FloatingPointExceptions>false</FloatingPointExceptions>
<UseUnicodeForAssemblerListing>true</UseUnicodeForAssemblerListing>
<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<Version>1.0</Version>
<LinkStatus>
</LinkStatus>
<CreateHotPatchableImage>Enabled</CreateHotPatchableImage>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<FixedBaseAddress>false</FixedBaseAddress>
</Link>
<CustomBuildStep>
<Message>Copying Resources</Message>
</CustomBuildStep>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Full</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>
</SDLCheck>
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<StructMemberAlignment>4Bytes</StructMemberAlignment>
<BufferSecurityCheck>false</BufferSecurityCheck>
<ForcedIncludeFiles>
</ForcedIncludeFiles>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<OpenMPSupport>false</OpenMPSupport>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<CreateHotpatchableImage>false</CreateHotpatchableImage>
<MinimalRebuild>false</MinimalRebuild>
<FunctionLevelLinking>false</FunctionLevelLinking>
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<CompileAsManaged>false</CompileAsManaged>
<CompileAsWinRT>false</CompileAsWinRT>
<CallingConvention>Cdecl</CallingConvention>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<FloatingPointExceptions>false</FloatingPointExceptions>
<UseUnicodeForAssemblerListing>true</UseUnicodeForAssemblerListing>
<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<OptimizeReferences>
</OptimizeReferences>
<Version>1.0</Version>
<LinkStatus>
</LinkStatus>
<CreateHotPatchableImage>Enabled</CreateHotPatchableImage>
<FixedBaseAddress>false</FixedBaseAddress>
</Link>
<CustomBuildStep>
<Message>Copying Resources</Message>
</CustomBuildStep>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="Container\List.h" />
<ClInclude Include="dllmain.h" />
<ClInclude Include="Container\TypeList.h" />
<ClInclude Include="Utility\MassOp.h" />
<ClInclude Include="Type\Double.h" />
<ClInclude Include="Type\LongLong.h" />
<ClInclude Include="Utility\IndexerV1.h" />
<ClInclude Include="Utility\DisplayEnumerator.h" />
<ClInclude Include="Utility\IndexerV2.h" />
<ClInclude Include="Utility\WindowMessageHandler.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Container\TypeList.cpp" />
<ClCompile Include="Container\List.cpp" />
<ClCompile Include="Type\Double.cpp" />
<ClCompile Include="Type\LongLong.cpp" />
<ClCompile Include="Utility\IndexerV1.cpp" />
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="Utility\DisplayEnumerator.cpp" />
<ClCompile Include="Utility\IndexerV2.cpp" />
<ClCompile Include="Utility\MassOp.cpp" />
<ClCompile Include="Utility\WindowMessageHandler.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="LICENSE">
<Link>LICENSE</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="LICENSE.lesser">
<Link>LICENSE.lesser</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="BlitzUtility.bb">
<Link>BlitzUtility.bb</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="BlitzUtility.decls">
<Link>BlitzUtility.decls</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>