// Blitz - Steam wrapper for Blitz. // Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . #pragma once #include "BlitzUtility.h" #include #include class BlitzThread { public: BlitzThread(void* ptr, void* data, uint32_t uiStackSize, bool bIsSuspended); ~BlitzThread(); void Terminate(int32_t exitCode); int32_t Suspend(); int32_t Resume(); int32_t Wait(int32_t timeout); int32_t GetExitCode(); static DWORD WINAPI ThreadMain(LPVOID pData); private: void *ptr, *data; std::exception* ex; HANDLE thread; };