.lib "User32.dll" BlitzUtility_User32_ClientToScreen%(hwnd%, point*) : "ClientToScreen" BlitzUtility_User32_ClipCursor%(rect*) : "ClipCursor" BlitzUtility_User32_ClipCursorI%(ptr%) : "ClipCursor" BlitzUtility_User32_GetActiveWindow%() : "GetActiveWindow" BlitzUtility_User32_GetSystemMetrics%(index%) : "GetSystemMetrics" BlitzUtility_User32_SetWindowLong%(hwnd%, nIndex%, dwNewLong%) : "SetWindowLongA" BlitzUtility_User32_GetWindowLong%(hwnd%, index%) : "GetWindowLongA" BlitzUtility_User32_GetWindowRect%(hwnd%, rect*) : "GetWindowRect" BlitzUtility_User32_GetClientRect%(hwnd%, rect*) : "GetClientRect" BlitzUtility_User32_SetWindowPos%(hwnd%, hWndInsertAfter%, x%, y%, cx%, cy%, wFlags%) : "SetWindowPos" .lib "Kernel32.dll" BlitzUtility_Kernel32_FlushFileBuffers%(hFile%) : "FlushFileBuffers" .lib "BlitzUtility.dll" ; Containers - BlitzList BU_BlitzList_New%(obj*) : "BlitzList_New" BU_BlitzList_Activate(list%) : "BlitzList_Activate" BU_BlitzList_Deactivate(list%) : "BlitzList_Deactivate" BU_BlitzList_Destroy(list%) : "BlitzList_Delete" ; Containers - BlitzList - Backward Compatability BlitzUtility_List_New%(obj*) : "BlitzList_New" BlitzUtility_List_Activate(list%) : "BlitzList_Activate" BlitzUtility_List_Deactivate(list%) : "BlitzList_Deactivate" BlitzUtility_List_Destroy(list%) : "BlitzList_Delete" ; Database - SQLite3 SQLite3_LibVersion$() : "sqlite3_libversion" ; Opening and Closing ------------------------------------------------ SQLite3_Open%(Filename$, DatabaseHandle*) : "sqlite3_open" SQLite3_Open_V2%(Filename$, DatabaseHandle*, Flags%, VFS%) : "sqlite3_open_v2" SQLite3_Close%(DatabaseHandle) : "sqlite3_close" ; Misc --------------------------------------------------------------- SQLite3_Busy_TimeOut%(DatabaseHandle, TimeOut) : "sqlite3_busy_timeout" SQLite3_Get_AutoCommit%(DatabaseHandle) : "sqlite3_get_autocommit" SQLite3_Interrupt(DatabaseHandle) : "sqlite3_interrupt" ; Errors ------------------------------------------------------------- SQLite3_ErrCode%(DatabaseHandle) : "sqlite3_errcode" SQLite3_ErrMsg$(DatabaseHandle) : "sqlite3_errmsg" ; Executing SQL without results -------------------------------------- ; As Blitz3D doesn't have function pointers the CallBack is pointless ; and this can only really be used for result-less SQL statements. ; Also, I've never got the Error return to work. So just pass in ; zeros for the last three parameters and use SQLite3_ErrMsg if you ; need to get the error message. SQLite3_Exec%(DatabaseHandle, SQL$, CallBack, FirstParam, Error) : "sqlite3_exec" SQLite3_Changes%(DatabaseHandle) : "sqlite3_changes" SQLite3_Total_Changes%(DatabaseHandle) : "sqlite3_total_changes" SQLite3_Last_Insert_RowID%(DatabaseHandle) : "sqlite3_last_insert_rowid" ; Executing SQL with results ----------------------------------------- ; Never got the SQLTail to work so just pass in a zero. SQLite3_Prepare%(DatabaseHandle, SQL$, LengthOfSQL, StatementHandle*, SQLTail) : "sqlite3_prepare" SQLite3_Step%(StatementHandle) : "sqlite3_step" SQLite3_Reset%(StatementHandle) : "sqlite3_reset" SQLite3_Finalize%(StatementHandle) : "sqlite3_finalize" SQLite3_Data_Count%(StatementHandle) : "sqlite3_data_count" SQLite3_DB_Handle%(StatementHandle) : "sqlite3_db_handle" ; SQL Parameter Binding ---------------------------------------------- SQLite3_Bind_Parameter_Count%(StatementHandle) : "sqlite3_bind_parameter_count" SQLite3_Bind_Parameter_Index%(StatementHandle, ParameterName$) : "sqlite3_bind_parameter_index" SQLite3_Bind_Parameter_Name$(StatementHandle, ParameterIndex) : "sqlite3_bind_parameter_name" ; Never tested this for real, but it should work. SQLite3_Transfer_Bindings%(StatementHandle1, StatementHandle2) : "sqlite3_transfer_bindings" SQLite3_Bind_Null%(StatementHandle, Index) : "sqlite3_bind_null" SQLite3_Bind_Int%(StatementHandle, Index, Value) : "sqlite3_bind_int" ; If you pass -1 for LengthOfText it will work it out for itself. Pass a zero in for Destructor. SQLite3_Bind_Text%(StatementHandle, Index, Value$, LengthOfText, Destructor) : "sqlite3_bind_text" ; Never tried this so it probably won't work. Pass a zero in for Destructor. SQLite3_Bind_Blob%(StatementHandle, Index, Value, LengthOfBlob, Destructor) : "sqlite3_bind_blob" ; Doesn't seem to work unfortunately. SQLite3_Bind_Double%(StatementHandle, Index, Value#) : "sqlite3_bind_double" ; Helpers SQLite3_Bind_Int64%(StatementHandle, Index, Left, Right) : "sqlite3_bind_int64_ex" SQLite3_Bind_Float%(StatementHandle, Index, Value#) : "sqlite3_bind_float" ; Getting values from executed SQL ---------------------------------- SQLite3_Column_Count%(StatementHandle) : "sqlite3_column_count" SQLite3_Column_Name$(StatementHandle, ColumnIndex) : "sqlite3_column_name" SQLite3_Column_Type%(StatementHandle, ColumnIndex) : "sqlite3_column_type" SQLite3_Column_DeclType$(StatementHandle, ColumnIndex) : "sqlite3_column_decltype" SQLite3_Column_Int%(StatementHandle, ColumnIndex) : "sqlite3_column_int" SQLite3_Column_Double#(StatementHandle, ColumnIndex) : "sqlite3_column_double" SQLite3_Column_Text$(StatementHandle, ColumnIndex) : "sqlite3_column_text" SQLite3_Column_Bytes%(StatementHandle, ColumnIndex) : "sqlite3_column_bytes" ; Never tried this so it probably won't work. SQLite3_Column_Blob%(StatementHandle, ColumnIndex) : "sqlite3_column_blob" ; Helpers SQLite3_Column_Int64(StatementHandle, ColumnIndex, outPtr*) : "sqlite3_column_int64_ex" SQLite3_Column_Float#(StatementHandle, ColumnIndex) : "sqlite3_column_float" ; Helpers ------------------------------------------------------------ SQLite_Version$() : "sqlite3_libversion" SQLite_Close%(DatabaseHandle) : "sqlite3_close" SQLite_SetTimeOut%(DatabaseHandle, TimeOut) : "sqlite3_busy_timeout" SQLite_Get_AutoCommit%(DatabaseHandle) : "sqlite3_get_autocommit" SQLite_Interrupt(DatabaseHandle) : "sqlite3_interrupt" SQLite_ErrCode%(DatabaseHandle) : "sqlite3_errcode" SQLite_ErrMsg$(DatabaseHandle) : "sqlite3_errmsg" SQLite_Changes%(DatabaseHandle) : "sqlite3_changes" SQLite_Total_Changes%(DatabaseHandle) : "sqlite3_total_changes" SQLite_Last_Insert_RowID%(DatabaseHandle) : "sqlite3_last_insert_rowid" SQLite_Step%(StatementHandle) : "sqlite3_step" SQLite_Reset%(StatementHandle) : "sqlite3_reset" SQLite_Finalize%(StatementHandle) : "sqlite3_finalize" SQLite_Data_Count%(StatementHandle) : "sqlite3_data_count" SQLite_DB_Handle%(StatementHandle) : "sqlite3_db_handle" SQLite_Bind_Parameter_Count%(StatementHandle) : "sqlite3_bind_parameter_count" SQLite_Bind_Parameter_Index%(StatementHandle, ParameterName$) : "sqlite3_bind_parameter_index" SQLite_Bind_Parameter_Name$(StatementHandle, ParameterIndex) : "sqlite3_bind_parameter_name" SQLite_Transfer_Bindings%(StatementHandle1, StatementHandle2) : "sqlite3_transfer_bindings" SQLite_Bind_Null%(StatementHandle, Index) : "sqlite3_bind_null" SQLite_Bind_Int%(StatementHandle, Index, Value) : "sqlite3_bind_int" SQLite_Bind_Int64%(StatementHandle, Index, Left, Right) : "sqlite3_bind_int64_ex" ;SQLite_Bind_Text%(StatementHandle, Index, Value$, LengthOfText, Destructor) : "sqlite3_bind_text" ;SQLite_Bind_Blob%(StatementHandle, Index, Value, LengthOfBlob, Destructor) : "sqlite3_bind_blob" SQLite_Bind_Double%(StatementHandle, Index, Value#) : "sqlite3_bind_double" SQLite_Bind_Float%(StatementHandle, Index, Value#) : "sqlite3_bind_float" SQLite_Column_Count%(StatementHandle) : "sqlite3_column_count" SQLite_Column_Name$(StatementHandle, ColumnIndex) : "sqlite3_column_name" SQLite_Column_Type%(StatementHandle, ColumnIndex) : "sqlite3_column_type" SQLite_Column_DeclType$(StatementHandle, ColumnIndex) : "sqlite3_column_decltype" SQLite_Column_Int%(StatementHandle, ColumnIndex) : "sqlite3_column_int" SQLite_Column_Double#(StatementHandle, ColumnIndex) : "sqlite3_column_double" SQLite_Column_Text$(StatementHandle, ColumnIndex) : "sqlite3_column_text" SQLite_Column_Bytes%(StatementHandle, ColumnIndex) : "sqlite3_column_bytes" SQLite_Column_Blob%(StatementHandle, ColumnIndex) : "sqlite3_column_blob" SQLite_Column_Float#(StatementHandle, ColumnIndex) : "sqlite3_column_float" ; Math - Vector2 Vector2_Set(vector*, value#) : "Vector2_Set" Vector2_SetP(vector*, x#, y#) : "Vector2_SetP" Vector2_SetV(vector*, other*) : "Vector2_SetV" Vector2_Add(vector*, value#) : "Vector2_Add" Vector2_AddP(vector*, x#, y#) : "Vector2_AddP" Vector2_AddV(vector*, other*) : "Vector2_AddV" Vector2_Sub(vector*, value#) : "Vector2_Sub" Vector2_SubP(vector*, x#, y#) : "Vector2_SubP" Vector2_SubV(vector*, other*) : "Vector2_SubV" Vector2_Mul(vector*, value#) : "Vector2_Mul" Vector2_MulP(vector*, x#, y#) : "Vector2_MulP" Vector2_MulV(vector*, other*) : "Vector2_MulV" Vector2_Div(vector*, value#) : "Vector2_Div" Vector2_DivP(vector*, x#, y#) : "Vector2_DivP" Vector2_DivV(vector*, other*) : "Vector2_DivV" Vector2_Length#(vector*) : "Vector2_Length" Vector2_DistanceP#(vector*, x#, y#) : "Vector2_DistanceP" Vector2_DistanceV#(vector*, other*) : "Vector2_DistanceV" Vector2_DotP#(vector*, x#, y#) : "Vector2_DotP" Vector2_DotV#(vector*, other*) : "Vector2_DotV" Vector2_Normalize(vector*) : "Vector2_Normalize" Vector2_Rotate(vector*, rotation#) : "Vector2_Rotate" Vector2_RotateAroundP(vector*, x#, y#, rotation#) : "Vector2_RotateAroundP" Vector2_RotateAroundV(vector*, other*, rotation#) : "Vector2_RotateAroundV" Vector2_DeltaRotation#(vector*) : "Vector2_DeltaRotation" Vector2_DeltaRotationP#(vector*, x#, y#) : "Vector2_DeltaRotationP" Vector2_DeltaRotationV#(vector*, other*) : "Vector2_DeltaRotationV" Vector2_Serialize$(vector*) : "Vector2_Serialize" Vector2_Deserialize(vector*, serial$) : "Vector2_Deserialize" ; Math - Vector3 Vector3_Set(vector*, value#) : "Vector3_Set" Vector3_SetP(vector*, x#, y#, z#) : "Vector3_SetP" Vector3_SetV(vector*, other*) : "Vector3_SetV" Vector3_Add(vector*, value#) : "Vector3_Add" Vector3_AddP(vector*, x#, y#, z#) : "Vector3_AddP" Vector3_AddV(vector*, other*) : "Vector3_AddV" Vector3_Sub(vector*, value#) : "Vector3_Sub" Vector3_SubP(vector*, x#, y#, z#) : "Vector3_SubP" Vector3_SubV(vector*, other*) : "Vector3_SubV" Vector3_Mul(vector*, value#) : "Vector3_Mul" Vector3_MulP(vector*, x#, y#, z#) : "Vector3_MulP" Vector3_MulV(vector*, other*) : "Vector3_MulV" Vector3_Div(vector*, value#) : "Vector3_Div" Vector3_DivP(vector*, x#, y#, z#) : "Vector3_DivP" Vector3_DivV(vector*, other*) : "Vector3_DivV" Vector3_Length#(vector*) : "Vector3_Length" Vector3_DistanceP#(vector*, x#, y#, z#) : "Vector3_DistanceP" Vector3_DistanceV#(vector*, other*) : "Vector3_DistanceV" Vector3_DotP#(vector*, x#, y#, z#) : "Vector3_DotP" Vector3_DotV#(vector*, other*) : "Vector3_DotV" Vector3_CrossP(vector*, x#, y#, z#, out*) : "Vector3_CrossP" Vector3_CrossV(vector*, other*, out*) : "Vector3_CrossV" Vector3_Normalize(vector*) : "Vector3_Normalize" Vector3_Rotate(vector*, pitch#, yaw#, roll#) : "Vector3_Rotate" Vector3_RotateAroundP(vector*, x#, y#, z#, pitch#, yaw#, roll#) : "Vector3_RotateAroundP" Vector3_RotateAroundV(vector*, other*, pitch#, yaw#, roll#) : "Vector3_RotateAroundV" Vector3_DeltaPitch#(vector*) : "Vector3_DeltaPitch" Vector3_DeltaPitchP#(vector*, x#, y#, z#) : "Vector3_DeltaPitchP" Vector3_DeltaPitchV#(vector*, other*) : "Vector3_DeltaPitchV" Vector3_DeltaYaw#(vector*) : "Vector3_DeltaYaw" Vector3_DeltaYawP#(vector*, x#, y#, z#) : "Vector3_DeltaYawP" Vector3_DeltaYawV#(vector*, other*) : "Vector3_DeltaYawV" Vector3_Serialize$(vector*) : "Vector3_Serialize" Vector3_Deserialize(vector*, serial$) : "Vector3_Deserialize" ; Utility - Displays BU_Display_Enumerate() : "Display_Enumerate" BU_Display_Count%() : "Display_Count" BU_Display_Get(id%, rectangle*) : "Display_Get" ; Utility - Displays - Backward Compatability BlitzUtility_EnumerateDisplays() : "Display_Enumerate" BlitzUtility_GetDisplayCount%() : "Display_Count" BlitzUtility_GetDisplay(id%, rectangle*) : "Display_Get" ; Utility - Indexing BU_Indexer_Create%() : "Indexer_Create" BU_Indexer_GetFreeIndex%(indexer%) : "Indexer_GetFreeIndex" BU_Indexer_MarkFreeIndex(indexer%, index%) : "Indexer_MarkFreeIndex" BU_Indexer_Destroy(indexer%) : "Indexer_Destroy" ; Utility - Indexing - Backward Compatability Indexer_Create%() : "Indexer_Create" Indexer_GetFreeIndex%(indexer%) : "Indexer_GetFreeIndex" Indexer_MarkFreeIndex(indexer%, index%) : "Indexer_MarkFreeIndex" Indexer_Destroy(indexer%) : "Indexer_Destroy" ; Utility - Window Messages BU_WindowMessageHandler_InstallHandler(hwnd%) : "WindowMessageHandler_Install" BU_WindowMessageHandler_UninstallHandler(hwnd%) : "WindowMessageHandler_Uninstall" BU_WindowMessageHandler_Message_Close%(hwnd%) : "WindowMessageHandler_Message_Close" BU_WindowMessageHandler_Message_Destroy%(hwnd%) : "WindowMessageHandler_Message_Destroy" BU_WindowMessageHandler_Message_Resize%(hwnd%, point*) : "WindowMessageHandler_Message_Resize" ; Utility - Window Messages - Backward Compatability BlitzUtility_InstallCloseHandler(hwnd%) : "WindowMessageHandler_InstallHandler" BlitzUtility_UninstallCloseHandler(hwnd%) : "WindowMessageHandler_UninstallHandler" BlitzUtility_GetCloseCount%(hwnd%) : "WindowMessageHandler_CountCloseMessages"