// BlitzUtility - Expanding the normal Blitz functionality. // Copyright (C) 2015 Project Kube (Michael Fabian Dirks) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . /* #pragma once #include "FVector2.h" double FVector2::length() { return std::sqrtf(std::abs((this->X*this->X) + (this->Y*this->Y))); } void FVector2::normalize() { double len = this->length(); double divisor = 1.0 / (len != 0 ? len : FLT_EPSILON); } double FVector2::distance(const FVector2 r) { float X = (this->X - r.X), Y = (this->Y - r.Y); return std::sqrtf(std::abs(X*X + Y*Y)); } const char* FVector2::serialize() { } FVector2& FVector2::deserialize(const char* serialized) { } FVector2::FVector2(float V) { } FVector2::FVector2(float X, float Y) { } FVector2::FVector2(FVector2& V) { } FVector2& FVector2::operator++() { } FVector2& FVector2::operator--() { } bool FVector2::operator>(const FVector2& r) { } bool FVector2::operator>(const float& r) { } bool FVector2::operator<(const FVector2& r) { } bool FVector2::operator<(const float& r) { } bool FVector2::operator==(const FVector2& r) { } bool FVector2::operator==(const float& r) { } bool FVector2::operator>=(const FVector2& r) { } bool FVector2::operator>=(const float& r) { } bool FVector2::operator<=(const FVector2& r) { } bool FVector2::operator<=(const float& r) { } bool FVector2::operator!=(const FVector2& r) { } bool FVector2::operator!=(const float& r) { } FVector2& FVector2::operator=(const FVector2& r) { } FVector2& FVector2::operator=(const float& r) { } FVector2& FVector2::operator+(const FVector2& r) { } FVector2& FVector2::operator+(const float& r) { } FVector2& FVector2::operator-(const FVector2& r) { } FVector2& FVector2::operator*(const FVector2& r) { } FVector2& FVector2::operator*(const float& r) { } FVector2& FVector2::operator/(const FVector2& r) { } FVector2& FVector2::operator/(const float& r) { } FVector2& FVector2::operator+=(const FVector2& r) { } FVector2& FVector2::operator+=(const float& r) { } FVector2& FVector2::operator-=(const FVector2& r) { } FVector2& FVector2::operator*=(const FVector2& r) { } FVector2& FVector2::operator*=(const float& r) { } FVector2& FVector2::operator/=(const FVector2& r) { } FVector2& FVector2::operator/=(const float& r) { } FVector2& FVector2::operator-(const float& r) { } FVector2& FVector2::operator-=(const float& r) { } */