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// Blitz - Steam wrapper for Blitz.
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// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#pragma once
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#include "BlitzUtility.h"
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#include <mutex>
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#include <chrono>
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class BlitzThread {
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public:
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BlitzThread(void* ptr, void* data, uint32_t uiStackSize, bool bIsSuspended);
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~BlitzThread();
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void Terminate(int32_t exitCode);
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int32_t Suspend();
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int32_t Resume();
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int32_t Wait(int32_t timeout);
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int32_t GetExitCode();
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static DWORD WINAPI ThreadMain(LPVOID pData);
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private:
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void *ptr, *data;
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std::exception* ex;
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HANDLE thread;
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};
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