diff --git a/Container/List.cpp b/Container/List.cpp
new file mode 100644
index 0000000..277b82a
--- /dev/null
+++ b/Container/List.cpp
@@ -0,0 +1,273 @@
+// BlitzUtility - Expanding the normal Blitz functionality.
+// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as
+// published by the Free Software Foundation, either version 3 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see .
+
+#pragma once
+#include "List.h"
+
+
+DLL_METHOD List* DLL_CALL BU_List_Create(BBTypeElement* element) {
+ // Make sure the given element is valid.
+ if (element == NULL)
+ return NULL;
+ element = (BBTypeElement*)((uint32_t*)element - 5);
+
+ // Create our List.
+ List* myList = new List;
+ myList->originalType = element->type;
+
+ // Create a fake base Type by copying data.
+ myList->fakeType = new BBType;
+ myList->fakeType->fieldCount = myList->originalType->fieldCount;
+ myList->fakeType->free.type = myList->originalType->free.type;
+ myList->fakeType->free.refCount = myList->originalType->free.refCount;
+ myList->fakeType->free.fields = myList->originalType->free.fields;
+ myList->fakeType->free.next = (BBTypeElement*)&myList->fakeType->free;
+ myList->fakeType->free.prev = (BBTypeElement*)&myList->fakeType->free;
+ myList->fakeType->used.type = myList->originalType->used.type;
+ myList->fakeType->used.refCount = myList->originalType->used.refCount;
+ myList->fakeType->used.fields = myList->originalType->used.fields;
+ myList->fakeType->used.prev = (BBTypeElement*)&myList->fakeType->used;
+ myList->fakeType->used.next = (BBTypeElement*)&myList->fakeType->used;
+
+ // Remove element from original flow.
+ element->prev->next = element->next;
+ element->next->prev = element->prev;
+ element->prev = NULL;
+ element->next = NULL;
+ element->type = myList->fakeType;
+
+ // Store the element for later use;
+ myList->storageElement = element;
+ myList->storageElementFields = element->fields;
+
+ return myList;
+}
+
+DLL_METHOD void DLL_CALL BU_List_Destroy(List* list) {
+ if (list == NULL)
+ return;
+
+ // Append remaining elements to original type.
+ BBTypeElement *thisEl = NULL;
+ for (thisEl = list->fakeType->used.next; thisEl != (BBTypeElement*)&list->fakeType->used; thisEl = list->fakeType->used.next) {
+ // Remove from fakeType's flow.
+ thisEl->prev->next = thisEl->next;
+ thisEl->next->prev = thisEl->prev;
+
+ // Append to originalType's flow.
+ thisEl->prev = list->originalType->used.prev;
+ thisEl->prev->next = thisEl;
+ thisEl->next = (BBTypeElement*)&list->originalType->used;
+ thisEl->next->prev = thisEl;
+ }
+ for (thisEl = list->fakeType->free.next; thisEl != (BBTypeElement*)&list->fakeType->free; thisEl = list->fakeType->free.next) {
+ // Remove from fakeType's flow.
+ thisEl->prev->next = thisEl->next;
+ thisEl->next->prev = thisEl->prev;
+
+ // Append to originalType's flow.
+ thisEl->prev = list->originalType->free.prev;
+ thisEl->prev->next = thisEl;
+ thisEl->next = (BBTypeElement*)&list->originalType->free;
+ thisEl->next->prev = thisEl;
+ }
+
+ // Append storageElement to original type.
+ thisEl = list->storageElement;
+ thisEl->prev = list->originalType->used.prev;
+ thisEl->prev->next = thisEl;
+ thisEl->next = (BBTypeElement*)&list->originalType->used;
+ thisEl->next->prev = thisEl;
+ thisEl->type = list->originalType;
+ thisEl->fields = list->storageElementFields;
+
+ // Delete custom objects.
+ delete list->fakeType;
+ delete list;
+}
+
+DLL_METHOD uint32_t DLL_CALL BU_List_First(List* list) {
+ if (list == NULL)
+ return FALSE;
+
+ BBTypeElement* element = list->fakeType->used.next;
+ if (element == (BBTypeElement*)&list->fakeType->used)
+ return FALSE; // End of List.
+
+ // Copy data from selected element.
+ list->storageElement->fields = element->fields;
+
+ // Make deletion easier
+ list->storageElement->next = element;
+ list->storageElement->prev = element;
+
+ return TRUE;
+}
+
+DLL_METHOD uint32_t DLL_CALL BU_List_Last(List* list) {
+ if (list == NULL)
+ return FALSE;
+
+ BBTypeElement* element = list->fakeType->used.prev;
+ if (element == (BBTypeElement*)&list->fakeType->used)
+ return FALSE; // End of List.
+
+ // Copy data from selected element.
+ list->storageElement->fields = element->fields;
+
+ // Make deletion easier
+ list->storageElement->next = element;
+ list->storageElement->prev = element;
+
+ return TRUE;
+}
+
+DLL_METHOD uint32_t DLL_CALL BU_List_Previous(List* list) {
+ if (list == NULL)
+ return FALSE;
+
+ BBTypeElement* element = list->storageElement->prev->prev;
+ if (element == (BBTypeElement*)&list->fakeType->used)
+ return FALSE; // End of List.
+
+ // Copy data from selected element.
+ list->storageElement->fields = element->fields;
+
+ // Make deletion easier
+ list->storageElement->next = element;
+ list->storageElement->prev = element;
+
+ return TRUE;
+}
+
+DLL_METHOD uint32_t DLL_CALL BU_List_Next(List* list) {
+ if (list == NULL)
+ return FALSE;
+
+ BBTypeElement* element = list->storageElement->next->next;
+ if (element == (BBTypeElement*)&list->fakeType->used)
+ return FALSE; // End of List.
+
+ // Copy data from selected element.
+ list->storageElement->fields = element->fields;
+
+ // Make deletion easier
+ list->storageElement->next = element;
+ list->storageElement->prev = element;
+
+ return TRUE;
+}
+
+DLL_METHOD uint32_t DLL_CALL BU_List_Before(List* list, BBTypeElement* other) {
+ if (list == NULL)
+ return FALSE;
+ if (other == NULL)
+ return FALSE;
+
+ other = (BBTypeElement*)((uint32_t*)other - 5);
+ if (other->type != list->fakeType)
+ return FALSE;
+
+ BBTypeElement* element = other->prev;
+ if (element == (BBTypeElement*)&list->fakeType->used)
+ return FALSE; // End of List.
+
+ // Copy data from selected element.
+ list->storageElement->fields = element->fields;
+
+ // Make deletion easier
+ list->storageElement->next = element;
+ list->storageElement->prev = element;
+
+ return TRUE;
+}
+
+DLL_METHOD uint32_t DLL_CALL BU_List_After(List* list, BBTypeElement* other) {
+ if (list == NULL)
+ return FALSE;
+ if (other == NULL)
+ return FALSE;
+
+ other = (BBTypeElement*)((uint32_t*)other - 5);
+ if (other->type != list->fakeType)
+ return FALSE;
+
+ BBTypeElement* element = other->next;
+ if (element == (BBTypeElement*)&list->fakeType->used)
+ return FALSE; // End of List.
+
+ // Copy data from selected element.
+ list->storageElement->fields = element->fields;
+
+ // Make deletion easier
+ list->storageElement->next = element;
+ list->storageElement->prev = element;
+
+ return TRUE;
+}
+
+DLL_METHOD void DLL_CALL BU_List_Insert(List* list, BBTypeElement* element) {
+ BU_List_InsertEx(list, element, NULL);
+}
+
+DLL_METHOD void DLL_CALL BU_List_InsertEx(List* list, BBTypeElement* element, BBTypeElement* other) {
+ if (list == NULL)
+ return;
+
+ // Make sure element is a valid pointer.
+ if (element == NULL)
+ return;
+ element = (BBTypeElement*)((uint32_t*)element - 5);
+ if (element->type != list->originalType)
+ return; // Can't add elements from other types, could cause serious issues.
+
+ // Make sure other is a valid pointer.
+ if (other == NULL) {
+ other = (BBTypeElement*)&list->fakeType->used;
+ } else {
+ other = (BBTypeElement*)((uint32_t*)other - 5);
+
+ // Other element must be of the same fakeType.
+ if (other->type != list->fakeType)
+ return;
+ }
+
+ // Insert the element after(!) the other element.
+ element->prev = other->prev;
+ element->next = other;
+ element->prev->next = element;
+ element->next->prev = element;
+ element->type = list->fakeType;
+}
+
+DLL_METHOD void DLL_CALL BU_List_Remove(List* list, BBTypeElement* element) {
+ if (list == NULL)
+ return;
+ if (element == NULL)
+ return;
+
+ element = (BBTypeElement*)((uint32_t*)element - 5);
+ if (element->type != list->fakeType)
+ return; // Can't remove elements from another type.
+
+ element->type = list->originalType;
+ element->prev = list->originalType->used.prev;
+ element->next = (BBTypeElement*)&list->originalType->used;
+ list->originalType->used.prev->next = element;
+ list->originalType->used.prev = element;
+}
+
+
diff --git a/Container/List.h b/Container/List.h
new file mode 100644
index 0000000..15ca66a
--- /dev/null
+++ b/Container/List.h
@@ -0,0 +1,85 @@
+// BlitzUtility - Expanding the normal Blitz functionality.
+// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as
+// published by the Free Software Foundation, either version 3 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see .
+
+#pragma once
+#include "dllmain.h"
+
+// Reverse engineered from https://github.com/blitz-research/blitz3d/blob/master/compiler/declnode.cpp
+enum BBVarType {
+ Global = 0,
+ Int = 1,
+ Float = 2,
+ String = 4,
+ Type = 5,
+ Array = 6
+};
+
+// Basic Blitz Variable
+struct BBVar {
+ uint32_t type;
+ uint32_t value;
+};
+
+// Basic Type predefinition.
+struct BBType;
+
+// Basic Type Element
+struct BBTypeElement {
+ uint32_t* fields;
+ BBTypeElement* next;
+ BBTypeElement* prev;
+ BBType* type;
+ unsigned int refCount;
+};
+
+// Basic Type
+struct BBType {
+ uint32_t type;
+ BBTypeElement used, free;
+ uint32_t fieldCount;
+};
+
+// List struct.
+struct List {
+ BBType* originalType;
+ BBType* fakeType;
+
+ BBTypeElement* storageElement;
+ uint32_t* storageElementFields;
+};
+
+DLL_METHOD List* DLL_CALL BU_List_Create(BBTypeElement* element);
+#pragma comment(linker, "/EXPORT:BU_List_Create=_BU_List_Create@4")
+DLL_METHOD void DLL_CALL BU_List_Destroy(List* list);
+#pragma comment(linker, "/EXPORT:BU_List_Destroy=_BU_List_Destroy@4")
+DLL_METHOD uint32_t DLL_CALL BU_List_First(List* list);
+#pragma comment(linker, "/EXPORT:BU_List_First=_BU_List_First@4")
+DLL_METHOD uint32_t DLL_CALL BU_List_Last(List* list);
+#pragma comment(linker, "/EXPORT:BU_List_Last=_BU_List_Last@4")
+DLL_METHOD uint32_t DLL_CALL BU_List_Previous(List* list);
+#pragma comment(linker, "/EXPORT:BU_List_Previous=_BU_List_Previous@4")
+DLL_METHOD uint32_t DLL_CALL BU_List_Next(List* list);
+#pragma comment(linker, "/EXPORT:BU_List_Next=_BU_List_Next@4")
+DLL_METHOD uint32_t DLL_CALL BU_List_Before(List* list, BBTypeElement* other);
+#pragma comment(linker, "/EXPORT:BU_List_Before=_BU_List_Before@8")
+DLL_METHOD uint32_t DLL_CALL BU_List_After(List* list, BBTypeElement* other);
+#pragma comment(linker, "/EXPORT:BU_List_After=_BU_List_After@8")
+DLL_METHOD void DLL_CALL BU_List_Insert(List* list, BBTypeElement* element);
+#pragma comment(linker, "/EXPORT:BU_List_Insert=_BU_List_Insert@8")
+DLL_METHOD void DLL_CALL BU_List_InsertEx(List* list, BBTypeElement* element, BBTypeElement* other);
+#pragma comment(linker, "/EXPORT:BU_List_InsertEx=_BU_List_InsertEx@12")
+DLL_METHOD void DLL_CALL BU_List_Remove(List* list, BBTypeElement* element);
+#pragma comment(linker, "/EXPORT:BU_List_Remove=_BU_List_Remove@8")
diff --git a/Container/TypeList.cpp b/Container/TypeList.cpp
new file mode 100644
index 0000000..ef195f9
--- /dev/null
+++ b/Container/TypeList.cpp
@@ -0,0 +1,76 @@
+// BlitzUtility - Expanding the normal Blitz functionality.
+// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as
+// published by the Free Software Foundation, either version 3 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see .
+
+#pragma once;
+#include "TypeList.h"
+
+DLL_METHOD TypeList* DLL_CALL BU_TypeList_Create(BBTypeElement* element) {
+ // Make sure the given element is valid.
+ if (element == NULL)
+ return NULL;
+ element = (BBTypeElement*)(((uint32_t*)element) - 5);
+
+ // Create our TypeList.
+ TypeList* list = new TypeList();
+ list->type = element->type;
+ list->firstElement = element;
+ list->lastElement = element;
+
+ // Remove the given element from the flow of the type.
+ element->prev->next = element->next;
+ element->next->prev = element->prev;
+ element->prev = (BBTypeElement*)&list->type->used;
+ element->next = (BBTypeElement*)&list->type->used;
+
+ // Return the list.
+ return list;
+}
+
+DLL_METHOD void DLL_CALL BU_TypeList_Destroy(TypeList* list) {
+ // Make sure we have a valid list.
+ if (list == NULL)
+ return;
+
+ // Append elements to the original type.
+ list->firstElement->prev = list->type->used.prev;
+ list->firstElement->prev->next = list->firstElement;
+ list->lastElement->next = (BBTypeElement*)&list->type->used;
+ list->lastElement->next->prev = list->lastElement;
+
+ // Free our TypeList.
+ delete list;
+}
+
+DLL_METHOD void DLL_CALL BU_TypeList_Activate(TypeList* list) {
+ // Store current pointers
+ list->storedFirstElement = list->type->used.next;
+ list->storedLastElement = list->type->used.prev;
+
+ // ... and replace them.
+ list->type->used.next = list->firstElement;
+ list->type->used.prev = list->lastElement;
+}
+
+DLL_METHOD void DLL_CALL BU_TypeList_Deactivate(TypeList* list) {
+ // Store current pointers
+ list->firstElement = list->type->used.next;
+ list->lastElement = list->type->used.prev;
+
+ // ... and replace them.
+ list->type->used.next = list->storedFirstElement;
+ list->type->used.prev = list->storedLastElement;
+}
+
diff --git a/Container/TypeList.h b/Container/TypeList.h
new file mode 100644
index 0000000..da22d2c
--- /dev/null
+++ b/Container/TypeList.h
@@ -0,0 +1,36 @@
+// BlitzUtility - Expanding the normal Blitz functionality.
+// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as
+// published by the Free Software Foundation, either version 3 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see .
+
+#pragma once
+#include "dllmain.h"
+#include "List.h"
+#include
+
+struct TypeList {
+ BBType *type;
+
+ BBTypeElement *storedFirstElement, *storedLastElement;
+ BBTypeElement *firstElement, *lastElement;
+};
+
+DLL_METHOD TypeList* DLL_CALL BU_TypeList_Create(BBTypeElement* element);
+#pragma comment(linker, "/EXPORT:BU_TypeList_Create=_BU_TypeList_Create@4")
+DLL_METHOD void DLL_CALL BU_TypeList_Destroy(TypeList* list);
+#pragma comment(linker, "/EXPORT:BU_TypeList_Destroy=_BU_TypeList_Destroy@4")
+DLL_METHOD void DLL_CALL BU_TypeList_Activate(TypeList* list);
+#pragma comment(linker, "/EXPORT:BU_TypeList_Activate=_BU_TypeList_Activate@4")
+DLL_METHOD void DLL_CALL BU_TypeList_Deactivate(TypeList* list);
+#pragma comment(linker, "/EXPORT:BU_TypeList_Deactivate=_BU_TypeList_Deactivate@4")
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..5add218
--- /dev/null
+++ b/README.md
@@ -0,0 +1,173 @@
+# BlitzUtility
+BlitzUtility is aimed at extending Blitz beyond it's initial capabilities and is a sub-project of BlitzExtensions.
+All functions assume that you are passing valid parameters and do no extra checking to reduce performance impact.
+
+# Functionality
+## Containers
+### List
+An element-based method of creating a List in Blitz, works by creating a clone of the original Type and inserting the elements into the new flow.
+
+* List% = BU_List_Create(TypeObject*)
+Creates a new list from an existing object, using it as a way of accessing the currently selected List entry.
+* BU_List_Destroy(List%)
+Destroys an existing List, returning it's objects into the original type.
+* Sucess% = BU_List_First(List%)
+Tries to selects the first object in a List, returning false if it failed.
+* Sucess% = BU_List_Last(List%)
+Tries to selects the last object in a List, returning false if it failed.
+* Sucess% = BU_List_Previous(List%)
+Tries to selects the previous object from the currently selected one, returning false if it failed.
+* Sucess% = BU_List_Next(List%)
+Tries to selects the next object from the currently selected one, returning false if it failed.
+* Success% = BU_List_Before(List%, TypeObject*)
+Tries to select the element before the given object, returning false if it failed.
+* Success% = BU_List_After(List%, TypeObject*)
+Tries to select the element After the given object, returning false if it failed.
+* BU_List_Insert(List%, TypeObject*)
+Inserts an object at the end of the given list.
+* BU_List_InsertEx(List%, TypeObject*, OtherObject*)
+Inserts an object after the given other object.
+* BU_List_Remove(List%, TypeObject*)
+Removes an object from a list, returning it to the original type.
+
+### Type List
+A type-based method of creating Lists in Blitz, works by modifying the base Type.
+
+* List% = BU_TypeList_Create(TypeObject*)
+Creates a new list from an existing object, immediately removing it from the original type and inserting it into it's own list.
+* BU_TypeList_Destroy(List%)
+Destroy an existing list, returning the objects into the flow of the base type.
+* BU_TypeList_Activate(List%)
+Activates the list, making elements inside it available for use.
+* BU_TypeList_Deactivate(List%)
+Deactivates the list, restoring the flow of elements to before activation.
+
+## Types
+### Long Long
+64-bit integers for Blitz.
+
+* LongLong% = BU_LongLong_Create%()
+* BU_LongLong_Destroy(LongLong%)
+* LongLong% = BU_LongLong_Copy%(LongLong%)
+* LongLong% = BU_LongLong_TempCreate%()
+* LongLong% = BU_LongLong_TempCopy%(LongLong%)
+* BU_LongLong_SetTemp(LongLong%)
+* BU_LongLong_UnsetTemp(LongLong%)
+* BU_LongLong_TempCleanup()
+* BU_LongLong_Set(LongLong%, LongLong%)
+* BU_LongLong_SetV(LongLong%, LongHigh%, LongLow%)
+* BU_LongLong_Add(LongLong%, LongLong%)
+* BU_LongLong_AddV(LongLong%, LongHigh%, LongLow%)
+* BU_LongLong_Sub(LongLong%, LongLong%)
+* BU_LongLong_SubV(LongLong%, LongHigh%, LongLow%)
+* BU_LongLong_Mul(LongLong%, LongLong%)
+* BU_LongLong_MulV(LongLong%, LongHigh%, LongLow%)
+* BU_LongLong_Div(LongLong%, LongLong%)
+* BU_LongLong_DivV(LongLong%, LongHigh%, LongLow%)
+* Result% = BU_LongLong_Compare%(LongLong%, LongLong%)
+* Result% = BU_LongLong_CompareV%(LongLong%, LongHigh%, LongLow%)
+* String$ = BU_LongLong_ToString$(LongLong%)
+* LongLong% = BU_LongLong_FromString%(String$)
+* Long% = BU_LongLong_ToLong%(LongLong%, Modulus%)
+* LongLong% = BU_LongLong_FromLong%(LongHigh%, LongLow%)
+* Long% = BU_LongLong_ToLongHigh%(LongLong%)
+* Long% = BU_LongLong_ToLongLow%(LongLong%)
+* Float# = BU_LongLong_ToFloat#(LongLong%)
+* LongLong% = BU_LongLong_FromFloat%(Float#)
+* Double% = BU_LongLong_ToDouble%(LongLong%)
+* LongLong% = BU_LongLong_FromDouble%(double%)
+* String$ = BU_LongLong_Serialize$(LongLong%)
+* LongLong% = BU_LongLong_Deserialize%(String$)
+
+### Double
+64-bit floating point for Blitz.
+
+* Double% = BU_Double_Create%()
+* BU_Double_Destroy(Double%)
+* Double% = BU_Double_Copy%(Double%)
+* Double% = BU_Double_TempCreate%()
+* Double% = BU_Double_TempCopy%(Double%)
+* BU_Double_SetTemp(Double%)
+* BU_Double_UnsetTemp(Double%)
+* BU_Double_TempCleanup()
+* BU_Double_Set(Double%, Double%)
+* BU_Double_SetF(Double%, Float#)
+* BU_Double_Add(Double%, Double%)
+* BU_Double_AddF(Double%, Float#)
+* BU_Double_Sub(Double%, Double%)
+* BU_Double_SubF(Double%, Float#)
+* BU_Double_Mul(Double%, Double%)
+* BU_Double_MulF(Double%, Float#)
+* BU_Double_Div(Double%, Double%)
+* BU_Double_DivF(Double%, Float#)
+* Result% = BU_Double_Compare%(Double%, Double%)
+Compares the two doubles and returns combinations of the following: 1 for equal, 2 for smaller, 4 for greater.
+* Result% = BU_Double_CompareF%(Double%, Float#)
+Compares the double as float with another float and returns combinations of the following: 1 for equal, 2 for smaller, 4 for greater.
+* String$ = BU_Double_ToString$(Double%)
+* Double% = BU_Double_FromString%(String$)
+* Float# = BU_Double_ToFloat#(Double%)
+* Double% = BU_Double_FromFloat%(Float#)
+* LongLong% = BU_Double_ToLongLong%(Double%)
+* Double% = BU_Double_FromLongLong%(LongLong%)
+* String$ = BU_Double_Serialize$(Double%)
+* String$ = BU_Double_Deserialize%(String$)
+
+## Utility
+### Display Enumerator
+Retrieve information about displays from Windows.
+
+* DisplayEnumerator% = BU_DisplayEnumerator_Create%()
+* BU_DisplayEnumerator_Destroy(DisplayEnumerator%)
+* BU_DisplayEnumerator_Enumerate%(DisplayEnumerator%)
+* BU_DisplayEnumerator_Count%(DisplayEnumerator%)
+* BU_DisplayEnumerator_Retrieve%(DisplayEnumerator%, index%, Rect*)
+
+### Indexer V2
+Fast array-based index generation. Uses a constant chunk of memory.
+
+* Indexer% = BU_IndexerV2_Create%()
+* BU_IndexerV2_Destroy(Indexer%)
+* BU_IndexerV2_Mark(Indexer%, Used%)
+* BU_IndexerV2_MarkFree(Indexer%)
+* BU_IndexerV2_MarkUsed(Indexer%)
+* Result% = BU_IndexerV2_Is%(Indexer%, Used%)
+* Result% = BU_IndexerV2_IsFree%(Indexer%)
+* Result% = BU_IndexerV2_IsUsed%(Indexer%)
+* Index% = BU_IndexerV2_Get%(Indexer%)
+* Amount% = BU_IndexerV2_Count%(Indexer%, Used%)
+* Amount% = BU_IndexerV2_CountFree%(Indexer%)
+* Amount% = BU_IndexerV2_CountUsed%(Indexer%)
+
+### Indexer V2
+Fast vector-based index generation, uses a dynamic amount of memory.
+
+* Indexer% = BU_IndexerV2_Create%()
+* BU_IndexerV2_Destroy(Indexer%)
+* BU_IndexerV2_Mark(Indexer%, Used%)
+* BU_IndexerV2_MarkFree(Indexer%)
+* BU_IndexerV2_MarkUsed(Indexer%)
+* Result% = BU_IndexerV2_Is%(Indexer%, Used%)
+* Result% = BU_IndexerV2_IsFree%(Indexer%)
+* Result% = BU_IndexerV2_IsUsed%(Indexer%)
+* Index% = BU_IndexerV2_Get%(Indexer%)
+* Amount% = BU_IndexerV2_Count%(Indexer%, Used%)
+* Amount% = BU_IndexerV2_CountFree%(Indexer%)
+* Amount% = BU_IndexerV2_CountUsed%(Indexer%)
+
+### Mass Operation
+Allows chaining operations on custom types, such as LongLong and Double. See contants
+
+* BU_MassOp_Create%(length%)
+* BU_MassOp_Destroy(massop%)
+* BU_MassOp_Instruction%(massop%, index%, type%, code%, leftOperand%, rightOperand%, result%)
+* BU_MassOp_Run(massop%)
+
+### Window Message Handler
+Easily handle messages sent to Blitz windows using these functions. May not work as expected initially.
+
+* BU_WindowMessageHandler_Install(hwnd%)
+* BU_WindowMessageHandler_Uninstall(hwnd%)
+* Count% = BU_WindowMessageHandler_Message_Close%(hwnd%)
+* Count% = BU_WindowMessageHandler_Message_Destroy%(hwnd%)
+* Count% = BU_WindowMessageHandler_Message_Resize%(hwnd%, point*)
\ No newline at end of file
diff --git a/Type/BVector3.cpp b/Type/BVector3.cpp
new file mode 100644
index 0000000..8519ea8
--- /dev/null
+++ b/Type/BVector3.cpp
@@ -0,0 +1,374 @@
+// BlitzUtility - Expanding the normal Blitz functionality.
+// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as
+// published by the Free Software Foundation, either version 3 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see .
+
+/*
+#include "Vector3.h"
+
+void Vector3::set(const float &o)
+{
+ this->X = o;
+ this->Y = o;
+ this->Z = o;
+}
+void Vector3::set(const float &x, const float &y, const float &z)
+{
+ this->X = x;
+ this->Y = y;
+ this->Z = z;
+}
+void Vector3::set(const Vector3 &o)
+{
+ if (this != &o) {
+ this->X = o.X;
+ this->Y = o.Y;
+ this->Z = o.Z;
+ }
+}
+
+void Vector3::add(const float &o)
+{
+ this->X += o;
+ this->Y += o;
+ this->Z += o;
+}
+void Vector3::add(const float &x, const float &y, const float &z)
+{
+ this->X += x;
+ this->Y += y;
+ this->Z += z;
+}
+void Vector3::add(const Vector3 &o)
+{
+ this->X += o.X;
+ this->Y += o.Y;
+ this->Z += o.Z;
+}
+
+void Vector3::sub(const float &o)
+{
+ this->X -= o;
+ this->Y -= o;
+ this->Z -= o;
+}
+void Vector3::sub(const float &x, const float &y, const float &z)
+{
+ this->X -= x;
+ this->Y -= y;
+ this->Z -= z;
+}
+void Vector3::sub(const Vector3 &o)
+{
+ this->X -= o.X;
+ this->Y -= o.Y;
+ this->Z -= o.Z;
+}
+
+void Vector3::mul(const float &o)
+{
+ this->X *= o;
+ this->Y *= o;
+ this->Z *= o;
+}
+void Vector3::mul(const float &x, const float &y, const float &z)
+{
+ this->X *= x;
+ this->Y *= y;
+ this->Z *= z;
+}
+void Vector3::mul(const Vector3 &o)
+{
+ this->X *= o.X;
+ this->Y *= o.Y;
+ this->Z *= o.Z;
+}
+
+void Vector3::div(const float &o)
+{
+ this->X /= o;
+ this->Y /= o;
+ this->Z /= o;
+}
+void Vector3::div(const float &x, const float &y, const float &z)
+{
+ this->X /= x;
+ this->Y /= y;
+ this->Z /= z;
+}
+void Vector3::div(const Vector3 &o)
+{
+ this->X /= o.X;
+ this->Y /= o.Y;
+ this->Z /= o.Z;
+}
+
+float Vector3::length()
+{
+ return sqrt(this->X * this->X + this->Y * this->Y + this->Z * this->Z);
+}
+float Vector3::distance(const float &x, const float &y, const float &z)
+{
+ float X = (this->X - x);
+ float Y = (this->Y - y);
+ float Z = (this->Z - z);
+ return sqrt(X * X + Y * Y + Z * Z);
+}
+float Vector3::distance(const Vector3 &o)
+{
+ float X = (this->X - o.X);
+ float Y = (this->Y - o.Y);
+ float Z = (this->Z - o.Z);
+ return sqrt(X * X + Y * Y + Z * Z);
+}
+
+float Vector3::dot(const float &x, const float &y, const float &z)
+{
+ return (this->X * x) + (this->Y * y) + (this->Z * z);
+}
+float Vector3::dot(const Vector3 &o)
+{
+ return (this->X * o.X) + (this->Y * o.Y) + (this->Z * o.Z);
+}
+Vector3 Vector3::cross(const float &x, const float &y, const float &z)
+{
+ Vector3* data = new Vector3();
+ data->X = (this->Y * z) - (this->Z * y);
+ data->Y = (this->Z * x) - (this->X * z);
+ data->Z = (this->X * y) - (this->Y * x);
+ return *data;
+}
+Vector3 Vector3::cross(const Vector3 &o)
+{
+ Vector3* data = new Vector3();
+ data->X = (this->Y * o.Z) - (this->Z * o.Y);
+ data->Y = (this->Z * o.X) - (this->X * o.Z);
+ data->Z = (this->X * o.Y) - (this->Y * o.X);
+ return *data;
+}
+void Vector3::normalize()
+{
+ this->div(this->length());
+}
+
+void Vector3::rotate(float &pitch, float &yaw, float &roll)
+{
+ float** matrix = new float*[3];
+ matrix[0] = new float[3]; matrix[1] = new float[3]; matrix[2] = new float[3];
+ matrix[0][0] = cos(yaw) * cos(roll); matrix[0][1] = -sin(roll); matrix[0][2] = sin(yaw);
+ matrix[1][0] = sin(roll); matrix[1][1] = cos(pitch) * cos(roll); matrix[1][2] = -sin(pitch);
+ matrix[2][0] = -sin(yaw); matrix[2][1] = sin(pitch); matrix[2][2] = cos(pitch) * cos(yaw);
+
+ float X = (this->X * matrix[0][0]) + (this->Y * matrix[0][1]) + (this->Z * matrix[0][2]);
+ float Y = (this->X * matrix[1][0]) + (this->Y * matrix[1][1]) + (this->Z * matrix[1][2]);
+ float Z = (this->X * matrix[2][0]) + (this->Y * matrix[2][1]) + (this->Z * matrix[2][2]);
+ this->X = X; this->Y = Y; this->Z = Z;
+}
+void Vector3::rotateAround(const float &x, const float &y, const float &z, float &pitch, float &yaw, float &roll)
+{
+ this->sub(x, y, z);
+ this->rotate(pitch, yaw, roll);
+ this->add(x, y, z);
+}
+void Vector3::rotateAround(Vector3 &o, float &pitch, float &yaw, float &roll)
+{
+ this->sub(o);
+ this->rotate(pitch, yaw, roll);
+ this->add(o);
+}
+float Vector3::deltaPitch() {
+ return (float)(atan(this->X / -this->Y) * (180.0 / M_PI));
+}
+float Vector3::deltaPitch(const float &x, const float &y, const float &z)
+{
+ return (float)(atan((this->X - x) / (-(this->Y - y))) * (180.0 / M_PI));
+}
+float Vector3::deltaPitch(Vector3 &o)
+{
+ return (float)(atan((this->X - o.X) / (-(this->Y - o.Y))) * (180.0 / M_PI));
+}
+float Vector3::deltaYaw() {
+ return (float)(atan(sqrt((this->X * this->X) + (this->Y * this->Y)) / this->Z) * (180.0 / M_PI));
+}
+float Vector3::deltaYaw(const float &x, const float &y, const float &z)
+{
+ float X = (this->X - x);
+ float Y = (this->Y - y);
+ return (float)(atan(sqrt((X * X) + (Y * Y)) / (this->Z - z)) * (180.0 / M_PI));
+}
+float Vector3::deltaYaw(Vector3 &o)
+{
+ float X = (this->X - o.X);
+ float Y = (this->Y - o.Y);
+ return (float)(atan(sqrt((X * X) + (Y * Y)) / (this->Z - o.Z)) * (180.0 / M_PI));
+}
+
+char* Vector3::serialize()
+{
+ char* data = new char[13];
+
+ memcpy(data, this->Xc, 4);
+ memcpy(data + 4, this->Yc, 4);
+ memcpy(data + 8, this->Zc, 4);
+ data[12] = 0;
+
+ return data;
+}
+void Vector3::deserialize(char* o)
+{
+ memcpy(o, this->Xc, 4);
+ memcpy(o + 4, this->Yc, 4);
+ memcpy(o + 8, this->Zc, 4);
+}
+
+DLL_METHOD void Vector3_Set(Vector3* a, float o) {
+ a->set(o);
+}
+DLL_METHOD void Vector3_SetP(Vector3* a, float x, float y, float z) {
+ a->set(x, y, z);
+}
+DLL_METHOD void Vector3_SetV(Vector3* a, Vector3* b) {
+ a->set(*b);
+}
+#pragma comment(linker, "/EXPORT:Vector3_Set=_Vector3_Set@8")
+#pragma comment(linker, "/EXPORT:Vector3_SetP=_Vector3_SetP@16")
+#pragma comment(linker, "/EXPORT:Vector3_SetV=_Vector3_SetV@8")
+
+DLL_METHOD void Vector3_Add(Vector3* a, float o) {
+ a->add(o);
+}
+DLL_METHOD void Vector3_AddP(Vector3* a, float x, float y, float z) {
+ a->add(x, y, z);
+}
+DLL_METHOD void Vector3_AddV(Vector3* a, Vector3* b) {
+ a->add(*b);
+}
+#pragma comment(linker, "/EXPORT:Vector3_Add=_Vector3_Add@8")
+#pragma comment(linker, "/EXPORT:Vector3_AddP=_Vector3_AddP@16")
+#pragma comment(linker, "/EXPORT:Vector3_AddV=_Vector3_AddV@8")
+
+DLL_METHOD void Vector3_Sub(Vector3* a, float o) {
+ a->sub(o);
+}
+DLL_METHOD void Vector3_SubP(Vector3* a, float x, float y, float z) {
+ a->sub(x, y, z);
+}
+DLL_METHOD void Vector3_SubV(Vector3* a, Vector3* b) {
+ a->sub(*b);
+}
+#pragma comment(linker, "/EXPORT:Vector3_Sub=_Vector3_Sub@8")
+#pragma comment(linker, "/EXPORT:Vector3_SubP=_Vector3_SubP@16")
+#pragma comment(linker, "/EXPORT:Vector3_SubV=_Vector3_SubV@8")
+
+DLL_METHOD void Vector3_Mul(Vector3* a, float o) {
+ a->mul(o);
+}
+DLL_METHOD void Vector3_MulP(Vector3* a, float x, float y, float z) {
+ a->mul(x, y, z);
+}
+DLL_METHOD void Vector3_MulV(Vector3* a, Vector3* b) {
+ a->mul(*b);
+}
+#pragma comment(linker, "/EXPORT:Vector3_Mul=_Vector3_Mul@8")
+#pragma comment(linker, "/EXPORT:Vector3_MulP=_Vector3_MulP@16")
+#pragma comment(linker, "/EXPORT:Vector3_MulV=_Vector3_MulV@8")
+
+DLL_METHOD void Vector3_Div(Vector3* a, float o) {
+ a->div(o);
+}
+DLL_METHOD void Vector3_DivP(Vector3* a, float x, float y, float z) {
+ a->div(x, y, z);
+}
+DLL_METHOD void Vector3_DivV(Vector3* a, Vector3* b) {
+ a->div(*b);
+}
+#pragma comment(linker, "/EXPORT:Vector3_Div=_Vector3_Div@8")
+#pragma comment(linker, "/EXPORT:Vector3_DivP=_Vector3_DivP@16")
+#pragma comment(linker, "/EXPORT:Vector3_DivV=_Vector3_DivV@8")
+
+DLL_METHOD float Vector3_Length(Vector3* a) {
+ return (float)a->length();
+}
+DLL_METHOD float Vector3_DistanceP(Vector3* a, float x, float y, float z) {
+ return (float)a->distance(x, y, z);
+}
+DLL_METHOD float Vector3_DistanceV(Vector3* a, Vector3* b) {
+ return (float)a->distance(*b);
+}
+#pragma comment(linker, "/EXPORT:Vector3_Length=_Vector3_Length@4")
+#pragma comment(linker, "/EXPORT:Vector3_DistanceP=_Vector3_DistanceP@16")
+#pragma comment(linker, "/EXPORT:Vector3_DistanceV=_Vector3_DistanceV@8")
+
+DLL_METHOD float Vector3_DotP(Vector3* a, float x, float y, float z) {
+ return (float)a->dot(x, y, z);
+}
+DLL_METHOD float Vector3_DotV(Vector3* a, Vector3* b) {
+ return (float)a->dot(*b);
+}
+DLL_METHOD void Vector3_CrossP(Vector3* a, float x, float y, float z, Vector3* out) {
+ Vector3 temp = a->cross(x, y, z);
+ *out = temp;
+}
+DLL_METHOD void Vector3_CrossV(Vector3* a, Vector3* b, Vector3* out) {
+ Vector3 temp = a->cross(*b);
+ *out = temp;
+}
+DLL_METHOD void Vector3_Normalize(Vector3* a) {
+ a->normalize();
+}
+#pragma comment(linker, "/EXPORT:Vector3_DotP=_Vector3_DotP@16")
+#pragma comment(linker, "/EXPORT:Vector3_DotV=_Vector3_DotV@8")
+#pragma comment(linker, "/EXPORT:Vector3_CrossP=_Vector3_CrossP@20")
+#pragma comment(linker, "/EXPORT:Vector3_CrossV=_Vector3_CrossV@12")
+#pragma comment(linker, "/EXPORT:Vector3_Normalize=_Vector3_Normalize@4")
+
+DLL_METHOD void Vector3_Rotate(Vector3* a, float pitch, float yaw, float roll) {
+ a->rotate(pitch, yaw, roll);
+}
+DLL_METHOD void Vector3_RotateAroundP(Vector3* a, float x, float y, float z, float pitch, float yaw, float roll) {
+ a->rotateAround(x, y, z, pitch, yaw, roll);
+}
+DLL_METHOD void Vector3_RotateAroundV(Vector3* a, Vector3* b, float pitch, float yaw, float roll) {
+ a->rotateAround(*b, pitch, yaw, roll);
+}
+#pragma comment(linker, "/EXPORT:Vector3_Rotate=_Vector3_Rotate@16")
+#pragma comment(linker, "/EXPORT:Vector3_RotateAroundP=_Vector3_RotateAroundP@28")
+#pragma comment(linker, "/EXPORT:Vector3_RotateAroundV=_Vector3_RotateAroundV@20")
+
+DLL_METHOD float Vector3_DeltaPitchP(Vector3* a, float x, float y, float z) {
+ return (float)a->deltaPitch(x, y, z);
+}
+DLL_METHOD float Vector3_DeltaPitchV(Vector3* a, Vector3* b) {
+ return (float)a->deltaPitch(*b);
+}
+DLL_METHOD float Vector3_DeltaYawP(Vector3* a, float x, float y, float z) {
+ return (float)a->deltaYaw(x, y, z);
+}
+DLL_METHOD float Vector3_DeltaYawV(Vector3* a, Vector3* b) {
+ return (float)a->deltaYaw(*b);
+}
+#pragma comment(linker, "/EXPORT:Vector3_DeltaPitchP=_Vector3_DeltaPitchP@16")
+#pragma comment(linker, "/EXPORT:Vector3_DeltaPitchV=_Vector3_DeltaPitchV@8")
+#pragma comment(linker, "/EXPORT:Vector3_DeltaYawP=_Vector3_DeltaYawP@16")
+#pragma comment(linker, "/EXPORT:Vector3_DeltaYawV=_Vector3_DeltaYawV@8")
+
+DLL_METHOD char* Vector3_Serialize(Vector3* a) {
+ return a->serialize();
+}
+DLL_METHOD void Vector3_Deserialize(Vector3* a, char* s) {
+ a->deserialize(s);
+}
+#pragma comment(linker, "/EXPORT:Vector3_Serialize=_Vector3_Serialize@4")
+#pragma comment(linker, "/EXPORT:Vector3_Deserialize=_Vector3_Deserialize@8")
+*/
\ No newline at end of file
diff --git a/Type/BVector3.h b/Type/BVector3.h
new file mode 100644
index 0000000..395335e
--- /dev/null
+++ b/Type/BVector3.h
@@ -0,0 +1,82 @@
+// BlitzUtility - Expanding the normal Blitz functionality.
+// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as
+// published by the Free Software Foundation, either version 3 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see .
+
+/*
+#pragma once
+#include "dllmain.h"
+#ifndef _USE_MATH_DEFINES
+ #define _USE_MATH_DEFINES
+ #include
+ #undef _USE_MATH_DEFINES
+#endif
+
+struct Vector3 {
+ union {
+ float X;
+ char Xc[4];
+ };
+ union {
+ float Y;
+ char Yc[4];
+ };
+ union {
+ float Z;
+ char Zc[4];
+ };
+
+ void set(const float &o);
+ void set(const float &x, const float &y, const float &z);
+ void set(const Vector3 &o);
+
+ void add(const float &o);
+ void add(const float &x, const float &y, const float &z);
+ void add(const Vector3 &o);
+
+ void sub(const float &o);
+ void sub(const float &x, const float &y, const float &z);
+ void sub(const Vector3 &o);
+
+ void mul(const float &o);
+ void mul(const float &x, const float &y, const float &z);
+ void mul(const Vector3 &o);
+
+ void div(const float &o);
+ void div(const float &x, const float &y, const float &z);
+ void div(const Vector3 &o);
+
+ float length();
+ float distance(const float &x, const float &y, const float &z);
+ float distance(const Vector3 &o);
+
+ float dot(const float &x, const float &y, const float &z);
+ float dot(const Vector3 &o);
+ Vector3 cross(const float &x, const float &y, const float &z);
+ Vector3 cross(const Vector3 &o);
+ void normalize();
+
+ void rotate(float &pitch, float &yaw, float &roll);
+ void rotateAround(const float &x, const float &y, const float &z, float &pitch, float &yaw, float &roll);
+ void rotateAround(Vector3 &o, float &pitch, float &yaw, float &roll);
+ float deltaPitch();
+ float deltaPitch(const float &x, const float &y, const float &z);
+ float deltaPitch(Vector3 &o);
+ float deltaYaw();
+ float deltaYaw(const float &x, const float &y, const float &z);
+ float deltaYaw(Vector3 &o);
+
+ char* serialize();
+ void deserialize(char* o);
+};*/
\ No newline at end of file
diff --git a/Type/BlitzType.h b/Type/BlitzType.h
new file mode 100644
index 0000000..60a4ddd
--- /dev/null
+++ b/Type/BlitzType.h
@@ -0,0 +1,132 @@
+#include "Common.h"
+#include
+#include
+
+// Rev-engineered from https://github.com/blitz-research/blitz3d/blob/master/compiler/declnode.cpp
+#define BBVARTYPE_GLOBAL 0
+#define BBVARTYPE_INT 1
+#define BBVARTYPE_FLOAT 2
+#define BBVARTYPE_UNUSED 3
+#define BBVARTYPE_STRING 4
+#define BBVARTYPE_TYPE 5
+#define BBVARTYPE_ARRAY 6
+
+struct BBVar {
+ int Type = -1;
+};
+
+struct BBVarGlobal {
+ int GlobalType = -1;
+ int* Value;
+};
+
+struct BBVarInt : BBVar {
+ int Value;
+};
+
+struct BBVarFloat : BBVar {
+ float Value;
+};
+
+struct BBVarUnused : BBVar {
+ // Not a Dim, as you can see here:
+ // https://github.com/blitz-research/blitz3d/blob/master/compiler/stmtnode.cpp#L86
+};
+
+struct BBVarString : BBVar {
+ int Length;
+ char* Value;
+};
+
+struct BBVarElement;
+struct BBVarType : BBVar {
+ BBVarElement used, free;
+ int fieldCount; // Field Info follows (Exactly int pointers to variable struct)
+ int* fields[];
+};
+
+struct BBVarElement {
+ int* currentPtr; // Points towards fields.
+ int* nextPtr, prevPtr;
+ BBVarType* BBStructPtr;
+ int refCount; // Fields usually follow here, may be at another location, see currentPtr.
+ //BBVar* fields[];
+};
+
+struct BBVarArray : BBVar {
+ int Size; //???
+ BBVar* ArrayType;
+};
+
+std::string BBVar_Serialize(void* obj) {
+ std::stringstream myStream;
+
+ BBVar* var = (BBVar*)obj;
+ switch (var->Type) {
+ case BBVARTYPE_GLOBAL:
+ BBVarGlobal* varGlobal = (BBVarGlobal*)obj;
+ myStream << "[Global] " << BBVar_Serialize(varGlobal->Value) << std::endl;
+ break;
+ case BBVARTYPE_INT:
+ BBVarInt* varInt = (BBVarInt*)obj;
+ myStream << "Int" << std::endl;
+ break;
+ case BBVARTYPE_FLOAT:
+ BBVarFloat* varFloat = (BBVarFloat*)obj;
+ myStream << "Float" << std::endl;
+ break;
+ case BBVARTYPE_UNUSED:
+ BBVarUnused* varUnused = (BBVarUnused*)obj;
+ myStream << "Unused" << std::endl;
+ break;
+ case BBVARTYPE_STRING:
+ BBVarString* varString = (BBVarString*)obj;
+ myStream << "String" << std::endl;
+ break;
+ case BBVARTYPE_TYPE:
+ BBVarType* varType = (BBVarType*)obj;
+ myStream << BBVarType_Serialize(varType);
+ break;
+ case BBVARTYPE_ARRAY:
+ BBVarArray* varArray = (BBVarArray*)obj;
+ myStream << "Array = " << std::endl;
+ break;
+ }
+
+ return myStream.str();
+}
+
+std::string BBVarType_Serialize(BBVarType* obj, unsigned int indent = 0) {
+ std::stringstream myStream;
+
+ std::stringstream myPaddingSS;
+ for (unsigned int pad = 0; pad < indent; pad++) {
+ myPaddingSS << " ";
+ }
+ std::string myPadding = myPaddingSS.str();
+
+ myStream << myPadding << "Type {" << std::endl;
+ for (unsigned int fld = 0; fld < obj->fieldCount; fld++) {
+ myStream << myPadding << " (" << fld << ") => " << BBVar_Serialize(obj->fields[fld]) << std::endl;
+ }
+ myStream << myPadding << "}" << std::endl;
+
+ return myStream.str();
+}
+
+DLL_EXPORT(char*) SerializeObject(void* obj) {
+ return strdup(BBVar_Serialize(obj).c_str());
+}
+
+// Laut Mark Sibly:
+struct BBType {
+ int obj_size;
+ BBObj usedList, freeList;
+};
+
+struct BBObj {
+ BBObj *curr;
+ BBObj *next, *prev;
+ int* bbtype;
+ int ref_cnt;
+};
diff --git a/Type/Double.cpp b/Type/Double.cpp
new file mode 100644
index 0000000..74576ce
--- /dev/null
+++ b/Type/Double.cpp
@@ -0,0 +1,163 @@
+// Blitz - Steam wrapper for Blitz.
+// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as
+// published by the Free Software Foundation, either version 3 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see .
+
+#include "Double.h"
+#include
+
+std::list BU_DoubleTemporary;
+
+DLL_METHOD double_t* DLL_CALL BU_Double_Create() {
+ return new double_t;
+}
+
+DLL_METHOD void DLL_CALL BU_Double_Destroy(double_t* pthis) {
+ delete pthis;
+}
+
+DLL_METHOD double_t* DLL_CALL BU_Double_Copy(double_t* other) {
+ double_t* pthis = new double_t;
+ *pthis = *other;
+ return pthis;
+}
+
+DLL_METHOD double_t* DLL_CALL BU_Double_TempCreate() {
+ double_t* val = new double_t;
+ BU_DoubleTemporary.push_back(val);
+ return val;
+}
+
+DLL_METHOD double_t* DLL_CALL BU_Double_TempCopy(double_t* other) {
+ double_t* val = new double_t(*other);
+ BU_DoubleTemporary.push_back(val);
+ return val;
+}
+
+DLL_METHOD void DLL_CALL BU_Double_SetTemp(double_t* pthis) {
+ BU_DoubleTemporary.push_back(pthis);
+}
+
+DLL_METHOD void DLL_CALL BU_Double_UnsetTemp(double_t* pthis) {
+ BU_DoubleTemporary.remove(pthis);
+}
+
+DLL_METHOD void DLL_CALL BU_Double_TempCleanup() {
+ auto iterEnd = BU_DoubleTemporary.end();
+ for (auto iter = BU_DoubleTemporary.begin(); iter != iterEnd; ++iter) {
+ delete *iter;
+ }
+ BU_DoubleTemporary.clear();
+}
+
+DLL_METHOD void DLL_CALL BU_Double_Set(double_t* pthis, double_t* other) {
+ *pthis = *other;
+}
+
+DLL_METHOD void DLL_CALL BU_Double_SetF(double_t* pthis, float_t other) {
+ *pthis = other;
+}
+
+DLL_METHOD void DLL_CALL BU_Double_Add(double_t* pthis, double_t* other) {
+ *pthis += *other;
+}
+
+DLL_METHOD void DLL_CALL BU_Double_AddF(double_t* pthis, float_t other) {
+ *pthis += other;
+}
+
+DLL_METHOD void DLL_CALL BU_Double_Sub(double_t* pthis, double_t* other) {
+ *pthis -= *other;
+}
+
+DLL_METHOD void DLL_CALL BU_Double_SubF(double_t* pthis, float_t other) {
+ *pthis -= other;
+}
+
+DLL_METHOD void DLL_CALL BU_Double_Mul(double_t* pthis, double_t* other) {
+ *pthis *= *other;
+}
+
+DLL_METHOD void DLL_CALL BU_Double_MulF(double_t* pthis, float_t other) {
+ *pthis *= other;
+}
+
+DLL_METHOD void DLL_CALL BU_Double_Div(double_t* pthis, double_t* other) {
+ *pthis /= *other;
+}
+
+DLL_METHOD void DLL_CALL BU_Double_DivF(double_t* pthis, float_t other) {
+ *pthis /= other;
+}
+
+DLL_METHOD uint32_t DLL_CALL BU_Double_Compare(double_t* pthis, double_t* other) {
+ return (*pthis == *other ? 1 : 0) + (*pthis < *other ? 2 : 0) + (*pthis > *other ? 4 : 0);
+}
+
+DLL_METHOD uint32_t DLL_CALL BU_Double_CompareF(double_t* pthis, float_t other) {
+ return ((float_t)*pthis == other ? 1 : 0) + ((float_t)*pthis < other ? 2 : 0) + ((float_t)*pthis > other ? 4 : 0);
+}
+
+DLL_METHOD const char* DLL_CALL BU_Double_ToString(double_t* pthis) {
+ std::stringstream stream;
+ stream << *pthis;
+ return stream.str().c_str();
+}
+
+DLL_METHOD double_t* DLL_CALL BU_Double_FromString(const char* text) {
+ std::stringstream stream = std::stringstream(text);
+ double_t* doublePtr = new double_t;
+ stream >> *doublePtr;
+ return doublePtr;
+}
+
+DLL_METHOD float_t DLL_CALL BU_Double_ToFloat(double_t* pthis) {
+ return (float_t)*pthis;
+}
+
+DLL_METHOD double_t* DLL_CALL BU_Double_FromFloat(float_t other) {
+ double_t* val = new double_t;
+ *val = (double_t)other;
+ return val;
+}
+
+DLL_METHOD int64_t* DLL_CALL BU_Double_ToLongLong(double_t* pthis) {
+ int64_t* val = new int64_t;
+ *val = (int64_t)*pthis;
+ return val;
+}
+
+DLL_METHOD double_t* DLL_CALL BU_Double_FromLongLong(int64_t* other) {
+ double_t* val = new double_t;
+ *val = (double_t)*other;
+ return val;
+}
+
+DLL_METHOD const char* DLL_CALL BU_Double_Serialize(double_t* pthis) {
+ union {
+ double_t real;
+ int64_t integer;
+ } myval;
+ myval.real = *pthis;
+ return int_to_hex(myval.integer).c_str();
+}
+
+DLL_METHOD double_t* DLL_CALL BU_Double_Deserialize(const char* text) {
+ union {
+ double_t real;
+ int64_t integer;
+ } myval;
+ myval.integer = hex_to_int(std::string(text));
+ return BU_Double_Copy(&myval.real);
+}
\ No newline at end of file
diff --git a/Type/Double.h b/Type/Double.h
new file mode 100644
index 0000000..fa9ae4c
--- /dev/null
+++ b/Type/Double.h
@@ -0,0 +1,96 @@
+// Blitz - Steam wrapper for Blitz.
+// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as
+// published by the Free Software Foundation, either version 3 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see .
+
+#pragma once
+#include "dllmain.h"
+#include "LongLong.h"
+
+#pragma region Constructor & Destructor
+DLL_METHOD double_t* DLL_CALL BU_Double_Create();
+DLL_METHOD void DLL_CALL BU_Double_Destroy(double_t* pthis);
+DLL_METHOD double_t* DLL_CALL BU_Double_Copy(double_t* other);
+#pragma comment(linker, "/EXPORT:BU_Double_Create=_BU_Double_Create@0")
+#pragma comment(linker, "/EXPORT:BU_Double_Destroy=_BU_Double_Destroy@4")
+#pragma comment(linker, "/EXPORT:BU_Double_Copy=_BU_Double_Copy@4")
+#pragma endregion Constructor & Destructor
+
+#pragma region Temporary Objects
+DLL_METHOD double_t* DLL_CALL BU_Double_TempCreate();
+DLL_METHOD double_t* DLL_CALL BU_Double_TempCopy(double_t* other);
+DLL_METHOD void DLL_CALL BU_Double_SetTemp(double_t* pthis);
+DLL_METHOD void DLL_CALL BU_Double_UnsetTemp(double_t* pthis);
+DLL_METHOD void DLL_CALL BU_Double_TempCleanup();
+#pragma comment(linker, "/EXPORT:BU_Double_TempCreate=_BU_Double_TempCreate@0")
+#pragma comment(linker, "/EXPORT:BU_Double_TempCopy=_BU_Double_TempCopy@4")
+#pragma comment(linker, "/EXPORT:BU_Double_SetTemp=_BU_Double_SetTemp@4")
+#pragma comment(linker, "/EXPORT:BU_Double_UnsetTemp=_BU_Double_UnsetTemp@4")
+#pragma comment(linker, "/EXPORT:BU_Double_TempCleanup=_BU_Double_TempCleanup@0")
+#pragma endregion Temporary Objects
+
+#pragma region Math
+DLL_METHOD void DLL_CALL BU_Double_Set(double_t* pthis, double_t* other);
+DLL_METHOD void DLL_CALL BU_Double_SetF(double_t* pthis, float_t other);
+#pragma comment(linker, "/EXPORT:BU_Double_Set=_BU_Double_Set@8")
+#pragma comment(linker, "/EXPORT:BU_Double_SetF=_BU_Double_SetF@8")
+DLL_METHOD void DLL_CALL BU_Double_Add(double_t* pthis, double_t* other);
+DLL_METHOD void DLL_CALL BU_Double_AddF(double_t* pthis, float_t other);
+#pragma comment(linker, "/EXPORT:BU_Double_Add=_BU_Double_Add@8")
+#pragma comment(linker, "/EXPORT:BU_Double_AddF=_BU_Double_AddF@8")
+DLL_METHOD void DLL_CALL BU_Double_Sub(double_t* pthis, double_t* other);
+DLL_METHOD void DLL_CALL BU_Double_SubF(double_t* pthis, float_t other);
+#pragma comment(linker, "/EXPORT:BU_Double_Sub=_BU_Double_Sub@8")
+#pragma comment(linker, "/EXPORT:BU_Double_SubF=_BU_Double_SubF@8")
+DLL_METHOD void DLL_CALL BU_Double_Mul(double_t* pthis, double_t* other);
+DLL_METHOD void DLL_CALL BU_Double_MulF(double_t* pthis, float_t other);
+#pragma comment(linker, "/EXPORT:BU_Double_Mul=_BU_Double_Mul@8")
+#pragma comment(linker, "/EXPORT:BU_Double_MulF=_BU_Double_MulF@8")
+DLL_METHOD void DLL_CALL BU_Double_Div(double_t* pthis, double_t* other);
+DLL_METHOD void DLL_CALL BU_Double_DivF(double_t* pthis, float_t other);
+#pragma comment(linker, "/EXPORT:BU_Double_Div=_BU_Double_Div@8")
+#pragma comment(linker, "/EXPORT:BU_Double_DivF=_BU_Double_DivF@8")
+#pragma endregion Math
+
+#pragma region Comparision
+DLL_METHOD uint32_t DLL_CALL BU_Double_Compare(double_t* pthis, double_t* other);
+DLL_METHOD uint32_t DLL_CALL BU_Double_CompareF(double_t* pthis, float_t other);
+#pragma comment(linker, "/EXPORT:BU_Double_Compare=_BU_Double_Compare@8")
+#pragma comment(linker, "/EXPORT:BU_Double_CompareF=_BU_Double_CompareF@8")
+#pragma endregion Comparision
+
+#pragma region Conversion
+// String conversion
+DLL_METHOD const char* DLL_CALL BU_Double_ToString(double_t* pthis);
+DLL_METHOD double_t* DLL_CALL BU_Double_FromString(const char* text);
+#pragma comment(linker, "/EXPORT:BU_Double_ToString=_BU_Double_ToString@4")
+#pragma comment(linker, "/EXPORT:BU_Double_FromString=_BU_Double_FromString@4")
+// 32-Bit Floating Point
+DLL_METHOD float_t DLL_CALL BU_Double_ToFloat(double_t* pthis);
+DLL_METHOD double_t* DLL_CALL BU_Double_FromFloat(float_t other);
+#pragma comment(linker, "/EXPORT:BU_Double_ToFloat=_BU_Double_ToFloat@4")
+#pragma comment(linker, "/EXPORT:BU_Double_FromFloat=_BU_Double_FromFloat@4")
+// 64-Bit Integer
+DLL_METHOD int64_t* DLL_CALL BU_Double_ToLongLong(double_t* pthis);
+DLL_METHOD double_t* DLL_CALL BU_Double_FromLongLong(int64_t* other);
+#pragma comment(linker, "/EXPORT:BU_Double_ToLongLong=_BU_Double_ToLongLong@4")
+#pragma comment(linker, "/EXPORT:BU_Double_FromLongLong=_BU_Double_FromLongLong@4")
+#pragma endregion Conversion
+
+#pragma region Serialization
+DLL_METHOD const char* DLL_CALL BU_Double_Serialize(double_t* pthis);
+DLL_METHOD double_t* DLL_CALL BU_Double_Deserialize(const char* text);
+#pragma comment(linker, "/EXPORT:BU_Double_Serialize=_BU_Double_Serialize@4")
+#pragma comment(linker, "/EXPORT:BU_Double_Deserialize=_BU_Double_Deserialize@4")
+#pragma endregion Serialization
\ No newline at end of file
diff --git a/Type/FVector2.cpp b/Type/FVector2.cpp
new file mode 100644
index 0000000..7d0c742
--- /dev/null
+++ b/Type/FVector2.cpp
@@ -0,0 +1,220 @@
+// BlitzUtility - Expanding the normal Blitz functionality.
+// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as
+// published by the Free Software Foundation, either version 3 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see .
+
+/*
+#pragma once
+#include "FVector2.h"
+
+double FVector2::length()
+{
+ return std::sqrtf(std::abs((this->X*this->X) + (this->Y*this->Y)));
+}
+
+void FVector2::normalize() {
+ double len = this->length();
+ double divisor = 1.0 / (len != 0 ? len : FLT_EPSILON);
+}
+
+double FVector2::distance(const FVector2 r)
+{
+ float X = (this->X - r.X), Y = (this->Y - r.Y);
+ return std::sqrtf(std::abs(X*X + Y*Y));
+}
+
+const char* FVector2::serialize() {
+
+}
+
+FVector2& FVector2::deserialize(const char* serialized) {
+
+}
+
+FVector2::FVector2(float V) {
+
+}
+
+FVector2::FVector2(float X, float Y) {
+
+}
+
+FVector2::FVector2(FVector2& V) {
+
+}
+
+FVector2& FVector2::operator++() {
+
+}
+
+FVector2& FVector2::operator--() {
+
+}
+
+bool FVector2::operator>(const FVector2& r) {
+
+}
+
+bool FVector2::operator>(const float& r) {
+
+}
+
+
+bool FVector2::operator<(const FVector2& r) {
+
+}
+
+bool FVector2::operator<(const float& r) {
+
+}
+
+
+bool FVector2::operator==(const FVector2& r) {
+
+}
+
+bool FVector2::operator==(const float& r) {
+
+}
+
+
+bool FVector2::operator>=(const FVector2& r) {
+
+}
+
+bool FVector2::operator>=(const float& r) {
+
+}
+
+
+bool FVector2::operator<=(const FVector2& r) {
+
+}
+
+bool FVector2::operator<=(const float& r) {
+
+}
+
+
+bool FVector2::operator!=(const FVector2& r) {
+
+}
+
+bool FVector2::operator!=(const float& r) {
+
+}
+
+
+FVector2& FVector2::operator=(const FVector2& r) {
+
+}
+
+FVector2& FVector2::operator=(const float& r) {
+
+}
+
+
+FVector2& FVector2::operator+(const FVector2& r) {
+
+}
+
+FVector2& FVector2::operator+(const float& r) {
+
+}
+
+
+FVector2& FVector2::operator-(const FVector2& r) {
+
+}
+
+FVector2& FVector2::operator*(const FVector2& r) {
+
+}
+
+FVector2& FVector2::operator*(const float& r) {
+
+}
+
+
+FVector2& FVector2::operator/(const FVector2& r) {
+
+}
+
+FVector2& FVector2::operator/(const float& r) {
+
+}
+
+
+FVector2& FVector2::operator+=(const FVector2& r) {
+
+}
+
+FVector2& FVector2::operator+=(const float& r) {
+
+}
+
+
+FVector2& FVector2::operator-=(const FVector2& r) {
+
+}
+
+FVector2& FVector2::operator*=(const FVector2& r) {
+
+}
+
+FVector2& FVector2::operator*=(const float& r) {
+
+}
+
+
+FVector2& FVector2::operator/=(const FVector2& r) {
+
+}
+
+FVector2& FVector2::operator/=(const float& r) {
+
+}
+
+
+FVector2& FVector2::operator-(const float& r) {
+
+}
+
+FVector2& FVector2::operator-=(const float& r) {
+
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+*/
\ No newline at end of file
diff --git a/Type/FVector2.h b/Type/FVector2.h
new file mode 100644
index 0000000..cf6f628
--- /dev/null
+++ b/Type/FVector2.h
@@ -0,0 +1,98 @@
+// BlitzUtility - Expanding the normal Blitz functionality.
+// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as
+// published by the Free Software Foundation, either version 3 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see .
+
+/*
+#pragma once
+#include "dllmain.h"
+#ifndef _USE_MATH_DEFINES
+ #define _USE_MATH_DEFINES
+ #include
+ #undef _USE_MATH_DEFINES
+#endif
+
+struct FVector2 {
+ float X, Y;
+
+ // Constructor & Destructor
+ FVector2(float V);
+ FVector2(float X, float Y);
+ FVector2(FVector2& V);
+
+ // Operator Overloading
+ FVector2& operator++();
+ FVector2& operator--();
+ bool operator>(const FVector2& r);
+ bool operator<(const FVector2& r);
+ bool operator==(const FVector2& r);
+ bool operator>=(const FVector2& r);
+ bool operator<=(const FVector2& r);
+ bool operator!=(const FVector2& r);
+ FVector2& operator=(const FVector2& r);
+ FVector2& operator+(const FVector2& r);
+ FVector2& operator-(const FVector2& r);
+ FVector2& operator*(const FVector2& r);
+ FVector2& operator/(const FVector2& r);
+ FVector2& operator+=(const FVector2& r);
+ FVector2& operator-=(const FVector2& r);
+ FVector2& operator*=(const FVector2& r);
+ FVector2& operator/=(const FVector2& r);
+
+ // Operator Overloading - float
+ bool operator>(const float& r);
+ bool operator<(const float& r);
+ bool operator==(const float& r);
+ bool operator>=(const float& r);
+ bool operator<=(const float& r);
+ bool operator!=(const float& r);
+ FVector2& operator=(const float& r);
+ FVector2& operator+(const float& r);
+ FVector2& operator-(const float& r);
+ FVector2& operator*(const float& r);
+ FVector2& operator/(const float& r);
+ FVector2& operator+=(const float& r);
+ FVector2& operator-=(const float& r);
+ FVector2& operator*=(const float& r);
+ FVector2& operator/=(const float& r);
+
+ // Simple Math
+ double length();
+ void normalize();
+ double distance(const FVector2 r);
+
+ // Advanced Math
+ void rotate(const double )
+
+ // Serialization
+ const char* serialize();
+ static FVector2& deserialize(const char* serialized);
+};
+
+DLL_METHOD FVector2* DLL_CALL BU_FVector2_Create();
+DLL_METHOD FVector2* DLL_CALL BU_FVector2_Copy(FVector2* copyVector);
+DLL_METHOD void DLL_CALL BU_FVector2_Destroy();
+
+DLL_METHOD FVector2* DLL_CALL BU_FVector2_TempCreate();
+DLL_METHOD FVector2* DLL_CALL BU_FVector2_TempCopy(FVector2* copyVector);
+DLL_METHOD void DLL_CALL BU_FVector2_SetTemp(FVector2* vector);
+DLL_METHOD void DLL_CALL BU_FVector2_UnsetTemp(FVector2* vector);
+DLL_METHOD void DLL_CALL BU_FVector2_TempCleanup();
+
+DLL_METHOD float DLL_CALL BU_FVector2_Length(FVector2* vector);
+DLL_METHOD float DLL_CALL BU_FVector2_Normalize();
+DLL_METHOD float DLL_CALL BU_FVector2_Distance(FVector2* vector);
+DLL_METHOD float DLL_CALL BU_FVector2_DistanceL(float X, float Y);
+
+*/
\ No newline at end of file
diff --git a/Type/LongLong.cpp b/Type/LongLong.cpp
new file mode 100644
index 0000000..ee9d139
--- /dev/null
+++ b/Type/LongLong.cpp
@@ -0,0 +1,174 @@
+// Blitz - Steam wrapper for Blitz.
+// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as
+// published by the Free Software Foundation, either version 3 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see .
+
+#pragma once
+#include "LongLong.h"
+#include
+
+std::list blitzLLTemporary;
+
+int64_t* DLL_CALL BU_LongLong_Create() {
+ return new int64_t;
+}
+
+void DLL_CALL BU_LongLong_Destroy(int64_t* pthis) {
+ delete pthis;
+}
+
+int64_t* DLL_CALL BU_LongLong_Copy(int64_t* other) {
+ int64_t* pthis = new int64_t;
+ *pthis = *other;
+ return pthis;
+}
+
+DLL_METHOD int64_t* DLL_CALL BU_LongLong_TempCreate() {
+ int64_t* val = new int64_t;
+ blitzLLTemporary.push_back(val);
+ return val;
+}
+
+DLL_METHOD int64_t* DLL_CALL BU_LongLong_TempCopy(int64_t* other) {
+ int64_t* val = new int64_t(*other);
+ blitzLLTemporary.push_back(val);
+ return val;
+}
+
+DLL_METHOD void DLL_CALL BU_LongLong_SetTemp(int64_t* pthis) {
+ blitzLLTemporary.push_back(pthis);
+}
+
+DLL_METHOD void DLL_CALL BU_LongLong_UnsetTemp(int64_t* pthis) {
+ blitzLLTemporary.remove(pthis);
+}
+
+DLL_METHOD void DLL_CALL BU_LongLong_TempCleanup() {
+ auto iterEnd = blitzLLTemporary.end();
+ for (auto iter = blitzLLTemporary.begin(); iter != iterEnd; ++iter) {
+ delete *iter;
+ }
+ blitzLLTemporary.clear();
+}
+
+
+void DLL_CALL BU_LongLong_Set(int64_t* pthis, int64_t* other) {
+ *pthis = *other;
+}
+
+void DLL_CALL BU_LongLong_SetV(int64_t* pthis, uint32_t left, uint32_t right) {
+ *pthis = ((int64_t)left << 32) + right;
+}
+
+void DLL_CALL BU_LongLong_Add(int64_t* pthis, int64_t* other) {
+ *pthis += *other;
+}
+
+void DLL_CALL BU_LongLong_AddV(int64_t* pthis, uint32_t left, uint32_t right) {
+ *pthis += ((int64_t)left << 32) + right;
+}
+
+void DLL_CALL BU_LongLong_Sub(int64_t* pthis, int64_t* other) {
+ *pthis -= *other;
+}
+
+void DLL_CALL BU_LongLong_SubV(int64_t* pthis, uint32_t left, uint32_t right) {
+ *pthis -= ((int64_t)left << 32) + right;
+}
+
+void DLL_CALL BU_LongLong_Mul(int64_t* pthis, int64_t* other) {
+ *pthis *= *other;
+}
+
+void DLL_CALL BU_LongLong_MulV(int64_t* pthis, uint32_t left, uint32_t right) {
+ *pthis *= ((int64_t)left << 32) + right;
+}
+
+void DLL_CALL BU_LongLong_Div(int64_t* pthis, int64_t* other) {
+ *pthis *= *other;
+}
+
+void DLL_CALL BU_LongLong_DivV(int64_t* pthis, uint32_t left, uint32_t right) {
+ *pthis *= ((int64_t)left << 32) + right;
+}
+
+uint32_t DLL_CALL BU_LongLong_Compare(int64_t* pthis, int64_t* other) {
+ return (*pthis == *other ? 1 : 0) + (*pthis < *other ? 2 : 0) + (*pthis > *other ? 4 : 0);
+}
+
+uint32_t DLL_CALL BU_LongLong_CompareV(int64_t* pthis, uint32_t left, uint32_t right) {
+ int64_t other = ((int64_t)left << 32) + right;
+ return (*pthis == other ? 1 : 0) + (*pthis < other ? 2 : 0) + (*pthis > other ? 4 : 0);
+}
+
+const char* DLL_CALL BU_LongLong_ToString(int64_t* pthis) {
+ std::stringstream stream;
+ stream << *pthis;
+ return stream.str().c_str();
+}
+
+int64_t* DLL_CALL BU_LongLong_FromString(const char* text) {
+ std::stringstream stream = std::stringstream(text);
+ int64_t* val = new int64_t;
+ stream >> *val;
+ return val;
+}
+
+int32_t DLL_CALL BU_LongLong_ToLong(int64_t* pthis, int32_t _modulus) {
+ return *pthis % _modulus;
+}
+
+int64_t* DLL_CALL BU_LongLong_FromLong(int32_t left, int32_t right) {
+ int64_t* val = new int64_t;
+ *val = ((int64_t)left << 32) + right;
+ return val;
+}
+
+int32_t DLL_CALL BU_LongLong_ToLongHigh(int64_t* pthis) {
+ return (int32_t)((*pthis) >> 32);
+}
+
+int32_t DLL_CALL BU_LongLong_ToLongLow(int64_t* pthis) {
+ return (int32_t)((*pthis) && 0xFFFFFFFF);
+}
+
+float_t DLL_CALL BU_LongLong_ToFloat(int64_t* pthis) {
+ return (float)*pthis;
+}
+
+int64_t* DLL_CALL BU_LongLong_FromFloat(float_t other) {
+ int64_t val = (int64_t)other;
+ return BU_LongLong_Copy(&val);
+}
+
+double_t* DLL_CALL BU_LongLong_ToDouble(int64_t* pthis) {
+ double_t* val = new double_t;
+ *val = (double_t)*pthis;
+ return val;
+}
+
+int64_t* DLL_CALL BU_LongLong_FromDouble(double_t* other) {
+ int64_t* val = new int64_t;
+ *val = (int64_t)*other;
+ return val;
+}
+
+const char* DLL_CALL BU_LongLong_Serialize(int64_t* pthis) {
+ return int_to_hex(*pthis).c_str();
+}
+
+int64_t* DLL_CALL BU_LongLong_Deserialize(const char* text) {
+ int64_t val = hex_to_int(std::string(text));
+ return BU_LongLong_Copy(&val);
+}
\ No newline at end of file
diff --git a/Type/LongLong.h b/Type/LongLong.h
new file mode 100644
index 0000000..8bee256
--- /dev/null
+++ b/Type/LongLong.h
@@ -0,0 +1,104 @@
+// Blitz - Steam wrapper for Blitz.
+// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as
+// published by the Free Software Foundation, either version 3 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see .
+
+#pragma once
+#include "dllmain.h"
+#include "Double.h"
+#include
+#include
+
+#pragma region Constructor & Destructor
+DLL_METHOD int64_t* DLL_CALL BU_LongLong_Create();
+DLL_METHOD void DLL_CALL BU_LongLong_Destroy(int64_t* pthis);
+DLL_METHOD int64_t* DLL_CALL BU_LongLong_Copy(int64_t* other);
+#pragma comment(linker, "/EXPORT:BU_LongLong_Create=_BU_LongLong_Create@0")
+#pragma comment(linker, "/EXPORT:BU_LongLong_Destroy=_BU_LongLong_Destroy@4")
+#pragma comment(linker, "/EXPORT:BU_LongLong_Copy=_BU_LongLong_Copy@4")
+#pragma endregion Constructor & Destructor
+
+#pragma region Temporary Objects
+DLL_METHOD int64_t* DLL_CALL BU_LongLong_TempCreate();
+DLL_METHOD int64_t* DLL_CALL BU_LongLong_TempCopy(int64_t* other);
+DLL_METHOD void DLL_CALL BU_LongLong_SetTemp(int64_t* pthis);
+DLL_METHOD void DLL_CALL BU_LongLong_UnsetTemp(int64_t* pthis);
+DLL_METHOD void DLL_CALL BU_LongLong_TempCleanup();
+#pragma comment(linker, "/EXPORT:BU_LongLong_TempCreate=_BU_LongLong_TempCreate@0")
+#pragma comment(linker, "/EXPORT:BU_LongLong_TempCopy=_BU_LongLong_TempCopy@4")
+#pragma comment(linker, "/EXPORT:BU_LongLong_SetTemp=_BU_LongLong_SetTemp@4")
+#pragma comment(linker, "/EXPORT:BU_LongLong_UnsetTemp=_BU_LongLong_UnsetTemp@4")
+#pragma comment(linker, "/EXPORT:BU_LongLong_TempCleanup=_BU_LongLong_TempCleanup@0")
+#pragma endregion Temporary Objects
+
+#pragma region Math
+DLL_METHOD void DLL_CALL BU_LongLong_Set(int64_t* pthis, int64_t* other);
+DLL_METHOD void DLL_CALL BU_LongLong_SetV(int64_t* pthis, uint32_t left, uint32_t right);
+#pragma comment(linker, "/EXPORT:BU_LongLong_Set=_BU_LongLong_Set@8")
+#pragma comment(linker, "/EXPORT:BU_LongLong_SetV=_BU_LongLong_SetV@12")
+DLL_METHOD void DLL_CALL BU_LongLong_Add(int64_t* pthis, int64_t* other);
+DLL_METHOD void DLL_CALL BU_LongLong_AddV(int64_t* pthis, uint32_t left, uint32_t right);
+#pragma comment(linker, "/EXPORT:BU_LongLong_Add=_BU_LongLong_Add@8")
+#pragma comment(linker, "/EXPORT:BU_LongLong_AddV=_BU_LongLong_AddV@12")
+DLL_METHOD void DLL_CALL BU_LongLong_Sub(int64_t* pthis, int64_t* other);
+DLL_METHOD void DLL_CALL BU_LongLong_SubV(int64_t* pthis, uint32_t left, uint32_t right);
+#pragma comment(linker, "/EXPORT:BU_LongLong_Sub=_BU_LongLong_Sub@8")
+#pragma comment(linker, "/EXPORT:BU_LongLong_SubV=_BU_LongLong_SubV@12")
+DLL_METHOD void DLL_CALL BU_LongLong_Mul(int64_t* pthis, int64_t* other);
+DLL_METHOD void DLL_CALL BU_LongLong_MulV(int64_t* pthis, uint32_t left, uint32_t right);
+#pragma comment(linker, "/EXPORT:BU_LongLong_Mul=_BU_LongLong_Mul@8")
+#pragma comment(linker, "/EXPORT:BU_LongLong_MulV=_BU_LongLong_MulV@12")
+DLL_METHOD void DLL_CALL BU_LongLong_Div(int64_t* pthis, int64_t* other);
+DLL_METHOD void DLL_CALL BU_LongLong_DivV(int64_t* pthis, uint32_t left, uint32_t right);
+#pragma comment(linker, "/EXPORT:BU_LongLong_Div=_BU_LongLong_Div@8")
+#pragma comment(linker, "/EXPORT:BU_LongLong_DivV=_BU_LongLong_DivV@12")
+#pragma endregion Math
+
+#pragma region Comparison
+DLL_METHOD uint32_t DLL_CALL BU_LongLong_Compare(int64_t* pthis, int64_t* other);
+DLL_METHOD uint32_t DLL_CALL BU_LongLong_CompareV(int64_t* pthis, uint32_t left, uint32_t right);
+#pragma comment(linker, "/EXPORT:BU_LongLong_Compare=_BU_LongLong_Compare@8")
+#pragma comment(linker, "/EXPORT:BU_LongLong_CompareV=_BU_LongLong_CompareV@12")
+#pragma endregion Comparison
+
+
+#pragma region Conversion
+DLL_METHOD const char* DLL_CALL BU_LongLong_ToString(int64_t* pthis);
+DLL_METHOD int64_t* DLL_CALL BU_LongLong_FromString(const char* text);
+#pragma comment(linker, "/EXPORT:BU_LongLong_ToString=_BU_LongLong_ToString@4")
+#pragma comment(linker, "/EXPORT:BU_LongLong_FromString=_BU_LongLong_FromString@4")
+DLL_METHOD int32_t DLL_CALL BU_LongLong_ToLong(int64_t* pthis, int32_t _modulus);
+DLL_METHOD int64_t* DLL_CALL BU_LongLong_FromLong(int32_t left, int32_t right);
+#pragma comment(linker, "/EXPORT:BU_LongLong_ToLong=_BU_LongLong_ToLong@8")
+#pragma comment(linker, "/EXPORT:BU_LongLong_FromLong=_BU_LongLong_FromLong@8")
+DLL_METHOD int32_t DLL_CALL BU_LongLong_ToLongHigh(int64_t* pthis);
+DLL_METHOD int32_t DLL_CALL BU_LongLong_ToLongLow(int64_t* pthis);
+#pragma comment(linker, "/EXPORT:BU_LongLong_ToLongHigh=_BU_LongLong_ToLongHigh@4")
+#pragma comment(linker, "/EXPORT:BU_LongLong_ToLongLow=_BU_LongLong_ToLongLow@4")
+DLL_METHOD float_t DLL_CALL BU_LongLong_ToFloat(int64_t* pthis);
+DLL_METHOD int64_t* DLL_CALL BU_LongLong_FromFloat(float_t other);
+#pragma comment(linker, "/EXPORT:BU_LongLong_ToFloat=_BU_LongLong_ToFloat@4")
+#pragma comment(linker, "/EXPORT:BU_LongLong_FromFloat=_BU_LongLong_FromFloat@4")
+DLL_METHOD double_t* DLL_CALL BU_LongLong_ToDouble(int64_t* pthis);
+DLL_METHOD int64_t* DLL_CALL BU_LongLong_FromDouble(double_t* pthis);
+#pragma comment(linker, "/EXPORT:BU_LongLong_ToDouble=_BU_LongLong_ToDouble@4")
+#pragma comment(linker, "/EXPORT:BU_LongLong_FromDouble=_BU_LongLong_FromDouble@4")
+#pragma endregion Conversion
+
+#pragma region Serialization
+DLL_METHOD const char* DLL_CALL BU_LongLong_Serialize(int64_t* pthis);
+DLL_METHOD int64_t* DLL_CALL BU_LongLong_Deserialize(const char* text);
+#pragma comment(linker, "/EXPORT:BU_LongLong_Serialize=_BU_LongLong_Serialize@4")
+#pragma comment(linker, "/EXPORT:BU_LongLong_Deserialize=_BU_LongLong_Deserialize@4")
+#pragma endregion Serialization
diff --git a/Utility/DisplayEnumerator.cpp b/Utility/DisplayEnumerator.cpp
new file mode 100644
index 0000000..aa345ab
--- /dev/null
+++ b/Utility/DisplayEnumerator.cpp
@@ -0,0 +1,55 @@
+// BlitzUtility - Expanding the normal Blitz functionality.
+// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as
+// published by the Free Software Foundation, either version 3 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see .
+
+#include "DisplayEnumerator.h"
+
+BOOL CALLBACK BU_DisplayEnumerator_Callback(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
+ DisplayEnumerator* displayEnumerator = (DisplayEnumerator*)dwData;
+
+ displayEnumerator->displays.push_back(RECT(*lprcMonitor));
+ return TRUE;
+}
+
+DLL_METHOD DisplayEnumerator* DLL_CALL BU_DisplayEnumerator_Create() {
+ DisplayEnumerator* displayEnumerator = new DisplayEnumerator();
+ return displayEnumerator;
+}
+
+DLL_METHOD void DLL_CALL BU_DisplayEnumerator_Destroy(DisplayEnumerator* displayEnumerator) {
+ delete displayEnumerator;
+}
+
+DLL_METHOD uint32_t DLL_CALL BU_DisplayEnumerator_Enumerate(DisplayEnumerator* displayEnumerator) {
+ EnumDisplayMonitors(NULL, NULL, BU_DisplayEnumerator_Callback, (LPARAM)displayEnumerator);
+
+ return displayEnumerator->displays.size();
+}
+
+DLL_METHOD uint32_t DLL_CALL BU_DisplayEnumerator_Count(DisplayEnumerator* displayEnumerator) {
+ return displayEnumerator->displays.size();
+}
+
+DLL_METHOD void DLL_CALL BU_DisplayEnumerator_Retrieve(DisplayEnumerator* displayEnumerator, uint32_t index, PRECT display) {
+ // Retrieve the requested index.
+ auto iterator = displayEnumerator->displays.begin();
+ std::advance(iterator, index);
+
+ // Copy data.
+ display->left = iterator->left;
+ display->top = iterator->top;
+ display->right = iterator->right;
+ display->bottom = iterator->bottom;
+}
\ No newline at end of file
diff --git a/Utility/DisplayEnumerator.h b/Utility/DisplayEnumerator.h
new file mode 100644
index 0000000..01f6c5d
--- /dev/null
+++ b/Utility/DisplayEnumerator.h
@@ -0,0 +1,38 @@
+// BlitzUtility - Expanding the normal Blitz functionality.
+// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as
+// published by the Free Software Foundation, either version 3 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see .
+
+#pragma once
+#include "dllmain.h"
+#include
+
+struct DisplayEnumerator {
+ std::list displays;
+};
+
+// Internal Callback
+BOOL CALLBACK BU_DisplayEnumerator_Callback(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData);
+
+// Exported functions.
+DLL_METHOD DisplayEnumerator* DLL_CALL BU_DisplayEnumerator_Create();
+#pragma comment(linker, "/EXPORT:BU_DisplayEnumerator_Create=_BU_DisplayEnumerator_Create@0")
+DLL_METHOD void DLL_CALL BU_DisplayEnumerator_Destroy(DisplayEnumerator* displayEnumerator);
+#pragma comment(linker, "/EXPORT:BU_DisplayEnumerator_Destroy=_BU_DisplayEnumerator_Destroy@4")
+DLL_METHOD uint32_t DLL_CALL BU_DisplayEnumerator_Enumerate(DisplayEnumerator* displayEnumerator);
+#pragma comment(linker, "/EXPORT:BU_DisplayEnumerator_Enumerate=_BU_DisplayEnumerator_Enumerate@4")
+DLL_METHOD uint32_t DLL_CALL BU_DisplayEnumerator_Count(DisplayEnumerator* displayEnumerator);
+#pragma comment(linker, "/EXPORT:BU_DisplayEnumerator_Count=_BU_DisplayEnumerator_Count@4")
+DLL_METHOD void DLL_CALL BU_DisplayEnumerator_Retrieve(DisplayEnumerator* displayEnumerator, uint32_t index, LPRECT display);
+#pragma comment(linker, "/EXPORT:BU_DisplayEnumerator_Retrieve=_BU_DisplayEnumerator_Retrieve@12")
diff --git a/Utility/MassOp.cpp b/Utility/MassOp.cpp
new file mode 100644
index 0000000..f3bddd7
--- /dev/null
+++ b/Utility/MassOp.cpp
@@ -0,0 +1,200 @@
+// Blitz - Steam wrapper for Blitz.
+// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as
+// published by the Free Software Foundation, either version 3 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see .
+
+#pragma once
+#include "dllmain.h"
+#include "MassOp.h"
+
+MassOp::MassOp(uint32_t length) : length(length) {
+ this->instructions = new MassOpInstruction[length];
+}
+
+MassOp::~MassOp() {
+ delete this->instructions;
+}
+
+DLL_METHOD MassOp* DLL_CALL BU_MassOp_Create(uint32_t length) {
+ MassOp* myMassOp = new MassOp(length);
+ return myMassOp;
+}
+
+DLL_METHOD void DLL_CALL BU_MassOp_Destroy(MassOp* massop) {
+ delete massop;
+}
+
+DLL_METHOD void DLL_CALL BU_MassOp_Instruction(MassOp* massop, uint32_t index, MassOpType type, MassOpCode code, intptr_t leftOperand, intptr_t rightOperand, intptr_t result) {
+ massop->instructions[index].type = type;
+ massop->instructions[index].code = code;
+ massop->instructions[index].leftOperand = leftOperand;
+ massop->instructions[index].rightOperand = rightOperand;
+ massop->instructions[index].result = result;
+}
+
+DLL_METHOD void DLL_CALL BU_MassOp_Run(MassOp* massop) {
+ for (uint32_t index = 0; index < massop->length; index++) {
+ MassOpInstruction* instr = &massop->instructions[index];
+ switch (instr->code) {
+ case GoTo:
+ index = instr->leftOperand;
+ break;
+ case SetOpCode:
+ massop->instructions[instr->leftOperand].code = instr->rightOperand;
+ break;
+ case CopyLeft:
+ if (instr->leftOperand != instr->rightOperand) {
+ switch (instr->result) {
+ case 0:
+ massop->instructions[instr->rightOperand].leftOperand = massop->instructions[instr->leftOperand].leftOperand;
+ break;
+ case 1:
+ massop->instructions[instr->rightOperand].rightOperand = massop->instructions[instr->leftOperand].leftOperand;
+ break;
+ case 2:
+ massop->instructions[instr->rightOperand].result = massop->instructions[instr->leftOperand].leftOperand;
+ break;
+ }
+ }
+ break;
+ case CopyRight:
+ if (instr->leftOperand != instr->rightOperand) {
+ switch (instr->result) {
+ case 0:
+ massop->instructions[instr->rightOperand].leftOperand = massop->instructions[instr->leftOperand].rightOperand;
+ break;
+ case 1:
+ massop->instructions[instr->rightOperand].rightOperand = massop->instructions[instr->leftOperand].rightOperand;
+ break;
+ case 2:
+ massop->instructions[instr->rightOperand].result = massop->instructions[instr->leftOperand].rightOperand;
+ break;
+ }
+ }
+ break;
+ case CopyOut:
+ if (instr->leftOperand != instr->rightOperand) {
+ switch (instr->result) {
+ case 0:
+ massop->instructions[instr->rightOperand].leftOperand = massop->instructions[instr->leftOperand].result;
+ break;
+ case 1:
+ massop->instructions[instr->rightOperand].rightOperand = massop->instructions[instr->leftOperand].result;
+ break;
+ case 2:
+ massop->instructions[instr->rightOperand].result = massop->instructions[instr->leftOperand].result;
+ break;
+ }
+ }
+ break;
+ case If:
+ if (instr->leftOperand != instr->rightOperand) {
+ if (massop->instructions[instr->leftOperand].result == massop->instructions[instr->rightOperand].result) {
+ index += instr->result;
+ }
+ }
+ break;
+ case IfValue:
+ if (instr->leftOperand != instr->rightOperand) {
+ if (massop->instructions[instr->rightOperand].result == instr->rightOperand) {
+ index += instr->result;
+ }
+ }
+ break;
+ default:
+ switch (instr->type) {
+ case Double:
+ switch (instr->code) {
+ case Create:
+ instr->result = (uint32_t)BU_Double_Create();
+ break;
+ case Destroy:
+ BU_Double_Destroy((double_t*)instr->leftOperand);
+ break;
+ case Copy:
+ instr->result = (uint32_t)BU_Double_Copy((double_t*)instr->leftOperand);
+ break;
+ case TempCreate:
+ instr->result = (uint32_t)BU_Double_TempCreate();
+ break;
+ case TempCopy:
+ instr->result = (uint32_t)BU_Double_TempCopy((double_t*)instr->leftOperand);
+ break;
+ case TempCleanup:
+ BU_Double_TempCleanup();
+ break;
+ case Set:
+ BU_Double_Set((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
+ break;
+ case Add:
+ BU_Double_Add((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
+ break;
+ case Sub:
+ BU_Double_Sub((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
+ break;
+ case Mul:
+ BU_Double_Mul((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
+ break;
+ case Div:
+ BU_Double_Div((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
+ break;
+ case Compare:
+ instr->result = BU_Double_Compare((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
+ break;
+ }
+ break;
+ case LongLong:
+ switch (instr->code) {
+ case Create:
+ instr->result = (uint32_t)BU_LongLong_Create();
+ break;
+ case Destroy:
+ BU_LongLong_Destroy((int64_t*)instr->leftOperand);
+ break;
+ case Copy:
+ instr->result = (uint32_t)BU_LongLong_Copy((int64_t*)instr->leftOperand);
+ break;
+ case TempCreate:
+ instr->result = (uint32_t)BU_LongLong_TempCreate();
+ break;
+ case TempCopy:
+ instr->result = (uint32_t)BU_LongLong_TempCopy((int64_t*)instr->leftOperand);
+ break;
+ case TempCleanup:
+ BU_LongLong_TempCleanup();
+ break;
+ case Set:
+ BU_LongLong_Set((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
+ break;
+ case Add:
+ BU_LongLong_Add((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
+ break;
+ case Sub:
+ BU_LongLong_Sub((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
+ break;
+ case Mul:
+ BU_LongLong_Mul((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
+ break;
+ case Div:
+ BU_LongLong_Div((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
+ break;
+ case Compare:
+ instr->result = BU_LongLong_Compare((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
+ break;
+ }
+ break;
+ }
+ }
+ }
+}
diff --git a/Utility/MassOp.h b/Utility/MassOp.h
new file mode 100644
index 0000000..8b96c40
--- /dev/null
+++ b/Utility/MassOp.h
@@ -0,0 +1,108 @@
+// Blitz - Steam wrapper for Blitz.
+// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as
+// published by the Free Software Foundation, either version 3 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see .
+
+#pragma once
+#include "dllmain.h"
+#include "Type\Double.h"
+#include "Type\LongLong.h"
+
+enum MassOpType {
+ LongLong = 0,
+ Double = 1,
+
+ Vector2 = 10,
+ Vector3 = 11,
+};
+
+enum MassOpCode {
+ Create = 0,
+ Destroy = 1,
+ Copy = 2,
+ TempCreate = 5,
+ TempCopy = 6,
+ TempCleanup = 7,
+
+ Set = 10,
+ Add = 11,
+ Sub = 12,
+ Mul = 13,
+ Div = 14,
+ Compare = 15,
+
+ // Special OPCodes (Control MassOp)
+ // Goto - Go to a specific intruction
+ // oper_l = target massop index
+ GoTo = 249,
+ // SetOpCode - Change OpCode at position
+ // oper_l = target massop index
+ // oper_r = new OpCode
+ SetOpCode = 250,
+ // CopyLeft - Copy oper_l to new MassOp instruction.
+ // oper_l = source massop index
+ // oper_r = target massop index
+ // out = target position (0/oper_l, 1/oper_r, 2/out)
+ CopyLeft = 251,
+ // CopyRight - Copy oper_r to new MassOp instruction.
+ // oper_l = source massop index
+ // oper_r = target massop index
+ // out = target position (0/oper_l, 1/oper_r, 2/out)
+ CopyRight = 252,
+ // CopyOut - Copy out to new MassOp instruction.
+ // oper_l = source massop index
+ // oper_r = target massop index
+ // out = target position (0/oper_l, 1/oper_r, 2/out)
+ CopyOut = 253,
+ // If - If the result of index oper_l is equal to index oper_r, skip out instructions.
+ // oper_l = source massop index
+ // oper_r = target massop index
+ // out = instructions to skip
+ If = 254,
+ // IfValue - If the result of index oper_l is equal to oper_r, skip out instructions.
+ // oper_l = source massop index
+ // oper_r = value to compare with
+ // out = instructions to skip
+ IfValue = 255
+};
+
+struct BlitzBank {
+ uint32_t identifier;
+ uint32_t address;
+ uint32_t size;
+};
+
+struct MassOpInstruction {
+ uint8_t type;
+ uint8_t code;
+ uint32_t leftOperand, rightOperand;
+ uint32_t result;
+};
+
+struct MassOp {
+ MassOp(uint32_t length);
+ ~MassOp();
+
+ uint32_t length;
+ MassOpInstruction* instructions;
+};
+
+DLL_METHOD MassOp* DLL_CALL BU_MassOp_Create(uint32_t length);
+#pragma comment(linker, "/EXPORT:BU_MassOp_Create=_BU_MassOp_Create@4")
+DLL_METHOD void DLL_CALL BU_MassOp_Destroy(MassOp* massop);
+#pragma comment(linker, "/EXPORT:BU_MassOp_Destroy=_BU_MassOp_Destroy@4")
+DLL_METHOD void DLL_CALL BU_MassOp_Instruction(MassOp* massop, uint32_t index, MassOpType type, MassOpCode code, intptr_t leftOperand, intptr_t rightOperand, intptr_t result);
+#pragma comment(linker, "/EXPORT:BU_MassOp_Instruction=_BU_MassOp_Instruction@28")
+DLL_METHOD void DLL_CALL BU_MassOp_Run(MassOp* massop);
+#pragma comment(linker, "/EXPORT:BU_MassOp_Run=_BU_MassOp_Run@4")
\ No newline at end of file