49 lines
978 B
C++
49 lines
978 B
C++
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#pragma once
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#include "Matrix3.h"
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void Matrix3::set(Matrix3 &M)
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{
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if (this != &M) {
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this->X.set(M.X);
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this->Y.set(M.Y);
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this->Z.set(M.Z);
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}
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}
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void Matrix3::set(Vector3 &X, Vector3 &Y, Vector3 &Z)
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{
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this->X.set(X);
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this->Y.set(Y);
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this->Z.set(Z);
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}
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void Matrix3::set(float &XX, float &XY, float &XZ, float &YX, float &YY, float &YZ, float &ZX, float &ZY, float &ZZ)
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{
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this->X.set(XX, XY, XZ);
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this->Y.set(YX, YY, YZ);
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this->Z.set(ZX, ZY, ZZ);
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}
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void Matrix3::rotate(float &pitch, float &yaw, float &roll)
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{
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this->X.mul(cos(yaw) * cos(roll), -sin(roll), sin(yaw));
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this->Y.mul(sin(roll), cos(pitch) * cos(roll), -sin(pitch));
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this->Z.mul(-sin(yaw), sin(pitch), cos(pitch) * cos(yaw));
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}
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void Matrix3::angles(float &pitch, float &yaw, float &roll)
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{
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// ToDo
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}
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void Matrix3::transpose()
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{
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Matrix3 temp;
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temp.set(*this);
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this->X.set(temp.X.X, temp.Y.X, temp.Z.X);
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this->Y.set(temp.X.Y, temp.Y.Y, temp.Z.Y);
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this->Z.set(temp.X.Z, temp.Y.Z, temp.Z.Z);
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}
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