//	BlitzUtility - Expanding the normal Blitz functionality.
//	Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
//	This program is free software: you can redistribute it and/or modify
//	it under the terms of the GNU Lesser General Public License as
//	published by the Free Software Foundation, either version 3 of the 
//	License, or (at your option) any later version.
//
//	This program is distributed in the hope that it will be useful,
//	but WITHOUT ANY WARRANTY; without even the implied warranty of
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//	GNU General Public License for more details.
//
//	You should have received a copy of the GNU Lesser General Public License
//	along with this program.  If not, see <http://www.gnu.org/licenses/>.

/*
#pragma once
#include "FVector2.h"

double FVector2::length()
{
	return std::sqrtf(std::abs((this->X*this->X) + (this->Y*this->Y)));
}

void FVector2::normalize() {
	double len = this->length();
	double divisor = 1.0 / (len != 0 ? len : FLT_EPSILON);
}

double FVector2::distance(const FVector2 r)
{
	float X = (this->X - r.X), Y = (this->Y - r.Y);
	return std::sqrtf(std::abs(X*X + Y*Y));
}

const char* FVector2::serialize() {

}

FVector2& FVector2::deserialize(const char* serialized) {

}

FVector2::FVector2(float V) {

}

FVector2::FVector2(float X, float Y) {

}

FVector2::FVector2(FVector2& V) {

}

FVector2& FVector2::operator++() {

}

FVector2& FVector2::operator--() {

}

bool FVector2::operator>(const FVector2& r) {

}

bool FVector2::operator>(const float& r) {

}


bool FVector2::operator<(const FVector2& r) {

}

bool FVector2::operator<(const float& r) {

}


bool FVector2::operator==(const FVector2& r) {

}

bool FVector2::operator==(const float& r) {

}


bool FVector2::operator>=(const FVector2& r) {

}

bool FVector2::operator>=(const float& r) {

}


bool FVector2::operator<=(const FVector2& r) {

}

bool FVector2::operator<=(const float& r) {

}


bool FVector2::operator!=(const FVector2& r) {

}

bool FVector2::operator!=(const float& r) {

}


FVector2& FVector2::operator=(const FVector2& r) {

}

FVector2& FVector2::operator=(const float& r) {

}


FVector2& FVector2::operator+(const FVector2& r) {

}

FVector2& FVector2::operator+(const float& r) {

}


FVector2& FVector2::operator-(const FVector2& r) {

}

FVector2& FVector2::operator*(const FVector2& r) {

}

FVector2& FVector2::operator*(const float& r) {

}


FVector2& FVector2::operator/(const FVector2& r) {

}

FVector2& FVector2::operator/(const float& r) {

}


FVector2& FVector2::operator+=(const FVector2& r) {

}

FVector2& FVector2::operator+=(const float& r) {

}


FVector2& FVector2::operator-=(const FVector2& r) {

}

FVector2& FVector2::operator*=(const FVector2& r) {

}

FVector2& FVector2::operator*=(const float& r) {

}


FVector2& FVector2::operator/=(const FVector2& r) {

}

FVector2& FVector2::operator/=(const float& r) {

}


FVector2& FVector2::operator-(const float& r) {

}

FVector2& FVector2::operator-=(const float& r) {

}























*/