Files
BlitzSteam/BlitzSteam.h
T
Michael Dirks 30beba2ada * Fix BlitzSteam.h including uneccessary headers.
* Rename Callback class to BlitzCallback and add state-aware functionality (Register, RegisterResult, automatic unregistering).
* Add functionality to delete Long pointers.
* Add functionality to create and delete Doubles.
* Add memory management functionality.
* Reimplement SteamController Wrapper.
* Implement SteamHTMLSurface Wrapper.
* Fix up Declaration File and make it more descriptive.
* Add Blitz Examples and Project.
2016-02-23 13:25:34 +01:00

35 lines
1.2 KiB
C

// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
// Macros
#define DLL_FUNCTION(type) extern "C" type __stdcall
//#define DLL_FUNCTION(type) extern "C" __declspec(dllexport) type __stdcall
// Standard Library
#include <time.h>
#include <exception>
#include <stdexcept>
#include <memory>
// Platform specific: Windows
#include <windows.h>
// Steam
#include "SteamworksSDK/public/steam/steam_api.h"
#include "SteamworksSDK/public/steam/steam_gameserver.h"