Files
BlitzSteam/Wrapper/SteamAppList.cpp
T
2016-01-11 16:56:07 +01:00

43 lines
2.1 KiB
C++

// BS_ - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "dllmain.h"
DLL_EXPORT uint32_t DLL_CALL BS_AppList_GetNumInstalledApps(ISteamAppList* lpSteamAppList) {
return lpSteamAppList->GetNumInstalledApps();
}
#pragma comment(linker, "/EXPORT:BS_AppList_GetNumInstalledApps=_BS_AppList_GetNumInstalledApps@4")
DLL_EXPORT uint32_t DLL_CALL BS_AppList_GetInstalledApps(ISteamAppList* lpSteamAppList, AppId_t *pvecAppID, uint32 unMaxAppIDs) {
return lpSteamAppList->GetInstalledApps(pvecAppID, unMaxAppIDs);
}
#pragma comment(linker, "/EXPORT:BS_AppList_GetInstalledApps=_BS_AppList_GetInstalledApps@12")
DLL_EXPORT uint32_t DLL_CALL BS_AppList_GetAppName(ISteamAppList* lpSteamAppList, AppId_t nAppID, char* pchName, uint32_t cchNameMax) {
return lpSteamAppList->GetAppName(nAppID, pchName, cchNameMax);
}
#pragma comment(linker, "/EXPORT:BS_AppList_GetAppName=_BS_AppList_GetAppName@16")
DLL_EXPORT uint32_t DLL_CALL BS_AppList_GetAppInstallDir(ISteamAppList* lpSteamAppList, AppId_t nAppID, char* pchDirectory, uint32_t cchDirectoryMax) {
return lpSteamAppList->GetAppInstallDir(nAppID, pchDirectory, cchDirectoryMax);
}
#pragma comment(linker, "/EXPORT:BS_AppList_GetAppInstallDir=_BS_AppList_GetAppInstallDir@16")
DLL_EXPORT uint32_t DLL_CALL BS_AppList_GetAppBuildId(ISteamAppList* lpSteamAppList, AppId_t nAppID) {
return lpSteamAppList->GetAppBuildId(nAppID);
}
#pragma comment(linker, "/EXPORT:BS_AppList_GetAppBuildId=_BS_AppList_GetAppBuildId@8")